Search found 59 matches
- Thu Jan 26, 2017 2:52 pm
- Forum: Show your Creations
- Topic: 6:7:14 Compact Autobalancing Science 2.1v
- Replies: 5
- Views: 4972
Re: 6:7:14 Compact Autobalancing Science
Cool!! Thanks for pointing to lack of buffers and some overproduction blocking issues. Now it's working much better than previous version. 81 per min vs 87 per min. Also I've added productivity modules to some assembling machines. It made the ability to consume fully compressed red copper belt. Bef...
- Tue Jan 24, 2017 5:25 pm
- Forum: Show your Creations
- Topic: 8 lane T junction
- Replies: 24
- Views: 42218
Re: 8 lane T junction
T-junction with U turn.
- Mon Jan 23, 2017 8:26 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: small mixer
- Replies: 5
- Views: 6256
Re: small mixer
Thank You! I will use the first one right away! You can save space by putting green and red assemblers like so https://youtu.be/xWwnTyJ6M0s?t=1m17s Already did, thank you! Here is the build: https://forums.factorio.com/viewtopic.php?f=8&t=40274&p=238659#p238659 such a thing can not do quick...
- Mon Jan 23, 2017 12:02 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: small mixer
- Replies: 5
- Views: 6256
Re: small mixer
Already did, thank you! Here is the build: viewtopic.php?f=8&t=40274&p=238659#p238659Guu wrote:You can save space by putting green and red assemblers like so https://youtu.be/xWwnTyJ6M0s?t=1m17sBlue_Lucario wrote:Thank You! I will use the first one right away!
- Mon Jan 23, 2017 11:48 am
- Forum: Show your Creations
- Topic: 6:7:14 Compact Autobalancing Science 2.1v
- Replies: 5
- Views: 4972
6:7:14 Compact Autobalancing Science 2.1v
Consumes express(blue) belt with iron and fast(red) belt with copper. Produces roughly 86-88 packs per min. auto2v1_main.gif item_req.jpg Memory cell counts difference between production - consumption of science packs. Details here: https://forums.factorio.com/viewtopic.php?f=193&t=40195 trackin...
- Sun Jan 22, 2017 5:39 pm
- Forum: Combinator Creations
- Topic: resource bundle
- Replies: 2
- Views: 2087
Re: resource bundle
Nice, thank you.
P.S. Отличные туториалы, много интересного.
edit:
I was trying to solve the problem with setting exact amount of resources on the belt, but couldn't figure out how. Controlling belts is so simple, yet very effective.
P.S. Отличные туториалы, много интересного.
edit:
I was trying to solve the problem with setting exact amount of resources on the belt, but couldn't figure out how. Controlling belts is so simple, yet very effective.
- Sun Jan 22, 2017 3:29 pm
- Forum: Combinator Creations
- Topic: 0.13 Rainbow Belts and other madness
- Replies: 55
- Views: 37456
Re: 0.13 Rainbow Belts and other madness
Very useful, thank you.
- Sun Jan 22, 2017 3:24 pm
- Forum: Show your Creations
- Topic: N WAY N EASY, nearly perfect BELTBALANCER with circuit logic
- Replies: 7
- Views: 6275
Re: N WAY N EASY, nearly perfect BELTBALANCER with circuit logic
what if only first belt is filled and the rest are empty?
- Sat Jan 21, 2017 2:51 pm
- Forum: Combinator Creations
- Topic: Simple belt counter
- Replies: 0
- Views: 1896
Simple belt counter
Memory cell that is counting input and output contents from inserters. simple_belt_counter.gif values.jpg H4sIAAAAAAAA/8WW4W6bMBDHX6XyxwlPQJNpU+UnqSbLgSNYAxvZR7YI8e47Q9KUNCUkUtt8I/b/8P38vzty+1DZTFUPUnRgUKMGL7rOqBoEU95Dvam02fJa ZaU2wFMWNdbTNmtE90/E0V7wVR85yHRDCu2s4VtQjv8tASrWR4dQ6JTxjXXIN1DhNAhPQ5Skj...
- Sat Jan 21, 2017 2:06 pm
- Forum: General discussion
- Topic: The sad state of circuit logic
- Replies: 73
- Views: 27158
Re: The sad state of circuit logic
I guess you just want more complex circuit by adding more useful combinators and objects which you can read contents from. And something like grouping comibinator, that is merging all combos into 1. It's what I want actually. But this would potentially cause more lags though. I see that the devs are...
