## Search found 114 matches

Mon May 15, 2017 12:31 pm
Forum: Energy Production
Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Replies: 146
Views: 70653

### Re: Perfect reactor design? Completely controlled by combinators

The green wire is connected to the input AND output of "when O > 0 then input count Everything". Sorry, but it doesnt seem to be like that in the blueprint. http://i.imgur.com/BGaJUdz.png The green wire is connected to the inputs of the two combinators, not to the input and output of one ...
Sun May 14, 2017 8:12 pm
Forum: Energy Production
Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Replies: 146
Views: 70653

### Re: Perfect reactor design? Completely controlled by combinators

Distelzombie wrote:Here. I highlighted stuff a little bit
ok, some off topic questions: where did you get all of that combinator knowledge and which program did you use to edit that picture?
Sun May 14, 2017 8:07 pm
Forum: Energy Production
Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Replies: 146
Views: 70653

### Re: Perfect reactor design? Completely controlled by combinators

Why are "when O > 0 then input count Everything"s and "when O < 2 then input count everything"s inputs connected to a green wire that isnt connected to anything else?
Sun May 14, 2017 7:14 pm
Forum: Energy Production
Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Replies: 146
Views: 70653

### Re: Perfect reactor design? Completely controlled by combinators

ok, at least I understand that part then
Sun May 14, 2017 6:32 pm
Forum: Energy Production
Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Replies: 146
Views: 70653

### Re: Perfect reactor design? Completely controlled by combinators

I looked at the combinators again, but technically, the combinator "when A under 1 then A" should turn off in the same tick as "when F and S then A" turns on. That would mean that "when A over 1 the N" shouldnt turn on at all.
Sun May 14, 2017 5:48 pm
Forum: Energy Production
Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Replies: 146
Views: 70653

### Re: Perfect reactor design? Completely controlled by combinators

Awesome setup, but wouldnt the inserters put more than 1 fuel into a reactor in the time where bots take the empty cells out of the active providers?
Sun May 14, 2017 12:30 pm
Forum: Energy Production
Topic: another nuclear setup - 8 reactors
Replies: 7
Views: 2429

### Re: another nuclear setup - 8 reactors

... I build a graph showing consumption of items from a belt over 60s, including a three digit display, showing consumption per second, that I build from scratch totally by myself ... but this nuclear stuff is really complicated! WTH! It is insane! The one with the belt sounds very complicated alre...
Sun May 14, 2017 11:41 am
Forum: Energy Production
Topic: another nuclear setup - 8 reactors
Replies: 7
Views: 2429

### Re: another nuclear setup - 8 reactors

I think I know how to do a timer but I dont know what a memery cell is. Thanks for building the setup
Sun May 14, 2017 9:46 am
Forum: Energy Production
Topic: another nuclear setup - 8 reactors
Replies: 7
Views: 2429

### Re: another nuclear setup - 8 reactors

I think Im not good enough with combinators to do that . Could you post a blueprint string or a picture of how I could do that?
Sat May 13, 2017 2:42 pm
Forum: Energy Production
Topic: another nuclear setup - 8 reactors
Replies: 7
Views: 2429

### another nuclear setup - 8 reactors

The setup should produce over 1.1 GW, 8 reactors to 112 heat exchangers to 196 stream turbines. Note that you shouldn't make the water pipes too long, according to this post . the fuel inserters are circuit controlled because reactors use up fuel even when theres enough heat already. Pictures of the...
Sat May 13, 2017 1:53 pm
Forum: Energy Production
Topic: Nuclear plant blueprint (8 cores)
Replies: 5
Views: 16178

### Re: Nuclear plant blueprint (8 cores)

You should mabe setup steam tanks and control the inserters with the amount of steam. Another method (which isnt as good but doesnt require changing up things that much) is using an accumulatorm to see if there is enough power.
Sat May 13, 2017 9:59 am
Forum: Energy Production
Topic: Nuclear plant blueprint (8 cores)
Replies: 5
Views: 16178

### Re: Nuclear plant blueprint (8 cores)

That looks awesome! You should circuit control the fuel inserters though I think, because reactors use up fuel even when they dont need to produce more heat
Fri May 12, 2017 1:27 pm
Forum: Energy Production
Topic: [0.15] OCD-friendly solar array, 0.932 ratio
Replies: 14
Views: 11983

### Re: [0.15] OCD-friendly solar array, 0.932 ratio

Looks good! awesome idea with the extra accumulators
Thu May 04, 2017 7:53 pm
Forum: Ideas and Suggestions
Topic: Inserter max Stack size output
Replies: 3
Views: 560

### Inserter max Stack size output

just a very small suggestion: It would be cool to have inserters be able to output their max stack size (and/or their current set stack size with the new 0.15 feature)
Sun Apr 23, 2017 8:45 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 84118

### Re: Friday Facts #187 - Space science & 0.15 graphics

Those changes are awesome! Im so excited but I miss one thing: flippable blueprints
Fri Apr 21, 2017 5:26 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 84118

### Re: Friday Facts #187 - Space science & 0.15 graphics

Yay, so the experimental version will come out on tuesday?
Sun Mar 19, 2017 9:57 pm
Forum: Gameplay Help
Topic: Killing BIG Nests
Replies: 16
Views: 19426

### Re: Killing BIG Nests

If you have a power armor, put energy shields mk1 or better mk2 in it and get yourself a flame thrower. and then KILL THEM WITH FIRE
Sun Mar 19, 2017 9:37 pm
Forum: Gameplay Help
Topic: Why are there so many ores?
Replies: 5
Views: 845

### Re: Why are there so many ores?

You should check outside of the starting area. I Think that your starting area was so big it coverd the whole visible map so all the ore that you see is in the starting area and if so, it is perfectly logical to me... I think there is some magic involved in making sure you get at least one or two p...
Sun Mar 19, 2017 5:25 pm
Forum: Gameplay Help
Topic: Why are there so many ores?
Replies: 5
Views: 845

### Why are there so many ores?

I usually set the world generation settings to a very big starting area and erevy ore to very low frequency, very big size and very high saturation because I want big ore patches that are far away from each other. But I always get a world like this: http://i.imgur.com/CObmHAf.png This is not really ...
Sat Mar 11, 2017 1:25 pm
Forum: News
Topic: Friday Facts #181 - Calm before the storm
Replies: 77
Views: 25061

### Re: Friday Facts #181 - Calm before the storm

Klonan wrote:
Proxy wrote:I wonder if that Little Tint in the Chemical Plant is Editable.
I assume it is, for Modding.
Also, maybe i missed it, but the is the HD Version gonna be a Seperate Version, or is there just a Option for it in-game?
It will be an in-game option in the graphics settings
Perfect