Angel's doesn't disable the old Bob's mods recipe that takes lead plate and tin plate to make solder plate. Done in a metal mixing furnace. The fancy stuff that involves strand casting is later in the game. You won't get there without first bootstrapping the old fashioned way.
If you don't have Bob ...
Search found 78 matches
- Thu Mar 08, 2018 2:32 pm
- Forum: Angels Mods
- Topic: Does Solder now require Solder?
- Replies: 6
- Views: 5998
- Fri Mar 02, 2018 4:38 pm
- Forum: Angels Mods
- Topic: Learning the AngelBob early game
- Replies: 1
- Views: 2567
Re: Learning the AngelBob early game
I'm glad to report that I just decided to reset from my first almost-successful playthrough on a full AngelBob install, heavily modded elsewise (asphaltRoads, Rampant, RSO, NE, Swarm, etc.)
The reason I decided to reset is because I ran myself completely out of coal (and electricity) before ...
The reason I decided to reset is because I ran myself completely out of coal (and electricity) before ...
- Thu Mar 01, 2018 9:18 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 422222
Re: [MOD 0.16.x] pY HighTech
Thank you Pyanodon!
That's a better summary than I was able to glean looking through the 100+ pages of posts on your works. :)
Am I correct in assuming that PyHighTech is not the end of the road for these? I've seen hints of other mods in the series that you've got in planning stages. Maybe I'll ...
That's a better summary than I was able to glean looking through the 100+ pages of posts on your works. :)
Am I correct in assuming that PyHighTech is not the end of the road for these? I've seen hints of other mods in the series that you've got in planning stages. Maybe I'll ...
- Thu Mar 01, 2018 8:54 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 422222
Re: [MOD 0.16.x] pY HighTech
Hi Pyanodon and community!
(Apologies if this is in the wrong place!)
I've been looking for new challenges as I am starting to feel like I've got Bob's+Angel's mods down, more or less. I don't know what's the best place to find information on all your mods together (not seeing them on youtube yet ...
(Apologies if this is in the wrong place!)
I've been looking for new challenges as I am starting to feel like I've got Bob's+Angel's mods down, more or less. I don't know what's the best place to find information on all your mods together (not seeing them on youtube yet ...
- Thu Jan 25, 2018 3:14 pm
- Forum: Angels Mods
- Topic: Angels Petrochem/Refining
- Replies: 2
- Views: 2556
Re: Angels Petrochem/Refining
You can get a little extra fluorite from slag processing. Slag into slag slurry/sludge into fluorite through the filtration plant and crystalizer. This will help a little.
When you have the catalysts for it, cracking acid gas (from natural gas refining) will be the biggest help though - it will ...
When you have the catalysts for it, cracking acid gas (from natural gas refining) will be the biggest help though - it will ...
- Sat Jan 13, 2018 5:02 pm
- Forum: Angels Mods
- Topic: How to start gardening.
- Replies: 16
- Views: 31963
Re: How to start gardening.
How do i start gardening with the angel Bioprocessing? I did add the mod bit after starting the map. I have researched various stuffs but the machines have no recipes and i dont seem to be able to do almost anything.
You're going to have to do a fair bit of exploration to find the gardens. There ...
You're going to have to do a fair bit of exploration to find the gardens. There ...
- Fri Jan 05, 2018 7:26 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 621214
Re: Friday Facts #224 - Bots versus belts
I like having choices.
I dislike it when someone else decides that I "ought" to like one style of play (belts or bots) over the other and then tries to force me to play that way.
Given the current arrangement of things:
If I think that belts are more fun than bots, I will build a factory that ...
I dislike it when someone else decides that I "ought" to like one style of play (belts or bots) over the other and then tries to force me to play that way.
Given the current arrangement of things:
If I think that belts are more fun than bots, I will build a factory that ...
- Thu Jan 04, 2018 3:05 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3804
- Views: 2401167
Re: Development and Discussion
Hello Angel, thanks your for your mods.
I have one question. Fluoric water who generated by floating cells(Jivolite hydro refining) not enough for making same amount jivolite crystals in leaching plant.
So it was planned?
I cannot say, if it planned like this, but there are several ways to deal ...
I have one question. Fluoric water who generated by floating cells(Jivolite hydro refining) not enough for making same amount jivolite crystals in leaching plant.
So it was planned?
I cannot say, if it planned like this, but there are several ways to deal ...
- Wed Jan 03, 2018 1:47 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3938
- Views: 2240150
Re: Bugs & FAQ
When enterering a new map the warehousing mod crashes factorio. I've manually disabled all mods and when i use the warehousing mod it results in a crash.
Hope the log helps!
It does load up fine for me. CTD should be reported to the Devs though, there seems to be something wrong in general on ...
Hope the log helps!
It does load up fine for me. CTD should be reported to the Devs though, there seems to be something wrong in general on ...
- Wed Jan 03, 2018 1:05 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3804
- Views: 2401167
Re: Development and Discussion
Just saw the bioprocessing update.
One thing gave me pause - the removal of the alien artifact recipes. Lots of stuff in Bob's still needs the artifacts (research as well as making items). Is there an alternative channel in the game for producing those, or is it lots and lots of biter bases needed ...
