Search found 28 matches

by Moo Rhy
Tue Jul 02, 2019 12:34 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1010677

Re: [0.17] Sea Block Pack 0.3.5

I checked with latest versions of the containing mods. The tech should look like this: Screenshot from 2019-07-02 13-36-07.png Is it different, if you start a new game? Looks like this in the old game and in a new game: https://abload.de/img/factoriosteelurjnw.png - Disable "new steel" an...
by Moo Rhy
Tue Jul 02, 2019 9:27 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1010677

Re: [0.17] Sea Block Pack 0.3.5

nope. "Iron plates cannot be smelted" I'm just playing my first SeaBlock game now and I'm wondering is steel really that far down in the tech tree? I researched steel processing because it says in the description that it will give you steel but it's not there although it gives you compomen...
by Moo Rhy
Mon Jul 01, 2019 5:13 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1010677

Re: [0.17] Sea Block Pack 0.3.5

Playing my first game, and it's very frustrating that a lot of early techs that require steel to be of any use (because you can't use the buildings without it) are not locked behind the steel tech. It misled me down several paths and I wasted a lot of resources trying to do stuff that I couldn't un...
by Moo Rhy
Fri Sep 08, 2017 9:13 am
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 53013

Re: Friday Facts #195 - Poles re-design

I have one generall question concerning the pylons. Currently they have three identical connection points for each wire type (electricity, red, green) which gives it symmtrical look. Why not have one big ass insulator for the high voltage wire and small clamps for the logic wires? They don't need in...
by Moo Rhy
Mon May 01, 2017 9:00 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 502380

Re: Simple Questions and Short Answers

The devs achieved both gameplay and realism both. First generation power plants don't load follow and they run for years without being turned off. They are started up and controlled so that the heat is as steady as possible - the control systems do not take load into consideration at all, they only...
by Moo Rhy
Sat Apr 29, 2017 5:44 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 502380

Re: Simple Questions and Short Answers

Real world power generation can be broken into base, load-following and renewable. With this nuclear behavior the devs have now given us all three types - nuclear = base, Coal/Steam = load following and solar = renewable. To me this is ideal, the nuclear isn't a drop-in replacement for an existing ...
by Moo Rhy
Thu Apr 27, 2017 7:35 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 502380

Re: Simple Questions and Short Answers

Hello, I've just started my nuclear power plant in 0.15 and it turned out that nuclear reactor consumes fuel cells at the same rate regardless of load. It consumes precious cells even at the daylight, when my solar panels are working. Is this bug or reactor's feature? Is there any description of ho...
by Moo Rhy
Sun Dec 04, 2016 8:34 pm
Forum: News
Topic: Friday Facts #167 - Reactors Operational
Replies: 120
Views: 57197

Re: Friday Facts #167 - Reactors Operational

I don't see why boilers should produce hot water. There's no use for it, so leave it away. Boilers should convert all of the water to steam. Similar to the current boiler we get something like this: https://abload.de/img/factorio1tzsqn.png The boiler consumes water and fuel and produces steam. Sever...

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