Search found 114 matches

by MicFac
Mon Mar 18, 2019 4:03 pm
Forum: Ideas and Suggestions
Topic: Change Factorio's numeric versionning system
Replies: 38
Views: 3006

Re: Change Factorio's numeric versionning system

This is how many games do it, including minecraft for example. How should they do the version numbers istead?
by MicFac
Tue Mar 05, 2019 1:29 pm
Forum: Duplicates
Topic: [0.17.5] Entities (Rails) in a blueprint can go outside the Blueprint Preview GUI
Replies: 2
Views: 248

Re: [0.17.5] Entities (Rails) in a blueprint can go outside the Blueprint Preview GUI

boskid wrote: ↑
Tue Mar 05, 2019 1:16 pm
Duplicate of 66050 (pinned topic)
Sorry I'm dumb
by MicFac
Tue Mar 05, 2019 1:12 pm
Forum: Duplicates
Topic: [0.17.5] Entities (Rails) in a blueprint can go outside the Blueprint Preview GUI
Replies: 2
Views: 248

[0.17.5] Entities (Rails) in a blueprint can go outside the Blueprint Preview GUI

What did you do? I made a blueprint of Rails. What happened? While editing the blueprint (I wanted to remove a few rails) some rails went out of the blueprint editing window at the top or bottom and could barely or not at all be clicked. 0eNqVmN1uqkAUhd9lrqFh/oVXaU4aq6SdRNEANscY3r0oHHNo14RZl9byuTZ8G...
by MicFac
Tue Mar 05, 2019 12:10 pm
Forum: Duplicates
Topic: [0.17.3] UI unresponsive to mouse
Replies: 9
Views: 1036

Re: [0.17.3] UI unresponsive to mouse

Still happens in 0.17.5
Same here. I think it happened to me 5 times now, in a save of the new campaign and a freeplay save. when it happens I usually open some GUIs run around a bit and after a few seconds it works again. I have no idea what exactly causes or fixes it.
by MicFac
Mon Mar 04, 2019 7:58 pm
Forum: Duplicates
Topic: [0.17.5] smart replaced power poles don't properly connect under specific circumstances
Replies: 5
Views: 550

[0.17.5] smart replaced power poles don't properly connect under specific circumstances

What did you do? I smart replaced a small power pole with a medium one. What happened? The medium power pole didn't connect to another one that was in its range (but not in the range of the small power pole that was there before). What did you expect to happen instead? It might be obvious to you, bu...
by MicFac
Sat Feb 09, 2019 9:05 am
Forum: News
Topic: Friday Facts #281 - For a Few Frames More
Replies: 85
Views: 25182

Re: Friday Facts #281 - For a Few Frames More

These results look extremely promising. The highest render time I could find on the "New" benchmark was 22.62ms which would be about 44 FPS whereas with the old build the lowest FPS would be about half that. Although the integrated graphics had the low quality compression enabled, this was...
by MicFac
Fri Feb 01, 2019 10:37 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 43652

Re: Friday Facts #280 - Visual Feedback is the king

Thanks for the new toggles! The toolbar will be an awesome addition. Please make the personal roboport a 3-way toggle. On/off/self-only. With self-only in multiplayer, inventory won't empty/fill when walking by something done by another player. One thing to consider is should self-only still repair...
by MicFac
Fri Feb 01, 2019 6:44 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 43652

Re: Friday Facts #280 - Visual Feedback is the king

0mega wrote: ↑
Fri Feb 01, 2019 5:52 pm
Toggle roboport and exoskeleton is great. Maybe toggle all trash slots too?
+1
by MicFac
Fri Jan 25, 2019 7:56 pm
Forum: News
Topic: Friday Facts #279 - Train GUI & Modern Spitter
Replies: 208
Views: 36863

Re: Friday Facts #279 - Train GUI & Modern Spitter

What the gif shows about fighting enemies looks super fun! However, to me these new sprites look a bit out of place in the bland environment. I think the aliens and acid are a little too colorful, this is a very minor critique point though.
by MicFac
Fri Jan 18, 2019 1:59 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 72921

