Search found 230 matches

by Sigma1
Thu May 10, 2018 6:20 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 994967

Re: Factorio Roadmap for 0.17+

Tomik wrote:
Avezo wrote:ugh... Fluid optimalisation last on the list for 0.17+ ? Really?
So Nuclear is useless as before? Thanks devs! *half-joking*
It's not useless on smaller late-game bases, but it's still way too easy.
by Sigma1
Thu May 10, 2018 4:29 pm
Forum: Mods
Topic: [MOD 0.18] RITEG
Replies: 34
Views: 14224

Re: [MOD 0.16] RITEG

darkfrei wrote:Can you make shadow 50% transparent?
I also updated the model a bit and managed to reduce the rendering noise.
by Sigma1
Thu May 10, 2018 11:20 am
Forum: Mods
Topic: [MOD 0.18] RITEG
Replies: 34
Views: 14224

Re: [MOD 0.16] RITEG

If you want better graphics, you can use the ones I will be using in my mod. I have attached them below. If you do, please give credit :)

Oh, and the slight film grain is caused by the cycles rendering engine. Also, you might want to scale this thing down a bit.
by Sigma1
Wed May 09, 2018 8:13 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 211693

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

The graphics are real nice! I'm just wondering how you made the textures?
by Sigma1
Sun May 06, 2018 7:05 pm
Forum: Texture Packs
Topic: [Request] Ore Crusher
Replies: 2
Views: 2541

Re: [Request] Ore Crusher

Thanks, I'll ask them. I am in fact making a mega-ish mod pack thing.
by Sigma1
Sun May 06, 2018 6:26 pm
Forum: Texture Packs
Topic: [Request] Ore Crusher
Replies: 2
Views: 2541

[Request] Ore Crusher

I would like a 3x3 tile ore crusher for my WIP ore processing mod. it should preferably be in a resolution that is similar to the vanilla HR textures. Closest references I could find: http://www.minetrader.com/image/113383244_scaled_375x281.jpg http://www.drfazlulhazeracollege.com/images/products/go...
by Sigma1
Sat May 05, 2018 9:38 pm
Forum: Mods
Topic: [MOD] [0.16.X] SigmaOne's Military
Replies: 0
Views: 1678

[MOD] [0.16.X] SigmaOne's Military

SigmaOne's Military Details Name: SigmaOne's Military Description: Extends the game's military part. Factorio Version: 0.16.X Download: https://mods.factorio.com/mods/Sigma1/SigmaOne_Military License: GNU LGPLv3 Longer Description This mod adds a few more options regarding combat. Currently include...
by Sigma1
Sat May 05, 2018 2:29 pm
Forum: Modding help
Topic: disable productivity modules for a single recipe
Replies: 4
Views: 1352

disable productivity modules for a single recipe

I have a mod which allows you to put barrels of uranium hexafluoride into centrifuges to get U-235 and U-238. The issue is, that you get extra barrels when you use productivity modules. I don't want this to happen, so the obvious solution would be to disable productivity for that recipe, which I do ...
by Sigma1
Thu Mar 22, 2018 9:00 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 301480

Re: You know you play Factorio too much when...

When you avoid said hallways so you don't get hit by trains
by Sigma1
Fri Mar 16, 2018 7:46 pm
Forum: News
Topic: Friday Facts #234 - Office pictures
Replies: 79
Views: 34318

Re: Friday Facts #234 - Office pictures

I lost it at the triple keyboard setup in the server room :P
by Sigma1
Fri Mar 16, 2018 12:17 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 301480

Re: You know you play Factorio too much when...

You think of adding GPUs as adding speed modules. You now have 4 of them. You only need one for factorio...
by Sigma1
Mon Mar 12, 2018 2:04 pm
Forum: Mods
Topic: [MOD] [1.1] SigmaOne's Nuclear
Replies: 25
Views: 12952

Re: [MOD] [0.15.X] SigmaOne's Nuclear

I think mine was fluorine, I'll write a patch at some point
by Sigma1
Sun Mar 11, 2018 4:00 pm
Forum: Mods
Topic: [MOD] [1.1] SigmaOne's Nuclear
Replies: 25
Views: 12952

Re: [MOD] [0.15.X] SigmaOne's Nuclear

if it has the same item name. I am not sure what it is called in Angel's.
by Sigma1
Tue Mar 06, 2018 8:38 pm
Forum: Mods
Topic: [MOD] [1.1] SigmaOne's Nuclear
Replies: 25
Views: 12952

Re: [MOD] [0.15.X] SigmaOne's Nuclear

Kamsta99 wrote:Bug: 1.2.6 version using wrong folder name
Fixed
by Sigma1
Mon Mar 05, 2018 10:45 am
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 112210

Re: Your Logistic Robots Are Broken! [Forum Game]

They bring you some ash. It was once wood, but it burned in the crash.

I request a CPU.
by Sigma1
Sun Mar 04, 2018 12:10 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 156253

Re: Random Word Association Game

Duct tape
by Sigma1
Sat Mar 03, 2018 3:07 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 156253

Re: Random Word Association Game

Carpenter
by Sigma1
Sat Mar 03, 2018 3:06 pm
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 112210

Re: Your Logistic Robots Are Broken! [Forum Game]

The bots bring you a lost dragon scroll which gives you a lv.3 speed boost. Then they boost you even more, and you go so fast you turn into a black hole.

I request a starship that can escape from the black hole's pull. The ship has to also look awesome.
by Sigma1
Thu Mar 01, 2018 3:01 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 156253

Re: Random Word Association Game

Botany
by Sigma1
Wed Feb 28, 2018 5:37 pm
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 112210

Re: Your Logistic Robots Are Broken! [Forum Game]

the bots thought you meant mean-dos, so the bots are mean and DDOS you.

I request more Carpenter Brut albums.

Go to advanced search