Search found 85 matches
- Tue May 16, 2017 11:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.4][Twinsen] Read train contents sends 0 briefly?
- Replies: 36
- Views: 37133
Re: [0.15.4][Twinsen] Read train contents sends 0 briefly?
I will add a new mode of operation to the station that outputs a number to a specified signal when a train stops there. That number will be a unique id for the train. Not only will this be a way to fix this problem, but it seems like a nice feature to have :) Thanks for the suggestions. Train ID sh...
- Thu May 11, 2017 12:24 am
- Forum: Ideas and Suggestions
- Topic: Train Length Lookahead Signal
- Replies: 23
- Views: 7449
Re: Train Length Lookahead Signal
Hm. I would play around with it a bit but I think in the end I would use the two current signals, cause it is just so much simpler to make the tracks so, that any train fits in. But that is just my opinion. :) Making the exit blocks long enough to fit any train on the network is what I do now, but ...
- Mon May 08, 2017 8:37 pm
- Forum: Ideas and Suggestions
- Topic: Train Length Lookahead Signal
- Replies: 23
- Views: 7449
Re: Train Length Lookahead Signal
What tricks?SupplyDepoo wrote:Sounds good to me, but rather than adding a new entity to the game maybe this should be an option in the chain signal GUI? (please don't make it default, though - there are some neat tricks you can do with chain signals and short exit blocks!)
- Mon May 08, 2017 8:59 am
- Forum: Ideas and Suggestions
- Topic: Train Length Lookahead Signal
- Replies: 23
- Views: 7449
Re: Train Length Lookahead Signal
They could assume the the longest train on all connected track was going to come through, and display red/blue/green as usual based on that.
- Sun May 07, 2017 10:40 pm
- Forum: Ideas and Suggestions
- Topic: Train Length Lookahead Signal
- Replies: 23
- Views: 7449
Train Length Lookahead Signal
It is known that, in order for an intersection to be deadlock-free, the the first normal signaled track block after the intersection has to be long enough to hold any train that might pass through it. Problems: This is a hassle to set up. Every time I build an intersection, I have to pull out my exi...
- Sun May 07, 2017 4:47 am
- Forum: Ideas and Suggestions
- Topic: Radar cost increase/balancing
- Replies: 5
- Views: 2116
Re: Radar cost increase/balancing
+1 on materials.
-1 on power consumption. A radar using more power than an electric furnace makes it difficult to maintain suspension of disbelief.
-1 on power consumption. A radar using more power than an electric furnace makes it difficult to maintain suspension of disbelief.
- Sun May 07, 2017 2:55 am
- Forum: Ideas and Suggestions
- Topic: Add the ability to paint wagons.
- Replies: 4
- Views: 1340
Re: Add the ability to paint wagons.
They already get icons automatically based on what's inside, if you have detailed info on. But that doesn't help with seeing the intended purpose of an empty train.
I'm kind of puzzled that you suggested this, if automatic coloring based on the current contents would be sufficient for your use case.
I'm kind of puzzled that you suggested this, if automatic coloring based on the current contents would be sufficient for your use case.
- Sun May 07, 2017 2:43 am
- Forum: Implemented Suggestions
- Topic: Production statistics improvements
- Replies: 0
- Views: 600
Production statistics improvements
My first suggestion is fairly simple, and might be considered a minor bug fix. I've noticed that the amount of U-235 I've produced is anomalously high. On the "All" timescale, I see 482k U-235 produced, and 475k consumed. However, total production of atomic bombs is 169 (5070 U-235), and t...
- Sat May 06, 2017 12:15 am
- Forum: Balancing
- Topic: Atomic Bomb Recipe
- Replies: 2
- Views: 1642
Re: Atomic Bomb Recipe
Atomic bombs do actually require precisely timed initiation of the explosive at multiple points, which requires very fast switching of high voltage and current. There are special vacuum tubes used for this, which are export restricted in the US. Also if you want safety mechanisms on your atomic bomb...
