Search found 278 matches

by dog80
Thu Aug 22, 2019 2:12 am
Forum: Gameplay Help
Topic: How to make a 4 lane to 2 lane Balancer
Replies: 7
Views: 5399

Re: How to make a 4 lane to 2 lane Balancer

its always helpfull when working on lane balancers to see them in action...
by dog80
Tue Aug 13, 2019 5:12 am
Forum: Modding interface requests
Topic: [LuaPlayer] min_zoom / max_zoom
Replies: 4
Views: 1512

Re: [LuaPlayer] min_zoom / max_zoom

there is a debug option in f3? where you can enhance the minimal zoom in factor just fyi, so you can zoom more in :D
by dog80
Sun Aug 04, 2019 4:19 pm
Forum: General discussion
Topic: question about splitter
Replies: 37
Views: 7555

Re: question about splitter

ok i understand this works indeed with the only requirement to have full belt on each side... this is not perfect but it works. +1 gg

Now find a way so it works without having to buffer 8 items... :D
by dog80
Sun Aug 04, 2019 7:42 am
Forum: General discussion
Topic: question about splitter
Replies: 37
Views: 7555

Re: question about splitter

Chests are manually primed with requested item can you please qoute the part of the challenge description where it sais: it is guaranteed that the items on one part of the belt are always the same... despite the image that created the illusion of this text existing - this text is not part of the ch...
by dog80
Sat Aug 03, 2019 2:10 pm
Forum: General discussion
Topic: question about splitter
Replies: 37
Views: 7555

Re: question about splitter

boskid wrote: ↑
Fri Aug 02, 2019 2:44 pm
Lets complicate stuff a little:
lane-exchange-with-filter-spliter.png
but this is excellent use of replacing normal iron with gears, cool
by dog80
Sat Aug 03, 2019 2:08 pm
Forum: General discussion
Topic: question about splitter
Replies: 37
Views: 7555

Re: question about splitter

disentius wrote: ↑
Fri Aug 02, 2019 2:30 pm
:mrgreen:

spit!.gif
boskid wrote: ↑
Fri Aug 02, 2019 2:44 pm
split-lanes-without-ub.png
:D
-- edit:
Lets complicate stuff a little:
lane-exchange-with-filter-spliter.png
sadly you both get 0 points due to not beeing able to read the challenge requirements ;) protip: NO FILTERS
by dog80
Thu Aug 01, 2019 9:58 pm
Forum: General discussion
Topic: question about splitter
Replies: 37
Views: 7555

Re: question about splitter

BlueTemplar wrote: ↑
Thu Aug 01, 2019 9:41 pm
:P
not bad but still not 100% reliant

+ this just looks like replacing one bug with another - wouldnt the item get pushed to the other side by the other...
by dog80
Thu Aug 01, 2019 9:25 pm
Forum: General discussion
Topic: question about splitter
Replies: 37
Views: 7555

Re: question about splitter

Koub wrote: ↑
Thu Aug 01, 2019 9:20 pm
And then you realize than an inserter can not only insert things into a container, but also extract things from containers, and the universe collapses into a singularity.
Image
why not rename it to tentacle
by dog80
Thu Aug 01, 2019 9:22 pm
Forum: General discussion
Topic: question about splitter
Replies: 37
Views: 7555

Re: question about splitter

Koub wrote: ↑
Thu Aug 01, 2019 9:20 pm
And then you realize than an inserter can not only insert things into a container, but also extract things from containers, and the universe collapses into a singularity.
Image
oh ma gooooooooooooooooooooooood
by dog80
Thu Aug 01, 2019 9:17 pm
Forum: General discussion
Topic: question about splitter
Replies: 37
Views: 7555

