.maniak1349 wrote: ↑Fri Apr 01, 2022 11:03 pmBy the end of the post I knew exactly where that last link would lead. Still clicked it.
Search found 278 matches
- Sat Apr 02, 2022 5:29 am
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 67
- Views: 50717
Re: Friday Facts #369 - To the moon
- Tue Mar 08, 2022 2:11 pm
- Forum: News
- Topic: We support Ukraine
- Replies: 3346
- Views: 435964
Re: We support Ukraine
f*** this war
- Fri Dec 24, 2021 10:22 am
- Forum: General discussion
- Topic: some friday facts for christmas?
- Replies: 1
- Views: 1297
some friday facts for christmas?
title is enough for this topic
plz give us present :3
edit: i guess a new stable is present enough thx guys!
plz give us present :3
edit: i guess a new stable is present enough thx guys!
- Thu Nov 25, 2021 4:19 pm
- Forum: Releases
- Topic: Version 1.1.47
- Replies: 11
- Views: 12774
- Tue Nov 02, 2021 3:14 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 162488
Re: Friday Facts #365 - Future plans
so when will we get to know whats next in factorio? plz soon!
- Tue Jul 27, 2021 2:56 pm
- Forum: Ideas and Suggestions
- Topic: Assembler crafting buttons
- Replies: 20
- Views: 5091
Re: Assembler crafting buttons
good idea
- Wed Mar 03, 2021 1:45 pm
- Forum: Questions, reviews and ratings
- Topic: "Lost" a mod, can you help?
- Replies: 7
- Views: 2072
Re: "Lost" a mod, can you help?
its very easy: you press f4 - switch to "debug" and enable "show tile grid" then you can enable/disable it with f5ickputzdirwech wrote: ↑Wed Mar 03, 2021 1:25 pmTrue, you can’t configure the grid size however and it’s not very user friendly to enable/disable it quickly.
- Sun Jan 24, 2021 10:59 pm
- Forum: Balancing
- Topic: Spidertron grid size
- Replies: 15
- Views: 8736
- Sun Jan 24, 2021 10:52 pm
- Forum: Ideas and Suggestions
- Topic: mark bots that deliver items to player
- Replies: 3
- Views: 1176
mark bots that deliver items to player
bots that deliver items to the player or spidertron should be marked in a different color
- Wed Jan 13, 2021 5:43 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3861
- Views: 1178907
Re: Bugs & FAQ
[FIXED] hello getting this bug that leads to breaking the game when research finished (crawler-construction-robots)
didnt have the latest version will update when bug is gone - bug is gone nvm yo
didnt have the latest version will update when bug is gone - bug is gone nvm yo
- Wed Jan 06, 2021 7:43 pm
- Forum: Ideas and Suggestions
- Topic: Mouse-Over Item in Inventory Highlights Logistic Request (Hovering Logistic Filter Slot)
- Replies: 17
- Views: 3896
add highlight to logistics request icon
when hovering an item in the inventory highlight that item if in the logistics requests.
especially usefull when having mods installed and a lot of items.
alternatively add a sort option to the logistic requests.
especially usefull when having mods installed and a lot of items.
alternatively add a sort option to the logistic requests.
- Tue Mar 03, 2020 1:00 pm
- Forum: Technical Help
- Topic: [0.18.6] Very recent issue with multiplayer games and presumably linked to latency hiding: visual glitches when shooting
- Replies: 10
- Views: 2901
Re: [0.18.6] Very recent issue with multiplayer games and presumably linked to latency hiding: visual glitches when shoo
still reproducing on 0.18.9. Still no idea what triggered it in the first place, but it doesn't seem to be disappearing on its own. It has existed since multiplayer was first added to the game several years ago. So, you've always had it. If you are hosting the game (multiplayer -> host game) then y...
- Tue Mar 03, 2020 12:48 pm
- Forum: General discussion
- Topic: Question: what settings are used to start game to make mega base?
- Replies: 25
- Views: 13548
Re: Question: what settings are used to start game to make mega base?
wow dude take it easy
- Tue Mar 03, 2020 12:44 pm
- Forum: General discussion
- Topic: Ingame icons and health bars!
- Replies: 7
- Views: 2995
Re: Ingame icons and health bars!
guys just get bots with repairpacks and all these will dissappear
- Thu Nov 07, 2019 6:33 am
- Forum: Modding help
- Topic: How can I go about manipulating the craft queue?
- Replies: 3
- Views: 1625
Re: How can I go about manipulating the craft queue?
just a sidenote: then we also need a way to cancel all recipes with 1 action, instead of this mindless hundret times clicking to cancel all these single orders
- Tue Nov 05, 2019 3:05 pm
- Forum: Ideas and Suggestions
- Topic: toggle logisticnetwork on normal view
- Replies: 1
- Views: 805
Re: toggle logisticnetwork on normal view
nevermind i forgott you can take a roboport in the hand to achieve the effect
- Tue Nov 05, 2019 2:22 pm
- Forum: Ideas and Suggestions
- Topic: toggle logisticnetwork on normal view
- Replies: 1
- Views: 805
toggle logisticnetwork on normal view
when i am far away or whenever i need to be connected to the logisticnetwork and sometimes i walk out of it by accident and then all bots stop delivering etc... so i hover over the roboport to see where it is and where i can walk but then this hovering goes away and i have to put the mouse over the ...
- Tue Nov 05, 2019 2:17 pm
- Forum: Ideas and Suggestions
- Topic: overlapping back and close button in main menu
- Replies: 0
- Views: 622
overlapping back and close button in main menu
sometimes i double click and end up closing the game by accident, what a catastrophe!!
- Tue Nov 05, 2019 2:09 pm
- Forum: Ideas and Requests For Mods
- Topic: Machine scaffolding
- Replies: 9
- Views: 3599
Re: Machine scaffolding
draw it plz
- Thu Sep 12, 2019 9:36 am
- Forum: Balancing
- Topic: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
- Replies: 41
- Views: 15096
Re: Landfill needs a change. 20 Stone for 1 tile? Ridiculous!
when it is so ridicoulus why don't you already make a mod that makes this change...