Search found 59 matches

by huliosh
Thu Jan 26, 2017 2:52 pm
Forum: Show your Creations
Topic: 6:7:14 Compact Autobalancing Science 2.1v
Replies: 5
Views: 4972

Re: 6:7:14 Compact Autobalancing Science

Cool!! Thanks for pointing to lack of buffers and some overproduction blocking issues. Now it's working much better than previous version. 81 per min vs 87 per min. Also I've added productivity modules to some assembling machines. It made the ability to consume fully compressed red copper belt. Bef...
by huliosh
Tue Jan 24, 2017 5:25 pm
Forum: Show your Creations
Topic: 8 lane T junction
Replies: 24
Views: 42218

Re: 8 lane T junction

T-junction with U turn.
T-junction_8lanes.jpg
T-junction_8lanes.jpg (665.41 KiB) Viewed 5039 times
by huliosh
Mon Jan 23, 2017 8:26 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: small mixer
Replies: 5
Views: 6256

Re: small mixer

Thank You! I will use the first one right away! You can save space by putting green and red assemblers like so https://youtu.be/xWwnTyJ6M0s?t=1m17s Already did, thank you! Here is the build: https://forums.factorio.com/viewtopic.php?f=8&t=40274&p=238659#p238659 such a thing can not do quick...
by huliosh
Mon Jan 23, 2017 12:02 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: small mixer
Replies: 5
Views: 6256

Re: small mixer

Guu wrote:
Blue_Lucario wrote:Thank You! I will use the first one right away!
You can save space by putting green and red assemblers like so https://youtu.be/xWwnTyJ6M0s?t=1m17s
Already did, thank you! Here is the build: viewtopic.php?f=8&t=40274&p=238659#p238659
by huliosh
Mon Jan 23, 2017 11:48 am
Forum: Show your Creations
Topic: 6:7:14 Compact Autobalancing Science 2.1v
Replies: 5
Views: 4972

6:7:14 Compact Autobalancing Science 2.1v

Consumes express(blue) belt with iron and fast(red) belt with copper. Produces roughly 86-88 packs per min. auto2v1_main.gif item_req.jpg Memory cell counts difference between production - consumption of science packs. Details here: https://forums.factorio.com/viewtopic.php?f=193&t=40195 trackin...
by huliosh
Sun Jan 22, 2017 5:39 pm
Forum: Combinator Creations
Topic: resource bundle
Replies: 2
Views: 2087

Re: resource bundle

Nice, thank you.
P.S. Отличные туториалы, много интересного.

edit:
I was trying to solve the problem with setting exact amount of resources on the belt, but couldn't figure out how. Controlling belts is so simple, yet very effective.
by huliosh
Sun Jan 22, 2017 3:29 pm
Forum: Combinator Creations
Topic: 0.13 Rainbow Belts and other madness
Replies: 55
Views: 37456

Re: 0.13 Rainbow Belts and other madness

Very useful, thank you.
by huliosh
Sun Jan 22, 2017 3:24 pm
Forum: Show your Creations
Topic: N WAY N EASY, nearly perfect BELTBALANCER with circuit logic
Replies: 7
Views: 6275

Re: N WAY N EASY, nearly perfect BELTBALANCER with circuit logic

what if only first belt is filled and the rest are empty?
by huliosh
Sat Jan 21, 2017 2:51 pm
Forum: Combinator Creations
Topic: Simple belt counter
Replies: 0
Views: 1896

Simple belt counter

Memory cell that is counting input and output contents from inserters. simple_belt_counter.gif values.jpg H4sIAAAAAAAA/8WW4W6bMBDHX6XyxwlPQJNpU+UnqSbLgSNYAxvZR7YI8e47Q9KUNCUkUtt8I/b/8P38vzty+1DZTFUPUnRgUKMGL7rOqBoEU95Dvam02fJa ZaU2wFMWNdbTNmtE90/E0V7wVR85yHRDCu2s4VtQjv8tASrWR4dQ6JTxjXXIN1DhNAhPQ5Skj...
by huliosh
Sat Jan 21, 2017 2:06 pm
Forum: General discussion
Topic: The sad state of circuit logic
Replies: 73
Views: 27158

Re: The sad state of circuit logic

I guess you just want more complex circuit by adding more useful combinators and objects which you can read contents from. And something like grouping comibinator, that is merging all combos into 1. It's what I want actually. But this would potentially cause more lags though. I see that the devs are...
by huliosh
Sat Jan 21, 2017 1:55 pm
Forum: Combinator Creations
Topic: My first Combinator Build, A Smart Furnace Controller
Replies: 3
Views: 2426

