Search found 226 matches

by Sigma1
Wed May 23, 2018 4:29 pm
Forum: Ideas and Suggestions
Topic: New Achievement Ideas
Replies: 120
Views: 22848

Re: New Achievement Ideas

Carpet Bombing: Fire 25 artillery shells within 25 tiles of each other
by Sigma1
Wed May 23, 2018 3:15 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 45206

Re: Friday Facts #243 - New GUI tileset

seePyou wrote:Shall we ask for feature request on Themes for Factorio?
You have my support for sure!
by Sigma1
Wed May 23, 2018 2:30 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 45206

Re: Friday Facts #243 - New GUI tileset

Dev-iL wrote:I think this is possible. As an example, take a look at:

Code: Select all

FACTORIO_ROOT\data\core\locale\he\info.json
Thanks, this works when I do it in

Code: Select all

FACTORIO_INSTALL/data/core/locale/en/info.json
BTW Factorio looks incredibly good with monospace as the font everywhere!
by Sigma1
Tue May 22, 2018 6:25 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 45206

Re: Friday Facts #243 - New GUI tileset

How about an option for the player to use their own font through mods or something if they want?
With some default one of course, like TItillium or Roboto. Or Verdana.


*monospace intensifies*
by Sigma1
Mon May 21, 2018 6:53 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 45206

Re: Friday Facts #243 - New GUI tileset

I'm looking forward to 0.17 because Allegro, Linux, and Factorio interact destructively to cause my machine to frequently lock up when Factorio exits, and sometimes even if I just Alt-Tab away from Factorio. It's the NVidia drivers and/or Linux that have the bug. No non-root program should be able ...
by Sigma1
Sun May 20, 2018 5:42 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 45206

Re: Friday Facts #243 - New GUI tileset

thereaverofdarkness wrote:"Apple UI is"
brunzenstein wrote:user friendly
Image
It sure looks nice and friendly, but seems to lack features

*Continues using i3wm*
by Sigma1
Sat May 19, 2018 10:31 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 45206

Re: Friday Facts #243 - New GUI tileset

If you can't face the inevitable backlash that would arise from nerfing the inventory Just stick a few more slots in the main inventory and add a couple of size upgrade researches for it Can we customize the positioning of the hotbars? This. Especially if you could have the toolbar as a sort of doc...
by Sigma1
Sat May 19, 2018 5:35 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 45206

Re: Friday Facts #243 - New GUI tileset

I bet right after I finished modding the graphics the game would start checksumming them to stop people altering landmine graphics to cheat in multiplayer. Knowing Factorio seems pretty open with the base game files, I would say this is pretty unlikely. Especially since you can already override van...
by Sigma1
Sat May 19, 2018 4:04 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 45206

Re: Friday Facts #243 - New GUI tileset

THANKS FOR YOUR OPINION!!!!! Sorry for yelling. It's been forever since I was last able to play this game. It seems nobody else is affected by the issue, but certain kind of gradients (linear shadow gradients and certain kind of radial ones) wreck with my head and cause slight dizziness, headache, ...
by Sigma1
Sat May 19, 2018 8:56 am
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 45206

Re: Friday Facts #243 - New GUI tileset

Did anyone else notice biter mating behavior on the whiteboard?

Also, make sure the UI supports UTF-8 for some special characters like ö, ä and å
by Sigma1
Sun May 13, 2018 12:46 pm
Forum: Ideas and Suggestions
Topic: Don't restart after exiting mod portal listing
Replies: 9
Views: 2490

Don't restart after exiting mod portal listing

TL;DR The game should restart only when manually exiting the installed mods listing instead of after exiting the portal listing. What ? Basically, I'm constantly getting annoyed when I have to restart in between if I install some mods and then realize that I need to update some. This should be chan...
by Sigma1
Sun May 13, 2018 9:43 am
Forum: Tools
Topic: Carpet Bombing Script
Replies: 7
Views: 6104

Re: Carpet Bombing Script

Does it work on Linux?
EDIT: Never mind just read the readme. Nice to see something fun that works on Linux.
by Sigma1
Sat May 12, 2018 7:29 pm
Forum: Mods
Topic: [MOD] [1.1] SigmaOne's Nuclear
Replies: 25
Views: 10543

Re: [MOD] [0.16.X] SigmaOne's Nuclear

I'll look into making it work like the RITEG if it is installed or something similar. The solar panel icon I think I forgot in there. It will be fixed next release.
by Sigma1
Fri May 11, 2018 6:12 pm
Forum: Mods
Topic: [MOD 0.18] RITEG
Replies: 34
Views: 11309

Re: [MOD 0.16] RITEG

This thing somehow took 20 minutes to render...
Also the resolution is a bit big, so scale it to what you like.
by Sigma1
Fri May 11, 2018 3:16 pm
Forum: Mods
Topic: [MOD 0.18] RITEG
Replies: 34
Views: 11309

Re: [MOD 0.16] RITEG

I'm actually working on an improved, more factorio-y version now, I'll upload that once it's finished.
by Sigma1
Fri May 11, 2018 12:03 pm
Forum: Ideas and Suggestions
Topic: More vehicles instead of power armor
Replies: 5
Views: 1262

Re: More vehicles instead of power armor

Spidertron.
by Sigma1
Thu May 10, 2018 6:20 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 909429

Re: Factorio Roadmap for 0.17+

Tomik wrote:
Avezo wrote:ugh... Fluid optimalisation last on the list for 0.17+ ? Really?
So Nuclear is useless as before? Thanks devs! *half-joking*
It's not useless on smaller late-game bases, but it's still way too easy.
by Sigma1
Thu May 10, 2018 4:29 pm
Forum: Mods
Topic: [MOD 0.18] RITEG
Replies: 34
Views: 11309

Re: [MOD 0.16] RITEG

darkfrei wrote:Can you make shadow 50% transparent?
I also updated the model a bit and managed to reduce the rendering noise.
by Sigma1
Thu May 10, 2018 11:20 am
Forum: Mods
Topic: [MOD 0.18] RITEG
Replies: 34
Views: 11309

Re: [MOD 0.16] RITEG

If you want better graphics, you can use the ones I will be using in my mod. I have attached them below. If you do, please give credit :)

Oh, and the slight film grain is caused by the cycles rendering engine. Also, you might want to scale this thing down a bit.
by Sigma1
Wed May 09, 2018 8:13 pm
Forum: Mods
Topic: [MOD] Deadlock's Stacking Beltboxes & Compact Loaders
Replies: 741
Views: 151328

Re: [MOD 0.16.x] Deadlock's Stacking Beltbox (& Compact Loaders)

The graphics are real nice! I'm just wondering how you made the textures?

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