Search found 838 matches
- Wed Oct 01, 2014 9:54 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 393822
Re: [0.10.x] Bob's Ore Mod.
different temperatures and pressures could create mineral formations not seen on earth, i don't know if a nickel-lead sulfate is at all possible though :p also the ore can hold both a lead sulfate and a nickel sulfate, they don't have to be combined. But when you proces the ore you have to seperate...
- Wed Oct 01, 2014 7:01 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 393822
Re: [0.10.x] Bob's Ore Mod.
So you say laws of physics/chemistry does not apply there? I don't think it's possible to make compound out of it for practical use. It just feels weird. I love big industrial chemistry
- Wed Oct 01, 2014 5:52 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 393822
Re: [0.10.x] Bob's Ore Mod.
Well you can combine ore for the sake of combining ore, but don't expect people like me to understand why. I'm more of a overly complicated gregtech guy that likes when things are realistic. Still you can save some ore space when you combine stuff. There should be like dump sewage pipes and trash ch...
- Tue Sep 30, 2014 5:46 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 393822
Re: [0.10.x] Bob's Ore Mod.
H2O(Mg,Ni)3Si4O10(OH)2
Also no lead. How did you came up with lead nickel ore?
Also no lead. How did you came up with lead nickel ore?
- Tue Sep 30, 2014 12:31 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 393822
Re: [0.10.x] Bob's Ore Mod.
I found both of those while looking last night. They're not it. Whatever it was, it's green, because I based the colour of the icon on what the ore actually looked like. Well, a major source of nickel is millerite and consists of the elements you mentioned. The green one might be a nickel iron sulf...
- Tue Sep 30, 2014 5:23 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 393822
Re: [0.10.x] Bob's Ore Mod.
Millerite
http://en.wikipedia.org/wiki/Millerite
With that you will find http://en.wikipedia.org/wiki/Pentlandite in it also, so the wiki says
http://en.wikipedia.org/wiki/Millerite
With that you will find http://en.wikipedia.org/wiki/Pentlandite in it also, so the wiki says
- Mon Sep 29, 2014 8:21 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 393822
Re: [0.10.x] Bob's Ore Mod.
Yeah i forgot. I must confused it with something that is actually silver. PbS yeah S is sulfur. But damn what was i thinking to confuse it with silver. As far as i know there is no such thing as nickel galena.
- Mon Sep 29, 2014 1:24 pm
- Forum: Show your Creations
- Topic: 1 human vs 50+ biters
- Replies: 5
- Views: 4816
Re: 1 human vs 50+ biters
Cue the benny hill music!
- Mon Sep 29, 2014 1:23 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 393822
Re: [0.10.x] Bob's Ore Mod.
Just a note: Galena is PbS so galena is lead and silver mineral that needs to be chemically separated. So current galena is fantasy metal.
- Mon Sep 29, 2014 1:21 pm
- Forum: General discussion
- Topic: single or double belt lines between furnaces?
- Replies: 26
- Views: 22446
Re: single or double belt lines between furnaces?
I don't know man, i use 1 belt for coal and ore at the same time (split lines ftw).
- Mon Sep 29, 2014 1:20 pm
- Forum: News
- Topic: Friday Facts #53 Multikulti Mutliplayer
- Replies: 35
- Views: 31905
Re: Friday Facts #53 Multikulti Mutliplayer
Anyway, will mods work in multiplayer? Provided they don't use math random (with unpredictable seed kinda).
- Sun Sep 28, 2014 11:44 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 393822
Re: [0.10.x] Bob's Ore Mod.
I like how i have to sort it and it is unique ore.
- Fri Sep 26, 2014 8:00 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 393822
Re: [0.10.x] Bob's Ore Mod.
I use RSO and i set it to work with bob's ores and i say every damn thing is controlled by RSO and i even tweaked some settings so you get enough materials for everything. I kinda lowered biters, because i was not in the mood to fight them.
- Thu Sep 25, 2014 11:44 am
- Forum: General discussion
- Topic: That moment when,
- Replies: 69
- Views: 40101
Re: That moment when,
...you turn off autosave because you play on big maps and go afk on rail after long day of work.
- Wed Sep 24, 2014 12:33 pm
- Forum: News
- Topic: Friday Facts #52 - Ups and Downs
- Replies: 32
- Views: 27792
Re: Friday Facts #52 - Ups and Downs
I made someone to use math to see the result was not properly rounded, my job is finished here.
- Wed Sep 24, 2014 11:25 am
- Forum: News
- Topic: Friday Facts #52 - Ups and Downs
- Replies: 32
- Views: 27792
Re: Friday Facts #52 - Ups and Downs
Your "math" would not be math, but some random things you wrote. I actually used real math to calculate this.
Genuine math, get for free at your school! Sign up now.
Genuine math, get for free at your school! Sign up now.
- Wed Sep 24, 2014 11:21 am
- Forum: Ideas and Suggestions
- Topic: maybe there should be alchemy
- Replies: 1
- Views: 876
Re: maybe there should be alchemy
I guess you can get some fusion reactor and do some futuristic fusion to get iron out of copper, or split iron atoms into copper atoms. Though i feel both tasks would cost a bit insane amount of energy to be viable.
- Wed Sep 24, 2014 6:29 am
- Forum: News
- Topic: Friday Facts #52 - Ups and Downs
- Replies: 32
- Views: 27792
Re: Friday Facts #52 - Ups and Downs
20 seconds = 0,005h
0,33h = 19,8min
Some people should not skip math class in primary schools.
0,33h = 19,8min
Some people should not skip math class in primary schools.
- Sat Sep 20, 2014 11:03 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 90149
Re: [0.10.x] Bob's Assembly Machines
Dytech furnaces.
- Fri Sep 19, 2014 11:09 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 90149
Re: [0.10.x] Bob's Assembly Machines
Problem with your mod is, it is much more balanced recipe, pollution, power use/production so much, that i mostly curse at dytech and treefarm how imbalanced their parts are. Electric furnaces are real pain for me to bear. Higher tier eat less power and is faster! I mean if it was more power efficie...