- Sat Jan 21, 2017 1:55 pm
- Forum: Combinator Creations
- Topic: My first Combinator Build, A Smart Furnace Controller
- Replies: 3
- Views: 2426
Re: My first Combinator Build, A Smart Furnace Controller
Hey! Can you explain the formula(math) and logic?
- Sat Jan 21, 2017 11:45 am
- Forum: Gameplay Help
- Topic: Personal roboports in sandbox/god mode?
- Replies: 5
- Views: 5801
Re: Personal roboports in sandbox/god mode?
Instant blueprint?lesaurus wrote:Damn it! love god mode but been working towards personal roboports because love blueprints even more
screenshot
- Sat Jan 21, 2017 11:23 am
- Forum: Combinator Creations
- Topic: smart factory feeder
- Replies: 2
- Views: 2070
Re: smart factory feeder
Hi, i can't see your images.
Btw, this one has less details and combinators.
viewtopic.php?f=193&t=40059
I just tried to be more informative in previous post. You could help me to make it simpler to understand.
Btw, this one has less details and combinators.
viewtopic.php?f=193&t=40059
I just tried to be more informative in previous post. You could help me to make it simpler to understand.
- Fri Jan 20, 2017 6:33 pm
- Forum: Railway Setups
- Topic: Compact tileable 1-belt unload station
- Replies: 39
- Views: 17789
Re: Compact tileable 1-belt unload station
Splitter in your case isn't necessary. edit: BTW they don't work synchronously. %) You need an extra empty space on belts to make it work synced, cause there is a difference in length and you need some space to build up the compressed belt. Also 6 stack inserters are an overkill for any single belt....
- Fri Jan 20, 2017 5:13 pm
- Forum: Gameplay Help
- Topic: Energy efficiency vs production rate ballance
- Replies: 5
- Views: 1964
Re: Energy efficiency vs production rate ballance
How do you take screen shots Print screen button :) My only problem is my circuit card maker likes to hiccup as it sometimes runs out of resources and then takes a long time to get restarted. How do I tell it to maintain a larger buffer on the input? If you are talking about inserter jiggling, then...
- Thu Jan 19, 2017 7:52 pm
- Forum: Gameplay Help
- Topic: Energy efficiency vs production rate ballance
- Replies: 5
- Views: 1964
Re: Energy efficiency vs production rate ballance
You can check the description on every item, but I like to look at graphs ingame. https://s23.postimg.org/6ztuqp9sr/production_energy_consumption.jpg I've managed to split input copper and iron belts into perfect ratios for red and green science. This will make sure that you will get the same amount...
- Thu Jan 19, 2017 3:49 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Very early r/g science factories
- Replies: 24
- Views: 31121
Re: Very early r/g science factories
more compact and balanced
edit:
Not a problem, it's even more balanced.
edit:
Not a problem, it's even more balanced.
- Thu Jan 19, 2017 2:08 pm
- Forum: Energy Production
- Topic: Max solar power per tile with roboport, tilable, seamless
- Replies: 3
- Views: 3728
Max solar power per tile with roboport, tilable, seamless
https://s30.postimg.org/47aao4evl/solar_maximum_per_tile2.jpg https://s29.postimg.org/ffpobhvzr/solar_maximum_per_tile.jpg Ratio: 0.897(194:174) or 0.8(3)(198:165). Total area: 2500 Useful area: 2442 (194*9+174*4) Effective area: 97.68% (2442 / 2500 * 100) 1 substation = 4 tiles 30 poles = 30/4 = 7...
- Wed Jan 18, 2017 7:42 pm
- Forum: Combinator Creations
- Topic: Filter inserter based combo 2v
- Replies: 0
- Views: 1161
Filter inserter based combo 2v
Only 5 combinators in total. Due to 1 combinator subtraction, this build is limited to violet filter inserters with +0 or +1 stack capacity bonus. +2 or more gonna try to keep the ratios, but the numbers won't be exact. https://s27.postimg.org/3x9xs4wfn/smart_factory2v.jpg https://s23.postimg.org/gi...
- Tue Jan 17, 2017 8:36 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Electronic Circuit Machine Gun! 0.75k/m (0.7k/m in stacks)
- Replies: 10
- Views: 5965
Re: Electronic Circuit Machine Gun! 0.75k/m (0.7k/m in stacks)
You can compare it with this. 2.4k per min(full blue belt), 12.5MW. https://s24.postimg.org/g8bj8tyv9/full_green_circle.jpg https://s27.postimg.org/ngw1ayn1f/production_graph.jpg 750 x 3.2 = 2400 Edit: I don't like boosting speed to max either, although my prefered choice is efficiency modules with ...