One thing gave me pause - the removal of the alien artifact recipes. Lots of stuff in Bob's still needs the artifacts (research as well as making items). Is there an alternative channel in the game for producing those, or is it lots and lots of biter bases needed ...
- Sat Dec 30, 2017 3:11 pm
- Forum: Releases
- Topic: Version 0.16.10
- Replies: 21
- Views: 20826
Re: Version 0.16.10
My requesters were still broken when I loaded the save, but I opened a chest and ticked the "request from buffer" box, and then immediately unticked it. The chest now functioned normally.
I copy/pasted this chest onto similar chests and it was fixed for them as well. All told, took me ~5 min to ...
I copy/pasted this chest onto similar chests and it was fixed for them as well. All told, took me ~5 min to ...
- Sat Dec 30, 2017 5:04 am
- Forum: Angels Mods
- Topic: [0.16.x] Update?
- Replies: 34
- Views: 23773
Re: [0.16.x] Update?
I'm having difficulties since the 0.16.9 update.
Requester chests are doing just fine bringing in empty barrels and barrels of saline water. But barrels of purified water, sulfuric waste water, and nitric waste water are building up in storage and not getting pulled to the requester chests that ...
Requester chests are doing just fine bringing in empty barrels and barrels of saline water. But barrels of purified water, sulfuric waste water, and nitric waste water are building up in storage and not getting pulled to the requester chests that ...
- Mon Dec 25, 2017 11:58 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3938
- Views: 2240150
Re: Bugs & FAQ
hello,
can you please update the petrochem train mod?
with the recent update off factorio im getting a error
pic below
https://i.imgur.com/cI6RSfm.jpg
thanks a lot
No warranties, express or implied. Any credit goes to Angel. Any blame goes to me.
Here's the petrochem train mod with the ...
can you please update the petrochem train mod?
with the recent update off factorio im getting a error
pic below
https://i.imgur.com/cI6RSfm.jpg
thanks a lot
No warranties, express or implied. Any credit goes to Angel. Any blame goes to me.
Here's the petrochem train mod with the ...
- Mon Dec 25, 2017 4:51 pm
- Forum: Angels Mods
- Topic: [0.16.x] Update?
- Replies: 34
- Views: 23773
Re: [0.16.x] Update?
Testing this out now - there's also the icon size that needs to be done with the Algae farms.
Edit: Once I got done with all the icon_size specifications in the bio-processing mod, this works. :) Yeah!
Are you going to release an unofficial update for bio-processing mod?
All credit goes to ...
- Sun Dec 24, 2017 6:36 pm
- Forum: Angels Mods
- Topic: [0.16.x] Update?
- Replies: 34
- Views: 23773
Re: [0.16.x] Update?
Hey people its looks like Angel's Bio processing mod works well - i just edited info.json from 0.15 to 0.16 and all works - tested only with creative mod, may be there're can be bugs without creative mod at the start
That's wonderful news! So what file would I need to modify to achieve that ...
That's wonderful news! So what file would I need to modify to achieve that ...
- Sun Dec 24, 2017 12:57 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3804
- Views: 2401167
Re: Development and Discussion
Bio will take some extra time to update because all the new stuff is only half finished and its either disabling it for now or let you play around with it and a warning that there are some open ends.
Oh! Oh! I'd like to pick option 2! Pretty please? :)
Thanks so much for your work and enjoy ...
- Sat Dec 23, 2017 5:10 pm
- Forum: Angels Mods
- Topic: [0.16.x] Update?
- Replies: 34
- Views: 23773
Re: [0.16.x] Update?
The petrochem train is fairly easy to live without, but I found a fix on these forums and just manually patched it up myself. You have to look for where the tanker's capacity is defined - I think there are two spots in the same file. Change it from total_capacity to simply capacity and change it ...
- Fri Dec 22, 2017 11:58 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3804
- Views: 2401167
Re: Development and Discussion
Wow - that was fast getting things patched up for the new version. I wasn't expecting anything until mid-January!
One question - did I miss an update to the Bio-Processing part of the mod (I've been unable to connect to the mod portal for a while, so totally unsure)? Or is this something I should ...
One question - did I miss an update to the Bio-Processing part of the mod (I've been unable to connect to the mod portal for a while, so totally unsure)? Or is this something I should ...
- Thu Dec 21, 2017 9:51 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 542520
Re: [0.16.x] Bob's Mods: General Discussion
The above is a break caused by the move from 0.16.6 to 0.16.7. See the post above yours. They changed the way that rail tankers are handled in the base game and it broke rail tankers in modded games. I'm sure this will be taken care of in short order.
- Sat Dec 02, 2017 10:59 pm
- Forum: Angels Mods
- Topic: Quick Steel question
- Replies: 5
- Views: 3613
Re: Quick Steel question
So then we've figured it out.
In Angel's, it's 5 iron plate to 1 steel plate.
You've just got another mod that's changing that. Not Angel's issue.
In Angel's, it's 5 iron plate to 1 steel plate.
You've just got another mod that's changing that. Not Angel's issue.