Search found 45 matches

by wlfbck
Fri Mar 03, 2017 5:21 pm
Forum: News
Topic: Friday Facts #180 - Map interaction
Replies: 161
Views: 67050

Re: Friday Facts #180 - Map interaction

Since you asked, in order of importance (most important first): 1. Be able to zoom from the map view directly to the world. Things not covered by radars would just be covered by some kind of blackness. 2. Better map colors, more different colors for entities, so you would see whether it is an assemb...
by wlfbck
Fri Feb 24, 2017 10:07 pm
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 107
Views: 52721

Re: Friday Facts #179 - New resource graphics & concrete

Might i throw in a suggestion for the new oil graphic? Make it a fountain coming out of the ground (animated ofc)! Like: https://thumbs.dreamstime.com/x/oil-fountain-15375076.jpg Looks silly, but that's exactly what's great about it ;) It also helps with finding those, they are sometimes hard to fin...
by wlfbck
Fri Feb 17, 2017 6:52 pm
Forum: News
Topic: Friday Facts #178 - Minimal mode and Mini-tutorials
Replies: 43
Views: 23456

Re: Friday Facts #178 - Minimal mode and Mini-tutorials

Regarding the error message on start up: While definitely an improvement, i would suggest making it clearer that the error is on behalf of the mod, not the game itself. Something like "Mod X has caused the following error:" %ERROR_HERE% "You can still play the game without this mod.&q...
by wlfbck
Wed Nov 30, 2016 8:59 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63669

Re: Friday Facts #166 - Combat Revisit

If you don't, you have to put a single roboport there and a crate with supplies. And then have to check on it occasionally or massively oversupply. This is kinda unfun and really not in the spirit of the game regarding automation. There are solutions to problems like these if you look deeper: https...
by wlfbck
Wed Nov 30, 2016 7:32 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63669

Re: Friday Facts #166 - Combat Revisit

Mhm, reading through this thread, i thought of a couple of ideas : A lot of suggestions are basically what gets added by bobs mods. Long range turrets, modular vehicles, etc. I second all of them. More enemy types. Also often suggested, and bitterly needed. I suggest also looking at other games like...

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