Search found 258 matches

by HurkWurk
Tue Dec 19, 2017 8:56 pm
Forum: General discussion
Topic: Update using too much bandwidth
Replies: 6
Views: 2309

Re: Update using too much bandwidth

The problem is that the updater does a sequential update. Like this: 16.1 -> 16.2 -> 16.3 -> 16.4 -> 16.5 -> 16.6 Better would be if it would do a direct: 16.1 -> 16.6 update. The issue with this is that there would have to be an update process for every version to update from that specific version...
by HurkWurk
Wed Dec 13, 2017 11:04 pm
Forum: Ideas and Suggestions
Topic: Invert Landfill
Replies: 78
Views: 26041

Re: We can not dig out landfill

to the best of my knowledge, they only keep one copy of the map, so they dont have an original map to go back to, to compare and determine what is original vs what you have edited. I do like the idea of building "docks" over water, rather than or in addition to landfills. that would be an ...
by HurkWurk
Wed Dec 13, 2017 10:56 pm
Forum: General discussion
Topic: Hi Res Guy
Replies: 7
Views: 2624

Re: Hi Res Guy

sprite based graphics. they will always look pixelated because they are, in fact, made from individual pixels.
im not sure how much post processing they do on the video card, mine is normally idle during play, so i imagine they are not using it to do AA or FXAA, etc.
by HurkWurk
Wed Dec 06, 2017 3:07 pm
Forum: General discussion
Topic: Pipes are underused because they block movement
Replies: 15
Views: 4716

Re: Pipes are underused because they block movement

I find that using squeak through doesn't make me use more pipes, so it isn't just the pathing that matters. I still lay belts everywhere, and don't use underground constantly, but I still constantly use underground pipes. I don't actually know why..... the same reason i dont use normal pipes. 1. th...
by HurkWurk
Wed Dec 06, 2017 12:14 am
Forum: General discussion
Topic: 0.17 Hype?
Replies: 130
Views: 45039

Re: 0.17 Hype?

I think Kerbal Space Program, Factorio and other things like it, is basically like crayons. I can eat the crayons or create pictures and tons of other stuff, but it's not a game. So you want me to be hyped for them changing the way my crayons look, when I'm not running into huge problems with the c...
by HurkWurk
Wed Dec 06, 2017 12:07 am
Forum: General discussion
Topic: Since .15
Replies: 7
Views: 3092

Re: Since .15

i no longer play without mods. the best i can tell you right off, is use most of bobs modes WITHOUT the new complexity mods. IE do NOT use ores, fluids, electronics or modules. this is my current mod list, and i find the flow extremely easy going and not an issue for spaghetti: air-filtering (anti p...
by HurkWurk
Tue Dec 05, 2017 11:53 pm
Forum: General discussion
Topic: Thoughts on Factorio and how I would make it better...
Replies: 41
Views: 12705

Re: Thoughts on Factorio and how I would make it better...

i would like to see the bugs turned back into an alien tech level, with an entire alien research tree. however, it could be balanced by having it only modify existing tech, not create a whole bunch of new items. for instance, alien research could speed up belts, inserters, it could make fuels more e...
by HurkWurk
Tue Dec 05, 2017 7:11 pm
Forum: News
Topic: Friday Facts #219 - Cliffs
Replies: 191
Views: 73638

Re: Friday Facts #219 - Cliffs

i think its a mod that allows landfill to replace terrain with grass. it would be a good idea to allow it to replace cliffs with its underlying tile type for those that want to terraform.
by HurkWurk
Tue Nov 07, 2017 8:46 pm
Forum: Bob's mods
Topic: Bob's Power for 0.15.x
Replies: 16
Views: 10571

Re: Bob's Power for 0.15.x

i would make electric boiler a factor of electric chemical processors to create steam at a location without the use of coal for chemical processing. Helps with density.
by HurkWurk
Sat Oct 28, 2017 6:25 am
Forum: General discussion
Topic: Underground belt lane splitting, anyone else hate it?
Replies: 97
Views: 33933

Re: Underground belt lane splitting, anyone else hate it?

