Search found 259 matches
- Sat Apr 14, 2018 3:51 am
- Forum: General discussion
- Topic: Resource-aware Power Strategy
- Replies: 50
- Views: 14522
Re: Resource-aware Power Strategy
i use a lot of mods, have to ask, why is non-solar causing UPS problems? is it the animations? if i put a nuclear power plant inside a factorissimo building, does it still count against UPS? UPS has nothing to do with graphical elements that would be FPS. When it does run and generate energy that g...
- Sat Apr 14, 2018 1:56 am
- Forum: General discussion
- Topic: Well its Friday so ........
- Replies: 25
- Views: 8496
Re: Well its Friday so ........
its 7pm... and FFF is up.
- Sat Apr 14, 2018 1:50 am
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 55430
Re: Friday Facts #238 - The GUI update (Part II)
seconded on STANDARDIZED interfacing. all buttons that do the same thing should look the same and be in the same place on the interface.
- Tue Apr 10, 2018 9:54 pm
- Forum: General discussion
- Topic: what's your style of playing the game?
- Replies: 23
- Views: 11510
Re: what's your style of playing the game?
i tend to search for other peoples work when looking to design something and then modify it to suit. for faster prototyping of a design, i usually use a sandbox world with console commands to give me everything i need to set it up as i like then make blueprints from it for use in my normal game. as ...
- Tue Apr 10, 2018 9:48 pm
- Forum: Gameplay Help
- Topic: Map Editor to Scenario - reset freeplay?
- Replies: 6
- Views: 4276
Re: Map Editor to Scenario - reset freeplay?
normally what i do for that is before i save the map for us is to manually delete all my items by moving everything to a chest, then using the console commands to reset the biter evolution. im not personally familiar with a way to reset the played time, but i havent bothered to look for one either. ...
- Tue Apr 10, 2018 8:44 pm
- Forum: General discussion
- Topic: Resource-aware Power Strategy
- Replies: 50
- Views: 14522
Re: Resource-aware Power Strategy
i use a lot of mods, have to ask, why is non-solar causing UPS problems? is it the animations?
if i put a nuclear power plant inside a factorissimo building, does it still count against UPS?
if i put a nuclear power plant inside a factorissimo building, does it still count against UPS?
- Mon Apr 09, 2018 3:17 pm
- Forum: General discussion
- Topic: The size of bots
- Replies: 11
- Views: 4494
Re: The size of bots
the simplest way to do that would be a size limitation, so that logistics bots could only carry intermediaries or define a size on objects and disallow logistics from carrying large objects. Making items unable to be picked up by bots is a terrible idea since bots are also how you build and deconst...
- Fri Apr 06, 2018 9:11 pm
- Forum: General discussion
- Topic: The size of bots
- Replies: 11
- Views: 4494
Re: The size of bots
the only way to really balance bots is to cripple them, which i dont agree with.
the simplest way to do that would be a size limitation, so that logistics bots could only carry intermediaries or define a size on objects and disallow logistics from carrying large objects.
the simplest way to do that would be a size limitation, so that logistics bots could only carry intermediaries or define a size on objects and disallow logistics from carrying large objects.
- Fri Apr 06, 2018 9:08 pm
- Forum: Ideas and Suggestions
- Topic: Conveyor belt speed (blue)
- Replies: 58
- Views: 14342
Re: Any performance reason for blue belt to be at 40/s?
Only blue belts matter when comparing bots to belts. I am not advocating a belt nerf though. I was just replying to the notion that each upgrade should be double speed and the suggestion I made then was to treat blue as the base rather than the yellow. About the even numbers; it's 1/32 tiles per ti...
- Fri Apr 06, 2018 9:00 pm
- Forum: News
- Topic: Friday Facts #237 - Rich & interactive text
- Replies: 72
- Views: 37888
Re: Friday Facts #237 - Rich & interactive text
this would be nice... default the players color to their chat name.redlabel wrote:What about multi-color nicknames for chat?
- Thu Apr 05, 2018 2:51 am
- Forum: General discussion
- Topic: How to use/manage blueprints properly??
