Search found 260 matches

by Usul
Wed Mar 12, 2025 6:39 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.39] Map Tags cannot be moved with Shift-Click shortcut
Replies: 5
Views: 1601

Re: [2.0.39] Map Tags cannot be moved with Shift-Click shortcut

Rseding91 wrote: Wed Mar 05, 2025 8:26 pm Thanks for the report. This is now fixed for the next release.
Really? 2.0.40 release notes do not mention this here bug #664872.
by Usul
Tue Mar 11, 2025 9:46 pm
Forum: Implemented mod requests
Topic: [2.0.10] Add mechanism to hide surfaces list
Replies: 5
Views: 1088

Re: [2.0.10] Add mechanism to hide surfaces list

I wish this were a feature in vanilla. A simple button to collapse/expand the list would do it.
by Usul
Tue Mar 11, 2025 8:42 pm
Forum: Duplicates
Topic: [2.0.39] Moving map tags with shift+leftclick no longer working
Replies: 1
Views: 158

[2.0.39] Moving map tags with shift+leftclick no longer working

It is no longer possible to move a map tag using shift+leftclick. This was still possible in the previous stable version 2.0.32.

This QoL Feature was extremly useful. Please restore it, thank you!
by Usul
Tue Mar 11, 2025 3:07 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.39] Wasted space in BP Library Slots View
Replies: 1
Views: 1745

[Klonan] [2.0.39] Wasted space in BP Library Slots View

In the new "Slots view" of the Blueprint Library, right-hand side window edge does not align with content, as it does so in the other two view modes "List view" and "Grid view".


03-11-2025, 16-04-20.png


Sorry for another nit-pick, but I simply love the near-perfect factorio GUI and I can't ...
by Usul
Tue Mar 11, 2025 11:18 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.39] Wasted space in Train Stop UI in german language
Replies: 1
Views: 1286

[Klonan] [2.0.39] Wasted space in Train Stop UI in german language

When game is set to german language, there is a strip of wasted space in the train stop UI. This problem does not exists when the game language is set to default/english.


03-11-2025, 12-17-05.png



03-11-2025, 12-17-39.png



Screenshots were taken at 4K resolution with 200% UI scale.

I had ...
by Usul
Tue Mar 11, 2025 10:51 am
Forum: Duplicates
Topic: [2.0.32] Rich text color in Display Panel breaks with long text
Replies: 3
Views: 310

Re: [2.0.32] Rich text color in Display Panel breaks with long text

Klonan wrote: Wed Mar 05, 2025 6:55 pm Probably, thank you for the notice, let me know if it still happens in the latest experimental
Hi Klonan!
2.0.39 has been pushed to stable branch just now and I can confirm that this here bug has been resolved.
Thank you!
by Usul
Wed Mar 05, 2025 6:41 pm
Forum: Duplicates
Topic: [2.0.32] Rich text color in Display Panel breaks with long text
Replies: 3
Views: 310

Re: [2.0.32] Rich text color in Display Panel breaks with long text

Possibly related to viewtopic.php?t=122533
I use a 4K monitor with 200% UI scale.
by Usul
Thu Feb 27, 2025 9:28 pm
Forum: Duplicates
Topic: [2.0.32] Rich text color in Display Panel breaks with long text
Replies: 3
Views: 310

[2.0.32] Rich text color in Display Panel breaks with long text

Colored text in a Display Panel breaks when text is long.

Expected behaviour: Colored text does not break when text is long.

Steps to reproduce:

Short colored text displays correctly inside Display Panel GUI and in banner above the entity.


2025-02-27_22-12-37.png


2025-02-27_22-12-48.png ...
by Usul
Tue Feb 25, 2025 3:36 pm
Forum: Gameplay Help
Topic: Purpose of item slot right of fuel bar in of locomotive?
Replies: 2
Views: 353

Re: Purpose of item slot right of fuel bar in of locomotive?

Wow, thank you for the explanation! So the "mysterious" item slot indeed has a purpose.
by Usul
Tue Feb 25, 2025 12:47 pm
Forum: Gameplay Help
Topic: Purpose of item slot right of fuel bar in of locomotive?
Replies: 2
Views: 353

Purpose of item slot right of fuel bar in of locomotive?

Hello!

