Search found 511 matches

by Yoyobuae
Fri Nov 18, 2016 7:54 pm
Forum: Combinator Creations
Topic: Yoyo's Belt+Circuit contraptions
Replies: 21
Views: 15235

Re: Yoyo's Belt+Circuit contraptions

WIP Furnace contraption:
https://fat.gfycat.com/WeeEverlastingGoldfish.webm

When input ingredients are picked up from belt there's always a space left, so why not use that space for output? ;)

This contraption is designed so that the space left from removing an item is consumed by the output ...
by Yoyobuae
Thu Nov 17, 2016 5:06 am
Forum: Combinator Creations
Topic: Yoyo's Belt+Circuit contraptions
Replies: 21
Views: 15235

Re: Yoyo's Belt+Circuit contraptions

Nice thing is that once you set up the packets and let them onto the belt, you don't need to make everywhere those "signals", they will simply keep their distance that was set up by combinatorics that let them into the system. Problem is if belt is not straight and belt sides will not be ...
by Yoyobuae
Mon Nov 14, 2016 2:41 am
Forum: Combinator Creations
Topic: Yoyo's Belt+Circuit contraptions
Replies: 21
Views: 15235

Re: Yoyo's Belt+Circuit contraptions

Improved multiplexer design:
https://youtu.be/bvWIbD--KnU

Much more compact now. 8-)

Multiplexer is nice and so far have trouble replicating it (logic selecting one belt from two). Can you post some infor on how to set combinators?
Sure thing. The idea is to have a memory to remember the last ...
by Yoyobuae
Sun Nov 13, 2016 3:17 am
Forum: Combinator Creations
Topic: Yoyo's Belt+Circuit contraptions
Replies: 21
Views: 15235

Re: Yoyo's Belt+Circuit contraptions

the memory cell keeps count from the inserters.
A solution based on counts of items on belts is not what I'm looking for here.

That's a "whole belt" kinda solution. I'm looking for finer grained control of what actually happens on the belt. Like for example:

Contraption #3: 4-to-1 Belt ...
by Yoyobuae
Sun Nov 13, 2016 2:40 am
Forum: Combinator Creations
Topic: Yoyo's Belt+Circuit contraptions
Replies: 21
Views: 15235

Re: Yoyo's Belt+Circuit contraptions

memory cells are also good for keeping track/controlling what and how much of something is on a belt. ;)
Yeah that's another option.

I wanted a combinator free solution. Otherwise each segment of 10~11 tile belt would need a set of combinators. My solution only requires some green wire. ;)

The ...
by Yoyobuae
Sun Nov 13, 2016 2:07 am
Forum: Combinator Creations
Topic: Yoyo's Belt+Circuit contraptions
Replies: 21
Views: 15235

Re: Yoyo's Belt+Circuit contraptions

Contraption #1: Rail Signal Like behavior for belts.

My first step into making a circuit controlled belt system.

The conveyor belt system in Factorio is hard to beat in it's efficiency at controlling supply VS demand. Belts are basically a circuit network of their own. Not only they move items ...
by Yoyobuae
Sun Nov 13, 2016 1:03 am
Forum: Combinator Creations
Topic: Yoyo's Belt+Circuit contraptions
Replies: 21
Views: 15235

Yoyo's Belt+Circuit contraptions

So I've started some research into working with belts in my circuit creations.

Along the way I noticed that the output of a belt in "Read contents" and "Hold" mode is not what I expected. I was hoping that on a full belt the value read would be constant, it is not.

I made a little demo video ...
by Yoyobuae
Thu Nov 10, 2016 9:30 pm
Forum: Combinator Creations
Topic: Shift Register+Bitwise display
Replies: 4
Views: 9697

Re: Shift Register+Bitwise display

I like this :)
https://zippy.gfycat.com/FakeUnfortunateAracari.webm

This was more of a proof-of-concept of some ideas I had. It seems that Factorio's circuit network is somewhat suitable implementing some kind of SIMD architecture. The parallelism happens across the different signals.

But ...
by Yoyobuae
Thu Nov 10, 2016 10:50 am
Forum: Combinator Creations
Topic: Shift Register+Bitwise display
Replies: 4
Views: 9697

Re: Shift Register+Bitwise display

So I decided to make a text console using the above display:
Text is typed from left to right
When "cursor" reaches end of line, the entire display is scrolled upward to make room for more text
Replaceable character map (stored as constant combinators)

I tried working with all signals ...
by Yoyobuae
Sun Nov 06, 2016 9:53 am
Forum: Combinator Creations
Topic: Shift Register+Bitwise display
Replies: 4
Views: 9697

Re: Shift Register+Bitwise display

The display part might also be interesting on it's own. Each lamp is controllable by a single bit of a signal. It's seems scalable to many more signals without increasing the amount of combinators too much. Certainly something I will investigate in the future. :)
Expanded the display build to a ...
by Yoyobuae
Sat Nov 05, 2016 2:24 am
Forum: Combinator Creations
Topic: Shift Register+Bitwise display
Replies: 4
Views: 9697

Shift Register+Bitwise display

After reading this other thread:
https://forums.factorio.com/viewtopic.php?f=193&t=29444

I wondered if it was possible to extend the shift register idea to beyond 32 bits. So I came up with this:
https://zippy.gfycat.com/FilthySizzlingArthropods.webm

On each circuit network cycle each color ...

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