Search found 71 matches
- Tue May 01, 2018 11:00 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.39] Crash loading save: "BuildCheckResult::Buildable was not true"
- Replies: 7
- Views: 3642
[16.39] Crash: "BuildCheckResult::Buildable was not true"
I wanted to install the Mod "Power Armor MK3", so i saved my game, installed the Mod and tried to load it. As soon as the the game seems to get in the game crashes. Starting a new game with the 3 installed mods works fine. Installed mods for working savegame: Resource Spawn Overhaul Waterf...
- Thu Apr 26, 2018 7:27 am
- Forum: Duplicates
- Topic: [0.16.37] Filled Barrels look like empty one
- Replies: 1
- Views: 889
- Thu Apr 26, 2018 6:20 am
- Forum: Duplicates
- Topic: [0.16.37] Filled Barrels look like empty one
- Replies: 1
- Views: 889
[0.16.37] Filled Barrels look like empty one
In the topic is everything said...
A filled barrel looks in the assembler and in the inventory like an empty Barrel anybody can confirm that? [edit] Just tested in Vanilla, also there all barrels look like empty barrels
Thanks for fixing,
c0bRa
A filled barrel looks in the assembler and in the inventory like an empty Barrel anybody can confirm that? [edit] Just tested in Vanilla, also there all barrels look like empty barrels
Thanks for fixing,
c0bRa
- Fri Jan 05, 2018 2:27 am
- Forum: Ideas and Suggestions
- Topic: Enable/disable provider chests from circuit network
- Replies: 4
- Views: 2543
Re: Enable/disable provider chests from circuit network
Read content is already a feature (not to disable/enable read content though) No it isn't in the logstics network without wiring. All but Requesterchests send their content back into the logistics network. Requesters doesn't. in some circumstances you should be able to enable/disable that behavior,...
- Mon Jan 01, 2018 12:34 am
- Forum: Ideas and Suggestions
- Topic: Enable/disable provider chests from circuit network
- Replies: 4
- Views: 2543
Re: Enable/disable provider chests from circuit network
I would have the "read content"-button for all the networks. Sometimes you want to read the content to add it into the logistic network. background by me is that: All my train stations have a SR-Latch for activate/deactivate, whick read the content in the logistic network (they are dedicat...
- Tue Dec 19, 2017 11:16 pm
- Forum: Not a bug
- Topic: [0.16.6] Construction robots jumping to different networks
- Replies: 1
- Views: 977
Re: [0.16.6] Construction robots jumping to different networks
okay, semms to be false reported from me, since the post no construction robot came into network 2...
can be closed...
can be closed...
- Tue Dec 19, 2017 7:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [0.16.6] Shotguns shooting backwards
- Replies: 3
- Views: 3183
Re: [0.16.6] Shotguns shooting backwards
I can confirm this
https://www.youtube.com/watch?v=XVDMl87y3M8
[edit] is there a tag to get youtube media bound in the posts?
https://www.youtube.com/watch?v=XVDMl87y3M8
[edit] is there a tag to get youtube media bound in the posts?
- Tue Dec 19, 2017 6:44 pm
- Forum: Not a bug
- Topic: [0.16.6] Construction robots jumping to different networks
- Replies: 1
- Views: 977
[0.16.6] Construction robots jumping to different networks
Hio, I don't know if it is a bug or a feature, but some of my construction robots jumping into another logistics network. 20171219193704_1.jpg I have one logistics network between the railroadtracks and the upper Solar Construction side is bound with the Logistics network 1. The other network has no...
- Tue Dec 19, 2017 10:34 am
- Forum: Balancing
- Topic: Roboports and Charging Interval
- Replies: 8
- Views: 4248
Re: Roboports and Charging Interval
Another way to address the OP's request would be a new research for increased battery capacity + charge rate. That would mean the bots could travel further on a single charge. I think that there is already a mod that does the increased capacity. The more i thought about it, the more I agree with Za...
- Mon Dec 18, 2017 5:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
- Replies: 18
- Views: 10826
Re: [0.16.5] Crash when removing wooden pole on: "::draw" or "::drawInternal""
Does this also occure, when a substation is set (by myself or by robot)?
- Mon Dec 18, 2017 5:20 pm
- Forum: Duplicates
- Topic: [0.16.5] Crash when placing powerpole
- Replies: 1
- Views: 712
Re: [0.16.5] Crash when placing powerpole
Possible duplex of viewtopic.php?f=7&t=55300
- Mon Dec 18, 2017 5:14 pm
- Forum: Duplicates
- Topic: [0.16.5] Crash when placing substation
- Replies: 1
- Views: 870
[0.16.5] Crash when placing substation
Hio, I've placed that (old) BP and the game crashes when the substaion is being planted. The game also crashes when you set the substation manually. Save is attached, as long as you don't move, the game doesn't crash. As soon as you move or place the Item the game crashes. [edit] The game don't cras...
- Mon Dec 18, 2017 11:58 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [16.4] Full belt uncompressing at specific position
- Replies: 9
- Views: 3721
Re: [16.4] My blue belt full of copperplates is randomly uncompressing
Guess:
Is there a red belt in front of the jittering?
Is there a red belt in front of the jittering?
- Sat Dec 16, 2017 5:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.4] Zooming in black map areas reveals the area
- Replies: 4
- Views: 3430
Re: [0.16.4] Zooming in black map areas reveals the area
Confirm this for Windows, it reveals the Area as long as there is all black on the map but already generated...
- Thu Dec 14, 2017 10:35 am
- Forum: Resolved Problems and Bugs
- Topic: [16.1] Unable to mine
- Replies: 7
- Views: 2774
Re: [16.1] Unable to mine
Overwolf is a third party addon/-program for Teamspeak, which creates an overlay onscreen, where you can see who is talking in teamspeak. ok it can do way more than an overlay, but the original overwolf was for the overlay on the screen... Overwolf tutorial: https://www.youtube.com/watch?v=T75Jl8RP2aM
- Wed Dec 13, 2017 1:24 pm
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 109549
Re: Version 0.16.0
Can you please write an email to my supervisor, why i can't work the rest of the week?
I'm feeling "very ill" right now @ work...
I'm feeling "very ill" right now @ work...
- Wed Dec 13, 2017 12:12 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 412
- Views: 245414
Re: Performance optimization - post your saves
I've got a "robo only"-Base with about 175k robos (way too less for the things wo have to be done) in flight and many blueprints which should be done by the contructors atm... On my computer it runs with only 17 fps...
It doesn't hit the 60k on screen robos... Shall i post it anyway?
It doesn't hit the 60k on screen robos... Shall i post it anyway?
- Mon Dec 11, 2017 3:55 pm
- Forum: News
- Topic: Factorio T-shirts store now open
- Replies: 86
- Views: 70806
Re: Factorio T-shirts store now open
Sure?Bilka wrote:I had the honor of the first order
- Mon Dec 11, 2017 3:44 pm
- Forum: News
- Topic: Factorio T-shirts store now open
- Replies: 86
- Views: 70806
Re: Factorio T-shirts store now open
Ordered
And First! *yeah*
And First! *yeah*
- Some merchandise suggestions:
- 2000+ pieces lego kit of an inserter (of course programmable and fully functionating)
- the train in 1:87 (H0)
- Mon Dec 11, 2017 11:28 am
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 77234
Re: Friday Facts #220 - The best Friday Facts ever
I
really really really really really really really really really really really really really really really really really really really want
the shirt!
really really really really really really really really really really really really really really really really really really really want
the shirt!