Search found 52 matches

by Rinin
Tue May 09, 2017 8:28 am
Forum: Implemented Suggestions
Topic: Landfill blueprints
Replies: 5
Views: 3633

Re: Landfill blueprints

It could be added as a deconstruction plan. It'll simplify building regular blueprints on oceans with "shift" key just like in forests. It'll also simplify regular usage by hands. And it'll allow you to make proper concrete islands with a "shift" key if you need one. Furthermore,...
by Rinin
Mon May 08, 2017 10:59 pm
Forum: Ideas and Suggestions
Topic: Bluprints library sync, mark and rename suggestions.
Replies: 0
Views: 544

Bluprints library sync, mark and rename suggestions.

It's some suggestions about blueprints library. 1 Sincronization. Library works nice if everythin is in it's place, ready, and you only need to use it. If you are still working on your designs, then you will allways need to synk your ingame book with library manualy and most likely fail. Farthermore...
by Rinin
Sun Feb 12, 2017 11:40 am
Forum: News
Topic: Friday Facts #170 - Blueprint library GUI design and redesign
Replies: 70
Views: 34998

Re: Friday Facts #170 - Blueprint library GUI design and redesign

b) I would like to have the possibility to zoom ( and move shown zoom-in ) the blueprint preview. It happens quite often that i just want to change only some parts on a 2k+ items blueprint. Right-clicking them with the given preview becomes close to impossible at some point. d) I know there are mod...
by Rinin
Sat Feb 11, 2017 12:04 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 500697

Re: Simple Questions and Short Answers

Is it any way to save train stations names in blueprint?
by Rinin
Tue Feb 07, 2017 9:01 am
Forum: Ideas and Suggestions
Topic: Expand low tech part of the game also.
Replies: 18
Views: 6362

Re: Expand low tech part of the game also.

I think steampowered lab is better than research in hand, becaus it's realy game about automation. But steam automation is not developed enough
by Rinin
Sat Feb 04, 2017 8:19 pm
Forum: Implemented Suggestions
Topic: Coordinates based richness
Replies: 3
Views: 1383

Re: Coordinates based richness

Oh, seems I joined too late, sorry =)
by Rinin
Sat Feb 04, 2017 7:36 pm
Forum: Implemented Suggestions
Topic: Coordinates based richness
Replies: 3
Views: 1383

Coordinates based richness

It's simple idea, just make distant deposits more rich. It'll save challenge of connecting new deposits midgame, but it'll also reduce lategame headache of connecting new deposits.
by Rinin
Sun Jan 22, 2017 2:53 pm
Forum: Not a bug
Topic: Burner inserters are not using far side of belt to start up
Replies: 2
Views: 939

Re: Burner inserters are not using far side of belt to start up

Sorry, my fault, I thought it's because of side of the belt, but it was because of setup.
One inserter has lost initial power before fuel arrived. So one of them was unable to refill itself because it was out of fuel.
by Rinin
Sun Jan 22, 2017 12:13 pm
Forum: Ideas and Suggestions
Topic: Expand low tech part of the game also.
Replies: 18
Views: 6362

Expand low tech part of the game also.

Right now, all this "burner" part of the game is kind of abandoned, though it's a cool part, mostly people skip this "level 0 steam" starting right from "level 1 electricity" To let "enthusiasts" play this part with more fun (mostly for someone who are going f...
by Rinin
Sun Jan 22, 2017 11:47 am
Forum: Not a bug
Topic: Burner inserters are not using far side of belt to start up
Replies: 2
Views: 939

Burner inserters are not using far side of belt to start up

It's actually all in the topic They are can use fuel from far side to refill themself, but can't start up from "power off" state. And from nearest side they can even start up.
by Rinin
Mon Oct 31, 2016 10:11 am
Forum: General discussion
Topic: Is .14 more buggy than .13?
Replies: 3
Views: 1447

Is .14 more buggy than .13?

According to news every new .14 patch solves a lot of old bugs, even from .13 version. So is vanila .13 actually more stable than "experemental" .14? Because in .13 I faces problems with trains every 2-5 hours, and this bugs seems solved for .14. But because .14 called experimental I was a...
by Rinin
Sun Oct 30, 2016 3:53 pm
Forum: Duplicates
Topic: [0.13.20] Different layouts for mirrored rails
Replies: 2
Views: 983

[0.13.20] Different layouts for mirrored rails

Not sure it should be considered bug, but it seems very wrong for the game like Factorio. Equal mirrored rails allow different small objects layouts. Here is example with lamps, placed in all possible tiles.

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