A Rocket Silo built/placed in vanilla 2.0 without Space Age, will show "residual" UI artifacts after migrating to Space Age. The checkbox "Send to orbit automatically", irrelevant for Space Age, is left over. Additionally, in german language, a strip of wasted UI space appears.
Removing and ...
Search found 269 matches
- Tue Feb 25, 2025 12:33 pm
- Forum: Assigned
- Topic: [Kovarex] [2.0.32] 2.0 non-SA Rocket Silo has redisual UI artifacts after migration to SA
- Replies: 0
- Views: 469
- Fri Feb 21, 2025 11:48 am
- Forum: Duplicates
- Topic: [2.0.32] Ghosting rail signal over other signal type triggers error sound
- Replies: 2
- Views: 804
- Wed Feb 19, 2025 9:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion][2.0.32] Some buildings missing open/close sound effect
- Replies: 1
- Views: 1268
[Donion][2.0.32] Some buildings missing open/close sound effect
The following buildings are missing a sound effect for opening and closing their GUI:
- Recycler
- Cargo landing pad
- Tesla turret
Expected behaviour: A sound effect should be played when opening and closing the GUI of these buildings, so that all buildings in the game do so.
- Recycler
- Cargo landing pad
- Tesla turret
Expected behaviour: A sound effect should be played when opening and closing the GUI of these buildings, so that all buildings in the game do so.
- Mon Feb 17, 2025 7:29 pm
- Forum: Duplicates
- Topic: [2.0.32] Ghosting rail signal over other signal type triggers error sound
- Replies: 2
- Views: 804
[2.0.32] Ghosting rail signal over other signal type triggers error sound
Placing a ghost of a rail signal over an existing rail chain signal, or, vice versa, a ghost of a rail chain signal over an existing rail signal, causes the error sound ("durrp-durrp") to play. The error sound is overlayed above the sound that placing ghosts usuallay plays.
Expected behaviour: No ...
Expected behaviour: No ...
- Mon Feb 17, 2025 7:31 am
- Forum: Resolved Problems and Bugs
- Topic: [Pard][2.0.34] [SA] Missing info on Factoriopedia for space platform hub & landing pad
- Replies: 6
- Views: 7158
Re: [2.0.34] [SA] Missing info on Factoriopedia for space platform hub & landing pad
Good to know! Then I will start reporting missing UI-opening/closing sounds for various entities as bugs.
- Fri Feb 14, 2025 2:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [Pard][2.0.34] [SA] Missing info on Factoriopedia for space platform hub & landing pad
- Replies: 6
- Views: 7158
Re: [2.0.34] [SA] Missing info on Factoriopedia for space platform hub & landing pad
Allthough I would not call it a technical bug, the lack of a description of the cargo landing pad is quite surprising to me, as this is a important new building introduced to the game. This makes it difficult for anyone dealing with this building for the first time, to figure out it's purpose and ...
- Tue Feb 04, 2025 3:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [pard] [2.0.9] Factoriopedia opening unwanted subsequent page on alt-click
- Replies: 6
- Views: 1942
Re: [pard] [2.0.9] Factoriopedia opening unwanted subsequent page on alt-click
Thank you!Pard wrote: Tue Feb 04, 2025 1:31 am The option to alt-click while in factoriopedia was removed. It will be part of the next release.
- Tue Feb 04, 2025 3:51 pm
- Forum: Gameplay Help
- Topic: How to color train wagons?
- Replies: 4
- Views: 1050
Re: How to color train wagons?
Yeah I have also seen a few (not all) colored trains wagons in a 2.0 vanilla multiplayer game of the "Assembly Storm Weekly" community. I asked them how they did it but no one could explain it.
mmmPI's info was the most helpful to me: Colored train wagons are not a feature, just occaisionally ...
mmmPI's info was the most helpful to me: Colored train wagons are not a feature, just occaisionally ...
- Tue Feb 04, 2025 11:08 am
- Forum: Not a bug
- Topic: [2.0.8] Misalignment in train stop UI
- Replies: 3
- Views: 895
Re: [2.0.8] Misalignment in train stop UI
Actually just noticed, that the artifact does not appear in a screenshot from an FFF, so I am assuming it might be a regression:
https://factorio.com/blog/post/fff-403
This one's prolly for Klonan.
- Mon Feb 03, 2025 10:50 am
- Forum: Gameplay Help
- Topic: Has Worker Robot Speed bonus been increased in 2.0?
- Replies: 0
- Views: 388
Has Worker Robot Speed bonus been increased in 2.0?
Hello!
I loaded my old 1.1 megabase into 2.0 and my immediate impression, is that my bots seem much faster than they before (my perception).
I have been trying to find out, if the speed bonus from the research "Worker Robot Speed" has been increased in 2.0. My preception might be wrong, because it ...
I loaded my old 1.1 megabase into 2.0 and my immediate impression, is that my bots seem much faster than they before (my perception).
I have been trying to find out, if the speed bonus from the research "Worker Robot Speed" has been increased in 2.0. My preception might be wrong, because it ...
