It's not useless on smaller late-game bases, but it's still way too easy.Tomik wrote:So Nuclear is useless as before? Thanks devs! *half-joking*Avezo wrote:ugh... Fluid optimalisation last on the list for 0.17+ ? Really?
Search found 230 matches
- Thu May 10, 2018 6:20 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 994967
Re: Factorio Roadmap for 0.17+
- Thu May 10, 2018 4:29 pm
- Forum: Mods
- Topic: [MOD 0.18] RITEG
- Replies: 34
- Views: 14224
Re: [MOD 0.16] RITEG
I also updated the model a bit and managed to reduce the rendering noise.darkfrei wrote:Can you make shadow 50% transparent?
- Thu May 10, 2018 11:20 am
- Forum: Mods
- Topic: [MOD 0.18] RITEG
- Replies: 34
- Views: 14224
Re: [MOD 0.16] RITEG
If you want better graphics, you can use the ones I will be using in my mod. I have attached them below. If you do, please give credit
Oh, and the slight film grain is caused by the cycles rendering engine. Also, you might want to scale this thing down a bit.
Oh, and the slight film grain is caused by the cycles rendering engine. Also, you might want to scale this thing down a bit.
- Wed May 09, 2018 8:13 pm
- Forum: Mods
- Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
- Replies: 741
- Views: 211693
Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)
The graphics are real nice! I'm just wondering how you made the textures?
- Sun May 06, 2018 7:05 pm
- Forum: Texture Packs
- Topic: [Request] Ore Crusher
- Replies: 2
- Views: 2541
Re: [Request] Ore Crusher
Thanks, I'll ask them. I am in fact making a mega-ish mod pack thing.
- Sun May 06, 2018 6:26 pm
- Forum: Texture Packs
- Topic: [Request] Ore Crusher
- Replies: 2
- Views: 2541
[Request] Ore Crusher
I would like a 3x3 tile ore crusher for my WIP ore processing mod. it should preferably be in a resolution that is similar to the vanilla HR textures. Closest references I could find: http://www.minetrader.com/image/113383244_scaled_375x281.jpg http://www.drfazlulhazeracollege.com/images/products/go...
- Sat May 05, 2018 9:38 pm
- Forum: Mods
- Topic: [MOD] [0.16.X] SigmaOne's Military
- Replies: 0
- Views: 1678
[MOD] [0.16.X] SigmaOne's Military
SigmaOne's Military Details Name: SigmaOne's Military Description: Extends the game's military part. Factorio Version: 0.16.X Download: https://mods.factorio.com/mods/Sigma1/SigmaOne_Military License: GNU LGPLv3 Longer Description This mod adds a few more options regarding combat. Currently include...
- Sat May 05, 2018 2:29 pm
- Forum: Modding help
- Topic: disable productivity modules for a single recipe
- Replies: 4
- Views: 1352
disable productivity modules for a single recipe
I have a mod which allows you to put barrels of uranium hexafluoride into centrifuges to get U-235 and U-238. The issue is, that you get extra barrels when you use productivity modules. I don't want this to happen, so the obvious solution would be to disable productivity for that recipe, which I do ...
- Thu Mar 22, 2018 9:00 pm
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 301480
Re: You know you play Factorio too much when...
When you avoid said hallways so you don't get hit by trains
- Fri Mar 16, 2018 7:46 pm
- Forum: News
- Topic: Friday Facts #234 - Office pictures
- Replies: 79
- Views: 34318
Re: Friday Facts #234 - Office pictures
I lost it at the triple keyboard setup in the server room
- Fri Mar 16, 2018 12:17 pm
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 301480
Re: You know you play Factorio too much when...
You think of adding GPUs as adding speed modules. You now have 4 of them. You only need one for factorio...
- Mon Mar 12, 2018 2:04 pm
- Forum: Mods
- Topic: [MOD] [1.1] SigmaOne's Nuclear
- Replies: 25
- Views: 12952
Re: [MOD] [0.15.X] SigmaOne's Nuclear
I think mine was fluorine, I'll write a patch at some point
- Sun Mar 11, 2018 4:00 pm
- Forum: Mods
- Topic: [MOD] [1.1] SigmaOne's Nuclear
- Replies: 25
- Views: 12952
Re: [MOD] [0.15.X] SigmaOne's Nuclear
if it has the same item name. I am not sure what it is called in Angel's.
- Tue Mar 06, 2018 8:38 pm
- Forum: Mods
- Topic: [MOD] [1.1] SigmaOne's Nuclear
- Replies: 25
- Views: 12952
Re: [MOD] [0.15.X] SigmaOne's Nuclear
FixedKamsta99 wrote:Bug: 1.2.6 version using wrong folder name
- Mon Mar 05, 2018 10:45 am
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 112210
Re: Your Logistic Robots Are Broken! [Forum Game]
They bring you some ash. It was once wood, but it burned in the crash.
I request a CPU.
I request a CPU.
- Sun Mar 04, 2018 12:10 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 156253
Re: Random Word Association Game
Duct tape
- Sat Mar 03, 2018 3:07 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 156253
Re: Random Word Association Game
Carpenter
- Sat Mar 03, 2018 3:06 pm
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 112210
Re: Your Logistic Robots Are Broken! [Forum Game]
The bots bring you a lost dragon scroll which gives you a lv.3 speed boost. Then they boost you even more, and you go so fast you turn into a black hole.
I request a starship that can escape from the black hole's pull. The ship has to also look awesome.
I request a starship that can escape from the black hole's pull. The ship has to also look awesome.
- Thu Mar 01, 2018 3:01 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 156253
- Wed Feb 28, 2018 5:37 pm
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 112210
Re: Your Logistic Robots Are Broken! [Forum Game]
the bots thought you meant mean-dos, so the bots are mean and DDOS you.
I request more Carpenter Brut albums.
I request more Carpenter Brut albums.