Search found 24 matches
- Sun Feb 19, 2017 6:55 am
- Forum: Gameplay Help
- Topic: Bitter problem...
- Replies: 5
- Views: 2166
Re: Bitter problem...
Thank you so much for the feed back! I think updating them did the trick, but there is still one nest thats (intentionally) within my pollution area that isn't really bothering me. but ah well, cant win them all.
- Sun Feb 19, 2017 6:52 am
- Forum: Implemented Suggestions
- Topic: World downloads
- Replies: 1
- Views: 1785
World downloads
In several other RNG creative games, Minecraft comes to mind, there is an ability for creators to create world downloads which are copies of worlds that are already made. This stems from my desire to tinker with a recent community spotlight build: GrayGoo Mk I.
- Sat Jan 21, 2017 5:30 am
- Forum: Gameplay Help
- Topic: Bitter problem...
- Replies: 5
- Views: 2166
Bitter problem...
So I started a modded game with the bitters turned down really low, decided it was to easy and then upped the evolution factor and turned the pollution multiplier to x100 just to see what would happen... i turned around and did something, and expected that i would be absolutely overwhelmed by bitter...
- Thu Nov 24, 2016 8:43 am
- Forum: Ideas and Suggestions
- Topic: Circuit readable pipes
- Replies: 10
- Views: 6926
Circuit readable pipes
My idea/suggestion is to allow pipes to be attached to a circuit/logistic network to read contents, amount of said content, and direction of flow(?). I think this would make fluid handling a bit easier by allowing for the separation of fluids, and by attaching to a arithmetic combinator auto-balance...