Search found 49 matches

by Rinin
Sun Mar 25, 2018 12:12 am
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 31606

Re: Friday Facts #235 - 0.16 stable

So, no any plans about trains? I really would welcome some kind of train tunnel as that would make the rail network much more powerful and prevent a lot of situations where jams might occur. I just hope that anything would be added to the trains. Anything. Current system is just borrowed from trans...
by Rinin
Sun Mar 25, 2018 12:03 am
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 31606

Re: Friday Facts #235 - 0.16 stable

With this in mind, we can safely say, that robots are at least 2 times stronger then express belts, but in real factories, it is much more as belts need lot of other parts and are rarely used as ideally as robots would be, so my private guess would be that robots are currently around 5+ times stron...
by Rinin
Sat Mar 24, 2018 5:23 pm
Forum: News
Topic: Friday Facts #235 - 0.16 stable
Replies: 122
Views: 31606

Re: Friday Facts #235 - 0.16 stable

So, no any plans about trains?
by Rinin
Tue Mar 06, 2018 7:17 am
Forum: Ideas and Suggestions
Topic: Cursor with item, should stick to ghost buildings
Replies: 0
Views: 211

Cursor with item, should stick to ghost buildings

TL;DR If player holds some item in his hand and about to build it - item should probably slightly stick to corresponding ghost buildings. Why ? Because adding of some QOL is always good. And building of electric pole one tile away from destination on place of fully customized assembler is not. Robo...
by Rinin
Sat Dec 16, 2017 4:11 am
Forum: Implemented Suggestions
Topic: Update "Logistic network embargo" achievement
Replies: 2
Views: 990

Update "Logistic network embargo" achievement

I'm sure it buffer chests should also be forbidden for this achievement to keep its meaning.
by Rinin
Sun Oct 01, 2017 3:05 pm
Forum: Not a bug
Topic: Train waiting forever on closed station
Replies: 8
Views: 1348

Re: Train waiting forever on closed station

All this "magic numbers" in algorithm seems well balanced, but it makes me think about this suggestion anyway, to control at least one of them.
by Rinin
Sun Oct 01, 2017 2:46 pm
Forum: Ideas and Suggestions
Topic: Semaphores penalty multiplier
Replies: 7
Views: 1828

Semaphores penalty multiplier

Semaphores already could be controlled over circuit network, it would be great to control amount of pathfinding penalty also. With simple switch we should be able to influence on amount of "pathfinding penalty" of specific semaphore. With default "const" it should behave just lik...
by Rinin
Sun Oct 01, 2017 1:06 pm
Forum: Not a bug
Topic: Train waiting forever on closed station
Replies: 8
Views: 1348

Re: Train waiting forever on closed station

Bilka wrote:You can find the train pathfinding code here: https://gist.github.com/Rseding91/c0d4d ... 3f6c6a8fe6

That should answer all your questions if you understand it
Thanks alot.
by Rinin
Sun Oct 01, 2017 7:27 am
Forum: Not a bug
Topic: Train waiting forever on closed station
Replies: 8
Views: 1348

Re: Train waiting forever on closed station

I'm not seeing the bug in your screenshots. You've blocked both paths the trains want to take such that there is no path not blocked by a red signal. The 3rd path that may be able to reach another station with the same name has a path cost *wayyyyyy* higher than the one that's a few train lengths i...
by Rinin
Fri Sep 29, 2017 3:59 pm
Forum: Not a bug
Topic: Train waiting forever on closed station
Replies: 8
Views: 1348

Re: Train waiting forever on closed station

Loewchen wrote:14748
Can't see how they are related. There is no parked (forever) trains in my setup, and it obviously was not addressed in 0.13 because i'm playing 0.15.35 now
by Rinin
Fri Sep 29, 2017 2:54 pm
Forum: Not a bug
Topic: Train waiting forever on closed station
Replies: 8
Views: 1348

Train waiting forever on closed station

My iron station is closed with circuit network signal, but another open and passable station with the same name exist in network. But train waiting forever on closed station. Is it bug or feature? Because I remember, train could find path to station with the same name in equal, but smaller network. ...
by Rinin
Fri Aug 11, 2017 5:36 pm
Forum: News
Topic: Friday Facts #203 - Logistic buffer chest
Replies: 152
Views: 42627

