Search found 71 matches
- Fri Aug 22, 2014 7:30 am
- Forum: Show your Creations
- Topic: Fractal mine for super-high output
- Replies: 17
- Views: 29758
Re: Fractal mine for super-high output
sorry didn't check that someone did dig out a corpse ..
- Thu Aug 21, 2014 7:58 pm
- Forum: Show your Creations
- Topic: Fractal mine for super-high output
- Replies: 17
- Views: 29758
Re: Fractal mine for super-high output
aside from the fact that i kinda wonder where you got so mutch ore on your map seems quite unproductive to only have 1 line + having that one line in slow belts. 16 mines + speed modules are usually way more then enough to fill a single line up. i'm mostly happy if i can place down more then 6 on si...
- Thu Aug 21, 2014 4:55 pm
- Forum: Balancing
- Topic: Overproduction of sulfur
- Replies: 18
- Views: 20861
Re: Overproduction of sulfur
if only i could :D my trusted shotgun is all i need, solar, walls etc is all autobuild by robots, i got 10+ cars in my base that i never did touch, i got 2 trains in case i wana go to my outposts since walking is a pain. 1 rocket defense that is useless afaik. guess limiting everything to the point ...
- Thu Aug 21, 2014 1:17 pm
- Forum: General discussion
- Topic: Dumbest way to take out a spawner
- Replies: 11
- Views: 5398
Re: Dumbest way to take out a spawner
works awesome with a combat shotgun a armor full with +speed .. idk why you need capsules in the first place just run in there, blast through -> keep runnin -> hit it again <-- repeat till the whole base is empthy / ammo is gone -> run to laz0rguncity :D capsules are way to expensive for any real us...
- Thu Aug 21, 2014 11:46 am
- Forum: General discussion
- Topic: Dumbest way to take out a spawner
- Replies: 11
- Views: 5398
Re: Dumbest way to take out a spawner
build a solid wall around it, add turrets etc. leave 1 entry for a car -> BOOM slightly overkill but hey, sometimes you just have to many things and you wana make it flashy :D i hope they add planes soon, so i can create a bomb zone with walls around it. i'm horrible, so i get why they wana kill me xD
- Thu Aug 21, 2014 11:39 am
- Forum: Gameplay Help
- Topic: Current and maximum number of bots?
- Replies: 7
- Views: 4551
Re: Current and maximum number of bots?
let all your trains arrive at the same time, if you still have some bots left -> you got to many (atleast my trains get cleared by bots) if it's often on 1-30 you might need more depends on what you use them, to build giant setups since you are to lazy -> GET MOAR to basicly do belt stuff since you ...
- Thu Aug 21, 2014 11:30 am
- Forum: Combinator Creations
- Topic: Control Drone Ration with single "Logic Gate" (Combinator Free!)
- Replies: 22
- Views: 12693
Re: Control Drone Ration with single "Logic Gate"
not trying to nitpick to mutch buuut well thats me woudn't it be way easyer if you just created 1 requester box (same if questions) but change the fast inserters to smart inserters and only let it move in the flying frame to what is needed? then get the fast inserters to put in in a active provider ...
- Thu Aug 21, 2014 11:22 am
- Forum: Balancing
- Topic: Overproduction of sulfur
- Replies: 18
- Views: 20861
Re: Overproduction of sulfur
just limit your sulfur with a logistic network. i kinda like how efficent it currently is. With 1 you can power 6+ battery creating buildings. in the end most things got this "slight overflow" problem. But that's only a issue in the beginning. At my current state i got 1,7million iron and ...
- Thu Aug 21, 2014 10:18 am
- Forum: Gameplay Help
- Topic: More trains vs. longer trains
- Replies: 16
- Views: 23215
Re: More trains vs. longer trains
the problem is with a lot of trainstops. i currently got both on my tracks track a) got a huge train that goes far to fill up track b) got 5 little trains that keep making stops on their way long train downsides - you need more inserters/ boxes to unload - need longer loops - take a long time to rea...
- Thu Aug 21, 2014 10:00 am
- Forum: Show your Creations
- Topic: Everything is awesome when your part of a Team / robot abuse
- Replies: 13
- Views: 7681
Re: Everything is awesome when your part of a Team / robot a
left corner got a few, i did wype out the south :P forgott to mention that i play on relaxed mode, so the critters don't disturb me. + i made the map myself, so i added a big camp in case i ever wana feel a challenge ^^ i kinda like building more then the war part in this game (maybe if they change ...
