Search found 261 matches

by Usul
Tue Apr 14, 2020 5:45 am
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 158531

Re: [MOD 0.14] Alien Biomes

I noticed that with this mod, doodads/decorations such as bushed are *not* removed when placing stone brick over them. It looks like they are growing through the stone brick. In vanilla all doodads disappear "under" the concrete.

Is this a bug?
by Usul
Sun Apr 12, 2020 11:57 pm
Forum: Ideas and Suggestions
Topic: Soft icon flashing
Replies: 1
Views: 663

Soft icon flashing

Can we please get it by 1.0? I mean the icons on entities such as no power. Maybe been suggested a dozen times, sorry. :?
Thanks!
by Usul
Fri Apr 10, 2020 2:02 pm
Forum: Releases
Topic: Version 0.18.18
Replies: 52
Views: 33111

Re: Version 0.18.18

Optera wrote: Fri Apr 10, 2020 1:15 pm Please fix train sounds.
They are way too silent, especially the locomotive engine.
Yes, can barely hear those once lovely engine sounds anymore. That was one of the best sounds in the game. Quite sad. :(
by Usul
Fri Apr 10, 2020 10:07 am
Forum: Releases
Topic: Version 0.18.18
Replies: 52
Views: 33111

Re: Version 0.18.18

I'm in my thirties, have above average hearing according to my ear doctor, an can barely hear the new belt sounds!
by Usul
Wed Apr 08, 2020 7:53 pm
Forum: Releases
Topic: Version 0.18.18
Replies: 52
Views: 33111

Re: Version 0.18.18


New or updated sound effects include:
Transport belts - new concept for these sounds.

I don't hear sound of transport belts at all after this update.


Same here!

I can't believe how quiet the belts are now relative to other entities, for example the roboports which are far too loud! I maxed ...
by Usul
Sat Apr 04, 2020 1:31 am
Forum: News
Topic: Friday Facts #341 - Audio, Artillery, Attenuation
Replies: 30
Views: 19930

Re: Friday Facts #341 - Audio, Artillery, Attenuation

Please do not re-add the old "cuty-beepy" robot sounds. The new quieter and subdued robot sounds are much appreciated!

Please do not subdue the new belt sounds even further, they are just right now... a relaxing humming drone, perfect to fall asleep to.
by Usul
Sun Mar 29, 2020 10:59 am
Forum: Ideas and Suggestions
Topic: Explain meaning of blinking Icons in Tooltip
Replies: 1
Views: 874

Explain meaning of blinking Icons in Tooltip

Hi!

As there are many different kinds blinking triangular icons that can appear on top of a building, I think their meaning should be explained in the building tooltip. Some icon's meaning might not be clear to all players solely from the icon.
The game seems verbose on explanatory information in ...
by Usul
Fri Mar 27, 2020 8:39 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen] Map generator screen to big
Replies: 4
Views: 4349

Re: [Twinsen] Map generator screen to big

Thanks, but the "Play" button is still way too wide, seem wrong or inconsistent with other UIs...

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by Usul
Fri Mar 27, 2020 8:11 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 158531

Re: [MOD 0.14] Alien Biomes

Hi!

Is there a simple way to disable certain types of trees, for example all purple and blue trees?
by Usul
Tue Mar 24, 2020 7:43 am
Forum: Ideas and Suggestions
Topic: (Option for) white chat messages in mp
Replies: 4
Views: 2618

Re: (Option for) white chat messages in mp

Please implement this by 1.0, because the chat is way too colorful and difficult to read. Most games have colored player names, colon, then white message text. Thank you! 8-)
by Usul
Sun Mar 22, 2020 6:11 pm
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 116537

Re: [MOD 0.14.x] Bottleneck

How do I make my mod settings for this mod to stay for each game, not just per map?
by Usul
Sun Mar 22, 2020 6:04 pm
Forum: Ideas and Suggestions
Topic: Sulfur crystals irregular sprite?
Replies: 13
Views: 4368

Re: Sulfur crystals irregular sprite?

Please make Sulfur Crystals look irregular before 1.0 in September 2020! 8-)
by Usul
Sun Mar 22, 2020 8:36 am
Forum: Duplicates
Topic: Inconsistent new background in chests UI
Replies: 1
Views: 741

Inconsistent new background in chests UI

Hi!

With the new character UI came a slight inconsistency with the background texture used in the chests UI. The background grid shown behind the chest inventory grid is not aligned properly and the offset increases towards the right edge of the chests UI.

Look closely at this image: on the left ...
by Usul
Tue Nov 19, 2019 8:48 pm
Forum: Mods
Topic: [MOD 0.14.x] Bottleneck
Replies: 115
Views: 116537

Re: [MOD 0.14.x] Bottleneck

Will this mod be High Res in the future?
Sorry if this might have been asked before.
by Usul
Fri Nov 15, 2019 2:42 am
Forum: General discussion
Topic: Factorio annotated roadmap - 0.17+
Replies: 68
Views: 69620

Re: Factorio annotated roadmap - 0.17+

When will the beacons finally be High Res?
Also, will the personal equipment grid graphics ever be HR?
by Usul
Fri Oct 25, 2019 12:39 pm
Forum: Ideas and Suggestions
Topic: Sulfur crystals irregular sprite?
Replies: 13
Views: 4368

Re: Sulfur crystals irregular sprite?

Thanks valneq
by Usul
Sun Oct 20, 2019 7:39 pm
Forum: Ideas and Suggestions
Topic: Sulfur crystals irregular sprite?
Replies: 13
Views: 4368

Re: Sulfur crystals irregular sprite?

If you synthesize a crystal, every individual crystal will look unique, not one will be the same as the other.
by Usul
Sun Oct 20, 2019 5:56 pm
Forum: Ideas and Suggestions
Topic: Sulfur crystals irregular sprite?
Replies: 13
Views: 4368

Sulfur crystals irregular sprite?

Hello!

Since sulfur is like stone, coal, copper and iron ore, also a "natural" product, shouldn't it also be depicted with irregular sprites? This makes sense to me. It would be more complete, since the irregular sprites were added for all those natural raw resources.

8-)
by Usul
Thu Jun 21, 2018 4:45 pm
Forum: Ideas and Suggestions
Topic: (Option for) white chat messages in mp
Replies: 4
Views: 2618

Re: (Option for) white chat messages in mp

Is there a chance this idea will be implemented by the time the big 1.0 is out? I am convinced it will improve readability of the chat a lot. I guess many players would agree that the mixed colors text is difficult to read on a mixed colored backround.
by Usul
Sun Aug 20, 2017 7:40 pm
Forum: Mods
Topic: [MOD 0.14] Alien Biomes
Replies: 255
Views: 158531

Re: [MOD 0.14] Alien Biomes

Is it possible to reduce the rocky patches that appear scattered across all biomes? When zoomed out the same amoeboid shapes become clearly repetative imho.

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