Search found 278 matches

by dog80
Sun Jun 23, 2019 12:30 am
Forum: Ideas and Suggestions
Topic: Bare Handed Starting Option
Replies: 9
Views: 2322

Re: Bare Handed Starting Option

answer n#2:: go under %APPDATA/.../factorio/scenarios create a blank folder call it "myscenario" now in factorio: go under "play" "scenario" --- select "myscenario" in the bottom press create ... here we go you start with nothing wow you have just revolutioniz...
by dog80
Sun Jun 23, 2019 12:25 am
Forum: Ideas and Suggestions
Topic: Bare Handed Starting Option
Replies: 9
Views: 2322

Re: Bare Handed Starting Option

[Moderated by Koub] Please no personal attacks. We'll stick to #2 answer.
by dog80
Sun Jun 23, 2019 12:21 am
Forum: Technical Help
Topic: Insane lag - big maps in multiplayer
Replies: 5
Views: 1799

Re: Insane lag - big maps in multiplayer

sidequestion: why would you want to play this game in multiplayer? :D... there are only people messing with your builds and blueprints its a headache, dont do it and save yourself nerves big times.
by dog80
Sun Jun 23, 2019 12:17 am
Forum: Balancing
Topic: turret rework
Replies: 16
Views: 5658

Re: turret rework

so while here seems to be a big discussion about stuff, i have one little question... why dont you make a mod for this and test it? when its so good as you think it is, everybody intrested will use this mod and it will then be implemented in the main game (hopefully) so very good give me a dl link p...
by dog80
Fri Jun 21, 2019 8:38 am
Forum: Implemented Suggestions
Topic: Option to prioritize certain requester chests
Replies: 3
Views: 1883

Re: Option to prioritize certain requester chests

green > red
in prio if checked the checkbox in blue
by dog80
Wed Jun 12, 2019 7:58 am
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 104
Views: 26913

Re: Question - Is Inserter item drop position intuitive?

edit:

ok i was just playing recently and i had just the feeling that after placing it i think when inserters where on the left and right and dropping onto corners of belt it felt un-intuitive...

so yeah maybe there is even more improvement possible
by dog80
Fri Jun 07, 2019 1:55 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen]toolbar latency in multiplayer
Replies: 7
Views: 2932

Re: [Twinsen]toolbar latency in multiplayer

but this is not really a big matter its just a little bit confusing to sometimes see the inventory change when reputting items and not but thats all
by dog80
Fri Jun 07, 2019 1:51 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen]toolbar latency in multiplayer
Replies: 7
Views: 2932

Re: [Twinsen]toolbar latency in multiplayer

I made it so the item location is based on GUI state instead of game state. This means the keyboard shortcut will no longer work if the gui is hidden or does not exist, but I don't think such case exists or evem makes any sense. So, fixed in Version: 0.17.46 works great ty alot, another bug or issu...
by dog80
Tue Jun 04, 2019 10:39 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen]toolbar latency in multiplayer
Replies: 7
Views: 2932

Re: toolbar latency in multiplayer

You Sir have insane input speed! ;) If i try this with autohotkey and a 1 millisecond delay it only reproduces half the time. Only if i remove the delay (whatever autohotkey then sets as a default delay...) it reproduces 99% of the time. With 20ms delay it still reproduces ~5% of the time. F9:: Sen...
by dog80
Tue Jun 04, 2019 10:04 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen]toolbar latency in multiplayer
Replies: 7
Views: 2932

[Twinsen]toolbar latency in multiplayer

pressing x to switch the toolbar + any number to access the item very quickly after each other results in getting the item from the previous active toolbar in the hand... so i have 2 toolbars active and i want to access the 1. item on the lower toolbar i have to press x and 1 and when done with a ce...
by dog80
Tue Jun 04, 2019 9:30 am
Forum: Balancing
Topic: Early massive biter attack
Replies: 27
Views: 13605

Re: Early massive biter attack

did u even try the map a second time or did you already wine too much about the lost 15 minutes and the alarming huge biter attack wipping up ur ass?
by dog80
Mon Jun 03, 2019 6:18 am
Forum: Ideas and Suggestions
Topic: Add "show-chunk-grid" in Debug Settings
Replies: 3
Views: 12494

Re: Add "show-chunk-grid" in Debug Settings

you can turn this option on as the only one in dev mode and then toggle dev mode by pressing f5 at least thats how i do it to get the grid ingame especially multiplayer cause you cant pause the game there

-- edit: oh you are talking about chunk-grid well yes why not
by dog80
Mon Jun 03, 2019 6:14 am
Forum: Gameplay Help
Topic: Too much robots
Replies: 10
Views: 2866

Re: Too much robots

when robots are stuck without a specific reason this is propably a bug and i would report it
by dog80
Fri May 24, 2019 1:31 pm
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 27051

Re: Friday Facts #296 - All kinds of bugs

that fking smart part of the brain
by dog80
Tue May 21, 2019 2:41 am
Forum: General discussion
Topic: Why i will never play 0.17
Replies: 45
Views: 19624

Re: Why i will never play 0.17

this is a bait title for this mod guy to get more attention to his mods which is great but lets be honest tower shields sound fun but a wall would have fixed your problems as well, replacing existing features with new modded features - not a good idea - idk implement something innovative and you won...
by dog80
Tue May 21, 2019 2:39 am
Forum: General discussion
Topic: Why i will never play 0.17
Replies: 45
Views: 19624

Re: Why i will never play 0.17

For me quickbar its best change in 17 overall. One biggest pro its that player can see total number of items. Like 432 yellow belts or so. In old quickbar max was one stack. Big pro for that change. Its better design for sure no doubt about that. There are other reasons also. Like locking some item...
by dog80
Tue May 21, 2019 2:32 am
Forum: General discussion
Topic: Why i will never play 0.17
Replies: 45
Views: 19624

Re: Why i will never play 0.17

well close this topic please op just wanted to share with us that he is not going to play 017 what is great and its his choice so no further discussion required

CLOSED
by dog80
Sat May 18, 2019 2:15 pm
Forum: Technical Help
Topic: [0.17.41] Cannot ever join large multiplayer server (catching up)
Replies: 5
Views: 1768

Re: [0.17.41] Cannot ever join large multiplayer server (catching up)

what would also fix this bug is if your mate would buy a better computer tbh
by dog80
Fri May 10, 2019 5:09 pm
Forum: News
Topic: Friday Facts #294 - Blog thoughts & Lua documentation improvements
Replies: 48
Views: 21057

Re: Friday Facts #294 - Blog thoughts & Lua documentation improvements

yes please lua documentation improvements plzzzzzzz
by dog80
Fri May 10, 2019 2:49 pm
Forum: Releases
Topic: Version 0.17.38
Replies: 12
Views: 11485

Re: Version 0.17.38

[*]When a temporary blueprint(e.g. blueprint from copy) is placed in the quickbar, the blueprint won't be destroyed when clearing the cursor and instead moved to the inventory. (https://forums.factorio.com/65332) So does this now create a blueprint in inventory, or just in the quickbar? from the de...

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