Search found 70 matches

by KAA
Sat Apr 10, 2021 4:38 pm
Forum: Gameplay Help
Topic: How do I save UPS for megabase?
Replies: 18
Views: 18309

How do I save UPS for megabase?

Hi Factorians! I haven't found comprehensive answer to this one however I'm sure that some of you have deep knowledge on the topic. So, I'm calling for your experience or just throw me a link if I missed such topic and it already exists. I completed the game several times, from 0.16 to 1.1 and somet...
by KAA
Thu Mar 28, 2019 1:58 pm
Forum: Gameplay Help
Topic: Need help with Factorio math and modules
Replies: 3
Views: 1040

Re: Need help with Factorio math and modules

Thanks! I was not aware of the first link. It's extremely helpful and I'm glad you showed it to me. Great to have all this info in one place. Also blueprints with belt balancing are extremely valuable I think. As for the calculations - yeah, your links confirmed my calculations. First, thing is that...
by KAA
Thu Mar 28, 2019 12:46 pm
Forum: Show your Creations
Topic: How do you effectively supply non-laser defense perimeter
Replies: 11
Views: 14300

Re: How do you effectively supply non-laser defense perimeter

Thank you very much for your comment! I did a little bit of thinking and saw that it's very easy to convert supply station to a fold up station. So all supplies and liquids can be transferred back to base into the buffer and then - transferred to new outpost. This automates the process a lot and mak...
by KAA
Thu Mar 28, 2019 12:23 pm
Forum: Gameplay Help
Topic: Need help with Factorio math and modules
Replies: 3
Views: 1040

Need help with Factorio math and modules

Hi Guys! I need your help with such an exciting thing as "Factorio math". I'm not an expert but I like this thing very much, when you make calculation on the paper and in Factorio calc, Count number of factories, belt, stuff. Then you design it trying not to allow bottlenecks. Then test it...
by KAA
Tue Jun 19, 2018 9:09 am
Forum: Show your Creations
Topic: Hint on how to discover map in early game not using console
Replies: 3
Views: 3433

Re: Hint on how to discover map in early game not using console

I don't have skills to record a video in gif like people do here usually, but I can say that 50-100 radars placed in a rectangle will discover a territory at their maximum range in a couple of minutes. This looks great on a map, you should try!
by KAA
Mon Jun 18, 2018 8:48 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Compact late-game designs:curcuits,modules,rocket silo parts
Replies: 6
Views: 17370

Re: Compact late-game designs:curcuits,modules,rocket silo parts

Hm... Thanks for sharing! your vanilla solution is smaller than mine and looks nicer!
by KAA
Sun Jun 17, 2018 11:42 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Compact late-game designs:curcuits,modules,rocket silo parts
Replies: 6
Views: 17370

Compact late-game designs:curcuits,modules,rocket silo parts

Hi there! So this is the first time I'm sharing my blueprints because this is the first time I actually designed something that may be interesting for others. The idea was to make a blueprint which saves space in a late-game, can be easily expanded and is transparent when you look over your factory....
by KAA
Wed Jun 13, 2018 8:46 pm
Forum: Show your Creations
Topic: How do you effectively supply non-laser defense perimeter
Replies: 11
Views: 14300

Re: How do you effectively supply non-laser defense perimeter

It's a Railway game preset so I expected such oil effect. Also I'm not looking for easy solution so I like the challenge of barrels logistic that's why what you say is not a problem for me. Also production is easy modified for crude oil. What concerns me more is that some oil gets removed when movin...
by KAA
Wed Jun 13, 2018 3:19 pm
Forum: Show your Creations
Topic: Hint on how to discover map in early game not using console
Replies: 3
Views: 3433

Hint on how to discover map in early game not using console

Greetings to all Factorians! Just wanted to share my solution of the topic with you, because it may be useful for non-experienced players and I found no guide on this on the forum. So when starting new game (or playing RailRoad type of the game) you need to expand visible area of the world to see wh...
by KAA
Wed Jun 13, 2018 2:36 pm
Forum: Show your Creations
Topic: How do you effectively supply non-laser defense perimeter
Replies: 11
Views: 14300

How do you effectively supply non-laser defense perimeter

Hi there! I saw related topics related to non-laser defense but did not find suitable answer to this particular question. This topic is a hot one having big army on both sides - who defend laser turrets and who vote against them. For me, laser turrets are the perfect weapon :) : do not require suppl...
by KAA
Tue Nov 07, 2017 12:34 pm
Forum: Not a bug
Topic: [15.37] Train changes path after chainsignal (again)
Replies: 25
Views: 7984