Re: question about splitter

here: CHALLENGE TIME::: rebuild this functionality !!!WITHOUT!!! underground-belt e: and ofcourse without filters... https://i.imgur.com/FwcDQAC.jpg --- and because this is not possible, the devs will stay with : splitting belts with ug-belts is not a bug --- but obvously it is because just look at ...
by dog80
Thu Aug 01, 2019 9:11 pm
Forum: General discussion
Topic: question about splitter
Replies: 37
Views: 7555

Re: question about splitter

netmand wrote: ↑
Thu Aug 01, 2019 9:09 pm
oh and if you weren't just making fun of the name, you can filter items through the splitter or configure it to prioritize one side or the other.
yes but these functions have nothing to do with my issue... 1s i will explain further
by dog80
Thu Aug 01, 2019 9:06 pm
Forum: General discussion
Topic: question about splitter
Replies: 37
Views: 7555

Re: question about splitter

um, if you're going to be picky, I would have thought you would depict half a belt coming out of each side of your splitter ... or items being split in half after running through it... however i guess thats also a good idea - its only the problem that you cannot reproduce splitting a lane in 2 half...
by dog80
Thu Aug 01, 2019 8:59 pm
Forum: General discussion
Topic: question about splitter
Replies: 37
Views: 7555

question about splitter

what is a splitter? it "splits" .... what does the current "splitter" do... actually: it "branches", e: or "mixes" a splitter would be more like this? https://i.imgur.com/eoK9tRN.jpg --- this leads to the following: removing the ability of underground-belts to...
by dog80
Sun Jul 28, 2019 8:13 am
Forum: Technical Help
Topic: Shopping for a suitable laptop
Replies: 3
Views: 1126

Re: Shopping for a suitable laptop

u need processor much stronk
by dog80
Sun Jul 14, 2019 10:19 am
Forum: Ideas and Suggestions
Topic: lua scenario restart button on error
Replies: 4
Views: 1506

lua scenario restart button on error

hi so what i regularly encounter is that i do some lua scenario coding and testing ingame directly, and i will make errors which results in having to press "ok"(green-button) on error confirmation, then i end up in the main-menu .... i press "play" - "scenarios" - ... i...
by dog80
Tue Jul 09, 2019 10:03 pm
Forum: Ideas and Suggestions
Topic: missing "view on map" button on train stations
Replies: 2
Views: 617

missing "view on map" button on train stations

when a player in chat sends me a "link" to a train station directly, there is not really a way to navigate quickly to the station, and also if this is the case and there are multiple stations with this name, i have no way to find out which station he means + find it in a reasonable time
by dog80
Thu Jun 27, 2019 2:34 pm
Forum: Ideas and Suggestions
Topic: grenade vertical acceleration
Replies: 10
Views: 3802

Re: grenade vertical acceleration

+1

at least when you throw them far away
by dog80
Thu Jun 27, 2019 12:03 pm
Forum: Ideas and Suggestions
Topic: grenade vertical acceleration
Replies: 10
Views: 3802

Re: grenade vertical acceleration

steinio wrote: ↑
Thu Jun 27, 2019 4:09 am
dog80 wrote: ↑
Wed Jun 26, 2019 3:57 pm
ownlyme wrote: ↑
Fri May 31, 2019 7:19 pm
Can we have grenades that fly in an arc please?
:)
does the version u play even already have grenades in it :*
LOL I see what you did there to Mr. WhyIWillNeverPlay0.17
NEVER
by dog80
Wed Jun 26, 2019 3:57 pm
Forum: Ideas and Suggestions
Topic: grenade vertical acceleration
Replies: 10
Views: 3802

Re: grenade vertical acceleration

ownlyme wrote: ↑
Fri May 31, 2019 7:19 pm
Can we have grenades that fly in an arc please?
:)
does the version u play even already have grenades in it :*
by dog80
Wed Jun 26, 2019 3:53 pm
Forum: Ideas and Suggestions
Topic: Remove health bar status for rocks
Replies: 11
Views: 2692

Re: Remove health bar status for rocks

you see at your toolbar the "alt" icon? when this is turned on you will see healthbars

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