I noticed that with this mod, doodads/decorations such as bushed are *not* removed when placing stone brick over them. It looks like they are growing through the stone brick. In vanilla all doodads disappear "under" the concrete.
Is this a bug?
Search found 261 matches
- Tue Apr 14, 2020 5:45 am
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 158531
- Sun Apr 12, 2020 11:57 pm
- Forum: Ideas and Suggestions
- Topic: Soft icon flashing
- Replies: 1
- Views: 663
Soft icon flashing
Can we please get it by 1.0? I mean the icons on entities such as no power. Maybe been suggested a dozen times, sorry.
Thanks!

Thanks!
- Fri Apr 10, 2020 2:02 pm
- Forum: Releases
- Topic: Version 0.18.18
- Replies: 52
- Views: 33111
Re: Version 0.18.18
Yes, can barely hear those once lovely engine sounds anymore. That was one of the best sounds in the game. Quite sad.Optera wrote: Fri Apr 10, 2020 1:15 pm Please fix train sounds.
They are way too silent, especially the locomotive engine.

- Fri Apr 10, 2020 10:07 am
- Forum: Releases
- Topic: Version 0.18.18
- Replies: 52
- Views: 33111
Re: Version 0.18.18
I'm in my thirties, have above average hearing according to my ear doctor, an can barely hear the new belt sounds!
- Wed Apr 08, 2020 7:53 pm
- Forum: Releases
- Topic: Version 0.18.18
- Replies: 52
- Views: 33111
Re: Version 0.18.18
New or updated sound effects include:
Transport belts - new concept for these sounds.
I don't hear sound of transport belts at all after this update.
Same here!
I can't believe how quiet the belts are now relative to other entities, for example the roboports which are far too loud! I maxed ...
- Sat Apr 04, 2020 1:31 am
- Forum: News
- Topic: Friday Facts #341 - Audio, Artillery, Attenuation
- Replies: 30
- Views: 19930
Re: Friday Facts #341 - Audio, Artillery, Attenuation
Please do not re-add the old "cuty-beepy" robot sounds. The new quieter and subdued robot sounds are much appreciated!
Please do not subdue the new belt sounds even further, they are just right now... a relaxing humming drone, perfect to fall asleep to.
Please do not subdue the new belt sounds even further, they are just right now... a relaxing humming drone, perfect to fall asleep to.
- Sun Mar 29, 2020 10:59 am
- Forum: Ideas and Suggestions
- Topic: Explain meaning of blinking Icons in Tooltip
- Replies: 1
- Views: 874
Explain meaning of blinking Icons in Tooltip
Hi!
As there are many different kinds blinking triangular icons that can appear on top of a building, I think their meaning should be explained in the building tooltip. Some icon's meaning might not be clear to all players solely from the icon.
The game seems verbose on explanatory information in ...
As there are many different kinds blinking triangular icons that can appear on top of a building, I think their meaning should be explained in the building tooltip. Some icon's meaning might not be clear to all players solely from the icon.
The game seems verbose on explanatory information in ...
- Fri Mar 27, 2020 8:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] Map generator screen to big
- Replies: 4
- Views: 4349
Re: [Twinsen] Map generator screen to big
Thanks, but the "Play" button is still way too wide, seem wrong or inconsistent with other UIs...
- Fri Mar 27, 2020 8:11 pm
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 158531
Re: [MOD 0.14] Alien Biomes
Hi!
Is there a simple way to disable certain types of trees, for example all purple and blue trees?
Is there a simple way to disable certain types of trees, for example all purple and blue trees?
- Tue Mar 24, 2020 7:43 am
- Forum: Ideas and Suggestions
- Topic: (Option for) white chat messages in mp
- Replies: 4
- Views: 2618
Re: (Option for) white chat messages in mp
Please implement this by 1.0, because the chat is way too colorful and difficult to read. Most games have colored player names, colon, then white message text. Thank you! 

