Search found 28 matches
- Fri May 05, 2017 6:05 pm
- Forum: Not a bug
- Topic: [15.7][Minor] Possible display rounding error
- Replies: 1
- Views: 655
[15.7][Minor] Possible display rounding error
I have noticed that the energy consumption value on laser turrets appears to be truncated, from what I could see in the lua files each shot costs 800 kJ so the energy consumption is 800 kJ * FiringSpeed. Right now my turrets have 3 + 2.7 attacks per second and should have 4.56 MW consumption but it ...
- Fri May 05, 2017 5:03 pm
- Forum: Pending
- Topic: [0.15.5] Energy source was not saved
- Replies: 3
- Views: 1436
Re: [0.15.5] Energy source was not saved
Hmmm, when I load your save file it seems to work just fine to save. If you load it are you able to reproduce the erorr(s)? It fails saving so that's why the load works fine (I did not know this when I uploaded). As for reproducing I'm not sure what caused it, but it has happened once more and agai...
- Tue May 02, 2017 5:19 am
- Forum: Pending
- Topic: [0.15.5] Energy source was not saved
- Replies: 3
- Views: 1436
[0.15.5] Energy source was not saved
Upon saving/autosaving I'm getting a notice that reads: ElectricNetworkSerialiser::getEnergySourceIndex, the energy source was not saved. I was working in this part of the map https://steamuserimages-a.akamaihd.net/ugc/800922747875503534/CC4FB54CF30D8E2293173A5CFC787F9A55FB7A2C/ PS: Why is Enable/di...
- Mon May 01, 2017 12:17 am
- Forum: General discussion
- Topic: RailTanker moving too slow?
- Replies: 7
- Views: 2452
Re: RailTanker moving too slow?
Rail tankers weigh 3 times as much as a cargo wagon, that's why it seems so slow, they are even heavier than locomotives!
You can check these values in the entities game files
Locomotive weights 1000
Cargo wagons 2000
Liquid Wagon 3000
You can check these values in the entities game files
Locomotive weights 1000
Cargo wagons 2000
Liquid Wagon 3000
- Fri Apr 28, 2017 1:51 am
- Forum: Won't fix.
- Topic: [0.15.3] Placing blueprints in unrevealed terrain
- Replies: 1
- Views: 888
[0.15.3] Placing blueprints in unrevealed terrain
These are several possible bugs: It's possible to place blueprints in either partially or totally unrevealed areas via the map. https://steamuserimages-a.akamaihd.net/ugc/800922476712138844/E0876C451946ABA66E0699E82E1128616D8EC74B/ https://steamuserimages-a.akamaihd.net/ugc/800922476712139050/531DB9...
- Fri Apr 28, 2017 1:39 am
- Forum: Not a bug
- Topic: [0.15.3] Partial revealed ore patch visibility
- Replies: 1
- Views: 752
[0.15.3] Partial revealed ore patch visibility
When hovering over an ore patch that's partly revealed(a part of it is in fog of war) you can see the outline for it and how much resources it contains, like this:
- Thu Apr 27, 2017 6:07 pm
- Forum: Duplicates
- Topic: [15.2] Interacting with things in unrevealed map areas
- Replies: 1
- Views: 743
[15.2] Interacting with things in unrevealed map areas
If you hover on things outside revealed areas with the map zoomed in you can see their stats, refer to the image for a better explanation. https://steamuserimages-a.akamaihd.net/ugc/800922305510032522/C438E563FF1DB930B199995AAB64866646BF0D75/ Notice how I can "see" a biter even outside rad...
- Fri Mar 17, 2017 6:08 pm
- Forum: News
- Topic: Friday Facts #182 - Optimizations, always more optimizations
- Replies: 94
- Views: 42114
Re: Friday Facts #182 - Optimizations, always more optimizations
Any chance we can have ores listed in the resources being produced? As in show ores being mined by drills in the production graphs, that way we can know if we can maintain the current consumption.