- Wed Aug 20, 2014 8:54 pm
- Forum: Show your Creations
- Topic: It's Getting There
- Replies: 6
- Views: 4449
Re: It's Getting There
i do think your smelting could save some space like this
1 line where all the ore is from and 1 line where all the bars go away
(top and lower are connected)
1 line where all the ore is from and 1 line where all the bars go away
(top and lower are connected)
- Wed Aug 20, 2014 6:06 pm
- Forum: Show your Creations
- Topic: Everything is awesome when your part of a Team / robot abuse
- Replies: 13
- Views: 7681
Re: Everything is awesome when your part of a Team / robot a
guess your setup gets big when you have to use photoshop to add the maps togetter xD
(or else the train station names won't show anymore)
http://i.imgur.com/lkgS9gh.jpg
28 hours now with moar trains
(or else the train station names won't show anymore)
http://i.imgur.com/lkgS9gh.jpg
28 hours now with moar trains
- Wed Aug 20, 2014 11:58 am
- Forum: General discussion
- Topic: Can I truly trust these developers?
- Replies: 21
- Views: 6767
Re: Can I truly trust these developers?
I tend to buy early access games and look at it as a "done" game. All the new features are like "free dlc". sadly most of the good games nowadays are from small companys. Call of duy 51, football version 400 and assasins creed 81 are just copy of the original. look at the game in...
- Sat Aug 16, 2014 1:32 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: The Romanesque Factory
- Replies: 13
- Views: 9324
Re: The Romanesque Factory
looks a bit to far for the orange area. might be lucky with corner to corner but i doubth it a bit.
kinda why i like not having to mutch water so i can create a giant robot network that just brings me whatever i need at any given time
kinda why i like not having to mutch water so i can create a giant robot network that just brings me whatever i need at any given time
- Sat Aug 16, 2014 11:52 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: The Romanesque Factory
- Replies: 13
- Views: 9324
Re: The Romanesque Factory
just build robotports around the lake, the bot will just fly in a direct line.
so yes.
so yes.
- Fri Aug 15, 2014 7:28 pm
- Forum: Gameplay Help
- Topic: Newb Question about Railways
- Replies: 5
- Views: 2312
Re: Newb Question about Railways
usually the trains got 1k storage, that takes with my upgrades around 35sec to unload) just stand next to it and count :) so letting it wait for more then 200 or whatever the max is would be useless. (if the ruler is on the right thats kinda the max, you could just create a 2nd stop 5meter further w...
- Fri Aug 15, 2014 7:25 pm
- Forum: Gameplay Help
- Topic: Remove Enemies?
- Replies: 6
- Views: 2650
Re: Remove Enemies?
if you shoot the spawners they won't respawn. But they will keep attacking you normal (unless you set it to "relaxed game mode") where they don't attack, ever .. unless you start a fight with them. create a wall, get some laser turrets (they only cost electric) , after you get a shotgun, p...
- Fri Aug 15, 2014 4:56 pm
- Forum: Show your Creations
- Topic: Endgame designs
- Replies: 19
- Views: 63949
Re: Endgame designs
i like your main train station, if only i would need more ore's of anything currently i would create something similar.
- Fri Aug 15, 2014 4:50 pm
- Forum: Show your Creations
- Topic: Everything is awesome when your part of a Team / robot abuse
- Replies: 13
- Views: 7681
Re: Everything is awesome when your part of a Team / robot a
23 hours, a lot of defense positions more (for no real reason, aside from fun)
overall 2.5k laser turrets, 3.4k solar panels and 3.1 accumulators take care of a solid defense
overall 2.5k laser turrets, 3.4k solar panels and 3.1 accumulators take care of a solid defense
- Fri Aug 15, 2014 3:59 pm
- Forum: Show your Creations
- Topic: DarkMinaz's Water Storage Based UPS System
- Replies: 4
- Views: 3033
Re: DarkMinaz's Water Storage Based UPS System
yeah, i did make one version with robots and a chest (aside from the belt) but then i thought "maybe someone likes to try it without robots" it all depends on your setup where the coal comes from etc. My right side was sadly already full with stuff, or i would have placed it there, since i...