- Fri May 05, 2017 7:48 pm
- Forum: Ideas and Suggestions
- Topic: New Achievement Ideas
- Replies: 120
- Views: 32655
Re: New achievements for 0.15
Alternately, "No Kill Like Overkill".To kill a fly with a sledgehammer: kill only one bitter with an Atomic bomb
- Fri May 05, 2017 1:08 am
- Forum: Mods
- Topic: [0.15] Blueprint Remover Mod
- Replies: 10
- Views: 2706
Re: [0.15] Blueprint Remover Mod
Bug: Mod should not delete deconstruction planners, because they cannot be stored in the library. It's actually kind of a hassle to set up a deconstruction planner that destroys every kind of rock and tree, so this makes the mod unusable for me. I also second the request about not removing blueprint...
- Fri May 05, 2017 12:51 am
- Forum: Ideas and Suggestions
- Topic: Allow updating blueprints and keeping existing icons
- Replies: 14
- Views: 3635
Re: Allow updating blueprints and keeping existing icons
Yup, I was gonna ask for something similar as well. There used to be a single button to clear a blueprint, which I used all the time. Being able to permanently maintain blueprint libraries across games is great, but I don't actually want to permanently store every single blueprint. 95% of the bluep...
- Fri May 05, 2017 12:09 am
- Forum: Ideas and Suggestions
- Topic: Zoom out from center of screen
- Replies: 4
- Views: 1011
Re: Zoom out from center of screen
That would make it less intuitive. The current mechanic preserves the viewport if you zoom in and back out again without moving the mouse.
- Thu May 04, 2017 8:57 am
- Forum: Ideas and Suggestions
- Topic: Atomic bomb should produce flash and mushroom cloud
- Replies: 2
- Views: 864
Atomic bomb should produce flash and mushroom cloud
The effect of the atomic bomb on biters is spectacular. The visual effect is decidedly less so. Nuking things would be a lot more fun, I think, if an atomic bomb going off anywhere on-screen caused the display to flash white and fade over a couple seconds, and was followed by a mushroom cloud slowly...
- Thu May 04, 2017 2:53 am
- Forum: Ideas and Suggestions
- Topic: Rocket (SILO) Powered Nuclear Strike
- Replies: 6
- Views: 1698
Re: Rocket (SILO) Powered Nuclear Strike
The solution to multiplayer ICBM griefing is to have the warheads destroyed in flight if the target area is within range of a laser turret belonging to an opposing force.
Your blast patterns are all less efficient than hexagonal packing.
Your blast patterns are all less efficient than hexagonal packing.
- Thu May 04, 2017 1:46 am
- Forum: Ideas and Suggestions
- Topic: square planing in grid view
- Replies: 2
- Views: 3020
Re: square planing in grid view
Shift+space is pause, and it also darkens the screen in addition to showing the grid. If you find that useful, you might also want to try pressing F4 and checking "show-tile-grid".
- Thu May 04, 2017 1:43 am
- Forum: Ideas and Suggestions
- Topic: Map scrolling speed slider would be useful option.
- Replies: 2
- Views: 829
Re: Map scrolling speed slider would be useful option.
At the current speed, it scrolls too fast to place-while-moving at all but the closest zoom level. If you try to place a straight line of belt, for example, you get skips. This is problematic, because it is very difficult to move a mouse in straight lines.
- Thu May 04, 2017 1:38 am
- Forum: Ideas and Suggestions
- Topic: Allow updating blueprints and keeping existing icons
- Replies: 14
- Views: 3635
Re: Allow updating blueprints and keeping existing icons
I was thinking about suggesting this myself a couple hours ago. Having to redo the icons and name every time I make a change to a blueprint is very annoying.
- Tue May 02, 2017 8:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.5] Many users desyncing (contains heavy mode data)
- Replies: 5
- Views: 4537
Re: [0.15.5] Many users desyncing (contains heavy mode data)
Is this related to the build-order-sensitivity of heat pipes?
- Sun Apr 30, 2017 2:08 pm
- Forum: Ideas and Suggestions
- Topic: Double-click to clear-and-edit text fields
- Replies: 0
- Views: 598
Double-click to clear-and-edit text fields
Whenever I make a new train station, I replace the default backer name with a descriptive one. Currently, this requires backspacing over the existing name. For numeric fields in logistic requests and the circuit network, double-clicking on the text box clears the field and gives it cursor focus. It'...