Search found 259 matches

by HurkWurk
Sat Apr 14, 2018 3:51 am
Forum: General discussion
Topic: Resource-aware Power Strategy
Replies: 50
Views: 14522

Re: Resource-aware Power Strategy

i use a lot of mods, have to ask, why is non-solar causing UPS problems? is it the animations? if i put a nuclear power plant inside a factorissimo building, does it still count against UPS? UPS has nothing to do with graphical elements that would be FPS. When it does run and generate energy that g...
by HurkWurk
Sat Apr 14, 2018 1:56 am
Forum: General discussion
Topic: Well its Friday so ........
Replies: 25
Views: 8496

Re: Well its Friday so ........

its 7pm... and FFF is up.
by HurkWurk
Sat Apr 14, 2018 1:50 am
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 55430

Re: Friday Facts #238 - The GUI update (Part II)

seconded on STANDARDIZED interfacing. all buttons that do the same thing should look the same and be in the same place on the interface.
by HurkWurk
Tue Apr 10, 2018 9:54 pm
Forum: General discussion
Topic: what's your style of playing the game?
Replies: 23
Views: 11510

Re: what's your style of playing the game?

i tend to search for other peoples work when looking to design something and then modify it to suit. for faster prototyping of a design, i usually use a sandbox world with console commands to give me everything i need to set it up as i like then make blueprints from it for use in my normal game. as ...
by HurkWurk
Tue Apr 10, 2018 9:48 pm
Forum: Gameplay Help
Topic: Map Editor to Scenario - reset freeplay?
Replies: 6
Views: 4276

Re: Map Editor to Scenario - reset freeplay?

normally what i do for that is before i save the map for us is to manually delete all my items by moving everything to a chest, then using the console commands to reset the biter evolution. im not personally familiar with a way to reset the played time, but i havent bothered to look for one either. ...
by HurkWurk
Tue Apr 10, 2018 8:44 pm
Forum: General discussion
Topic: Resource-aware Power Strategy
Replies: 50
Views: 14522

Re: Resource-aware Power Strategy

i use a lot of mods, have to ask, why is non-solar causing UPS problems? is it the animations?
if i put a nuclear power plant inside a factorissimo building, does it still count against UPS?
by HurkWurk
Mon Apr 09, 2018 3:17 pm
Forum: General discussion
Topic: The size of bots
Replies: 11
Views: 4494

Re: The size of bots

the simplest way to do that would be a size limitation, so that logistics bots could only carry intermediaries or define a size on objects and disallow logistics from carrying large objects. Making items unable to be picked up by bots is a terrible idea since bots are also how you build and deconst...
by HurkWurk
Fri Apr 06, 2018 9:11 pm
Forum: General discussion
Topic: The size of bots
Replies: 11
Views: 4494

Re: The size of bots

the only way to really balance bots is to cripple them, which i dont agree with.

the simplest way to do that would be a size limitation, so that logistics bots could only carry intermediaries or define a size on objects and disallow logistics from carrying large objects.
by HurkWurk
Fri Apr 06, 2018 9:08 pm
Forum: Ideas and Suggestions
Topic: Conveyor belt speed (blue)
Replies: 58
Views: 14342

Re: Any performance reason for blue belt to be at 40/s?

Only blue belts matter when comparing bots to belts. I am not advocating a belt nerf though. I was just replying to the notion that each upgrade should be double speed and the suggestion I made then was to treat blue as the base rather than the yellow. About the even numbers; it's 1/32 tiles per ti...
by HurkWurk
Fri Apr 06, 2018 9:00 pm
Forum: News
Topic: Friday Facts #237 - Rich & interactive text
Replies: 72
Views: 37888

Re: Friday Facts #237 - Rich & interactive text

redlabel wrote:What about multi-color nicknames for chat?
this would be nice... default the players color to their chat name.
by HurkWurk
Thu Apr 05, 2018 2:51 am
Forum: General discussion
Topic: How to use/manage blueprints properly??
Replies: 12
Views: 7634

Re: How to use/manage blueprints properly??

things used on the belt will go to the backpack unless you setup preferences. to do that, simply middle mouse click on the item when its on your toolbar. it will turn the square blue. and leave an item ghost of what you have preferred as seen here: https://steamuserimages-a.akamaihd.net/ugc/93492804...
by HurkWurk
Thu Apr 05, 2018 2:38 am
Forum: Ideas and Suggestions
Topic: Conveyor belt speed (blue)
Replies: 58
Views: 14342

Re: Any performance reason for blue belt to be at 40/s?