- Replies: 12
- Views: 7634
Re: How to use/manage blueprints properly??
things used on the belt will go to the backpack unless you setup preferences. to do that, simply middle mouse click on the item when its on your toolbar. it will turn the square blue. and leave an item ghost of what you have preferred as seen here: https://steamuserimages-a.akamaihd.net/ugc/93492804...
- Thu Apr 05, 2018 2:38 am
- Forum: Ideas and Suggestions
- Topic: Conveyor belt speed (blue)
- Replies: 58
- Views: 14342
Re: Any performance reason for blue belt to be at 40/s?
I personally work with mods like factorissimo, which makes faster belts a must as soon as possible, as smaller buildings have limited input/output. coupled with bobs mods for mark 3 smelters and mini machines to be able to fit 104 smelters into a small factory building means i can saturate 4 blue be...
- Wed Mar 28, 2018 9:26 pm
- Forum: Mods
- Topic: [MOD 1.1] Loader Redux
- Replies: 131
- Views: 78240
Re: [MOD 0.15] Loader Redux 1.1.1
Shit, you know what, I didn't actually explore the mod enough and I now see that when you click on the loader it does indeed have a filter interface, my bad. Awesome, I'll probably do the method you just outlined with the chest. Thanks for your response! if i recall, the loader only shows the filte...
- Tue Mar 27, 2018 9:19 pm
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 36464
Re: Loaders?
loaders work with trains, you have to turn it on in mod options. are you talking about base mod? because we were talking about vanilla loaders not working with trains. no, talking about deadlocks loaders that were mentioned earlier in the thread. https://mods.factorio.com/mod/DeadlockLoaders https:...
- Mon Mar 26, 2018 6:19 pm
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 36464
Re: Loaders?
loaders work with trains, you have to turn it on in mod options. are you talking about base mod? because we were talking about vanilla loaders not working with trains. no, talking about deadlocks loaders that were mentioned earlier in the thread. https://mods.factorio.com/mod/DeadlockLoaders https:...
- Sat Mar 24, 2018 10:00 pm
- Forum: General discussion
- Topic: Loaders?
- Replies: 69
- Views: 36464
Re: Loaders?
loaders work with trains, you have to turn it on in mod options. loaders are about 50% more powerful than stack loaders + filter inserters. the trick is rember there is a belt side and a storage side. so to go from chest to factory or train to chest you need 2 loaders, not 1. autoplacing loaders wit...
- Tue Mar 13, 2018 4:58 am
- Forum: News
- Topic: Factorio T-shirts store now open
- Replies: 86
- Views: 70639
Re: Factorio T-shirts store now open
can you please note the units of measure you are using for the shirts? im assuming not inches... also can we custom order larger shirts? im a 4XLT for most. I would not mind paying extra to special order one i could wear. (maybe talk to your Tshirt vendor about one off pricing? or maybe a queue i co...
- Tue Mar 13, 2018 4:54 am
- Forum: General discussion
- Topic: Factorio should have DLC.
- Replies: 94
- Views: 29879
Re: Factorio should have DLC.
people tend to forget what DLC is... DLC is not money. DLC is DOWNLOADABLE CONTENT. ie content that was not included on the original "gold" release CD/DVD that games shipped on. at some point, the shitballs at EA, etc, decided that charging people even more money to keep playing the game t...
- Tue Mar 13, 2018 12:48 am
- Forum: General discussion
- Topic: High VRAM demand but in fact verly low GPU requirements
- Replies: 23
- Views: 10567
Re: High VRAM demand but in fact verly low GPU requirements
the only bug "feature" i have ever ran into with modern games and nvidia cards thats annoying is adaptive power saving. because it will occasionally down clock the GPU and cause the game to stutter or drop below 60 UPS, only to then clock back up the GPU and be smooth again. its fixable ho...
- Sat Mar 10, 2018 12:52 am
- Forum: News
- Topic: Friday Facts #233 - Wiki admin
- Replies: 23
- Views: 14323
Re: Friday Facts #233 - Wiki admin
Hey, about the T-shirts... im a big guy, and typlically wear 4XLT T-shirts. i know the store doesnt offer these, but is there any way to special order them through your producer? i understand it may be a bit expensive, but honestly, i would be willing to pay $35for a proper size shirt.