Search found 108 matches

by Kenira
Sun Jun 24, 2018 7:24 pm
Forum: Mods
Topic: [MOD 0.18.x] Realistic Power
Replies: 90
Views: 35036

Re: [MOD 0.16.x] Realistic Power

Take this, i attached a version where you should still be able to produce power with wood with bob's greenhouse.

EDIT: Yeah, making power poles out of them should work too i think. That doubled the fuel value compared to burning just wood, right?
by Kenira
Sun Jun 24, 2018 10:49 am
Forum: Mods
Topic: [MOD 0.18.x] Realistic Power
Replies: 90
Views: 35036

Re: [MOD 0.16.x] Realistic Power

Fixed in new version. I actually tested it with science cost tweaker in the past, but it seems an update made the high tech science require nuclear power, and realistic power adds hightech science to the prerequisites so it was a circular dependance and it just now checks if SCT is installed and doe...
by Kenira
Mon May 21, 2018 3:07 pm
Forum: Mods
Topic: [MOD 0.18.x] Realistic Power
Replies: 90
Views: 35036

Re: [MOD 0.16.x] Realistic Power

Okay so with some further experimenting, the crucial line seems to be where it adjusts the buffer capacity of laser turrets to one half. I have no idea why this suddenly makes the conduits of Modular Armor not work any more though. Commenting this line out makes it work: item.energy_source.buffer_ca...
by Kenira
Sun May 20, 2018 7:19 am
Forum: Mods
Topic: [MOD 0.18.x] Realistic Power
Replies: 90
Views: 35036

Re: [MOD 0.16.x] Realistic Power

I'm not exactly sure tbh. I just excluded the entities that Modular Armor uses to interact with the power network from being changed by this mod. I don't know which of the 3 entities (accumulator, laser or solar dummy) caused the issue, or how exactly.
by Kenira
Thu May 17, 2018 10:33 am
Forum: Mods
Topic: [MOD 0.18.x] Realistic Power
Replies: 90
Views: 35036

Re: [MOD 0.16.x] Realistic Power

Fixed in new version.
by Kenira
Tue May 15, 2018 10:12 am
Forum: Mods
Topic: [MOD 0.18.x] Realistic Power
Replies: 90
Views: 35036

Re: [MOD 0.16.x] Realistic Power

Well, and this mod is not for personal equipment.
If you want it, you can make your own mini mod, that's a simple one liner. I haven't tested it but something like
data.raw["solar-panel-equipment"]["solar-panel-equipment"].power = "5kW"
will do the trick.
by Kenira
Tue May 15, 2018 8:28 am
Forum: Mods
Topic: [MOD 0.18.x] Realistic Power
Replies: 90
Views: 35036

Re: [MOD 0.16.x] Realistic Power

Personal equipment balancing is not really in the scope of this mod.
by Kenira
Sun Apr 29, 2018 1:30 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.16.38] Corrupt modded save
Replies: 1
Views: 808

[kovarex] [0.16.38] Corrupt modded save

Screenshot of the error message when trying to load the save: https://i.imgur.com/nz4I40Q.jpg It happened on a heavily modded save. I didn't lose much progress at all since the last autosave was 8 minutes ago and it still successfully loads (although i noticed i am missing the research bar, both in ...
by Kenira
Thu Apr 12, 2018 12:28 pm
Forum: Not a bug
Topic: [16.36] Unable to join MP game because of mod settings file
Replies: 3
Views: 1983

[16.36] Unable to join MP game because of mod settings file

Only mod installed: Rampant (0.16.23, currently newest version) Problem description: We can join each other's games without Rampant installed. With Rampant, we get this error message: https://i.imgur.com/RQ5oCpe.png We both use the same mod version, we even transferred the mod zip over so we can be ...
by Kenira
Sun Apr 01, 2018 4:51 pm
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 84
Views: 26807

Re: [MOD 0.16.x] KenirasRandomRecipes 1.0.4

Should be fixed in 1.0.5.
by Kenira
Sun Apr 01, 2018 4:23 pm
Forum: Mods
Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
Replies: 592
Views: 312780

Re: MOD [ 0.16.x] Bio-Industries 2.2.2

The cause of the bug i had in my random recipes mod (see: https://forums.factorio.com/viewtopic.php?p=353898#p353898 ) is interesting. The issue was that the crafting speed of "bi-Arboretum" is now something ridiculously small like 0.0000000001 which then, for some weird reason, gets treat...
by Kenira
Fri Mar 30, 2018 11:57 am
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 84
Views: 26807

Re: [MOD 0.16.x] KenirasRandomRecipes 1.0.4

Runs fine in 0.16.36 for me. I assume you're using other mods as well?
by Kenira
Fri Mar 23, 2018 5:20 pm
Forum: Mods
Topic: [MOD 0.18.x] KenirasRandomRecipes
Replies: 84
Views: 26807

Re: [MOD 0.16.x] KenirasRandomRecipes 1.0.4

It should not happen again. The last few patches made changes with the order of ingredients. I assume that's why you saw the changes.
by Kenira
Wed Feb 28, 2018 10:20 am
Forum: Mods
Topic: [MOD 0.18.x] Realistic Power
Replies: 90
Views: 35036

Re: [MOD 0.16.x] Realistic Power

It should be fine. Geothermal is inherently limited anyway.
by Kenira
Sat Feb 10, 2018 11:10 am
Forum: Mods
Topic: [MOD 0.18.x] Realistic Power
Replies: 90
Views: 35036

Re: [MOD 0.16.x] Realistic Power

Added in v1.0.4. Haven't used the mod myself yet though, not sure if it's still OP.
by Kenira
Tue Feb 06, 2018 4:17 pm
Forum: Mods
Topic: [MOD 0.18.x] Realistic Power
Replies: 90
Views: 35036

Re: [MOD 0.16.x] Realistic Power

The turbines are nerfed in the new version, including the one for Py Fusion. Fusion technology also requires high-tech science now and is more expensive. I only tested it a bit in creative mode though, feel free to give me some feedback if i nerfed it too hard. And thanks for bringing this issue up
by Kenira
Tue Feb 06, 2018 11:56 am
Forum: Mods
Topic: [MOD 0.18.x] Realistic Power
Replies: 90
Views: 35036

Re: [MOD 0.16.x] Realistic Power

Glad you like it :)
Could you be a bit more specific what exactly is wrong? I am in the early stages of a pycoal game myself but don't know yet what you mean.
by Kenira
Sun Feb 04, 2018 10:47 pm
Forum: Mods
Topic: [MOD 0.18.x] Realistic Power
Replies: 90
Views: 35036

Re: [MOD 0.16.x] Realistic Power

Fixed in new version
by Kenira
Sun Feb 04, 2018 9:22 pm
Forum: Mods
Topic: [MOD 0.18.x] Realistic Power
Replies: 90
Views: 35036

Re: [MOD 0.16.x] Realistic Power

I can't replicate the error with a clean install. If you use other mods as well, try to find which one causes the problem or list the mods you're using, but without knowing which mod causes the problem i can't do anything.
by Kenira
Mon Jan 29, 2018 12:35 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 588447

Re: [MOD 0.16.x] pY Coal Processing

Is it intended that you can't put speed modules into Ulric Corrals? Science pack 2s are kinda awkward to produce in large quantities without speed modules in those.

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