Search found 269 matches

by Usul
Tue Feb 25, 2025 12:33 pm
Forum: Assigned
Topic: [Kovarex] [2.0.32] 2.0 non-SA Rocket Silo has redisual UI artifacts after migration to SA
Replies: 0
Views: 469

[Kovarex] [2.0.32] 2.0 non-SA Rocket Silo has redisual UI artifacts after migration to SA

A Rocket Silo built/placed in vanilla 2.0 without Space Age, will show "residual" UI artifacts after migrating to Space Age. The checkbox "Send to orbit automatically", irrelevant for Space Age, is left over. Additionally, in german language, a strip of wasted UI space appears.

Removing and ...
by Usul
Fri Feb 21, 2025 11:48 am
Forum: Duplicates
Topic: [2.0.32] Ghosting rail signal over other signal type triggers error sound
Replies: 2
Views: 804

Re: [2.0.32] Ghosting rail signal over other signal type triggers error sound

Donion wrote: Thu Feb 20, 2025 4:40 pm Duplicate, ref: 122205
Will it be fixed?
by Usul
Wed Feb 19, 2025 9:12 pm
Forum: Resolved Problems and Bugs
Topic: [Donion][2.0.32] Some buildings missing open/close sound effect
Replies: 1
Views: 1268

[Donion][2.0.32] Some buildings missing open/close sound effect

The following buildings are missing a sound effect for opening and closing their GUI:

- Recycler
- Cargo landing pad
- Tesla turret

Expected behaviour: A sound effect should be played when opening and closing the GUI of these buildings, so that all buildings in the game do so.
by Usul
Mon Feb 17, 2025 7:29 pm
Forum: Duplicates
Topic: [2.0.32] Ghosting rail signal over other signal type triggers error sound
Replies: 2
Views: 804

[2.0.32] Ghosting rail signal over other signal type triggers error sound

Placing a ghost of a rail signal over an existing rail chain signal, or, vice versa, a ghost of a rail chain signal over an existing rail signal, causes the error sound ("durrp-durrp") to play. The error sound is overlayed above the sound that placing ghosts usuallay plays.

Expected behaviour: No ...
by Usul
Mon Feb 17, 2025 7:31 am
Forum: Resolved Problems and Bugs
Topic: [Pard][2.0.34] [SA] Missing info on Factoriopedia for space platform hub & landing pad
Replies: 6
Views: 7158

Re: [2.0.34] [SA] Missing info on Factoriopedia for space platform hub & landing pad

Good to know! Then I will start reporting missing UI-opening/closing sounds for various entities as bugs.
by Usul
Fri Feb 14, 2025 2:03 pm
Forum: Resolved Problems and Bugs
Topic: [Pard][2.0.34] [SA] Missing info on Factoriopedia for space platform hub & landing pad
Replies: 6
Views: 7158

Re: [2.0.34] [SA] Missing info on Factoriopedia for space platform hub & landing pad

Allthough I would not call it a technical bug, the lack of a description of the cargo landing pad is quite surprising to me, as this is a important new building introduced to the game. This makes it difficult for anyone dealing with this building for the first time, to figure out it's purpose and ...
by Usul
Tue Feb 04, 2025 3:56 pm
Forum: Resolved Problems and Bugs
Topic: [pard] [2.0.9] Factoriopedia opening unwanted subsequent page on alt-click
Replies: 6
Views: 1942

Re: [pard] [2.0.9] Factoriopedia opening unwanted subsequent page on alt-click

Pard wrote: Tue Feb 04, 2025 1:31 am The option to alt-click while in factoriopedia was removed. It will be part of the next release.
Thank you!
by Usul
Tue Feb 04, 2025 3:51 pm
Forum: Gameplay Help
Topic: How to color train wagons?
Replies: 4
Views: 1050

Re: How to color train wagons?

