Search found 269 matches

by Usul
Wed Apr 09, 2025 10:31 am
Forum: Fan Art
Topic: Lego Inserter
Replies: 5
Views: 5584

Re: Lego Inserter

Thanks for the comments! :)

This lego object now serves "in memory of the stack filter inserter"...
I miss the snow white color a little, because the new SA stack inserter is more grayish-white.
by Usul
Tue Apr 08, 2025 4:23 pm
Forum: Not a bug
Topic: [2.0.43] Incorrect default lamp color
Replies: 7
Views: 1609

Re: [2.0.43] Incorrect default lamp color


This has actually been the default color since 1.1 - it did not change in 2.0.


I started a factory in 1.1 which has thousands of default white lamps. Loading this factory into 2.0 reveals that their color values are 255/255/255. Newly places lamps are beige with 255/255/191. The two colors look ...
by Usul
Mon Apr 07, 2025 5:08 pm
Forum: Not a bug
Topic: [2.0.43] Incorrect default lamp color
Replies: 7
Views: 1609

Re: [2.0.43] Incorrect default lamp color

raiguard wrote: Mon Apr 07, 2025 5:04 pm Are you playing with pyanodons? It changes the default color to be exactly this.
Hi raiguard!

No. The incorrect color appears in Vanilla 2.0 with or without Space Age.
by Usul
Mon Apr 07, 2025 4:55 pm
Forum: Not a bug
Topic: [2.0.43] Incorrect default lamp color
Replies: 7
Views: 1609

[2.0.43] Incorrect default lamp color

The default lamp color is incorrect: it shows 255/255/191 instead of the pure white 255/255/255 which it has defaulted to ever since.

The wiki does not mention a change in color in version history of lamp.

Expected behaviour: Newly placed lamp has default color of 255/255/255.


04-07-2025, 18-53 ...
by Usul
Thu Apr 03, 2025 9:28 pm
Forum: General discussion
Topic: New beige default Lamp Color
Replies: 0
Views: 546

New beige default Lamp Color

Hi!

Is there a reason the default lamp color was changed to beige (255/255/191) in 2.0, after so many years that is was white (255/255/255)?

Personally I prefer the white, but I imagine the devs must have had a good reason to change it, I just can't think of any, so I'd like to know.
by Usul
Mon Mar 31, 2025 1:56 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.42] Specific open/close GUI sounds very loud
Replies: 3
Views: 2677

[Donion] [2.0.42] Specific open/close GUI sounds very loud

The open and close sound of the train wagon and beacon are very loud, compared to most other open/close sounds. Lacking a method of measuring the volume, I subjectively estimate these to be around 2-3 times louder than say, the open/close sound of the assembling machine.

The volume of these two ...
by Usul
Sat Mar 22, 2025 10:30 pm
Forum: Ideas and Suggestions
Topic: Add an option to reduce rocket silo launching sound
Replies: 6
Views: 2019

Re: Add an option to reduce rocket silo launching sound

+1

Rockets way to loud, stressing with SA launch frequency.
by Usul
Fri Mar 21, 2025 7:08 pm
Forum: Assigned
Topic: [kovarex] [2.0.11] GUI element of circuit wire network number cut off (MR)
Replies: 4
Views: 1568

Re: [Klonan] [2.0.11] GUI element of circuit wire network number cut off (MR)


This is very puzzling, and only happens with specific widths of the labels and localised texts...


Hi Klonan! Yes, localization is a factor with this bug, and it's still present in 2.0.42. Will the president of the stretchy GUI internals or you kindly fix it please? Thank you! 8-)



2025-03 ...
by Usul
Wed Mar 12, 2025 6:39 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.39] Map Tags cannot be moved with Shift-Click shortcut
Replies: 5
Views: 2354

Re: [2.0.39] Map Tags cannot be moved with Shift-Click shortcut

Rseding91 wrote: Wed Mar 05, 2025 8:26 pm Thanks for the report. This is now fixed for the next release.
Really? 2.0.40 release notes do not mention this here bug #664872.
by Usul
Tue Mar 11, 2025 9:46 pm
Forum: Implemented mod requests
Topic: [2.0.10] Add mechanism to hide surfaces list
Replies: 5
Views: 1793

