Search found 73 matches

by crysanja
Sun Jun 11, 2017 8:05 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351451

Re: [0.15.x] Bob's Mods: General Discussion

Any idea what i can do with purified water? I have way to much.
I would like to vent it. Allready tried steam engines but they dont accept it.
by crysanja
Sun Jun 04, 2017 7:26 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351451

Re: [0.15.x] Bob's Mods: General Discussion

Found a problem with MK4 boilers, you cant build them over lower tiers(MK3 tested).
by crysanja
Sat Jun 03, 2017 12:05 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351451

Re: [0.15.x] Bob's Mods: General Discussion

The "normal" electric furnaces (2,3) are cheaper and use less energy.
by crysanja
Thu Jun 01, 2017 10:19 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351451

Re: [0.15.x] Bob's Mods: General Discussion

I have two issue so far. Maraton settings. 1. The distille icon is identical with the chem plant - i already build 5 of them by accident =) 2. Oxygen production via nitrogen. The oxygen value of 5/cycle is very low.(this would fit nicely for the distillery btw.) To run a single H2SO4 plant(S->SO2->H...
by crysanja
Mon May 29, 2017 2:11 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351451

Re: [0.15.x] Bob's Mods: General Discussion

Oh i asked something like that before too @Recon777.
Invar and brass are heat resistant materials and the titanium is tough for the moving parts.
by crysanja
Mon May 29, 2017 5:07 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351451

Re: [0.15.x] Bob's Mods: General Discussion

Small issue with the spawn rate of ores. I put the resources to very few patches, however i find lots and lots of the same stuff, close together. I did very little exploration(about an area of 5-7 radar2) and i already found 2x gold, 4xnickel, 3xbauxit, 3xrutile, 2x zinc, 2xoil and lots of other thi...
by crysanja
Tue May 16, 2017 2:29 pm
Forum: Ideas and Suggestions
Topic: Rocket-fuel
Replies: 0
Views: 423

Rocket-fuel

Rocket-fuel should be made in a chem. plant, not an assambler.
by crysanja
Sat May 13, 2017 2:54 pm
Forum: Ideas and Suggestions
Topic: Trains and deadlocks
Replies: 7
Views: 1972

Trains and deadlocks

It would be realy nice know which train is blocking the track.
Now it just tells you how many train are on a block. However a block is not allways easyly identified.
Im often in the situation that i want to place a signal but the game does not want it on the side i want to place it.
by crysanja
Wed Jan 18, 2017 5:42 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385405

Re: Development and Discussion

I would suggest to split thouse void buildings into two things. One building processes gas/liquides into a polution gass/liquid/unit. Here you can balace the stuff being voided. The second building uses the polution unit and produces polution. This building would have a very fast crafting speed. ---...
by crysanja
Wed Jan 18, 2017 2:56 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215937

Re: Bugs & FAQ

There is two types of alumina.

One is produced in a furnece (bobs mods), and one is produced in youre smelting mod. They should be the same item.
Funny your ceramic fliters use the "old" bobs version of it.
by crysanja
Tue Jan 17, 2017 1:43 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1385405

Re: Development and Discussion

Sorry, i have to complain a little about the smelting mod. Smelting any typ of ore from full belt to full plate belt uses very huge amounts of space. It would be realy nice to increase the crafting speed of some of the machines involved faster. Maybe a bug, but your Blastfurnces mk1 needs steel and ...
by crysanja
Sun Jan 08, 2017 9:20 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1215937

Re: Bugs & FAQ

Hi,
its not realy a bug, but Urea(-gas) is a solid. =)
Melting point 133 to 135 °C (271 to 275 °F; 406 to 408 K)
When its heated to about 150 °C it just breaks apart, so there is no urea gas at all.
by crysanja
Sat Jan 07, 2017 6:45 am
Forum: Ideas and Suggestions
Topic: Building on trees starts chopping
Replies: 2
Views: 888

Building on trees starts chopping

The idea is, that you start chopping trees, when you try to build something blockated by them.

This might help alot with placing belts/walls throu woods.

Even more importand, it would save time!
Time which would be spend chopping trees, which are not in the way of the proposed construction.
by crysanja
Fri Oct 07, 2016 10:24 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 104529

Re: Friday Facts #159 - Research revolution

Realy like the new science packs.

However for new players, i would suggest an option at game start, to pick "easy"(old packs) or "advanced"(new packs).
by crysanja
Tue Sep 20, 2016 4:52 am
Forum: Ideas and Suggestions
Topic: Remove the loss of pressure as pipes get longer.
Replies: 22
Views: 7969

Re: Remove the loss of pressure as pipes get longer.

If you insert alot of pumps into oil pipelines it works just fine, however it was different in the past. I had actualy far away wells stop working and very little oil reaching refineries, without pumps. Im more confused with boilers/engines. It fells so odd to reduce the number of engines from 10 to...
by crysanja
Fri Sep 09, 2016 2:45 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 287032

Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates

I just found out that it is much cheaper to produce Oxygen via electrolysis then air seperation in this mod.(factor is greather then 2x) This is realy horrifiying me =) Could you maybe increase the production numbers from air seperation alot? atm it is 2 Nitrogen and 0.5 Oxygen cycle, maybe it could...
by crysanja
Fri Aug 12, 2016 3:59 pm
Forum: Development Proposals
Topic: Circuit network features for 0.15
Replies: 136
Views: 90957

Re: Circuit network features for 0.14

This is a very minor part of the game. You can play the game without it, usualy causing no issues. Work on core features not on silly things! - A huge part of the community is not going to use/understand it anyways and the few who use it propably will not push it to its limits(that it would need pro...
by crysanja
Sun Jul 17, 2016 2:22 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 287032

Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates

Oh you are right, i somehow confused it with tungsten alloy processing Oo - i could have had the better furnaces so long Oo

About the burners, there are only 4 in the current version.
The 2 from the base game, as well as a chemical and mixing furnace.
by crysanja
Sun Jul 17, 2016 1:50 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 287032

Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates

Not sure this is the correct topic =) For the future i would like to see a furnace with speed 3 without using tungsten plate, just electrical furnaces are fine, no need for the chemical or mixers. Tungsten requires level 4 research packs, which need very iron plate hungry blue transport belts. Howev...
by crysanja
Tue Oct 13, 2015 7:53 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 311306

Re: [0.11.22/0.12.x][v0.12.7] Bob's Logistics mod

maybe configuration could be part of the resource config at the beginning of the game?

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