Yeah I have also seen a few (not all) colored trains wagons in a 2.0 vanilla multiplayer game of the "Assembly Storm Weekly" community. I asked them how they did it but no one could explain it.

mmmPI's info was the most helpful to me: Colored train wagons are not a feature, just occaisionally ...
by Usul
Tue Feb 04, 2025 11:08 am
Forum: Not a bug
Topic: [2.0.8] Misalignment in train stop UI
Replies: 3
Views: 895

Re: [2.0.8] Misalignment in train stop UI

Loewchen wrote: Thu Dec 26, 2024 11:01 pm This is not a bug.
Actually just noticed, that the artifact does not appear in a screenshot from an FFF, so I am assuming it might be a regression:
https://factorio.com/blog/post/fff-403

This one's prolly for Klonan.
by Usul
Mon Feb 03, 2025 10:50 am
Forum: Gameplay Help
Topic: Has Worker Robot Speed bonus been increased in 2.0?
Replies: 0
Views: 388

Has Worker Robot Speed bonus been increased in 2.0?

Hello!

I loaded my old 1.1 megabase into 2.0 and my immediate impression, is that my bots seem much faster than they before (my perception).

I have been trying to find out, if the speed bonus from the research "Worker Robot Speed" has been increased in 2.0. My preception might be wrong, because it ...
by Usul
Sun Feb 02, 2025 9:34 am
Forum: Gameplay Help
Topic: How to color train wagons?
Replies: 4
Views: 1050

Re: How to color train wagons?

Thank you so much!

Your input made me realize, that colored train wagons have been in the game for years, and are *not* a new feature since 2.0. Migration of the save file has inadvertedly uncovered this hidden feature, making me think it is new in 2.0, because I hadn't ever seen colored train ...
by Usul
Sun Feb 02, 2025 8:33 am
Forum: Gameplay Help
Topic: How to color train wagons?
Replies: 4
Views: 1050

How to color train wagons?

Hi!

I loaded my vanilla 1.1 factory into vanilla 2.0 and noticed that my train wagons are colored. The locos have the setting "use color of destination stop" activated.

However, in my new vanilla 2.0 base, the wagons do not apply the color of the destination stop, even though I activated the ...
by Usul
Tue Jan 28, 2025 8:55 pm
Forum: Duplicates
Topic: [2.0.32] Tooltip indicates E to confirm, when not applicable
Replies: 1
Views: 277

[2.0.32] Tooltip indicates E to confirm, when not applicable

When the cursor is placed in a number entry field, E does not function to confirm, but actually enters a literal e.

Expected behaviour: Tooltip does not indicate E to confirm, in situations where Hotkey is not applicable/functional.


01-28-2025, 21-54-04.png

I became so used to using E to ...
by Usul
Tue Jan 28, 2025 8:50 pm
Forum: Duplicates
Topic: [2.0.32] Slider for max request amount changes min amount
Replies: 1
Views: 463

[2.0.32] Slider for max request amount changes min amount

When using the right slider to increase the maximum amount of a logistic request, a small but non-zero minimum amount is set to zero.

Expected behaviour: Using slider to increase maximum amount does not affect minimum amount.

The unexpected behaviour does not occur if the Min value is sufficiently ...
by Usul
Fri Dec 27, 2024 8:29 am
Forum: Not a bug
Topic: [2.0.8] Misalignment in train stop UI
Replies: 3
Views: 895

Re: [2.0.8] Misalignment in train stop UI

OK, but an inconsistency.
by Usul
Thu Dec 26, 2024 10:09 pm
Forum: Duplicates
Topic: [2.0.28] GUI element of circuit wire network number cut off
Replies: 1
Views: 536

[2.0.28] GUI element of circuit wire network number cut off

I noticed that when a green and red wire is conntected to a lamp, the dark ribbon indicating the network number looks oddly clipped. This is not the case when there is only 1 type of wire connected, in which case the ribbon fills the entire width.
by Usul
Thu Dec 26, 2024 9:57 pm
Forum: Not a bug
Topic: [2.0.8] Misalignment in train stop UI
Replies: 3
Views: 895

[2.0.8] Misalignment in train stop UI

In the many places throughout the game's UI where there is a depiction of an entity on the checkered canvas, the canvas always fills the entire width of it's containing UI area (centered, strechted, justified). I noticed that this is not the case in the train stop UI, and therefore I believe that it ...
by Usul
Wed Dec 25, 2024 8:43 pm
Forum: Implemented Suggestions
Topic: Paste sound barely audible -- pls make louder
Replies: 1
Views: 768

Paste sound barely audible -- pls make louder

Hi!

The interface sound of pasting copied settings over to an entity is barely audible. In comparison to corresponding copy sound, it is objectively much quieter. I find it difficult to hear the former above other factory noises, though I have unimpaired hearing. That particular sound is especially ...

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