Take this, i attached a version where you should still be able to produce power with wood with bob's greenhouse.
EDIT: Yeah, making power poles out of them should work too i think. That doubled the fuel value compared to burning just wood, right?
Search found 108 matches
- Sun Jun 24, 2018 7:24 pm
- Forum: Mods
- Topic: [MOD 0.18.x] Realistic Power
- Replies: 90
- Views: 35036
- Sun Jun 24, 2018 10:49 am
- Forum: Mods
- Topic: [MOD 0.18.x] Realistic Power
- Replies: 90
- Views: 35036
Re: [MOD 0.16.x] Realistic Power
Fixed in new version. I actually tested it with science cost tweaker in the past, but it seems an update made the high tech science require nuclear power, and realistic power adds hightech science to the prerequisites so it was a circular dependance and it just now checks if SCT is installed and doe...
- Mon May 21, 2018 3:07 pm
- Forum: Mods
- Topic: [MOD 0.18.x] Realistic Power
- Replies: 90
- Views: 35036
Re: [MOD 0.16.x] Realistic Power
Okay so with some further experimenting, the crucial line seems to be where it adjusts the buffer capacity of laser turrets to one half. I have no idea why this suddenly makes the conduits of Modular Armor not work any more though. Commenting this line out makes it work: item.energy_source.buffer_ca...
- Sun May 20, 2018 7:19 am
- Forum: Mods
- Topic: [MOD 0.18.x] Realistic Power
- Replies: 90
- Views: 35036
Re: [MOD 0.16.x] Realistic Power
I'm not exactly sure tbh. I just excluded the entities that Modular Armor uses to interact with the power network from being changed by this mod. I don't know which of the 3 entities (accumulator, laser or solar dummy) caused the issue, or how exactly.
- Thu May 17, 2018 10:33 am
- Forum: Mods
- Topic: [MOD 0.18.x] Realistic Power
- Replies: 90
- Views: 35036
Re: [MOD 0.16.x] Realistic Power
Fixed in new version.
- Tue May 15, 2018 10:12 am
- Forum: Mods
- Topic: [MOD 0.18.x] Realistic Power
- Replies: 90
- Views: 35036
Re: [MOD 0.16.x] Realistic Power
Well, and this mod is not for personal equipment.
If you want it, you can make your own mini mod, that's a simple one liner. I haven't tested it but something like
data.raw["solar-panel-equipment"]["solar-panel-equipment"].power = "5kW"
will do the trick.
If you want it, you can make your own mini mod, that's a simple one liner. I haven't tested it but something like
data.raw["solar-panel-equipment"]["solar-panel-equipment"].power = "5kW"
will do the trick.
- Tue May 15, 2018 8:28 am
- Forum: Mods
- Topic: [MOD 0.18.x] Realistic Power
- Replies: 90
- Views: 35036
Re: [MOD 0.16.x] Realistic Power
Personal equipment balancing is not really in the scope of this mod.
- Sun Apr 29, 2018 1:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.38] Corrupt modded save
- Replies: 1
- Views: 808
[kovarex] [0.16.38] Corrupt modded save
Screenshot of the error message when trying to load the save: https://i.imgur.com/nz4I40Q.jpg It happened on a heavily modded save. I didn't lose much progress at all since the last autosave was 8 minutes ago and it still successfully loads (although i noticed i am missing the research bar, both in ...
- Thu Apr 12, 2018 12:28 pm
- Forum: Not a bug
- Topic: [16.36] Unable to join MP game because of mod settings file
- Replies: 3
- Views: 1983
[16.36] Unable to join MP game because of mod settings file
Only mod installed: Rampant (0.16.23, currently newest version) Problem description: We can join each other's games without Rampant installed. With Rampant, we get this error message: https://i.imgur.com/RQ5oCpe.png We both use the same mod version, we even transferred the mod zip over so we can be ...
- Sun Apr 01, 2018 4:51 pm
- Forum: Mods
- Topic: [MOD 0.18.x] KenirasRandomRecipes
- Replies: 84
- Views: 26807
Re: [MOD 0.16.x] KenirasRandomRecipes 1.0.4
Should be fixed in 1.0.5.
- Sun Apr 01, 2018 4:23 pm
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 312780
Re: MOD [ 0.16.x] Bio-Industries 2.2.2
The cause of the bug i had in my random recipes mod (see: https://forums.factorio.com/viewtopic.php?p=353898#p353898 ) is interesting. The issue was that the crafting speed of "bi-Arboretum" is now something ridiculously small like 0.0000000001 which then, for some weird reason, gets treat...
- Fri Mar 30, 2018 11:57 am
- Forum: Mods
- Topic: [MOD 0.18.x] KenirasRandomRecipes
- Replies: 84
- Views: 26807
Re: [MOD 0.16.x] KenirasRandomRecipes 1.0.4
Runs fine in 0.16.36 for me. I assume you're using other mods as well?
- Fri Mar 23, 2018 5:20 pm
- Forum: Mods
- Topic: [MOD 0.18.x] KenirasRandomRecipes
- Replies: 84
- Views: 26807
Re: [MOD 0.16.x] KenirasRandomRecipes 1.0.4
It should not happen again. The last few patches made changes with the order of ingredients. I assume that's why you saw the changes.
- Wed Feb 28, 2018 10:20 am
- Forum: Mods
- Topic: [MOD 0.18.x] Realistic Power
- Replies: 90
- Views: 35036
Re: [MOD 0.16.x] Realistic Power
It should be fine. Geothermal is inherently limited anyway.
- Sat Feb 10, 2018 11:10 am
- Forum: Mods
- Topic: [MOD 0.18.x] Realistic Power
- Replies: 90
- Views: 35036
Re: [MOD 0.16.x] Realistic Power
Added in v1.0.4. Haven't used the mod myself yet though, not sure if it's still OP.
- Tue Feb 06, 2018 4:17 pm
- Forum: Mods
- Topic: [MOD 0.18.x] Realistic Power
- Replies: 90
- Views: 35036
Re: [MOD 0.16.x] Realistic Power
The turbines are nerfed in the new version, including the one for Py Fusion. Fusion technology also requires high-tech science now and is more expensive. I only tested it a bit in creative mode though, feel free to give me some feedback if i nerfed it too hard. And thanks for bringing this issue up
- Tue Feb 06, 2018 11:56 am
- Forum: Mods
- Topic: [MOD 0.18.x] Realistic Power
- Replies: 90
- Views: 35036
Re: [MOD 0.16.x] Realistic Power
Glad you like it
Could you be a bit more specific what exactly is wrong? I am in the early stages of a pycoal game myself but don't know yet what you mean.
Could you be a bit more specific what exactly is wrong? I am in the early stages of a pycoal game myself but don't know yet what you mean.
- Sun Feb 04, 2018 10:47 pm
- Forum: Mods
- Topic: [MOD 0.18.x] Realistic Power
- Replies: 90
- Views: 35036
Re: [MOD 0.16.x] Realistic Power
Fixed in new version
- Sun Feb 04, 2018 9:22 pm
- Forum: Mods
- Topic: [MOD 0.18.x] Realistic Power
- Replies: 90
- Views: 35036
Re: [MOD 0.16.x] Realistic Power
I can't replicate the error with a clean install. If you use other mods as well, try to find which one causes the problem or list the mods you're using, but without knowing which mod causes the problem i can't do anything.
- Mon Jan 29, 2018 12:35 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 588447
Re: [MOD 0.16.x] pY Coal Processing
Is it intended that you can't put speed modules into Ulric Corrals? Science pack 2s are kinda awkward to produce in large quantities without speed modules in those.