Search found 115 matches

by pyrolytic_tungsten
Mon Oct 13, 2014 9:00 pm
Forum: General discussion
Topic: Having Trouble Downloading Older Experimental Versions
Replies: 6
Views: 1834

Re: Having Trouble Downloading Older Experimental Versions

I use DyTech Inserters, NoMoreBots, Rail Layer, and TimeButtons (among others) with 0.10.12. Mostly the zip files/ folders need to be renamed to match what's in the mod's info.json . When running Factorio from the command line the errors it gives will tell you what the mod's file/folder should be na...
by pyrolytic_tungsten
Mon Oct 13, 2014 7:50 pm
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 259381

Re: Tips & Tricks

Well, that's *how* it does it, but the inferred end goal was the combination of two items on two belts heading in opposite directions, into one belt that heads perpendicularly to the original two, with a throughput as high as possible. *shrug* still useful in any case. :) No doubt, though I gotta s...
by pyrolytic_tungsten
Sat Oct 11, 2014 3:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.12.10773] Crash after loading a savegame
Replies: 6
Views: 2788

Re: [0.10.12.10773] Crash after loading a savegame

That save segfaults for me on linux x64. Fortunately I've never personally had one of my saves crash just from loading the save and waiting . I wonder if this spells a 0.10.13 fix. Program received signal SIGSEGV, Segmentation fault. [Switching to Thread 0x7fffeae0f700 (LWP 11018)] 0x000000000059aae...
by pyrolytic_tungsten
Sat Oct 11, 2014 3:01 pm
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 259381

Re: Tips & Tricks

How to join items onto 2 sides of an express belt faster than a T joining intersection. I haven't measured it but it prevents resource starvation on my advanced circuits line.

Image



Shouldn't this thread be stickied or something?
by pyrolytic_tungsten
Thu Oct 09, 2014 3:54 pm
Forum: Ideas and Suggestions
Topic: Crafting
Replies: 2
Views: 1143

Re: Crafting

It would have been handy a few times for me but I don't think it's a high priority.
by pyrolytic_tungsten
Thu Oct 09, 2014 3:30 pm
Forum: Balancing
Topic: Transport belt to ground: cost inconsistancies.
Replies: 12
Views: 19665

Re: Transport belt to ground: cost inconsistancies.

arl85 wrote:I agree that underground transport should require at least some transport belts of the same type (normal, express, etc...)
Same here.
by pyrolytic_tungsten
Thu Oct 09, 2014 3:28 pm
Forum: Balancing
Topic: About (raw) wood recipes
Replies: 5
Views: 11092

Re: About (raw) wood recipes

I agree with increasing wood stack size to 100 and bringing the wood/chest fuel values more in line even though I don't think most people burn such things except to dispose of excess. Perhaps something like:
wood =1.5MJ
chest = 5MJ
by pyrolytic_tungsten
Thu Oct 09, 2014 3:19 pm
Forum: Balancing
Topic: Reduce Green Coral Health
Replies: 9
Views: 16875

Re: Reduce Green Coral Health

Don't forget grenades. I've lobbed more grenades at trees than biters. The combat shotgun is also effective. If you are into mods there is the explosive termites mod that will destroy trees/coral with extreme prejudice.
by pyrolytic_tungsten
Mon Oct 06, 2014 9:43 am
Forum: Gameplay Help
Topic: Exploiting enemy spawning
Replies: 6
Views: 2341

Re: Exploiting enemy spawning

I'll admit that on some games I would place a single wall at the site of a destroyed nest so I didn't need to be concerned about them coming back. Yeah, it seems slightly cheaty. Spawn limitation changing with evolution might be a good idea.
by pyrolytic_tungsten
Sat Oct 04, 2014 10:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.12] Blueprint problems
Replies: 7
Views: 5930

Re: [0.10.12] Blueprint problems

I can't seem to get Factorio to crash from this. I'm not sure what the difference would be but I do run the Linux x64 version. As for the wire not being added to the total I recall some thread where the devs said it was more or less intended. Besides if a power pole hooks up to 4 others you don't ha...
by pyrolytic_tungsten
Wed Sep 17, 2014 7:30 pm
Forum: Releases
Topic: Version 0.10.12
Replies: 37
Views: 51879

