Search found 104 matches

by Omarflyjoemacky
Fri Jul 20, 2018 2:37 pm
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 93
Views: 43167

Re: Friday Facts #252 - Sound design & Map editor

This is just soooooo amazeballs . "Extending the decorative editor to have more fine-grain control of placing/removing without needing to know the exact decorative you're looking at." Does this also mean there will be a brush for painting random decoratives? I have around 20 maps I've made...
by Omarflyjoemacky
Tue May 29, 2018 9:28 pm
Forum: Technical Help
Topic: Something that changed in the game....
Replies: 8
Views: 2549

Re: Something that changed in the game....

Simply I got sick of mods putting crazy values for electric pole distances and then having people complain that their game takes forever to load and freezes when they interact with electric poles. So, I limited it to a sane but still large value. Thank you! I was definitely not one of those folks, ...
by Omarflyjoemacky
Tue May 29, 2018 6:56 pm
Forum: Technical Help
Topic: Something that changed in the game....
Replies: 8
Views: 2549

Re: Something that changed in the game....

As posted, no mods in play.
by Omarflyjoemacky
Fri May 25, 2018 8:12 pm
Forum: Technical Help
Topic: Something that changed in the game....
Replies: 8
Views: 2549

Something that changed in the game....

Hello devs! I hope this message is in the correct board index... I play Factorio how I like to play, which is the draw of every player I think. Something that has always bothered me is the power range of power poles. I fully understand I'm in a minority and power ranges are one of the challenges of ...
by Omarflyjoemacky
Fri Mar 09, 2018 7:13 pm
Forum: News
Topic: Friday Facts #233 - Wiki admin
Replies: 23
Views: 14222

Re: Friday Facts #233 - Wiki admin

Ok, this is just too cool. Start off as a volunteer doing something you enjoy, then win the lottery and get picked up as an employee for said enjoyment. Nicely done Bilka, keep up the great work. I use the wiki all the time. :D
by Omarflyjoemacky
Fri Feb 23, 2018 9:27 pm
Forum: News
Topic: Friday Facts #231 - Belt compression & Crash log uploading
Replies: 89
Views: 45413

Re: Friday Facts #231 - Belt compression & Crash log uploading

As always, awesome FFF. Awfully grateful for the belt compression.

I'm surprised in this day and age, people would still be upset about you devs knowing how much RAM they have. I have no problem with the crash log reporting - it makes for a better game in the long run. Keep up the great work.
by Omarflyjoemacky
Fri Jan 26, 2018 7:57 pm
Forum: News
Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
Replies: 116
Views: 46021

Re: Friday Facts #227 - Rendering, Trees & Scenario talk

I run a 1080ti - bring on the sprites!! :)
by Omarflyjoemacky
Sat Jan 13, 2018 5:48 am
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 369405

Re: Friday Facts #225 - Bots versus belts (part 2)

You do whatever, and I'll stick with the last version I like. Deal? Because as a not-main-bus-maker (and that's not because of "optimal", I hate even a whiff of "git gud", no, I'm not playing to be "optimal", I play to have "fun") I'm completely out of the or...
by Omarflyjoemacky
Fri Jan 12, 2018 6:35 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 369405

Re: Friday Facts #225 - Bots versus belts (part 2)

Zeblote wrote:So many splitter improvements :D

To buff belts further, why not finish up and enable those loaders by default?
This. Please. Throw in a vanilla graphic too.
by Omarflyjoemacky
Fri Jan 05, 2018 9:46 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 343226

Re: Container belts

The logistic system (but not necessarily the flying robots aspect of it) just make too much sense to take out. The reason flying logistic bots become overpowered is that they take up zero space and pick up/drop things instantaneously. As someone else said they act like teleporters. If we could have...
by Omarflyjoemacky
Fri Jan 05, 2018 8:43 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 343226

Re: Friday Facts #224 - Bots versus belts

The same players who are saying "nerf the bots" are the reason why we don't have loaders in the vanilla gameplay.

Players deserve a choice. They can choose to use bots or not as it stands. If you remove them, then ... no choice. That's not fun.
by Omarflyjoemacky
Fri Jan 05, 2018 8:30 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 343226

Re: Friday Facts #224 - Bots versus belts

I think there's a lot of assumptions about bots and belts being made in this FFF. I can appreciate that some players don't enjoy bots, but removing them from the game is a jump that doesn't make sense. I also believe that building belts is way more fun due to it's inherent complexities, challenges,...
by Omarflyjoemacky
Wed Dec 20, 2017 3:24 am
Forum: Mods
Topic: [MOD 0.17.x] Easy Refineries
Replies: 13
Views: 5344

Re: [MOD 0.16.x] Easy Refineries

One thing I've never nailed down (in 1300+ hours) is oil production. Actually I should say "to my liking", as I have run without the mod in the past. But it just makes this part of the game so easy. So I say thank you! It may seem like a small thing to you, but it is appreciated. Merry Chr...
by Omarflyjoemacky
Tue Dec 19, 2017 7:46 pm
Forum: Mods
Topic: [MOD 0.17.x] Easy Refineries
Replies: 13
Views: 5344

Re: [MOD 0.16.x] Easy Refineries

YES!! Thank you so much! Been waiting for this one. :D :D :D
by Omarflyjoemacky
Fri Dec 15, 2017 7:58 pm
Forum: Mods
Topic: [MOD 0.17.x] Easy Refineries
Replies: 13
Views: 5344

Re: [MOD 0.15.x] Easy Refineries

Oh man! :(

It's a great mod! I'll be waiting. :)
by Omarflyjoemacky
Fri Dec 15, 2017 12:15 am
Forum: Mods
Topic: [MOD 0.17.x] Easy Refineries
Replies: 13
Views: 5344

Re: [MOD 0.15.x] Easy Refineries

Hi Ranakastrasz!

This mod is used in every single game I play. Any plans for .16 support?
by Omarflyjoemacky
Sat Dec 09, 2017 7:57 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 76721

Re: Friday Facts #220 - The best Friday Facts ever

The artillery train brings back so many memories of TA and SupCom Arty Duells... esp because we have some sort of strategic zoom ! Visible bullets ! The biters need artillery aswell ! ; ) Holy moly my chin is lying on the ground because of the arty train AND the holiday exp. Release. Best 15€ ever ...
by Omarflyjoemacky
Fri Dec 08, 2017 10:15 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 76721

Re: Friday Facts #220 - The best Friday Facts ever

POPISowyNumer wrote:Soo...

I take that we're still getting the Concrete: Eastern Russia Edition?
Well, that's another mod on my to-get list.
Why so much hate? Sit back, relax, And enjoy. It's .16 MAN!
by Omarflyjoemacky
Fri Dec 08, 2017 10:13 pm
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 76721

Re: Friday Facts #220 - The best Friday Facts ever

Thegermanguy wrote:I love you guys
Thanks for your decision regarding the release of 0.16 experimental. I guess a lot of people will play in the holidays.
Best Christmas gift ever. Already told the whole family that "Dad is gone and won't be back after next week". :P
by Omarflyjoemacky
Fri Nov 24, 2017 7:02 pm
Forum: News
Topic: Friday Facts #218 - Import bpy, Export player
Replies: 67
Views: 32423

Re: Friday Facts #218 - Import bpy, Export player

Bart wrote:
ChurchOrganist wrote:So does this mean you will provide support for changing colours on the Logitech Gaming Devices eventually??

It would be cool for my G13 gamepad to react to events in Factorio :)
I second that.
Third.

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