Re: Friday Facts #275 - 0.17 Science changes

... This way the player is required to automate all fundamental logistic "devices" very early game. In a game about discovering, learning, inventing, solving puzzles, and playing freely all this new hand-holding is the opposite of a good thing. I wouldn't consider this a bad thing, having...
by MicFac
Fri Jan 18, 2019 1:52 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 31663

Re: Friday Facts #278 - The new quickbar

It seems to always be the case, but $nextUpdate is going to be the biggest Factorio release so far.
What happened there? is "$nextUpdate" some kind of formatting error?
by MicFac
Fri Jan 18, 2019 1:51 pm
Forum: News
Topic: Friday Facts #278 - The new quickbar
Replies: 176
Views: 31663

Re: Friday Facts #278 - The new quickbar

Automatically turning on ghost place when construction robots/blueprints/whatever is unlocked sounds smart. Also retaining the ability to turn it on yourself in the options as well maybe (the option should be "allow ghost placing before construction robots researched") The quickbar looks ...
by MicFac
Fri Jan 11, 2019 5:10 pm
Forum: News
Topic: Friday Facts #277 - GUI progress update
Replies: 101
Views: 21718

Re: Friday Facts #277 - GUI progress update

I generally like the style of the new GUI but I find the confirmation button being shaped like an arrow (as can be seen in the graphics settings GIF) a little irritating. It makes it seems like there is a second screen to this particular settings category. I would prefer the button to be a normal re...
by MicFac
Fri Jan 04, 2019 3:24 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 72921

Re: Friday Facts #275 - 0.17 Science changes

... This way the player is required to automate all fundamental logistic "devices" very early game. In a game about discovering, learning, inventing, solving puzzles, and playing freely all this new hand-holding is the opposite of a good thing. I think it's not too much hand-holding and c...
by MicFac
Tue Jan 01, 2019 6:40 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 72921

Re: Friday Facts #275 - 0.17 Science changes

I like most of the changes and I think it would be good to put pipes in the recipe for logistic science as They are the third early-game logistic "device" that is simple to craft and doesn't require many resources. This way the player is required to automate all fundamental logistic "...
by MicFac
Sun Dec 09, 2018 9:23 am
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 16875

Re: Friday Facts #272 - Mod GUI

Lubricus wrote: ↑
Sun Dec 09, 2018 8:39 am
Couldn't a mod pack just be an "empty" mod with dependencies?
The feature to easily download and activate all the dependencies for a mod would anyhow be welcome.
Good idea. A feature to automatically download dependencies would be very nice.
by MicFac
Sun Dec 09, 2018 9:21 am
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 16875

Re: Friday Facts #272 - Mod GUI

In the bottom mockup it's not entirely clear how to start the update. I guess you do it with the "update selected" button but the color throws me off. I think it would be easier to see if the button was green like other buttons that confirm an action.
by MicFac
Sun Dec 09, 2018 9:16 am
Forum: News
Topic: Friday Facts #272 - Mod GUI
Replies: 78
Views: 16875

Re: Friday Facts #272 - Mod GUI

Bajter wrote: ↑
Fri Dec 07, 2018 12:23 pm
I love it that you made a typo in this sentence :)
After all - programmers and human and we make mistakes.
Either they changed it or I just got baited into checking if they actually made a mistake.
by MicFac
Sat Sep 29, 2018 7:41 pm
Forum: Ideas and Suggestions
Topic: how a story/lore could potentially fit into Factorio
Replies: 0
Views: 225

how a story/lore could potentially fit into Factorio

I already posted this as a reply to the FFF #262 but wanted it here too as it got pretty big and suggestion-heavy. I hope this is okay. I think the idea of the Compilation is great and it got me thinking about a potential lore in the normal freeplay mode. I think the game having more of a story coul...
by MicFac
Sat Sep 29, 2018 7:28 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 27748

Re: Friday Facts #262 - Hello my name is: Compilatron

I will also post this seperately in the suggestion subforum as it has turned into a rather big suggestion-heavy post. I hope this is okay. I think the idea of the Compilation is great and it got me thinking about a potential lore in the normal freeplay mode. I think the game having more of a story c...

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