Re: [2.0.10] Add mechanism to hide surfaces list

I wish this were a feature in vanilla. A simple button to collapse/expand the list would do it.
by Usul
Tue Mar 11, 2025 8:42 pm
Forum: Duplicates
Topic: [2.0.39] Moving map tags with shift+leftclick no longer working
Replies: 1
Views: 309

[2.0.39] Moving map tags with shift+leftclick no longer working

It is no longer possible to move a map tag using shift+leftclick. This was still possible in the previous stable version 2.0.32.

This QoL Feature was extremly useful. Please restore it, thank you!
by Usul
Tue Mar 11, 2025 3:07 pm
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.39] Wasted space in BP Library Slots View
Replies: 1
Views: 2174

[Klonan] [2.0.39] Wasted space in BP Library Slots View

In the new "Slots view" of the Blueprint Library, right-hand side window edge does not align with content, as it does so in the other two view modes "List view" and "Grid view".


03-11-2025, 16-04-20.png


Sorry for another nit-pick, but I simply love the near-perfect factorio GUI and I can't ...
by Usul
Tue Mar 11, 2025 11:18 am
Forum: Resolved Problems and Bugs
Topic: [Klonan] [2.0.39] Wasted space in Train Stop UI in german language
Replies: 1
Views: 1855

[Klonan] [2.0.39] Wasted space in Train Stop UI in german language

When game is set to german language, there is a strip of wasted space in the train stop UI. This problem does not exists when the game language is set to default/english.


03-11-2025, 12-17-05.png



03-11-2025, 12-17-39.png



Screenshots were taken at 4K resolution with 200% UI scale.

I had ...
by Usul
Tue Mar 11, 2025 10:51 am
Forum: Duplicates
Topic: [2.0.32] Rich text color in Display Panel breaks with long text
Replies: 3
Views: 594

Re: [2.0.32] Rich text color in Display Panel breaks with long text

Klonan wrote: Wed Mar 05, 2025 6:55 pm Probably, thank you for the notice, let me know if it still happens in the latest experimental
Hi Klonan!
2.0.39 has been pushed to stable branch just now and I can confirm that this here bug has been resolved.
Thank you!
by Usul
Wed Mar 05, 2025 6:41 pm
Forum: Duplicates
Topic: [2.0.32] Rich text color in Display Panel breaks with long text
Replies: 3
Views: 594

Re: [2.0.32] Rich text color in Display Panel breaks with long text

Possibly related to viewtopic.php?t=122533
I use a 4K monitor with 200% UI scale.
by Usul
Thu Feb 27, 2025 9:28 pm
Forum: Duplicates
Topic: [2.0.32] Rich text color in Display Panel breaks with long text
Replies: 3
Views: 594

[2.0.32] Rich text color in Display Panel breaks with long text

Colored text in a Display Panel breaks when text is long.

Expected behaviour: Colored text does not break when text is long.

Steps to reproduce:

Short colored text displays correctly inside Display Panel GUI and in banner above the entity.


2025-02-27_22-12-37.png


2025-02-27_22-12-48.png ...
by Usul
Tue Feb 25, 2025 3:36 pm
Forum: Gameplay Help
Topic: Purpose of item slot right of fuel bar in of locomotive?
Replies: 2
Views: 586

Re: Purpose of item slot right of fuel bar in of locomotive?

Wow, thank you for the explanation! So the "mysterious" item slot indeed has a purpose.
by Usul
Tue Feb 25, 2025 12:47 pm
Forum: Gameplay Help
Topic: Purpose of item slot right of fuel bar in of locomotive?
Replies: 2
Views: 586

Purpose of item slot right of fuel bar in of locomotive?

Hello!

I was manually driving a locomotive and stopped next to ore-loading inserters. I noticed that an inserter had placed some ore into the locomotive. :o

This raised two questions:

- What is the purpose of the item slot in the fuel tab of the locomotive UI, on the right hand side of the fuel ...

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