- Sun Feb 02, 2025 9:34 am
- Forum: Gameplay Help
- Topic: How to color train wagons?
- Replies: 4
- Views: 1050
Re: How to color train wagons?
Thank you so much!
Your input made me realize, that colored train wagons have been in the game for years, and are *not* a new feature since 2.0. Migration of the save file has inadvertedly uncovered this hidden feature, making me think it is new in 2.0, because I hadn't ever seen colored train ...
Your input made me realize, that colored train wagons have been in the game for years, and are *not* a new feature since 2.0. Migration of the save file has inadvertedly uncovered this hidden feature, making me think it is new in 2.0, because I hadn't ever seen colored train ...
- Sun Feb 02, 2025 8:33 am
- Forum: Gameplay Help
- Topic: How to color train wagons?
- Replies: 4
- Views: 1050
How to color train wagons?
Hi!
I loaded my vanilla 1.1 factory into vanilla 2.0 and noticed that my train wagons are colored. The locos have the setting "use color of destination stop" activated.
However, in my new vanilla 2.0 base, the wagons do not apply the color of the destination stop, even though I activated the ...
I loaded my vanilla 1.1 factory into vanilla 2.0 and noticed that my train wagons are colored. The locos have the setting "use color of destination stop" activated.
However, in my new vanilla 2.0 base, the wagons do not apply the color of the destination stop, even though I activated the ...
- Wed Jan 29, 2025 6:54 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.13] Small minimum request amount gets set to 0 when adjusting maximum value slider
- Replies: 6
- Views: 2890
- Tue Jan 28, 2025 8:55 pm
- Forum: Duplicates
- Topic: [2.0.32] Tooltip indicates E to confirm, when not applicable
- Replies: 1
- Views: 277
[2.0.32] Tooltip indicates E to confirm, when not applicable
When the cursor is placed in a number entry field, E does not function to confirm, but actually enters a literal e.
Expected behaviour: Tooltip does not indicate E to confirm, in situations where Hotkey is not applicable/functional.
01-28-2025, 21-54-04.png
I became so used to using E to ...
Expected behaviour: Tooltip does not indicate E to confirm, in situations where Hotkey is not applicable/functional.
01-28-2025, 21-54-04.png
I became so used to using E to ...
- Tue Jan 28, 2025 8:50 pm
- Forum: Duplicates
- Topic: [2.0.32] Slider for max request amount changes min amount
- Replies: 1
- Views: 463
[2.0.32] Slider for max request amount changes min amount
When using the right slider to increase the maximum amount of a logistic request, a small but non-zero minimum amount is set to zero.
Expected behaviour: Using slider to increase maximum amount does not affect minimum amount.
The unexpected behaviour does not occur if the Min value is sufficiently ...
Expected behaviour: Using slider to increase maximum amount does not affect minimum amount.
The unexpected behaviour does not occur if the Min value is sufficiently ...
- Fri Dec 27, 2024 8:29 am
- Forum: Not a bug
- Topic: [2.0.8] Misalignment in train stop UI
- Replies: 3
- Views: 895
Re: [2.0.8] Misalignment in train stop UI
OK, but an inconsistency.
- Thu Dec 26, 2024 10:09 pm
- Forum: Duplicates
- Topic: [2.0.28] GUI element of circuit wire network number cut off
- Replies: 1
- Views: 536
[2.0.28] GUI element of circuit wire network number cut off
I noticed that when a green and red wire is conntected to a lamp, the dark ribbon indicating the network number looks oddly clipped. This is not the case when there is only 1 type of wire connected, in which case the ribbon fills the entire width.
- Thu Dec 26, 2024 9:57 pm
- Forum: Not a bug
- Topic: [2.0.8] Misalignment in train stop UI
- Replies: 3
- Views: 895
[2.0.8] Misalignment in train stop UI
In the many places throughout the game's UI where there is a depiction of an entity on the checkered canvas, the canvas always fills the entire width of it's containing UI area (centered, strechted, justified). I noticed that this is not the case in the train stop UI, and therefore I believe that it ...
- Wed Dec 25, 2024 8:43 pm
- Forum: Implemented Suggestions
- Topic: Paste sound barely audible -- pls make louder
- Replies: 1
- Views: 768
Paste sound barely audible -- pls make louder
Hi!
The interface sound of pasting copied settings over to an entity is barely audible. In comparison to corresponding copy sound, it is objectively much quieter. I find it difficult to hear the former above other factory noises, though I have unimpaired hearing. That particular sound is especially ...
The interface sound of pasting copied settings over to an entity is barely audible. In comparison to corresponding copy sound, it is objectively much quieter. I find it difficult to hear the former above other factory noises, though I have unimpaired hearing. That particular sound is especially ...
- Wed Dec 25, 2024 12:11 pm
- Forum: Ideas and Suggestions
- Topic: Add option to disable the 'No minable resources' warning icon
- Replies: 1
- Views: 548