Search found 839 matches

by cpy
Wed Nov 12, 2014 7:13 am
Forum: Balancing
Topic: Ore frequency overhaul
Replies: 4
Views: 10019

Re: Ore frequency overhaul

Sadly not even in planned, yet this seems like an easy task. :(
by cpy
Mon Nov 10, 2014 4:48 pm
Forum: Mods
Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
Replies: 71
Views: 51962

Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5

MP version would be nice. :D
by cpy
Mon Nov 10, 2014 7:28 am
Forum: Implemented Suggestions
Topic: disable replaysaving for MP
Replies: 11
Views: 6294

Re: disable replaysaving for MP

I don't need replay for MP, that's the thing i delete when we load game again.
by cpy
Sat Nov 08, 2014 8:43 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 479756

Re: [0.11.x][v0.6.2] Bob's Ore Mod.

Well i hope you find some nice sprite artists for your mods. Dytech is completely imba, so i try to avoid as much of dytech modules as possible, the only way dytech is not that much op is by using bobs mods. You made everything more complex and challenging to automate, that's the mod i like ...
by cpy
Sat Nov 08, 2014 7:53 am
Forum: Duplicates
Topic: car causes game to crash on MP
Replies: 4
Views: 5355

Re: car causes game to crash on MP

Car crash for me too. W7 64
by cpy
Sat Nov 08, 2014 7:31 am
Forum: Duplicates
Topic: [0.11.1] Downloading times
Replies: 7
Views: 9539

Re: [0.11.1] Loading times

It will NOT work, i have 100/100mbit speed and map uploads are slow as hell sometimes. I guess they need to pause everything in game and just purely download map and then process it. So game will focus purely on sending it and not sending and loading at the same time as it seems now.
by cpy
Fri Nov 07, 2014 10:18 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 479756

Re: [0.11.x][v0.6.2] Bob's Ore Mod.

I still think game is easy when steel cost 2 plates. I think of factorio steel as thin plates forging into thick steel girders, that's why they cost 5 plates, not because fuck logic but because thin->thick.
by cpy
Fri Nov 07, 2014 6:15 am
Forum: Duplicates
Topic: [0.11.1] Map upload speed limited
Replies: 9
Views: 11529

Re: [0.11.1] Map upload speed limited

Every time rolling desync/freeze happen i close game, delete replay from save and let everyone connect again, so we'll have at least bit faster reload.
by cpy
Thu Nov 06, 2014 10:35 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 479756

Re: [0.11.x][v0.6.2] Bob's Ore Mod.

Can i get cobalt without cobalt generation turned on?
by cpy
Thu Nov 06, 2014 3:45 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 376954

Re: [0.11.x][v0.7.1] Bob's Metals, Chemicals and Intermediat

cartmen180 wrote:
cpy wrote:I wonder if your mods Bob changed steel from 5 plates to 2 or was it tree farm? :)
I don't get this why it's so cheap.
cheap? I find it expensive, steel is nothing more than iron with the right percentage of carbon.
Well then steel should cost iron + coal + fuel.
by cpy
Thu Nov 06, 2014 10:22 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 376954

Re: [0.11.x][v0.7.1] Bob's Metals, Chemicals and Intermediat

I wonder if your mods Bob changed steel from 5 plates to 2 or was it tree farm? :)
I don't get this why it's so cheap.
by cpy
Wed Nov 05, 2014 5:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1] Multiplayer mod GUIs broken
Replies: 9
Views: 5813

Re: [0.11.1] Multiplayer mod GUI weirdness

Is this mod? Or do you overwrite control in save?

What do you do with that file????
by cpy
Wed Nov 05, 2014 12:40 pm
Forum: General discussion
Topic: Experiences with multiplayer
Replies: 14
Views: 8458

Re: Experiences with multiplayer

Oh wow! Player death needs to be addressed.

It's really expensive to die in this game, particularly in the later levels and with more numerous biters.

Losing all of your inventory with no item drop just really sucks! Plus losing all of your hotbar slots, too. Ugggh!

In single player you lose ...
by cpy
Wed Nov 05, 2014 7:10 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 103946

Re: [0.11.x][v0.1.7] Bob's Assembly Machines

drs9999 wrote:I played(well more tested than played) a mp with treefarm and we didn't encounter any desyncs (as long as you follow the gui-related advide I gave).
Would be helpful to hear it.

Found it: https://forums.factorio.com/forum/vie ... 406#p50406
by cpy
Tue Nov 04, 2014 9:09 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 103946

Re: [0.11.x][v0.1.7] Bob's Assembly Machines

So after hours of gameplay with 3 players i use all bobs mods + tree farm, we got in desync hell :(
by cpy
Tue Nov 04, 2014 5:16 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 103946

Re: [0.11.x][v0.1.7] Bob's Assembly Machines

Boogieman14 wrote:
bobingabout wrote:My new hard drive arived that day too, I put off installing it untill I was done x3
Now that's dedication <3
A true factorio fan modder :D
by cpy
Tue Nov 04, 2014 4:02 pm
Forum: Multiplayer
Topic: Deleting replay
Replies: 0
Views: 3067

Deleting replay

When i delete replay from save it acts weird and always desync.
by cpy
Tue Nov 04, 2014 11:57 am
Forum: Releases
Topic: Version 0.11.1
Replies: 118
Views: 116196

Re: Version 0.11.1

I hope we can disable replay saving for fast multiplayer map loading :)
by cpy
Tue Nov 04, 2014 7:03 am
Forum: Mods
Topic: [0.11.13] RoadWorks 2.0.0
Replies: 126
Views: 153432

Re: [0.10.3] RoadWorks 1.06 + Soundless version

Please make this for multiplayer. :D
by cpy
Tue Nov 04, 2014 7:01 am
Forum: Implemented Suggestions
Topic: disable replaysaving for MP
Replies: 11
Views: 6294

Re: disable replaysaving for MP

THIS IS BRILLIANT!!!

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