Re: My first Combinator Build, A Smart Furnace Controller

Hey! Can you explain the formula(math) and logic?
by huliosh
Sat Jan 21, 2017 11:45 am
Forum: Gameplay Help
Topic: Personal roboports in sandbox/god mode?
Replies: 5
Views: 5801

Re: Personal roboports in sandbox/god mode?

lesaurus wrote:Damn it! love god mode but been working towards personal roboports because love blueprints even more :( :( :(
Instant blueprint?
screenshot
by huliosh
Sat Jan 21, 2017 11:23 am
Forum: Combinator Creations
Topic: smart factory feeder
Replies: 2
Views: 2070

Re: smart factory feeder

Hi, i can't see your images.
Btw, this one has less details and combinators.
viewtopic.php?f=193&t=40059
I just tried to be more informative in previous post. You could help me to make it simpler to understand.
by huliosh
Fri Jan 20, 2017 6:33 pm
Forum: Railway Setups
Topic: Compact tileable 1-belt unload station
Replies: 39
Views: 17789

Re: Compact tileable 1-belt unload station

Splitter in your case isn't necessary. edit: BTW they don't work synchronously. %) You need an extra empty space on belts to make it work synced, cause there is a difference in length and you need some space to build up the compressed belt. Also 6 stack inserters are an overkill for any single belt....
by huliosh
Fri Jan 20, 2017 5:13 pm
Forum: Gameplay Help
Topic: Energy efficiency vs production rate ballance
Replies: 5
Views: 1964

Re: Energy efficiency vs production rate ballance

How do you take screen shots Print screen button :) My only problem is my circuit card maker likes to hiccup as it sometimes runs out of resources and then takes a long time to get restarted. How do I tell it to maintain a larger buffer on the input? If you are talking about inserter jiggling, then...
by huliosh
Thu Jan 19, 2017 7:52 pm
Forum: Gameplay Help
Topic: Energy efficiency vs production rate ballance
Replies: 5
Views: 1964

Re: Energy efficiency vs production rate ballance

You can check the description on every item, but I like to look at graphs ingame. https://s23.postimg.org/6ztuqp9sr/production_energy_consumption.jpg I've managed to split input copper and iron belts into perfect ratios for red and green science. This will make sure that you will get the same amount...
by huliosh
Thu Jan 19, 2017 3:49 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Very early r/g science factories
Replies: 24
Views: 31121

Re: Very early r/g science factories

more compact and balanced
Image

edit:
Not a problem, it's even more balanced.
Image
by huliosh
Thu Jan 19, 2017 2:08 pm
Forum: Energy Production
Topic: Max solar power per tile with roboport, tilable, seamless
Replies: 3
Views: 3728

Max solar power per tile with roboport, tilable, seamless

https://s30.postimg.org/47aao4evl/solar_maximum_per_tile2.jpg https://s29.postimg.org/ffpobhvzr/solar_maximum_per_tile.jpg Ratio: 0.897(194:174) or 0.8(3)(198:165). Total area: 2500 Useful area: 2442 (194*9+174*4) Effective area: 97.68% (2442 / 2500 * 100) 1 substation = 4 tiles 30 poles = 30/4 = 7...
by huliosh
Wed Jan 18, 2017 7:42 pm
Forum: Combinator Creations
Topic: Filter inserter based combo 2v
Replies: 0
Views: 1161

Filter inserter based combo 2v

Only 5 combinators in total. Due to 1 combinator subtraction, this build is limited to violet filter inserters with +0 or +1 stack capacity bonus. +2 or more gonna try to keep the ratios, but the numbers won't be exact. https://s27.postimg.org/3x9xs4wfn/smart_factory2v.jpg https://s23.postimg.org/gi...
by huliosh
Tue Jan 17, 2017 8:36 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Electronic Circuit Machine Gun! 0.75k/m (0.7k/m in stacks)
Replies: 10
Views: 5965

Re: Electronic Circuit Machine Gun! 0.75k/m (0.7k/m in stacks)

You can compare it with this. 2.4k per min(full blue belt), 12.5MW. https://s24.postimg.org/g8bj8tyv9/full_green_circle.jpg https://s27.postimg.org/ngw1ayn1f/production_graph.jpg 750 x 3.2 = 2400 Edit: I don't like boosting speed to max either, although my prefered choice is efficiency modules with ...

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