Search found 71 matches

by c0bRa
Tue May 01, 2018 11:00 am
Forum: Resolved Problems and Bugs
Topic: [0.16.39] Crash loading save: "BuildCheckResult::Buildable was not true"
Replies: 7
Views: 3642

[16.39] Crash: "BuildCheckResult::Buildable was not true"

I wanted to install the Mod "Power Armor MK3", so i saved my game, installed the Mod and tried to load it. As soon as the the game seems to get in the game crashes. Starting a new game with the 3 installed mods works fine. Installed mods for working savegame: Resource Spawn Overhaul Waterf...
by c0bRa
Thu Apr 26, 2018 7:27 am
Forum: Duplicates
Topic: [0.16.37] Filled Barrels look like empty one
Replies: 1
Views: 889

Re: [0.16.37] Filled Barrels look like empty one

Okay, duplicate of
viewtopic.php?f=30&t=59811

Didn't look in the resolved ;)
by c0bRa
Thu Apr 26, 2018 6:20 am
Forum: Duplicates
Topic: [0.16.37] Filled Barrels look like empty one
Replies: 1
Views: 889

[0.16.37] Filled Barrels look like empty one

In the topic is everything said...

A filled barrel looks in the assembler and in the inventory like an empty Barrel anybody can confirm that?
Filled Barrels in a Chest with ALT-View
Filled Barrels in a Chest with ALT-View
20180426082450_1.jpg (141.88 KiB) Viewed 886 times
[edit] Just tested in Vanilla, also there all barrels look like empty barrels

Thanks for fixing,

c0bRa
by c0bRa
Fri Jan 05, 2018 2:27 am
Forum: Ideas and Suggestions
Topic: Enable/disable provider chests from circuit network
Replies: 4
Views: 2543

Re: Enable/disable provider chests from circuit network

Read content is already a feature (not to disable/enable read content though) No it isn't in the logstics network without wiring. All but Requesterchests send their content back into the logistics network. Requesters doesn't. in some circumstances you should be able to enable/disable that behavior,...
by c0bRa
Mon Jan 01, 2018 12:34 am
Forum: Ideas and Suggestions
Topic: Enable/disable provider chests from circuit network
Replies: 4
Views: 2543

Re: Enable/disable provider chests from circuit network

I would have the "read content"-button for all the networks. Sometimes you want to read the content to add it into the logistic network. background by me is that: All my train stations have a SR-Latch for activate/deactivate, whick read the content in the logistic network (they are dedicat...
by c0bRa
Tue Dec 19, 2017 11:16 pm
Forum: Not a bug
Topic: [0.16.6] Construction robots jumping to different networks
Replies: 1
Views: 977

Re: [0.16.6] Construction robots jumping to different networks

okay, semms to be false reported from me, since the post no construction robot came into network 2...

can be closed...
by c0bRa
Tue Dec 19, 2017 7:09 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik] [0.16.6] Shotguns shooting backwards
Replies: 3
Views: 3183

Re: [0.16.6] Shotguns shooting backwards

I can confirm this
https://www.youtube.com/watch?v=XVDMl87y3M8

[edit] is there a tag to get youtube media bound in the posts? ;)
by c0bRa
Tue Dec 19, 2017 6:44 pm
Forum: Not a bug
Topic: [0.16.6] Construction robots jumping to different networks
Replies: 1
Views: 977

[0.16.6] Construction robots jumping to different networks

Hio, I don't know if it is a bug or a feature, but some of my construction robots jumping into another logistics network. 20171219193704_1.jpg I have one logistics network between the railroadtracks and the upper Solar Construction side is bound with the Logistics network 1. The other network has no...
by c0bRa
Tue Dec 19, 2017 10:34 am
Forum: Balancing
Topic: Roboports and Charging Interval
Replies: 8
Views: 4248

Re: Roboports and Charging Interval

Another way to address the OP's request would be a new research for increased battery capacity + charge rate. That would mean the bots could travel further on a single charge. I think that there is already a mod that does the increased capacity. The more i thought about it, the more I agree with Za...
by c0bRa
Mon Dec 18, 2017 5:29 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
Replies: 18
Views: 10826

Re: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""

Does this also occure, when a substation is set (by myself or by robot)?
by c0bRa
Mon Dec 18, 2017 5:20 pm
Forum: Duplicates
Topic: [0.16.5] Crash when placing powerpole
Replies: 1
Views: 712

Re: [0.16.5] Crash when placing powerpole

Possible duplex of viewtopic.php?f=7&t=55300
by c0bRa
Mon Dec 18, 2017 5:14 pm
Forum: Duplicates
Topic: [0.16.5] Crash when placing substation
Replies: 1
Views: 870

[0.16.5] Crash when placing substation

Hio, I've placed that (old) BP and the game crashes when the substaion is being planted. The game also crashes when you set the substation manually. Save is attached, as long as you don't move, the game doesn't crash. As soon as you move or place the Item the game crashes. [edit] The game don't cras...
by c0bRa
Mon Dec 18, 2017 11:58 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [16.4] Full belt uncompressing at specific position
Replies: 9
Views: 3721

Re: [16.4] My blue belt full of copperplates is randomly uncompressing

Guess:
Is there a red belt in front of the jittering?
by c0bRa
Sat Dec 16, 2017 5:52 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.4] Zooming in black map areas reveals the area
Replies: 4
Views: 3430

Re: [0.16.4] Zooming in black map areas reveals the area

Confirm this for Windows, it reveals the Area as long as there is all black on the map but already generated...
by c0bRa
Thu Dec 14, 2017 10:35 am
Forum: Resolved Problems and Bugs
Topic: [16.1] Unable to mine
Replies: 7
Views: 2774

Re: [16.1] Unable to mine

Overwolf is a third party addon/-program for Teamspeak, which creates an overlay onscreen, where you can see who is talking in teamspeak. ok it can do way more than an overlay, but the original overwolf was for the overlay on the screen... Overwolf tutorial: https://www.youtube.com/watch?v=T75Jl8RP2aM
by c0bRa
Wed Dec 13, 2017 1:24 pm
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 109549

Re: Version 0.16.0

Can you please write an email to my supervisor, why i can't work the rest of the week? :twisted:

I'm feeling "very ill" right now @ work... :D
by c0bRa
Wed Dec 13, 2017 12:12 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 412
Views: 245414

Re: Performance optimization - post your saves

I've got a "robo only"-Base with about 175k robos (way too less for the things wo have to be done) in flight and many blueprints which should be done by the contructors atm... On my computer it runs with only 17 fps...
It doesn't hit the 60k on screen robos... Shall i post it anyway?
by c0bRa
Mon Dec 11, 2017 3:55 pm
Forum: News
Topic: Factorio T-shirts store now open
Replies: 86
Views: 70806

Re: Factorio T-shirts store now open

Bilka wrote:I had the honor of the first order 8-)
Sure? ;)
by c0bRa
Mon Dec 11, 2017 3:44 pm
Forum: News
Topic: Factorio T-shirts store now open
Replies: 86
Views: 70806

Re: Factorio T-shirts store now open

Ordered :D

And First! *yeah*
  • Some merchandise suggestions:
  • 2000+ pieces lego kit of an inserter (of course programmable and fully functionating)
  • the train in 1:87 (H0)
by c0bRa
Mon Dec 11, 2017 11:28 am
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 77234

Re: Friday Facts #220 - The best Friday Facts ever

I
really really really really really really really really really really really really really really really really really really really want
the shirt! :D

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