Search found 70 matches

by KAA
Sun Mar 26, 2017 1:18 am
Forum: General discussion
Topic: Question: Automatic shopping/delivery of items to outposts
Replies: 4
Views: 2085

Question: Automatic shopping/delivery of items to outposts

Hi guys! My base reached the extra size I did not expect and so new interesting challenges appeared! And one thing is really time-consuming and I don't know yet how to solve it. So I'd like to share it with you, maybe someone else will be interested to solve this. So, I have main base and some space...
by KAA
Wed Dec 14, 2016 1:32 pm
Forum: Technical Help
Topic: What does FPS depends on? Map size? Robots?
Replies: 6
Views: 1510

Re: What does FPS depends on? Map size? Robots?

Thanks a lot! This answers my question. However my investigation showed that also a lot of robots slows down the game (obviously) and, what surprised me the most - a lot of radars. If I put about 300 radars near my perimeter - game runs ve-e-ery slowly and this is constantly, even when they are not ...
by KAA
Sat Dec 10, 2016 9:10 am
Forum: Mods
Topic: [Mod 0.11.x] Foreman - Blueprint Manager
Replies: 71
Views: 75065

Re: [Mod 0.11.x] Foreman - Blueprint Manager

Hi guys! I tried search but didn't find such question. So I have a map blueprint of which I'd like to export. I installed Foreman now, but on that map Foreman's panel does not appear. I tried another map, researched Automation and it works fine. But on the first one, all research is done already so ...
by KAA
Wed Dec 07, 2016 5:16 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: My Bus+Modular 120h+ base inludes techs from this forum
Replies: 4
Views: 3640

Re: My Bus+Modular 120h+ base inludes techs from this forum

So, continue to dig into production and storing of things in the base. Battle equipment http://i.imgur.com/dHKChy9.png This is how I see it. I know it could be better but it’s enough for me. And it produces all types of robots I need. Will post also my power armor setups if somebody will be interest...
by KAA
Wed Dec 07, 2016 4:52 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: My Bus+Modular 120h+ base inludes techs from this forum
Replies: 4
Views: 3640

Re: My Bus+Modular 120h+ base inludes techs from this forum

So I'd like to visualize a little bit production part of the factory. Will start from Iron and copper plates http://i.imgur.com/T4V8Ndu.png http://i.imgur.com/uksHeST.png It’s quite simple design but I will tell a few words about it: - I know that most people here don’t like the speed modules in fur...
by KAA
Wed Dec 07, 2016 4:23 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: My Bus+Modular 120h+ base inludes techs from this forum
Replies: 4
Views: 3640

Re: My Bus+Modular 120h+ base inludes techs from this forum

To admins: Not sure this topic is for the "Medium/Big/Gigantic Sized Structrctures" section so posted it in upper level. Feel free to move if necessary.
by KAA
Wed Dec 07, 2016 4:22 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: My Bus+Modular 120h+ base inludes techs from this forum
Replies: 4
Views: 3640

My Bus+Modular 120h+ base inludes techs from this forum

Hi there! So I read a lot of topics and played Factorio a lot and I decided to share my current base with you to: Listen to your comments and possible future steps ideas. Sharing my ideas hoping someone finds useful things here This is 120+ hours base which I will post in parts and in general view. ...
by KAA
Wed Dec 07, 2016 10:34 am
Forum: Technical Help
Topic: What does FPS depends on? Map size? Robots?
Replies: 6
Views: 1510

Re: What does FPS depends on? Map size? Robots?

Drivers are definitely ok. The goal of my question was to understand which map properties make the most influence on performance of the Factorio.
by KAA
Tue Dec 06, 2016 6:51 pm
Forum: Technical Help
Topic: What does FPS depends on? Map size? Robots?
Replies: 6
Views: 1510

Re: What does FPS depends on? Map size? Robots?

When FPS drop caused by video - it's noticeable. Drivers are ok, I'm playing 1366x768 when on notebook and 1600x900 with external monitor. Performance is great 99% of time. But I have some maps where FPS goes below 20 about 50 of time. I see this is CPU and not video. And I wonder what makes this ef...
by KAA
Tue Dec 06, 2016 5:11 pm
Forum: Technical Help
Topic: What does FPS depends on? Map size? Robots?
Replies: 6
Views: 1510

What does FPS depends on? Map size? Robots?

Hi! Tried to find the answer by search but didn't succeed. If I missed - please throw a link to be and close this one. Story is the following: A have a set of 80-140h maps I played and some of them have fps ~2-4, however some have 24+. And on the map I want to spend more time I usually do not build ...

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