Search found 278 matches
- Sun Jun 23, 2019 12:30 am
- Forum: Ideas and Suggestions
- Topic: Bare Handed Starting Option
- Replies: 9
- Views: 2322
Re: Bare Handed Starting Option
answer n#2:: go under %APPDATA/.../factorio/scenarios create a blank folder call it "myscenario" now in factorio: go under "play" "scenario" --- select "myscenario" in the bottom press create ... here we go you start with nothing wow you have just revolutioniz...
- Sun Jun 23, 2019 12:25 am
- Forum: Ideas and Suggestions
- Topic: Bare Handed Starting Option
- Replies: 9
- Views: 2322
Re: Bare Handed Starting Option
[Moderated by Koub] Please no personal attacks. We'll stick to #2 answer.
- Sun Jun 23, 2019 12:21 am
- Forum: Technical Help
- Topic: Insane lag - big maps in multiplayer
- Replies: 5
- Views: 1799
Re: Insane lag - big maps in multiplayer
sidequestion: why would you want to play this game in multiplayer? ... there are only people messing with your builds and blueprints its a headache, dont do it and save yourself nerves big times.
- Sun Jun 23, 2019 12:17 am
- Forum: Balancing
- Topic: turret rework
- Replies: 16
- Views: 5658
Re: turret rework
so while here seems to be a big discussion about stuff, i have one little question... why dont you make a mod for this and test it? when its so good as you think it is, everybody intrested will use this mod and it will then be implemented in the main game (hopefully) so very good give me a dl link p...
- Fri Jun 21, 2019 8:38 am
- Forum: Implemented Suggestions
- Topic: Option to prioritize certain requester chests
- Replies: 3
- Views: 1883
Re: Option to prioritize certain requester chests
green > red
in prio if checked the checkbox in blue
in prio if checked the checkbox in blue
- Wed Jun 12, 2019 7:58 am
- Forum: General discussion
- Topic: Question - Is Inserter item drop position intuitive?
- Replies: 104
- Views: 26913
Re: Question - Is Inserter item drop position intuitive?
edit:
ok i was just playing recently and i had just the feeling that after placing it i think when inserters where on the left and right and dropping onto corners of belt it felt un-intuitive...
so yeah maybe there is even more improvement possible
ok i was just playing recently and i had just the feeling that after placing it i think when inserters where on the left and right and dropping onto corners of belt it felt un-intuitive...
so yeah maybe there is even more improvement possible
- Fri Jun 07, 2019 1:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen]toolbar latency in multiplayer
- Replies: 7
- Views: 2932
Re: [Twinsen]toolbar latency in multiplayer
but this is not really a big matter its just a little bit confusing to sometimes see the inventory change when reputting items and not but thats all
- Fri Jun 07, 2019 1:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen]toolbar latency in multiplayer
- Replies: 7
- Views: 2932
Re: [Twinsen]toolbar latency in multiplayer
I made it so the item location is based on GUI state instead of game state. This means the keyboard shortcut will no longer work if the gui is hidden or does not exist, but I don't think such case exists or evem makes any sense. So, fixed in Version: 0.17.46 works great ty alot, another bug or issu...
- Tue Jun 04, 2019 10:39 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen]toolbar latency in multiplayer
- Replies: 7
- Views: 2932
Re: toolbar latency in multiplayer
You Sir have insane input speed! ;) If i try this with autohotkey and a 1 millisecond delay it only reproduces half the time. Only if i remove the delay (whatever autohotkey then sets as a default delay...) it reproduces 99% of the time. With 20ms delay it still reproduces ~5% of the time. F9:: Sen...
- Tue Jun 04, 2019 10:04 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen]toolbar latency in multiplayer
- Replies: 7
- Views: 2932
[Twinsen]toolbar latency in multiplayer
pressing x to switch the toolbar + any number to access the item very quickly after each other results in getting the item from the previous active toolbar in the hand... so i have 2 toolbars active and i want to access the 1. item on the lower toolbar i have to press x and 1 and when done with a ce...
- Tue Jun 04, 2019 9:30 am
- Forum: Balancing
- Topic: Early massive biter attack
- Replies: 27
- Views: 13605
Re: Early massive biter attack
did u even try the map a second time or did you already wine too much about the lost 15 minutes and the alarming huge biter attack wipping up ur ass?
- Mon Jun 03, 2019 6:18 am
- Forum: Ideas and Suggestions
- Topic: Add "show-chunk-grid" in Debug Settings
- Replies: 3
- Views: 12494
Re: Add "show-chunk-grid" in Debug Settings
you can turn this option on as the only one in dev mode and then toggle dev mode by pressing f5 at least thats how i do it to get the grid ingame especially multiplayer cause you cant pause the game there
-- edit: oh you are talking about chunk-grid well yes why not
-- edit: oh you are talking about chunk-grid well yes why not
- Mon Jun 03, 2019 6:14 am
- Forum: Gameplay Help
- Topic: Too much robots
- Replies: 10
- Views: 2866
Re: Too much robots
when robots are stuck without a specific reason this is propably a bug and i would report it
- Fri May 24, 2019 1:31 pm
- Forum: News
- Topic: Friday Facts #296 - All kinds of bugs
- Replies: 58
- Views: 27051
Re: Friday Facts #296 - All kinds of bugs
that fking smart part of the brain
- Tue May 21, 2019 2:41 am
- Forum: General discussion
- Topic: Why i will never play 0.17
- Replies: 45
- Views: 19624
Re: Why i will never play 0.17
this is a bait title for this mod guy to get more attention to his mods which is great but lets be honest tower shields sound fun but a wall would have fixed your problems as well, replacing existing features with new modded features - not a good idea - idk implement something innovative and you won...
- Tue May 21, 2019 2:39 am
- Forum: General discussion
- Topic: Why i will never play 0.17
- Replies: 45
- Views: 19624
Re: Why i will never play 0.17
For me quickbar its best change in 17 overall. One biggest pro its that player can see total number of items. Like 432 yellow belts or so. In old quickbar max was one stack. Big pro for that change. Its better design for sure no doubt about that. There are other reasons also. Like locking some item...
- Tue May 21, 2019 2:32 am
- Forum: General discussion
- Topic: Why i will never play 0.17
- Replies: 45
- Views: 19624
Re: Why i will never play 0.17
well close this topic please op just wanted to share with us that he is not going to play 017 what is great and its his choice so no further discussion required
CLOSED
CLOSED
- Sat May 18, 2019 2:15 pm
- Forum: Technical Help
- Topic: [0.17.41] Cannot ever join large multiplayer server (catching up)
- Replies: 5
- Views: 1768
Re: [0.17.41] Cannot ever join large multiplayer server (catching up)
what would also fix this bug is if your mate would buy a better computer tbh
- Fri May 10, 2019 5:09 pm
- Forum: News
- Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
- Replies: 48
- Views: 21057
Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements
yes please lua documentation improvements plzzzzzzz
- Fri May 10, 2019 2:49 pm
- Forum: Releases
- Topic: Version 0.17.38
- Replies: 12
- Views: 11485
Re: Version 0.17.38
[*]When a temporary blueprint(e.g. blueprint from copy) is placed in the quickbar, the blueprint won't be destroyed when clearing the cursor and instead moved to the inventory. (https://forums.factorio.com/65332) So does this now create a blueprint in inventory, or just in the quickbar? from the de...