I don't think current splitters should do that. Instead there should be a special lane splitter belt. A simple T piece where one belt enters and each side of the belt goes out in a different direction. There is no mechanical arms like in the current splitter required to split the sides. I agree. I ...
by HurkWurk
Fri Oct 27, 2017 12:25 am
Forum: General discussion
Topic: Difficulty curve and how to keep players till end game
Replies: 60
Views: 17443

Re: Difficulty curve and how to keep players till end game

Well you can handcraft refineries. So technically you don't need yellow assemblers to make them. This. And unless you are going for a megafactory (most new players don't), you don't need that many of them. Seems kind of pointless to set up autocrafting of an item you will not use more then a hand f...
by HurkWurk
Wed Oct 25, 2017 3:44 am
Forum: General discussion
Topic: Difficulty curve and how to keep players till end game
Replies: 60
Views: 17443

Re: Difficulty curve and how to keep players till end game

oil needs to be addressed, as well as the gap between blue and yellow factories. the big issue is that they compound against each other. you need yellow factories to make refineries. but you need oil to make yellow. one you get oil, you are once again left with a new situation. you produce something...
by HurkWurk
Sun Oct 22, 2017 1:38 am
Forum: News
Topic: Friday Facts #213 - The little things 2
Replies: 55
Views: 21462

Re: Friday Facts #213 - The little things 2

in the example you background with Squares to show placement. i would like an option to show those when placing objects. or enable an option for the square frame to show up when placing in a local area. but not on top of everything, just on top of the ground. also an option so other objects already ...
by HurkWurk
Tue Oct 03, 2017 8:27 pm
Forum: Gameplay Help
Topic: What's wrong with the water supply for my Nuclear setup?
Replies: 8
Views: 9544

Re: What's wrong with the water supply for my Nuclear setup?

the fluid dynamics thread has more detail, but basically fluid tanks act as giant pipes they are at the same level as normal pipes, so percent full is the same at the tank as every pipe after comes into play. basically as the tank drains past 50% there is only 50% of a pipe feeding the next pipe. af...
by HurkWurk
Tue Oct 03, 2017 5:20 pm
Forum: General discussion
Topic: Belts, how far is too far?
Replies: 34
Views: 12898

Re: Belts, how far is too far?

unintuitive, as i need to place a chain signal first, and not a signal. to me a chain signal, should be, well, chained to another, not the other way around. also right of way is not immediately grasped by many people. we tend to think of tracks as pass/no pass, and not as "oncoming traffic, lea...
by HurkWurk
Tue Oct 03, 2017 5:16 pm
Forum: General discussion
Topic: Trains are even more lethal than you thought!
Replies: 19
Views: 7095

Re: Trains are even more lethal than you thought!

and yet behemoths still stop them cold....
by HurkWurk
Tue Aug 29, 2017 7:38 pm
Forum: General discussion
Topic: Is "Lazy Bastard" appropriate?
Replies: 43
Views: 14368

Re: Is "Lazy Bastard" appropriate?

im of the belief that everyone should be exposed to, and learn to properly use vulgarities as the situation allows. im completely against casual censorship.
to me censoring is a last resort to prevent the point being lost, and is never done preemptively.
by HurkWurk
Tue Aug 29, 2017 6:26 pm
Forum: General discussion
Topic: Logistic Network Loop Problem
Replies: 14
Views: 5354

Re: Logistic Network Loop Problem

just to go over some basics for people on something i had trouble with early on. you almost never use active provider chests. active provider chests are push chests. they want to be empty. 99% of the time, this is not what players want. they want passive provider chests. passive provider chests just...
by HurkWurk
Tue Aug 29, 2017 6:18 pm
Forum: News
Topic: Friday Facts #205 - Teaching the things that everybody knows
Replies: 110
Views: 40850

Re: Friday Facts #205 - Teaching the things that everybody knows

about 300 hours in. fluids are still the worst for me. what do pumps actually do? how far can they "pull" a liquid? what level of pressure do tanks provide? if i use mods that have large and small capacity pipes, which are better when, and why ? do fluids have viscosity? how much? what doe...
by HurkWurk
Tue Aug 15, 2017 3:13 pm
Forum: General discussion
Topic: Where is my Epic Red Color ? ;c....
Replies: 2
Views: 1302

Re: Where is my Epic Red Color ? ;c....

those are all dead trees. if you want to keep the look, need to turn off pollution damage to trees in the map options.

Go to advanced search