Search found 250 matches
- Sun Feb 14, 2021 7:32 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383219
Re: Development and Discussion
Is there anything that accepts productivity modules with Angel's components and revamp turned on? So far I didn't find anything...
- Thu Feb 04, 2021 7:58 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383219
Re: Development and Discussion
Here is another piece of feedback: "Garden cultivation", the recipe that has a 1% chance to give each of the gardens, is really bad, might even have a negative yield. For a while it looked like maybe it would slowly overproduce, but eventually it ate all my garden investment and now the b...
- Thu Feb 04, 2021 2:44 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383219
Re: Development and Discussion
Here is another piece of feedback: "Garden cultivation", the recipe that has a 1% chance to give each of the gardens, is really bad, might even have a negative yield. For a while it looked like maybe it would slowly overproduce, but eventually it ate all my garden investment and now the bu...
- Mon Feb 01, 2021 7:49 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1213491
Re: Bugs & FAQ
With all of Angel's options on, industry/components/tech reword there is a dead end battery tech labeled "Battery" that does not have any tech under and you get it after having some batteries.
- Mon Feb 01, 2021 4:49 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1213491
Re: Bugs & FAQ
On a belt, crushed Bobmonium looks like Bobmonium ore.
- Thu Jan 28, 2021 1:01 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383219
Re: Development and Discussion
OK, I hit a bit of a snag. […] Or maybe this balancing is intentional? Please be aware that you appear to be using the Technology overhaul that is still in alpha development phase, it is by no means final. Not all features are implemented yet, and balancing is not yet smoothed out. Be aware: I am n...
- Thu Jan 28, 2021 3:39 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383219
Re: Development and Discussion
OK, I hit a bit of a snag. I need Motors 2 and those require an ungodly amount of resin. First of all let me start by saying that this is my favorite and most played mod pack ever. But last time I played, getting motors 2 was a bit of ****move with the crazy amount of sand that was needed in early g...
- Sun Jan 24, 2021 6:37 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383219
Re: Development and Discussion
Hmmm, I prefer the garden crafting recipe where you put one in, get it back and there is a low chance of getting an extra one. But I'll try out this new system. But otherwise the mods are just a bit better balanced and flow better than they did in 0.18. Good job. I'm glad that most of my suggestions...
- Thu Jan 21, 2021 6:24 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383219
Re: Development and Discussion
I think it is that time of the year again: time for a new play-trough. Any change of angel's addons being updated for the latest Factorio? If not, I'll change the version numbers and see if that works. I had troubles with some mods but then I noticed that they are deprecated. going back in to clean...
- Thu Jan 21, 2021 11:16 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383219
Re: Development and Discussion
I think it is that time of the year again: time for a new play-trough.
Any change of angel's addons being updated for the latest Factorio?
If not, I'll change the version numbers and see if that works.
Any change of angel's addons being updated for the latest Factorio?
If not, I'll change the version numbers and see if that works.
- Mon May 18, 2020 5:36 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383219
Re: Development and Discussion
Will there ever be an option in bio processing to turn off the requirement for the biter chain to progress down the modules and ultimately the rest of the science chain (similar to how you can turn off the "components" piece)? I mentioned it before here when I first noticed it: https://fo...
- Mon May 11, 2020 6:59 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383219
Re: Development and Discussion
OK, unless I did a mistake first time using Hellmod, getting wire from wire coil is significantly more efficient, both resource and power wise.
There is always something new to build...
There is always something new to build...
- Sun May 10, 2020 9:45 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1213491
Re: Bugs & FAQ
Found another bug though... this time with casting motor casings with reusable mold. I don't know if that was intended but the recipe for the reusable mold doesn't show up in the Strand casting machines like they probably should. Instead they appear in the normal casting machines but can't be selec...
- Sat May 09, 2020 4:49 pm
- Forum: Mods
- Topic: [MOD 0.12.26] Picker: Easily select items from inventory
- Replies: 125
- Views: 64164
Re: [MOD 0.12.26] Picker: Easily select items from inventory
Hi! I'd like to report a bug: with Bob's and Angel's at least, when moving items with the dolly system, it works fine 99% of the time, but sometimes after moving them 5-10 times, you get the error message "item does not support moving". Happens I think only with items with fluid-box. Addit...
- Sat May 09, 2020 4:11 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383219
Re: Development and Discussion
Today hopefully I unlock modules at around the 100 hour mark. They are a bit hard to get, but probably because I'm doing it for the first time. But I have a question: why are Factorian fish so bad? They produce a net 0.75 fish/minute. While all other fish like Levac produce 4.125/minute. They all un...
- Sat May 09, 2020 11:03 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383219
Re: Development and Discussion
The "Automation" research costs 64 x (1x "Red Science Analyzer" + 2x "Basic Datacore") and I'm not able to complete it. I have access to all Basic Technologies 1 and their labs, which can be researched in the "Tech Archive 2". However, I'm not finding a resea...
- Thu May 07, 2020 7:23 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383219
Re: Development and Discussion
OMG finally!
1080 silver/minute. A big step up from the original 240 and then the 360!
Now hopefully I only have minor bottlenecks, can research in peace and salvage this base because it became quite the unmanageable mess. That will be the hard part.
1080 silver/minute. A big step up from the original 240 and then the 360!
Now hopefully I only have minor bottlenecks, can research in peace and salvage this base because it became quite the unmanageable mess. That will be the hard part.
- Thu May 07, 2020 10:46 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383219
Re: Development and Discussion
Supplement it with nitric acid from nitrogen from air separation. Nitric acid is the easiest acid to come by literally out of thin air (it requires some metal catalyst unless you want to do some massive blue algae farming, but that only consumes a tiny fraction of your ore). Oh wow, thank you! I mi...
- Thu May 07, 2020 9:15 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383219
Re: Development and Discussion
OK, what am I missing here: I have a 100% up-time Rubyte Chunk producer feed into a perfectly balanced Rubyte Crystal producer and I'm processing 100% of the byproduct of Nitric Waste water into 4.5/s Sodium Nitrate. Yet Crystals require 90/s Nitric Acid and there are two ways to produce it, one tha...
- Wed May 06, 2020 2:11 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3782
- Views: 1383219
Re: Development and Discussion
So what is a good and scalable way to get liquid resin from petrochem. The Bio stuff isn't cutting it anymore and liquid resin is my main bottleneck (besides everything else). I'm just about to get Blue science from Angel's industries and I have absolutely no oil processing in the base yet. I haven'...