Re: Version 0.10.12

In spite of the minor issues remaining I think this will be our awaited stable version. Enjoy the quick radar rescan when loading old saves (done since there were changes to what is drawn on the map) better make bitter-setler Normal biters already settle. I've seen new nests but never caught them in...
by pyrolytic_tungsten
Wed Sep 17, 2014 5:57 am
Forum: Balancing
Topic: Supression of the size shift of electric furnaces
Replies: 86
Views: 60779

Re: Supression of the size shift of electric furnaces

I think electric furnaces are just fine currently. I like having some trade offs with the electric furnace. I've gotten the rocket defense with only steel furnaces because I had lots of coal. However in my current game with resource spawner overhaul coal rarity made me put a big effort into going to...
by pyrolytic_tungsten
Wed Sep 17, 2014 5:29 am
Forum: Resolved Problems and Bugs
Topic: [0.10.x] underground belts, vibrating screen
Replies: 6
Views: 1988

Re: [0.10.x] underground belts, vibrating screen

I can only notice that vibration on the closest of zoom levels. I'd never have noticed if you didn't say anything.
by pyrolytic_tungsten
Wed Sep 17, 2014 5:18 am
Forum: Resolved Problems and Bugs
Topic: [0.10.12] Energy Shield recharges 2 times too fast
Replies: 2
Views: 1137

Re: [0.10.12] Energy Shield recharges 2 times too fast

I can confirm this. 150 shields * 30 J/shield =4500J the shield mk2 prototype says max_shield_value = 150, energy_source = { type = "electric", buffer_capacity = "180J", input_flow_limit = "180W", usage_priority = "primary-input" }, energy_per_shield = "3...
by pyrolytic_tungsten
Tue Sep 16, 2014 10:36 pm
Forum: Not a bug
Topic: [0.10.11] Cannot built train stop, if tracks too near
Replies: 9
Views: 3669

Re: [0.10.11] Cannot built train stop, if tracks too near

Ssilk use your rotate key in this scenario.

Image
by pyrolytic_tungsten
Tue Sep 16, 2014 10:25 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.9] Low FPS due to slow flip
Replies: 15
Views: 7073

Re: [0.10.9] Low FPS due to slow flip

It turns out that during my previous tests the forest didn't want to give me low fps with vsync enabled. I had been mostly running with vsync off since my initial tests so I didn't see it. I saw that happen today. Disabling vsync causes the low fps to go away. I don't know why it didn't give me low ...
by pyrolytic_tungsten
Tue Sep 16, 2014 7:58 pm
Forum: Not a bug
Topic: [0.10.12] Radars from old saves scan fast temporarily
Replies: 1
Views: 868

[0.10.12] Radars from old saves scan fast temporarily

I'm not sure that this need to be fixed since it goes away and I couldn't get it to happen in a fresh sandbox game. Saving and reloading doesn't cause this to happen again. Just thought you guys should know. Steps to reproduce: 1 Open an old save like this one . 2 Look at the map. (if you wait more ...
by pyrolytic_tungsten
Mon Sep 15, 2014 7:41 pm
Forum: Minor issues
Topic: [0.10.11][linux] copying/cuting text out of command console
Replies: 4
Views: 7606

[0.10.11][linux] copying/cuting text out of command console

Pasting text from outside Factorio into the command console(ctrl-v) works perfectly fine until you try and copy or cut text out of the console(ctrl-c/x). The first cut/copy sometimes works and other times it puts binary data in the clipboard ( 33 01 00 00 00 00 00 00 1F 00 00 00 00 00 00 00 74 01 00...
by pyrolytic_tungsten
Mon Sep 15, 2014 4:19 pm
Forum: Not a bug
Topic: Logistics Chests Priorities
Replies: 5
Views: 1911

Re: Logistics Chests Priorities

What version of Factorio are you running? The 0.9.8 stable release should work the way you describe. The 0.10.x branch hasn't yet shifted to be the new stable version but it should happen soon. On 0.10.11 logistic robots would rather grab stuff I'm requesting from a storage chest a few hundred tiles...
by pyrolytic_tungsten
Mon Sep 15, 2014 3:29 pm
Forum: Minor issues
Topic: [0.12.19] mouse wheel left/right names, binds but don't work
Replies: 1
Views: 6367

[0.12.19] mouse wheel left/right names, binds but don't work

The other thread made me curious about obscure control issues and I found a couple. I use this mouse on linux x64. In the controls menu when you try and set an action to mouse wheel left it says "Mouse wheel right" and conversely when you try to set an action to mouse wheel right it says ...

Go to advanced search