Re: Factorio Friday Friday Facts #203 - Logistic buffer chest

Isn't buffer chest without request equal to storage chest? Isn't it makes storage chests kinda useless?
edited: sorry, already answered
by Rinin
Sun May 28, 2017 6:45 am
Forum: Ideas and Suggestions
Topic: "Boiler run constantly" setting
Replies: 5
Views: 2101

Re: "Boiler run constantly" setting

Really strange idea. Less smart boilers would make basic power plants more complex to set up. Possibility to create "Less smart" boilers wouldn't change a thing. You can't "create excess electricity" in the real world; it doesn't work that way. If instead you were constantly cre...
by Rinin
Sat May 27, 2017 9:22 am
Forum: Ideas and Suggestions
Topic: "Boiler run constantly" setting
Replies: 5
Views: 2101

"Boiler run constantly" setting

Let the boilers burn fuel constantly (as settings) or allow them be controlled by the circuit network. It'll create 1 Constant power output for one who want it (it'll looks much simplier on graphs) 2 Burn unused wooden poles / wood chests on solar/nuclear powered bases 3 Burn unwanted byproducts of ...
by Rinin
Sat May 20, 2017 2:24 pm
Forum: Pending
Topic: Liquids from removed pipes/tanks could pass disabled pumps
Replies: 3
Views: 669

Re: Liquids from removed pipes/tanks could pass disabled pumps

Well, 25Mb save is overkill, I think, but I don't have another. And the manual deconstruction is hardly could be presented in save. Here some pictures of experiment. Seems the pump can take liquids from deconstructed tank against conditions. And seems it never care about conditions to give away liqu...
by Rinin
Sat May 20, 2017 10:00 am
Forum: Pending
Topic: Liquids from removed pipes/tanks could pass disabled pumps
Replies: 3
Views: 669

Liquids from removed pipes/tanks could pass disabled pumps

Build and fill tanker, connect to another tanker with pump, disable pump (no power/blocked by circuit network) destroy full tank, and liquid will pass disabled pump to another tank.
by Rinin
Tue May 09, 2017 10:37 am
Forum: Balancing
Topic: Trains vs conveyors?
Replies: 108
Views: 57014

Re: Trains vs conveyors?

Mainhub -> bullets -> Iron outpost Mainhub -> repair packs -> Iron outpost Mainhub -> bullets -> Coal outpost Mainhub -> repair packs -> Coal outpost Mainhub -> bullets -> Copper outpost Mainhub -> repair packs -> Copper outpost Mainhub -> bullets -> Stone outpost Mainhub -> repair packs -> Stone ou...
by Rinin
Tue May 09, 2017 8:28 am
Forum: Implemented Suggestions
Topic: Landfill blueprints
Replies: 5
Views: 2248

Re: Landfill blueprints

It could be added as a deconstruction plan. It'll simplify building regular blueprints on oceans with "shift" key just like in forests. It'll also simplify regular usage by hands. And it'll allow you to make proper concrete islands with a "shift" key if you need one. Furthermore,...
by Rinin
Mon May 08, 2017 10:59 pm
Forum: Ideas and Suggestions
Topic: Bluprints library sync, mark and rename suggestions.
Replies: 0
Views: 265

Bluprints library sync, mark and rename suggestions.

It's some suggestions about blueprints library. 1 Sincronization. Library works nice if everythin is in it's place, ready, and you only need to use it. If you are still working on your designs, then you will allways need to synk your ingame book with library manualy and most likely fail. Farthermore...
by Rinin
Sun Feb 12, 2017 11:40 am
Forum: News
Topic: Friday Facts #170 - Blueprint library GUI design and redesign
Replies: 70
Views: 23315

Re: Friday Facts #170 - Blueprint library GUI design and redesign

b) I would like to have the possibility to zoom ( and move shown zoom-in ) the blueprint preview. It happens quite often that i just want to change only some parts on a 2k+ items blueprint. Right-clicking them with the given preview becomes close to impossible at some point. d) I know there are mod...

Go to advanced search