Search found 278 matches

by dog80
Sat Apr 02, 2022 5:29 am
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 67
Views: 50717

Re: Friday Facts #369 - To the moon

maniak1349 wrote:
Fri Apr 01, 2022 11:03 pm
By the end of the post I knew exactly where that last link would lead. Still clicked it.
.
by dog80
Tue Mar 08, 2022 2:11 pm
Forum: News
Topic: We support Ukraine
Replies: 3346
Views: 435964

Re: We support Ukraine

f*** this war
by dog80
Fri Dec 24, 2021 10:22 am
Forum: General discussion
Topic: some friday facts for christmas?
Replies: 1
Views: 1297

some friday facts for christmas?

title is enough for this topic

plz give us present :3

edit: i guess a new stable is present enough thx guys!
by dog80
Thu Nov 25, 2021 4:19 pm
Forum: Releases
Topic: Version 1.1.47
Replies: 11
Views: 12774

Re: Version 1.1.47

Klonan wrote:
Tue Nov 23, 2021 7:59 am
orzelek wrote:
Mon Nov 22, 2021 5:53 pm
This one looks.. interesting. Do we have mods that enjoy extreme table nesting? :D
Soon :D
another klonan made scenario incoming?
by dog80
Tue Nov 02, 2021 3:14 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 162488

Re: Friday Facts #365 - Future plans

so when will we get to know whats next in factorio? plz soon!
by dog80
Tue Jul 27, 2021 2:56 pm
Forum: Ideas and Suggestions
Topic: Assembler crafting buttons
Replies: 20
Views: 5091

Re: Assembler crafting buttons

good idea
by dog80
Wed Mar 03, 2021 1:45 pm
Forum: Questions, reviews and ratings
Topic: "Lost" a mod, can you help?
Replies: 7
Views: 2072

Re: "Lost" a mod, can you help?

ickputzdirwech wrote:
Wed Mar 03, 2021 1:25 pm
jodokus31 wrote:
Wed Mar 03, 2021 11:18 am
Isn't it just a debug setting?
True, you can’t configure the grid size however and it’s not very user friendly to enable/disable it quickly.
its very easy: you press f4 - switch to "debug" and enable "show tile grid" then you can enable/disable it with f5
by dog80
Sun Jan 24, 2021 10:59 pm
Forum: Balancing
Topic: Spidertron grid size
Replies: 15
Views: 8736

Re: Spidertron grid size

+1
by dog80
Sun Jan 24, 2021 10:52 pm
Forum: Ideas and Suggestions
Topic: mark bots that deliver items to player
Replies: 3
Views: 1176

mark bots that deliver items to player

bots that deliver items to the player or spidertron should be marked in a different color
by dog80
Wed Jan 13, 2021 5:43 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3861
Views: 1178907

Re: Bugs & FAQ

[FIXED] hello getting this bug that leads to breaking the game when research finished (crawler-construction-robots)
when-researched-crawler-construction-workers.jpg
when-researched-crawler-construction-workers.jpg (36.1 KiB) Viewed 5023 times
didnt have the latest version will update when bug is gone - bug is gone nvm yo :D
by dog80
Wed Jan 06, 2021 7:43 pm
Forum: Ideas and Suggestions
Topic: Mouse-Over Item in Inventory Highlights Logistic Request (Hovering Logistic Filter Slot)
Replies: 17
Views: 3896

add highlight to logistics request icon

when hovering an item in the inventory highlight that item if in the logistics requests.

especially usefull when having mods installed and a lot of items.

alternatively add a sort option to the logistic requests.
by dog80
Tue Mar 03, 2020 1:00 pm
Forum: Technical Help
Topic: [0.18.6] Very recent issue with multiplayer games and presumably linked to latency hiding: visual glitches when shooting
Replies: 10
Views: 2901

Re: [0.18.6] Very recent issue with multiplayer games and presumably linked to latency hiding: visual glitches when shoo

still reproducing on 0.18.9. Still no idea what triggered it in the first place, but it doesn't seem to be disappearing on its own. It has existed since multiplayer was first added to the game several years ago. So, you've always had it. If you are hosting the game (multiplayer -> host game) then y...
by dog80
Tue Mar 03, 2020 12:48 pm
Forum: General discussion
Topic: Question: what settings are used to start game to make mega base?
Replies: 25
Views: 13548

Re: Question: what settings are used to start game to make mega base?

coppercoil wrote:
Mon Feb 03, 2020 8:19 am
You can use any cheat if you need it to enjoy the game.
wow dude take it easy
by dog80
Tue Mar 03, 2020 12:44 pm
Forum: General discussion
Topic: Ingame icons and health bars!
Replies: 7
Views: 2995

Re: Ingame icons and health bars!

guys just get bots with repairpacks and all these will dissappear
by dog80
Thu Nov 07, 2019 6:33 am
Forum: Modding help
Topic: How can I go about manipulating the craft queue?
Replies: 3
Views: 1625

Re: How can I go about manipulating the craft queue?

just a sidenote: then we also need a way to cancel all recipes with 1 action, instead of this mindless hundret times clicking to cancel all these single orders
by dog80
Tue Nov 05, 2019 3:05 pm
Forum: Ideas and Suggestions
Topic: toggle logisticnetwork on normal view
Replies: 1
Views: 805

Re: toggle logisticnetwork on normal view

nevermind i forgott you can take a roboport in the hand to achieve the effect
by dog80
Tue Nov 05, 2019 2:22 pm
Forum: Ideas and Suggestions
Topic: toggle logisticnetwork on normal view
Replies: 1
Views: 805

toggle logisticnetwork on normal view

when i am far away or whenever i need to be connected to the logisticnetwork and sometimes i walk out of it by accident and then all bots stop delivering etc... so i hover over the roboport to see where it is and where i can walk but then this hovering goes away and i have to put the mouse over the ...
by dog80
Tue Nov 05, 2019 2:17 pm
Forum: Ideas and Suggestions
Topic: overlapping back and close button in main menu
Replies: 0
Views: 622

overlapping back and close button in main menu

sometimes i double click and end up closing the game by accident, what a catastrophe!!
by dog80
Tue Nov 05, 2019 2:09 pm
Forum: Ideas and Requests For Mods
Topic: Machine scaffolding
Replies: 9
Views: 3599

Re: Machine scaffolding

draw it plz
by dog80
Thu Sep 12, 2019 9:36 am
Forum: Balancing
Topic: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
Replies: 41
Views: 15096

Re: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!

when it is so ridicoulus why don't you already make a mod that makes this change... :twisted: :twisted: :twisted:

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