Search found 45 matches
- Fri Mar 03, 2017 5:21 pm
- Forum: News
- Topic: Friday Facts #180 - Map interaction
- Replies: 161
- Views: 67050
Re: Friday Facts #180 - Map interaction
Since you asked, in order of importance (most important first): 1. Be able to zoom from the map view directly to the world. Things not covered by radars would just be covered by some kind of blackness. 2. Better map colors, more different colors for entities, so you would see whether it is an assemb...
- Fri Feb 24, 2017 10:07 pm
- Forum: News
- Topic: Friday Facts #179 - New resource graphics & concrete
- Replies: 107
- Views: 52721
Re: Friday Facts #179 - New resource graphics & concrete
Might i throw in a suggestion for the new oil graphic? Make it a fountain coming out of the ground (animated ofc)! Like: https://thumbs.dreamstime.com/x/oil-fountain-15375076.jpg Looks silly, but that's exactly what's great about it ;) It also helps with finding those, they are sometimes hard to fin...
- Fri Feb 17, 2017 6:52 pm
- Forum: News
- Topic: Friday Facts #178 - Minimal mode and Mini-tutorials
- Replies: 43
- Views: 23456
Re: Friday Facts #178 - Minimal mode and Mini-tutorials
Regarding the error message on start up: While definitely an improvement, i would suggest making it clearer that the error is on behalf of the mod, not the game itself. Something like "Mod X has caused the following error:" %ERROR_HERE% "You can still play the game without this mod.&q...
- Wed Nov 30, 2016 8:59 pm
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 63669
Re: Friday Facts #166 - Combat Revisit
If you don't, you have to put a single roboport there and a crate with supplies. And then have to check on it occasionally or massively oversupply. This is kinda unfun and really not in the spirit of the game regarding automation. There are solutions to problems like these if you look deeper: https...
- Wed Nov 30, 2016 7:32 pm
- Forum: News
- Topic: Friday Facts #166 - Combat Revisit
- Replies: 158
- Views: 63669
Re: Friday Facts #166 - Combat Revisit
Mhm, reading through this thread, i thought of a couple of ideas : A lot of suggestions are basically what gets added by bobs mods. Long range turrets, modular vehicles, etc. I second all of them. More enemy types. Also often suggested, and bitterly needed. I suggest also looking at other games like...