Search found 499 matches
- Thu Nov 26, 2020 2:47 pm
- Forum: Gameplay Help
- Topic: Questions about pollution and the F7 key?..
- Replies: 3
- Views: 1000
Re: Questions about pollution and the F7 key?..
The F5 key debug overlays show a lot of information, most of it not actually related to pollution cloud itself. If you want understand+use debug overlays I instead recommend pressing the F4 key and try each of them one by one reading it's name description each time to familiarize yourself with them....
- Wed Nov 25, 2020 7:48 pm
- Forum: Balancing
- Topic: Better Nerf the Fish
- Replies: 16
- Views: 6722
Re: Better Nerf the Fish
So it would seem you are transporting all materials by car and putting them in chests? That's a lot of manual labor There are two options: Have just a handful of mining drills to avoid pollution from ever reaching biters Place as many mining drills as possible and gather resources as quickly as pos...
- Wed Nov 25, 2020 5:27 pm
- Forum: Balancing
- Topic: Better Nerf the Fish
- Replies: 16
- Views: 6722
Re: Better Nerf the Fish
That is quite interesting, if I had to take a guess on how you did this I'd say you would turn off your factory every now and then and wait for the pollution to be absorbed by the trees. You should also consider using efficiency modules, cuz they reduce pollution generation up to 80% and I can see ...
- Wed Nov 25, 2020 4:22 pm
- Forum: Balancing
- Topic: Better Nerf the Fish
- Replies: 16
- Views: 6722
Re: Better Nerf the Fish
I wouldn't say deathworld biters are trivial to deal with. But yeah with this they are a whole lot easier Deathworld you say? I'd like to present to you my Pacifist Deathworld run so far (pacifist = not allowed to kill biters): Screenshot_2020-11-25_11-18-18.png Screenshot_2020-11-25_11-18-31.png S...
- Wed Nov 25, 2020 4:14 pm
- Forum: General discussion
- Topic: DeathWorld SpeedRun
- Replies: 23
- Views: 7697
Re: DeathWorld SpeedRun
It's all in the map seed. ;) For example this map gives you around 50 minutes before the even the first attack, and that's while filling the iron, copper and stone to the brim with electric miners. Note that those three large scary bases in the middle of the forest mostly don't spawn, only one spawn...
- Wed Nov 25, 2020 3:38 pm
- Forum: Balancing
- Topic: Better Nerf the Fish
- Replies: 16
- Views: 6722
Re: Better Nerf the Fish
I don't see it that way. Wiping out all nearby nests will drastically decrease the size and frequency of biter attacks on your base so you can get away with weaker defenses. So I see it as an investment - I spend some time clearing nests so that I don't have to be constantly replacing turrets and a...
- Tue Nov 24, 2020 6:42 am
- Forum: Balancing
- Topic: Better Nerf the Fish
- Replies: 16
- Views: 6722
Re: Better Nerf the Fish
Small biters are just super easy to cheese, and I don't think that's unintentional either. Anyway, clearing bases is just half of the equation. You kinda have to defend that territory or biters will just expand right back into it. Specially since clearing many spawners drives up evolution meaning bi...
- Tue Nov 24, 2020 4:28 am
- Forum: Gameplay Help
- Topic: dragon's teeth no longer working
- Replies: 21
- Views: 6055
Re: dragon's teeth no longer working
Here's what happens: Biters form a group A path is calculated from the group towards the pollution source If at any point in time any member of the group is blocked from reaching it's destination by a destroyable entity then a portion of the group will enter "attack everything" mode Once m...
- Sat Nov 14, 2020 2:18 am
- Forum: General discussion
- Topic: UPS - at which base size it starts to become a problem
- Replies: 5
- Views: 2954
Re: UPS - at which base size it starts to become a problem
I've made a bunch of synthetic tests UPS tests: Start with an empty map, place a large number of active entities until UPS starts to drop bellow 60 (on my PC, Ryzen 3900x, DDR4 RAM 3200MHz CL16): Assemblers+inserters = 24k assemblers + 58k inserters feeding them Belts = 100k active belt lanes. Sever...