I personally work with mods like factorissimo, which makes faster belts a must as soon as possible, as smaller buildings have limited input/output. coupled with bobs mods for mark 3 smelters and mini machines to be able to fit 104 smelters into a small factory building means i can saturate 4 blue be...
by HurkWurk
Wed Mar 28, 2018 9:26 pm
Forum: Mods
Topic: [MOD 1.1] Loader Redux
Replies: 131
Views: 78240

Re: [MOD 0.15] Loader Redux 1.1.1

Shit, you know what, I didn't actually explore the mod enough and I now see that when you click on the loader it does indeed have a filter interface, my bad. Awesome, I'll probably do the method you just outlined with the chest. Thanks for your response! if i recall, the loader only shows the filte...
by HurkWurk
Tue Mar 27, 2018 9:19 pm
Forum: General discussion
Topic: Loaders?
Replies: 69
Views: 36464

Re: Loaders?

loaders work with trains, you have to turn it on in mod options. are you talking about base mod? because we were talking about vanilla loaders not working with trains. no, talking about deadlocks loaders that were mentioned earlier in the thread. https://mods.factorio.com/mod/DeadlockLoaders https:...
by HurkWurk
Mon Mar 26, 2018 6:19 pm
Forum: General discussion
Topic: Loaders?
Replies: 69
Views: 36464

Re: Loaders?

loaders work with trains, you have to turn it on in mod options. are you talking about base mod? because we were talking about vanilla loaders not working with trains. no, talking about deadlocks loaders that were mentioned earlier in the thread. https://mods.factorio.com/mod/DeadlockLoaders https:...
by HurkWurk
Sat Mar 24, 2018 10:00 pm
Forum: General discussion
Topic: Loaders?
Replies: 69
Views: 36464

Re: Loaders?

loaders work with trains, you have to turn it on in mod options. loaders are about 50% more powerful than stack loaders + filter inserters. the trick is rember there is a belt side and a storage side. so to go from chest to factory or train to chest you need 2 loaders, not 1. autoplacing loaders wit...
by HurkWurk
Tue Mar 13, 2018 4:58 am
Forum: News
Topic: Factorio T-shirts store now open
Replies: 86
Views: 70639

Re: Factorio T-shirts store now open

can you please note the units of measure you are using for the shirts? im assuming not inches... also can we custom order larger shirts? im a 4XLT for most. I would not mind paying extra to special order one i could wear. (maybe talk to your Tshirt vendor about one off pricing? or maybe a queue i co...
by HurkWurk
Tue Mar 13, 2018 4:54 am
Forum: General discussion
Topic: Factorio should have DLC.
Replies: 94
Views: 29879

Re: Factorio should have DLC.

people tend to forget what DLC is... DLC is not money. DLC is DOWNLOADABLE CONTENT. ie content that was not included on the original "gold" release CD/DVD that games shipped on. at some point, the shitballs at EA, etc, decided that charging people even more money to keep playing the game t...
by HurkWurk
Tue Mar 13, 2018 12:48 am
Forum: General discussion
Topic: High VRAM demand but in fact verly low GPU requirements
Replies: 23
Views: 10567

Re: High VRAM demand but in fact verly low GPU requirements

the only bug "feature" i have ever ran into with modern games and nvidia cards thats annoying is adaptive power saving. because it will occasionally down clock the GPU and cause the game to stutter or drop below 60 UPS, only to then clock back up the GPU and be smooth again. its fixable ho...
by HurkWurk
Sat Mar 10, 2018 12:52 am
Forum: News
Topic: Friday Facts #233 - Wiki admin
Replies: 23
Views: 14323

Re: Friday Facts #233 - Wiki admin

Hey, about the T-shirts... im a big guy, and typlically wear 4XLT T-shirts. i know the store doesnt offer these, but is there any way to special order them through your producer? i understand it may be a bit expensive, but honestly, i would be willing to pay $35for a proper size shirt.

Go to advanced search