- Sun Mar 22, 2020 6:11 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 116537
Re: [MOD 0.14.x] Bottleneck
How do I make my mod settings for this mod to stay for each game, not just per map?
- Sun Mar 22, 2020 6:04 pm
- Forum: Ideas and Suggestions
- Topic: Sulfur crystals irregular sprite?
- Replies: 13
- Views: 4368
Re: Sulfur crystals irregular sprite?
Please make Sulfur Crystals look irregular before 1.0 in September 2020! 

- Sun Mar 22, 2020 8:36 am
- Forum: Duplicates
- Topic: Inconsistent new background in chests UI
- Replies: 1
- Views: 741
Inconsistent new background in chests UI
Hi!
With the new character UI came a slight inconsistency with the background texture used in the chests UI. The background grid shown behind the chest inventory grid is not aligned properly and the offset increases towards the right edge of the chests UI.
Look closely at this image: on the left ...
With the new character UI came a slight inconsistency with the background texture used in the chests UI. The background grid shown behind the chest inventory grid is not aligned properly and the offset increases towards the right edge of the chests UI.
Look closely at this image: on the left ...
- Tue Nov 19, 2019 8:48 pm
- Forum: Mods
- Topic: [MOD 0.14.x] Bottleneck
- Replies: 115
- Views: 116537
Re: [MOD 0.14.x] Bottleneck
Will this mod be High Res in the future?
Sorry if this might have been asked before.
Sorry if this might have been asked before.
- Fri Nov 15, 2019 2:42 am
- Forum: General discussion
- Topic: Factorio annotated roadmap - 0.17+
- Replies: 68
- Views: 69620
Re: Factorio annotated roadmap - 0.17+
When will the beacons finally be High Res?
Also, will the personal equipment grid graphics ever be HR?
Also, will the personal equipment grid graphics ever be HR?
- Fri Oct 25, 2019 12:39 pm
- Forum: Ideas and Suggestions
- Topic: Sulfur crystals irregular sprite?
- Replies: 13
- Views: 4368
Re: Sulfur crystals irregular sprite?
Thanks valneq
- Sun Oct 20, 2019 7:39 pm
- Forum: Ideas and Suggestions
- Topic: Sulfur crystals irregular sprite?
- Replies: 13
- Views: 4368
Re: Sulfur crystals irregular sprite?
If you synthesize a crystal, every individual crystal will look unique, not one will be the same as the other.
- Sun Oct 20, 2019 5:56 pm
- Forum: Ideas and Suggestions
- Topic: Sulfur crystals irregular sprite?
- Replies: 13
- Views: 4368
Sulfur crystals irregular sprite?
Hello!
Since sulfur is like stone, coal, copper and iron ore, also a "natural" product, shouldn't it also be depicted with irregular sprites? This makes sense to me. It would be more complete, since the irregular sprites were added for all those natural raw resources.

Since sulfur is like stone, coal, copper and iron ore, also a "natural" product, shouldn't it also be depicted with irregular sprites? This makes sense to me. It would be more complete, since the irregular sprites were added for all those natural raw resources.

- Thu Jun 21, 2018 4:45 pm
- Forum: Ideas and Suggestions
- Topic: (Option for) white chat messages in mp
- Replies: 4
- Views: 2618
Re: (Option for) white chat messages in mp
Is there a chance this idea will be implemented by the time the big 1.0 is out? I am convinced it will improve readability of the chat a lot. I guess many players would agree that the mixed colors text is difficult to read on a mixed colored backround.
- Sun Aug 20, 2017 7:40 pm
- Forum: Mods
- Topic: [MOD 0.14] Alien Biomes
- Replies: 255
- Views: 158531
Re: [MOD 0.14] Alien Biomes
Is it possible to reduce the rocky patches that appear scattered across all biomes? When zoomed out the same amoeboid shapes become clearly repetative imho.