Search found 28 matches
- Tue Jul 02, 2019 12:34 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1010677
Re: [0.17] Sea Block Pack 0.3.5
I checked with latest versions of the containing mods. The tech should look like this: Screenshot from 2019-07-02 13-36-07.png Is it different, if you start a new game? Looks like this in the old game and in a new game: https://abload.de/img/factoriosteelurjnw.png - Disable "new steel" an...
- Tue Jul 02, 2019 9:27 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1010677
Re: [0.17] Sea Block Pack 0.3.5
nope. "Iron plates cannot be smelted" I'm just playing my first SeaBlock game now and I'm wondering is steel really that far down in the tech tree? I researched steel processing because it says in the description that it will give you steel but it's not there although it gives you compomen...
- Mon Jul 01, 2019 5:13 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1010677
Re: [0.17] Sea Block Pack 0.3.5
Playing my first game, and it's very frustrating that a lot of early techs that require steel to be of any use (because you can't use the buildings without it) are not locked behind the steel tech. It misled me down several paths and I wasted a lot of resources trying to do stuff that I couldn't un...
- Fri Sep 08, 2017 9:13 am
- Forum: News
- Topic: Friday Facts #195 - Poles re-design
- Replies: 102
- Views: 53013
Re: Friday Facts #195 - Poles re-design
I have one generall question concerning the pylons. Currently they have three identical connection points for each wire type (electricity, red, green) which gives it symmtrical look. Why not have one big ass insulator for the high voltage wire and small clamps for the logic wires? They don't need in...
- Mon May 01, 2017 9:00 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 502380
Re: Simple Questions and Short Answers
The devs achieved both gameplay and realism both. First generation power plants don't load follow and they run for years without being turned off. They are started up and controlled so that the heat is as steady as possible - the control systems do not take load into consideration at all, they only...
- Sat Apr 29, 2017 5:44 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 502380
Re: Simple Questions and Short Answers
Real world power generation can be broken into base, load-following and renewable. With this nuclear behavior the devs have now given us all three types - nuclear = base, Coal/Steam = load following and solar = renewable. To me this is ideal, the nuclear isn't a drop-in replacement for an existing ...
- Thu Apr 27, 2017 7:35 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 502380
Re: Simple Questions and Short Answers
Hello, I've just started my nuclear power plant in 0.15 and it turned out that nuclear reactor consumes fuel cells at the same rate regardless of load. It consumes precious cells even at the daylight, when my solar panels are working. Is this bug or reactor's feature? Is there any description of ho...
- Sun Dec 04, 2016 8:34 pm
- Forum: News
- Topic: Friday Facts #167 - Reactors Operational
- Replies: 120
- Views: 57197
Re: Friday Facts #167 - Reactors Operational
I don't see why boilers should produce hot water. There's no use for it, so leave it away. Boilers should convert all of the water to steam. Similar to the current boiler we get something like this: https://abload.de/img/factorio1tzsqn.png The boiler consumes water and fuel and produces steam. Sever...