Search found 52 matches
- Tue May 09, 2017 8:28 am
- Forum: Implemented Suggestions
- Topic: Landfill blueprints
- Replies: 5
- Views: 3633
Re: Landfill blueprints
It could be added as a deconstruction plan. It'll simplify building regular blueprints on oceans with "shift" key just like in forests. It'll also simplify regular usage by hands. And it'll allow you to make proper concrete islands with a "shift" key if you need one. Furthermore,...
- Mon May 08, 2017 10:59 pm
- Forum: Ideas and Suggestions
- Topic: Bluprints library sync, mark and rename suggestions.
- Replies: 0
- Views: 544
Bluprints library sync, mark and rename suggestions.
It's some suggestions about blueprints library. 1 Sincronization. Library works nice if everythin is in it's place, ready, and you only need to use it. If you are still working on your designs, then you will allways need to synk your ingame book with library manualy and most likely fail. Farthermore...
- Sun Feb 12, 2017 11:40 am
- Forum: News
- Topic: Friday Facts #170 - Blueprint library GUI design and redesign
- Replies: 70
- Views: 34998
Re: Friday Facts #170 - Blueprint library GUI design and redesign
b) I would like to have the possibility to zoom ( and move shown zoom-in ) the blueprint preview. It happens quite often that i just want to change only some parts on a 2k+ items blueprint. Right-clicking them with the given preview becomes close to impossible at some point. d) I know there are mod...
- Sat Feb 11, 2017 12:04 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 500697
Re: Simple Questions and Short Answers
Is it any way to save train stations names in blueprint?
- Tue Feb 07, 2017 9:01 am
- Forum: Ideas and Suggestions
- Topic: Expand low tech part of the game also.
- Replies: 18
- Views: 6362
Re: Expand low tech part of the game also.
I think steampowered lab is better than research in hand, becaus it's realy game about automation. But steam automation is not developed enough
- Sat Feb 04, 2017 8:19 pm
- Forum: Implemented Suggestions
- Topic: Coordinates based richness
- Replies: 3
- Views: 1383
Re: Coordinates based richness
Oh, seems I joined too late, sorry =)
- Sat Feb 04, 2017 7:36 pm
- Forum: Implemented Suggestions
- Topic: Coordinates based richness
- Replies: 3
- Views: 1383
Coordinates based richness
It's simple idea, just make distant deposits more rich. It'll save challenge of connecting new deposits midgame, but it'll also reduce lategame headache of connecting new deposits.
- Sun Jan 22, 2017 2:53 pm
- Forum: Not a bug
- Topic: Burner inserters are not using far side of belt to start up
- Replies: 2
- Views: 939
Re: Burner inserters are not using far side of belt to start up
Sorry, my fault, I thought it's because of side of the belt, but it was because of setup.
One inserter has lost initial power before fuel arrived. So one of them was unable to refill itself because it was out of fuel.
One inserter has lost initial power before fuel arrived. So one of them was unable to refill itself because it was out of fuel.
- Sun Jan 22, 2017 12:13 pm
- Forum: Ideas and Suggestions
- Topic: Expand low tech part of the game also.
- Replies: 18
- Views: 6362
Expand low tech part of the game also.
Right now, all this "burner" part of the game is kind of abandoned, though it's a cool part, mostly people skip this "level 0 steam" starting right from "level 1 electricity" To let "enthusiasts" play this part with more fun (mostly for someone who are going f...
- Sun Jan 22, 2017 11:47 am
- Forum: Not a bug
- Topic: Burner inserters are not using far side of belt to start up
- Replies: 2
- Views: 939
Burner inserters are not using far side of belt to start up
It's actually all in the topic They are can use fuel from far side to refill themself, but can't start up from "power off" state. And from nearest side they can even start up.
- Mon Oct 31, 2016 10:11 am
- Forum: General discussion
- Topic: Is .14 more buggy than .13?
- Replies: 3
- Views: 1447
Is .14 more buggy than .13?
According to news every new .14 patch solves a lot of old bugs, even from .13 version. So is vanila .13 actually more stable than "experemental" .14? Because in .13 I faces problems with trains every 2-5 hours, and this bugs seems solved for .14. But because .14 called experimental I was a...
- Sun Oct 30, 2016 3:53 pm
- Forum: Duplicates
- Topic: [0.13.20] Different layouts for mirrored rails
- Replies: 2
- Views: 983
[0.13.20] Different layouts for mirrored rails
Not sure it should be considered bug, but it seems very wrong for the game like Factorio. Equal mirrored rails allow different small objects layouts. Here is example with lamps, placed in all possible tiles.