Search found 49 matches

by Rinin
Sat Feb 11, 2017 12:04 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1476
Views: 239134

Re: Simple Questions and Short Answers

Is it any way to save train stations names in blueprint?
by Rinin
Tue Feb 07, 2017 9:01 am
Forum: Ideas and Suggestions
Topic: Expand low tech part of the game also.
Replies: 18
Views: 3514

Re: Expand low tech part of the game also.

I think steampowered lab is better than research in hand, becaus it's realy game about automation. But steam automation is not developed enough
by Rinin
Sat Feb 04, 2017 8:19 pm
Forum: Implemented Suggestions
Topic: Coordinates based richness
Replies: 3
Views: 718

Re: Coordinates based richness

Oh, seems I joined too late, sorry =)
by Rinin
Sat Feb 04, 2017 7:36 pm
Forum: Implemented Suggestions
Topic: Coordinates based richness
Replies: 3
Views: 718

Coordinates based richness

It's simple idea, just make distant deposits more rich. It'll save challenge of connecting new deposits midgame, but it'll also reduce lategame headache of connecting new deposits.
by Rinin
Sun Jan 22, 2017 2:53 pm
Forum: Not a bug
Topic: Burner inserters are not using far side of belt to start up
Replies: 2
Views: 512

Re: Burner inserters are not using far side of belt to start up

Sorry, my fault, I thought it's because of side of the belt, but it was because of setup.
One inserter has lost initial power before fuel arrived. So one of them was unable to refill itself because it was out of fuel.
by Rinin
Sun Jan 22, 2017 12:13 pm
Forum: Ideas and Suggestions
Topic: Expand low tech part of the game also.
Replies: 18
Views: 3514

Expand low tech part of the game also.

Right now, all this "burner" part of the game is kind of abandoned, though it's a cool part, mostly people skip this "level 0 steam" starting right from "level 1 electricity" To let "enthusiasts" play this part with more fun (mostly for someone who are going f...
by Rinin
Sun Jan 22, 2017 11:47 am
Forum: Not a bug
Topic: Burner inserters are not using far side of belt to start up
Replies: 2
Views: 512

Burner inserters are not using far side of belt to start up

It's actually all in the topic They are can use fuel from far side to refill themself, but can't start up from "power off" state. And from nearest side they can even start up.
by Rinin
Mon Oct 31, 2016 10:11 am
Forum: General discussion
Topic: Is .14 more buggy than .13?
Replies: 3
Views: 967

Is .14 more buggy than .13?

According to news every new .14 patch solves a lot of old bugs, even from .13 version. So is vanila .13 actually more stable than "experemental" .14? Because in .13 I faces problems with trains every 2-5 hours, and this bugs seems solved for .14. But because .14 called experimental I was a...
by Rinin
Sun Oct 30, 2016 3:53 pm
Forum: Duplicates
Topic: [0.13.20] Different layouts for mirrored rails
Replies: 2
Views: 561

[0.13.20] Different layouts for mirrored rails

Not sure it should be considered bug, but it seems very wrong for the game like Factorio. Equal mirrored rails allow different small objects layouts. Here is example with lamps, placed in all possible tiles.

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