- Mon Nov 09, 2020 4:52 am
- Forum: Gameplay Help
- Topic: Train stop question
- Replies: 10
- Views: 3243
Re: Train stop question
Put a train stop on both tracks if you want to prevent that behavior. The extra train stop doesn't need to be configured or added to any train schedule, it just needs to be there.
- Fri Nov 06, 2020 5:25 pm
- Forum: Gameplay Help
- Topic: Simple decider combinator problem
- Replies: 5
- Views: 1928
Re: Simple decider combinator problem
Remove and replace the inserter, connect it with red wire and set the condition again.
- Thu Nov 05, 2020 12:17 pm
- Forum: General discussion
- Topic: Saved games and future updates
- Replies: 10
- Views: 2778
Re: Saved games and future updates
VANILLA: The game is released. There won't be any more major changes like "oil overhaul". At worst maybe some designs that rely on very specific internal Factorio behavior could break. MODS: In general all mods can be removed and save file will remain "playable". How playable dep...
- Thu Nov 05, 2020 12:08 pm
- Forum: Ideas and Suggestions
- Topic: Add a hotkey for the Electric Network Info panel
- Replies: 5
- Views: 3141
- Thu Nov 05, 2020 4:42 am
- Forum: Ideas and Suggestions
- Topic: Add a hotkey for the Electric Network Info panel
- Replies: 5
- Views: 3141
Re: Add a hotkey for the Electric Network Info panel
Why is there not hotkey for this menu? I'm so confused right now. Which electric network would the hotkey open? While there's usually just one network, there can be many different ones. Clicking on a power pole specifies which electric network to inspect, because each power pole can only belong to ...
- Wed Nov 04, 2020 6:08 pm
- Forum: Ideas and Suggestions
- Topic: Different colors on different electric networks
- Replies: 24
- Views: 5361
Re: Different colors on different electric networks
This actually does not work for electric networks because they can intersect one another without connecting. Intersections are rare enough. It even more rare to have many networks overlaying each other. And if a player intentionally has too many electrical networks overlaying each other for the amo...
- Wed Nov 04, 2020 2:57 pm
- Forum: Ideas and Suggestions
- Topic: Different colors on different electric networks
- Replies: 24
- Views: 5361
Re: Different colors on different electric networks
How do you decide which network get a different color, which ones get the same color ? (I assume we don't go with infinite color palette) Only five colors would work fine: https://en.wikipedia.org/wiki/Five_color_theorem And while we are at it: Fluid networks should be shown on the map with a simil...
- Sun Nov 01, 2020 4:27 am
- Forum: General discussion
- Topic: don't you think spidertron is way too small
- Replies: 3
- Views: 1653
Re: don't you think spidertron is way too small
It only needs to be big enough for a fish to fit in.
- Sat Oct 31, 2020 5:29 am
- Forum: Gameplay Help
- Topic: One time clock
- Replies: 7
- Views: 2483
Re: One time clock
But the counter keeps on going, it would be good if I could figure out a better timer or something that stops at 60k etc. Any solutions? Let it count forever. The max possible value for a signal is 2147483647. At 60 per second it will take 1.14 years of running continuously for it to finally overfl...
- Fri Oct 23, 2020 6:33 pm
- Forum: Gameplay Help
- Topic: How to sample a signal based on a clock?
- Replies: 4
- Views: 1916
Re: How to sample a signal based on a clock?
This works if the value changes rapidly. But Im trying to monitor accumulators. The values are pretty static, so I need to know whether its been increasing/decreasing over a period of several ticks. As mentioned by DaveMcW the easiest way to convert a varying signal into a signal which represents t...
- Tue Oct 20, 2020 12:52 am
- Forum: Gameplay Help
- Topic: Struggling with a simple combinator setup
- Replies: 4
- Views: 1531
Re: Struggling with a simple combinator setup
Using a simple SR latch is the right way to go. What you need to do is to modify the SET and RESET conditions to react to the accumulator charging/discharging, regardless of the actual charge level. Converting a varying signal into a rate of change signal can be done with an arithmetic combinator an...