Search found 73 matches

by crysanja
Wed Sep 23, 2015 12:35 pm
Forum: Bob's mods
Topic: Modules not working as intended
Replies: 11
Views: 7466

Re: Modules not working as intended

guess a work around would be to produce bigger stacks in a proportional time.
by crysanja
Thu Sep 17, 2015 3:18 am
Forum: Bob's mods
Topic: Modules not working as intended
Replies: 11
Views: 7466

Re: Modules not working as intended

maybe thats kind of the reason why productivity modules in the base game slow down production?
by crysanja
Thu Sep 10, 2015 5:09 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 286183

Re: [0.11.22/0.12.x][v0.12.5] Bob's Metals, Chemicals and Intermediates

hmm my last factory didnt use silver at all.
isnt silver just for solderplates like lead? which does not use each other in the production of solderplates.
by crysanja
Wed Sep 09, 2015 1:50 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 173774

Re: [0.11.22/0.12.x][v0.12.4] Bob's Warfare mod

hmm - i thought about the sniper turrets/rifle maybe a solution would be to make it ineffective againt spawners. the idea is to make a new damage type for the sniper weapons. all living things become the same defence as it is now, however buildings and maybe worms get a very high damage resistence a...
by crysanja
Sun Aug 23, 2015 5:00 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 173774

Re: [0.11.22/0.12.x][v0.12.3] Bob's Warfare mod

hmm mine do just fine with 28 range.
just a line of mk1 sniper turrents can stop nearly anything.

i would suggest more like a range nerf, that you have more reason to upgrade them to mk2/3 =)
by crysanja
Sun Aug 23, 2015 9:02 am
Forum: Bob's mods
Topic: [Bug] Long-handed Burner Inerters
Replies: 6
Views: 7947

Re: [Bug] Long-handed Burner Inerters

can it be that more then one inserter is trying to take the same pice?
by crysanja
Thu Aug 20, 2015 10:27 am
Forum: Technical Help
Topic: "Please post the crash log to the Factorio forums." [MODS]
Replies: 5
Views: 6791

Re: "Please post the crash log to the Factorio forums." [MODS]

i have one of thouse Thread::loop ERROR too.
its not repeating but i thought i post it anyways.
version is 12.4

its with bobs mods and landfill - i think it was related with using blueprints, but it could be just a coincidence.
by crysanja
Wed Aug 19, 2015 8:16 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
Replies: 123
Views: 100769

Re: [0.11.22/0.12.x][v0.12.3] Bob's Enemies Mod

something funny. biters fighting each other ! guess it happens when an aoe from a spitter hits another spitter/biter. does not happen that often, but i have seen it. i have seen small artifact drops near biter spawners which i couldnt have killed. not sure how this happens, dont have more info about...
by crysanja
Tue Aug 18, 2015 7:56 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 110997

Re: [0.11.22/0.12.x][v0.12.2] Bob's Electronics

it works fine for me =)
im about to start dark blue science and no deadlocks yet.
by crysanja
Mon Aug 17, 2015 3:12 pm
Forum: Bob's mods
Topic: request
Replies: 4
Views: 6774

Re: request

i would like a better repair kit.
turrets with 1k hitpoints take forever to repair. =(

and another idear
colored concrete? could be helpfull to mark importand parts of the factory
by crysanja
Mon Aug 17, 2015 6:29 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.11] Bob's Warfare mod
Replies: 301
Views: 173774

Re: [0.11.22/0.12.x][v0.12.3] Bob's Warfare mod

i tried youre bullets today =) they are great. however they use alot of wood/syn wood - its kind of insane =) - one mag 5 wood. this kind of killed my circuid production lol - maybe you could change it a little? =) the use of gunmetal is high too, however its not so bad as with the wood. the damage ...
by crysanja
Sun Aug 16, 2015 3:57 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 369945

Re: [0.11.22/0.12.x][v0.12.2] Bob's Ore Mod.

as a quick and maybe better fix,

you can use advanced copper processing.
this gives cobalt-something
by crysanja
Sun Aug 16, 2015 3:09 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 110997

Re: [0.11.22/0.12.x][v0.12.2] Bob's Electronics

you can make carbon with a chemical furnace =)
by crysanja
Sat Aug 15, 2015 1:43 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 110997

Re: [0.11.22/0.12.x][v0.12.2] Bob's Electronics

uh - the problem is, that you need a mk2 assembly machine for basic inserters(3 item craft), which need the wooden/blue circuits. so for green science you either need to craft the inserters by hand, or you need to build the chain for the new boards. you can not realy shortcuts the new boards, becaus...
by crysanja
Sat Aug 15, 2015 7:36 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 110997

Re: [0.11.22/0.12.x][v0.12.2] Bob's Electronics

im kind of anoyed with the new wooden boards.
its so much more work, to get the basic inserters for green science going.
feels kind of unreasonable to build more factories to get the mk2 assembler then the green science chain =)
by crysanja
Sat Aug 15, 2015 7:33 am
Forum: Bob's mods
Topic: the game dose not start
Replies: 4
Views: 7358

Re: the game dose not start

you should no longer use bob electronic overwrite with the new files =)

---

bob should move the download for the overwrite at the bottom sperated, with warning =)
by crysanja
Sat Aug 15, 2015 7:32 am
Forum: Bob's mods
Topic: Builds with Bob's
Replies: 48
Views: 45376

Re: Builds with Bob's

good idear with the 2 way split, however when you dont use enough of thouse ores, one will stall and block the main line.
you kind of need a buffer somewhere
by crysanja
Wed Aug 12, 2015 11:44 am
Forum: Bob's mods
Topic: Wooden boards and circuit boards
Replies: 6
Views: 10197

Re: Wooden boards and circuit boards

i still think that it is not necessary to have special syntetic wood.
yes it is syntetic, but cant it be just wood?

this new item causes problems, you can just bypass them with a small change.
by crysanja
Sat Aug 08, 2015 11:52 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Power mod
Replies: 102
Views: 128878

Re: [0.11.22/0.12.x][v0.12.1] Bob's Power mod

i guess you are right that it is wrong. maybe the coal useage should go up, but the pollution production stalled or reduced in proportion. --- the real problem is with picking real units for the game. if the Factorio team would create their own units, this problem could never exist in the first place.
by crysanja
Tue Aug 04, 2015 11:33 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Modules.
Replies: 205
Views: 124210

Re: [0.11.x][v0.2.9] Bob's Modules.

maybe the combined modules - like speed without disadvantage should get weaker?
like 1/3 or 1/2 of the rating of the normal module?

this would make it more interesting i think, it would be a choice then which one you pick =)

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