I was manually driving a locomotive and stopped next to ore-loading inserters. I noticed that an inserter had placed some ore into the locomotive. :o

This raised two questions:

- What is the purpose of the item slot in the fuel tab of the locomotive UI, on the right hand side of the fuel ...
by Usul
Tue Feb 25, 2025 12:33 pm
Forum: Assigned
Topic: [Kovarex] [2.0.32] 2.0 non-SA Rocket Silo has redisual UI artifacts after migration to SA
Replies: 0
Views: 238

[Kovarex] [2.0.32] 2.0 non-SA Rocket Silo has redisual UI artifacts after migration to SA

A Rocket Silo built/placed in vanilla 2.0 without Space Age, will show "residual" UI artifacts after migrating to Space Age. The checkbox "Send to orbit automatically", irrelevant for Space Age, is left over. Additionally, in german language, a strip of wasted UI space appears.

Removing and ...
by Usul
Fri Feb 21, 2025 11:48 am
Forum: Duplicates
Topic: [2.0.32] Ghosting rail signal over other signal type triggers error sound
Replies: 2
Views: 410

Re: [2.0.32] Ghosting rail signal over other signal type triggers error sound

Donion wrote: Thu Feb 20, 2025 4:40 pm Duplicate, ref: 122205
Will it be fixed?
by Usul
Wed Feb 19, 2025 9:12 pm
Forum: Resolved Problems and Bugs
Topic: [Donion][2.0.32] Some buildings missing open/close sound effect
Replies: 1
Views: 870

[Donion][2.0.32] Some buildings missing open/close sound effect

The following buildings are missing a sound effect for opening and closing their GUI:

- Recycler
- Cargo landing pad
- Tesla turret

Expected behaviour: A sound effect should be played when opening and closing the GUI of these buildings, so that all buildings in the game do so.
by Usul
Mon Feb 17, 2025 7:29 pm
Forum: Duplicates
Topic: [2.0.32] Ghosting rail signal over other signal type triggers error sound
Replies: 2
Views: 410

[2.0.32] Ghosting rail signal over other signal type triggers error sound

Placing a ghost of a rail signal over an existing rail chain signal, or, vice versa, a ghost of a rail chain signal over an existing rail signal, causes the error sound ("durrp-durrp") to play. The error sound is overlayed above the sound that placing ghosts usuallay plays.

Expected behaviour: No ...
by Usul
Mon Feb 17, 2025 7:31 am
Forum: Resolved Problems and Bugs
Topic: [Pard][2.0.34] [SA] Missing info on Factoriopedia for space platform hub & landing pad
Replies: 6
Views: 6070

Re: [2.0.34] [SA] Missing info on Factoriopedia for space platform hub & landing pad

Good to know! Then I will start reporting missing UI-opening/closing sounds for various entities as bugs.
by Usul
Fri Feb 14, 2025 2:03 pm
Forum: Resolved Problems and Bugs
Topic: [Pard][2.0.34] [SA] Missing info on Factoriopedia for space platform hub & landing pad
Replies: 6
Views: 6070

Re: [2.0.34] [SA] Missing info on Factoriopedia for space platform hub & landing pad

Allthough I would not call it a technical bug, the lack of a description of the cargo landing pad is quite surprising to me, as this is a important new building introduced to the game. This makes it difficult for anyone dealing with this building for the first time, to figure out it's purpose and ...
by Usul
Tue Feb 04, 2025 3:56 pm
Forum: Resolved Problems and Bugs
Topic: [pard] [2.0.9] Factoriopedia opening unwanted subsequent page on alt-click
Replies: 6
Views: 1376

Re: [pard] [2.0.9] Factoriopedia opening unwanted subsequent page on alt-click

Pard wrote: Tue Feb 04, 2025 1:31 am The option to alt-click while in factoriopedia was removed. It will be part of the next release.
Thank you!
by Usul
Tue Feb 04, 2025 3:51 pm
Forum: Gameplay Help
Topic: How to color train wagons?
Replies: 4
Views: 565

Re: How to color train wagons?

Yeah I have also seen a few (not all) colored trains wagons in a 2.0 vanilla multiplayer game of the "Assembly Storm Weekly" community. I asked them how they did it but no one could explain it.

mmmPI's info was the most helpful to me: Colored train wagons are not a feature, just occaisionally ...
by Usul
Tue Feb 04, 2025 11:08 am
Forum: Not a bug
Topic: [2.0.8] Misalignment in train stop UI
Replies: 3
Views: 464

Re: [2.0.8] Misalignment in train stop UI

Loewchen wrote: Thu Dec 26, 2024 11:01 pm This is not a bug.
Actually just noticed, that the artifact does not appear in a screenshot from an FFF, so I am assuming it might be a regression:
https://factorio.com/blog/post/fff-403

This one's prolly for Klonan.

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