Re: [15.37] Train changes path after chainsignal (again)

Thank, Rseding91 , I've got your point. Looks like a lot of adjustments need to be done around my whole railway now. Can I ask some additional questions then: 1) Train cannot re-path after they entered rail chain block, right? 2) Train will not re-path while passing several rail chain blocks one by ...
by KAA
Tue Nov 07, 2017 8:53 am
Forum: Gameplay Help
Topic: Circuit net: help with saving max value in a memory cell
Replies: 2
Views: 1734

Re: Circuit net: help with saving max value in a memory cell

Yes, reset seems more valid option because it can have more places to apply than just increment.
I tested this and it works.
Thanks a lot!
by KAA
Mon Nov 06, 2017 11:21 pm
Forum: Not a bug
Topic: [15.37] Train changes path after chainsignal (again)
Replies: 25
Views: 7984

Re: [15.37] Train changes path after chainsignal (again)

Do you have robots/other players that are mining the rails/signals the train may want to drive over/reserve? No, as you can see in the game save, robots there are only performing logistics. Also, I did not modify rail system for a long time in that game save I posted And now, as this issue keeps ha...
by KAA
Sat Nov 04, 2017 5:51 pm
Forum: Gameplay Help
Topic: Circuit net: help with saving max value in a memory cell
Replies: 2
Views: 1734

Circuit net: help with saving max value in a memory cell

Hi again! So my base is growing and new question appears. I'm an engineer in life but it's a shame to admit - I'm stupid in factorio circuit network logic. I cannot get how game ticks influence logic circuits that I design, Maybe you can help me. So, I have a chest that is filled with something like...
by KAA
Sat Nov 04, 2017 2:35 pm
Forum: Not a bug
Topic: [15.37] Train changes path after chainsignal (again)
Replies: 25
Views: 7984

Re: [15.37] Train changes path after chainsignal (again)

Are you disabling the station the train is trying to drive to via the circuit network? No, I have no railway elements which are controlled by circuit network anywhere on the map as I remember. And definitely this circuit - from mines to buffer station - has no circuit network controlled stations or...
by KAA
Fri Nov 03, 2017 10:32 pm
Forum: Not a bug
Topic: [15.37] Train changes path after chainsignal (again)
Replies: 25
Views: 7984

Re: Trains goes to occupied railway on the fork

Thanks for explaining and research !
Hope workaround with two rail signals will work for now.
by KAA
Fri Nov 03, 2017 8:23 pm
Forum: Not a bug
Topic: [15.37] Train changes path after chainsignal (again)
Replies: 25
Views: 7984

Re: Trains goes to occupied railway on the fork

this problem has been around for a long time. trains calculate when leaving a station. so if a train plans on using a slot, then another train enters said slot you get this problem. try adding this before the stacker. 2017-11-03 22_11_11-Factorio 0.15.35.png save game, 57mb. Just stand there for 3 ...
by KAA
Fri Nov 03, 2017 7:18 pm
Forum: Not a bug
Topic: [15.37] Train changes path after chainsignal (again)
Replies: 25
Views: 7984

[15.37] Train changes path after chainsignal (again)

Hi there! So I have a situation that really confuses a lot. I cannot figure out what's happening by myself so need your help here. Here is screenshot: 2017-11-03 20_45_05-Factorio 0.15.35.png So the goal of this railway circle and the fork is to allow "iron" trains enter their "waitin...
by KAA
Wed Oct 25, 2017 5:31 pm
Forum: Gameplay Help
Topic: Need advice on how to enlarge iron/copper performance
Replies: 8
Views: 3364

Re: Need advice on how to enlarge iron/copper performance

Thanks for the response! Both part of your post are extremely helpful! So thanks a lot for such clear explanation! As for the 1st part - my furnaces are very close to unload stations however because there are a lot of them, some are quite distant. However with implementing of your design I can see t...
by KAA
Wed Oct 25, 2017 3:54 pm
Forum: Gameplay Help
Topic: Need advice on how to enlarge iron/copper performance
Replies: 8
Views: 3364

Need advice on how to enlarge iron/copper performance

Hi there! So I've got a quite large base which is divided by two big parts, running simultaneously: main base with research labs and science packs production, and spaceships (autolaunch) part to supply main base with space science packs. Main activities related to expansion are finished but I still ...

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