Search found 28 matches

by Amuxix
Fri May 05, 2017 6:05 pm
Forum: Not a bug
Topic: [15.7][Minor] Possible display rounding error
Replies: 1
Views: 655

[15.7][Minor] Possible display rounding error

I have noticed that the energy consumption value on laser turrets appears to be truncated, from what I could see in the lua files each shot costs 800 kJ so the energy consumption is 800 kJ * FiringSpeed. Right now my turrets have 3 + 2.7 attacks per second and should have 4.56 MW consumption but it ...
by Amuxix
Fri May 05, 2017 5:03 pm
Forum: Pending
Topic: [0.15.5] Energy source was not saved
Replies: 3
Views: 1436

Re: [0.15.5] Energy source was not saved

Hmmm, when I load your save file it seems to work just fine to save. If you load it are you able to reproduce the erorr(s)? It fails saving so that's why the load works fine (I did not know this when I uploaded). As for reproducing I'm not sure what caused it, but it has happened once more and agai...
by Amuxix
Tue May 02, 2017 5:19 am
Forum: Pending
Topic: [0.15.5] Energy source was not saved
Replies: 3
Views: 1436

[0.15.5] Energy source was not saved

Upon saving/autosaving I'm getting a notice that reads: ElectricNetworkSerialiser::getEnergySourceIndex, the energy source was not saved. I was working in this part of the map https://steamuserimages-a.akamaihd.net/ugc/800922747875503534/CC4FB54CF30D8E2293173A5CFC787F9A55FB7A2C/ PS: Why is Enable/di...
by Amuxix
Mon May 01, 2017 12:17 am
Forum: General discussion
Topic: RailTanker moving too slow?
Replies: 7
Views: 2452

Re: RailTanker moving too slow?

Rail tankers weigh 3 times as much as a cargo wagon, that's why it seems so slow, they are even heavier than locomotives!

You can check these values in the entities game files :)
Locomotive weights 1000
Cargo wagons 2000
Liquid Wagon 3000
by Amuxix
Fri Apr 28, 2017 1:51 am
Forum: Won't fix.
Topic: [0.15.3] Placing blueprints in unrevealed terrain
Replies: 1
Views: 888

[0.15.3] Placing blueprints in unrevealed terrain

These are several possible bugs: It's possible to place blueprints in either partially or totally unrevealed areas via the map. https://steamuserimages-a.akamaihd.net/ugc/800922476712138844/E0876C451946ABA66E0699E82E1128616D8EC74B/ https://steamuserimages-a.akamaihd.net/ugc/800922476712139050/531DB9...
by Amuxix
Fri Apr 28, 2017 1:39 am
Forum: Not a bug
Topic: [0.15.3] Partial revealed ore patch visibility
Replies: 1
Views: 752

[0.15.3] Partial revealed ore patch visibility

When hovering over an ore patch that's partly revealed(a part of it is in fog of war) you can see the outline for it and how much resources it contains, like this:
Image
by Amuxix
Thu Apr 27, 2017 6:07 pm
Forum: Duplicates
Topic: [15.2] Interacting with things in unrevealed map areas
Replies: 1
Views: 743

[15.2] Interacting with things in unrevealed map areas

If you hover on things outside revealed areas with the map zoomed in you can see their stats, refer to the image for a better explanation. https://steamuserimages-a.akamaihd.net/ugc/800922305510032522/C438E563FF1DB930B199995AAB64866646BF0D75/ Notice how I can "see" a biter even outside rad...
by Amuxix
Fri Mar 17, 2017 6:08 pm
Forum: News
Topic: Friday Facts #182 - Optimizations, always more optimizations
Replies: 94
Views: 42114

Re: Friday Facts #182 - Optimizations, always more optimizations

Any chance we can have ores listed in the resources being produced? As in show ores being mined by drills in the production graphs, that way we can know if we can maintain the current consumption.

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