Search found 261 matches

by Usul
Tue Feb 04, 2025 11:08 am
Forum: Not a bug
Topic: [2.0.8] Misalignment in train stop UI
Replies: 3
Views: 490

Re: [2.0.8] Misalignment in train stop UI

Loewchen wrote: Thu Dec 26, 2024 11:01 pm This is not a bug.
Actually just noticed, that the artifact does not appear in a screenshot from an FFF, so I am assuming it might be a regression:
https://factorio.com/blog/post/fff-403

This one's prolly for Klonan.
by Usul
Mon Feb 03, 2025 10:50 am
Forum: Gameplay Help
Topic: Has Worker Robot Speed bonus been increased in 2.0?
Replies: 0
Views: 245

Has Worker Robot Speed bonus been increased in 2.0?

Hello!

I loaded my old 1.1 megabase into 2.0 and my immediate impression, is that my bots seem much faster than they before (my perception).

I have been trying to find out, if the speed bonus from the research "Worker Robot Speed" has been increased in 2.0. My preception might be wrong, because it ...
by Usul
Sun Feb 02, 2025 9:34 am
Forum: Gameplay Help
Topic: How to color train wagons?
Replies: 4
Views: 594

Re: How to color train wagons?

Thank you so much!

Your input made me realize, that colored train wagons have been in the game for years, and are *not* a new feature since 2.0. Migration of the save file has inadvertedly uncovered this hidden feature, making me think it is new in 2.0, because I hadn't ever seen colored train ...
by Usul
Sun Feb 02, 2025 8:33 am
Forum: Gameplay Help
Topic: How to color train wagons?
Replies: 4
Views: 594

How to color train wagons?

Hi!

I loaded my vanilla 1.1 factory into vanilla 2.0 and noticed that my train wagons are colored. The locos have the setting "use color of destination stop" activated.

However, in my new vanilla 2.0 base, the wagons do not apply the color of the destination stop, even though I activated the ...
by Usul
Tue Jan 28, 2025 8:55 pm
Forum: Duplicates
Topic: [2.0.32] Tooltip indicates E to confirm, when not applicable
Replies: 1
Views: 163

[2.0.32] Tooltip indicates E to confirm, when not applicable

When the cursor is placed in a number entry field, E does not function to confirm, but actually enters a literal e.

Expected behaviour: Tooltip does not indicate E to confirm, in situations where Hotkey is not applicable/functional.


01-28-2025, 21-54-04.png

I became so used to using E to ...
by Usul
Tue Jan 28, 2025 8:50 pm
Forum: Duplicates
Topic: [2.0.32] Slider for max request amount changes min amount
Replies: 1
Views: 234

[2.0.32] Slider for max request amount changes min amount

When using the right slider to increase the maximum amount of a logistic request, a small but non-zero minimum amount is set to zero.

Expected behaviour: Using slider to increase maximum amount does not affect minimum amount.

The unexpected behaviour does not occur if the Min value is sufficiently ...
by Usul
Fri Dec 27, 2024 8:29 am
Forum: Not a bug
Topic: [2.0.8] Misalignment in train stop UI
Replies: 3
Views: 490

Re: [2.0.8] Misalignment in train stop UI

OK, but an inconsistency.
by Usul
Thu Dec 26, 2024 10:09 pm
Forum: Duplicates
Topic: [2.0.28] GUI element of circuit wire network number cut off
Replies: 1
Views: 319

[2.0.28] GUI element of circuit wire network number cut off

I noticed that when a green and red wire is conntected to a lamp, the dark ribbon indicating the network number looks oddly clipped. This is not the case when there is only 1 type of wire connected, in which case the ribbon fills the entire width.
by Usul
Thu Dec 26, 2024 9:57 pm
Forum: Not a bug
Topic: [2.0.8] Misalignment in train stop UI
Replies: 3
Views: 490

[2.0.8] Misalignment in train stop UI

In the many places throughout the game's UI where there is a depiction of an entity on the checkered canvas, the canvas always fills the entire width of it's containing UI area (centered, strechted, justified). I noticed that this is not the case in the train stop UI, and therefore I believe that it ...
by Usul
Wed Dec 25, 2024 8:43 pm
Forum: Implemented Suggestions
Topic: Paste sound barely audible -- pls make louder
Replies: 1
Views: 502

Paste sound barely audible -- pls make louder

Hi!

The interface sound of pasting copied settings over to an entity is barely audible. In comparison to corresponding copy sound, it is objectively much quieter. I find it difficult to hear the former above other factory noises, though I have unimpaired hearing. That particular sound is especially ...
by Usul
Wed Dec 25, 2024 10:58 am
Forum: Translations
Topic: German localization discussion
Replies: 237
Views: 151962

Re: German localization discussion


Hab noch bei Crowdin einen Tippfehler geflagged mit Issue ("Verwenden die Farbe der Zughaltestelle"). Bitte noch fixen, danke!


Ich raffs einfach nicht wie man bei Crowdin eine neue Übersetzung für einen String einträgt. Ich finde den Button dazu einfach nicht. Wollte nur den Tippfehler der ...
by Usul
Wed Dec 25, 2024 10:50 am
Forum: Not a bug
Topic: [2.0.28] Inconsistent number formatting in tooltip
Replies: 1
Views: 242

[2.0.28] Inconsistent number formatting in tooltip

Prior to 2.0 the "products finished" number did not use any digit separator. It is now using a space as digit separator, however "products finished" appears to be the only metric in tooltips that uses a digit separator. For the sake of consistency, the digit separator for "products finishes" should ...
by Usul
Tue Dec 24, 2024 7:44 pm
Forum: Duplicates
Topic: [2.0.28] Outdated description of inserter tech
Replies: 1
Views: 274

[2.0.28] Outdated description of inserter tech

12-24-2024, 20-43-32.png
12-24-2024, 20-43-32.png (41.44 KiB) Viewed 274 times
It implies that filtering is not possible prio to Fast Inserter. The desription should be updated because all inserters can filter.
by Usul
Tue Dec 24, 2024 1:30 pm
Forum: Assigned
Topic: [GFX] [2.0.23] Icons with rocket use old model
Replies: 4
Views: 1045

Re: [2.0.23] Icons with rocket use old model

+1 keep iconic old focket for base game please.
by Usul
Mon Dec 16, 2024 9:36 pm
Forum: Assigned
Topic: [GFX] [2.0.23] Icons with rocket use old model
Replies: 4
Views: 1045

Re: [2.0.23] Icons with Rocket Use Old Model

Looks like they changed the rocket looks at the last minute, after all those other graphics with the old rocket look were alreay finished.
by Usul
Mon Dec 16, 2024 9:35 pm
Forum: Gameplay Help
Topic: How to color train wagons?
Replies: 19
Views: 2959

Re: How to color train wagons?

Yes, I mean without using coding/lua. Just normally acquired.
by Usul
Tue Dec 10, 2024 10:06 am
Forum: Gameplay Help
Topic: How to color train wagons?
Replies: 19
Views: 2959

Re: How to color train wagons?

Thanks! But: Checking "Use train stop color" in loco color picker updates color of wagons only if train has more than one wagon. ->Bug
by Usul
Tue Dec 10, 2024 9:35 am
Forum: Releases
Topic: Version 2.0.24
Replies: 54
Views: 32007

Re: Version 2.0.24

Please go all the way and update the rocket to the new look in all Icons (achievements, purple SA-Icon denoting SA-content in the wiki and mod portal, Steam Library Banner, Discord channel logo, and many many more places)

Go to advanced search