Search found 838 matches
- Mon Nov 10, 2014 4:48 pm
- Forum: Mods
- Topic: [MOD] 0.9.X]Red Alert Harvester V0.0.5
- Replies: 71
- Views: 44028
Re: [MOD] 0.9.X]Red Alert Harvester V0.0.5
MP version would be nice.
- Mon Nov 10, 2014 7:28 am
- Forum: Implemented Suggestions
- Topic: disable replaysaving for MP
- Replies: 11
- Views: 5136
Re: disable replaysaving for MP
I don't need replay for MP, that's the thing i delete when we load game again.
- Sat Nov 08, 2014 8:43 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 396194
Re: [0.11.x][v0.6.2] Bob's Ore Mod.
Well i hope you find some nice sprite artists for your mods. Dytech is completely imba, so i try to avoid as much of dytech modules as possible, the only way dytech is not that much op is by using bobs mods. You made everything more complex and challenging to automate, that's the mod i like. Optiona...
- Sat Nov 08, 2014 7:53 am
- Forum: Duplicates
- Topic: car causes game to crash on MP
- Replies: 4
- Views: 4643
Re: car causes game to crash on MP
Car crash for me too. W7 64
- Sat Nov 08, 2014 7:31 am
- Forum: Duplicates
- Topic: [0.11.1] Downloading times
- Replies: 7
- Views: 8539
Re: [0.11.1] Loading times
It will NOT work, i have 100/100mbit speed and map uploads are slow as hell sometimes. I guess they need to pause everything in game and just purely download map and then process it. So game will focus purely on sending it and not sending and loading at the same time as it seems now.
- Fri Nov 07, 2014 10:18 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 396194
Re: [0.11.x][v0.6.2] Bob's Ore Mod.
I still think game is easy when steel cost 2 plates. I think of factorio steel as thin plates forging into thick steel girders, that's why they cost 5 plates, not because fuck logic but because thin->thick.
- Fri Nov 07, 2014 6:15 am
- Forum: Duplicates
- Topic: [0.11.1] Map upload speed limited
- Replies: 9
- Views: 10378
Re: [0.11.1] Map upload speed limited
Every time rolling desync/freeze happen i close game, delete replay from save and let everyone connect again, so we'll have at least bit faster reload.
- Thu Nov 06, 2014 10:35 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 396194
Re: [0.11.x][v0.6.2] Bob's Ore Mod.
Can i get cobalt without cobalt generation turned on?
- Thu Nov 06, 2014 3:45 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 309092
Re: [0.11.x][v0.7.1] Bob's Metals, Chemicals and Intermediat
Well then steel should cost iron + coal + fuel.cartmen180 wrote:cheap? I find it expensive, steel is nothing more than iron with the right percentage of carbon.cpy wrote:I wonder if your mods Bob changed steel from 5 plates to 2 or was it tree farm?
I don't get this why it's so cheap.
- Thu Nov 06, 2014 10:22 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 309092
Re: [0.11.x][v0.7.1] Bob's Metals, Chemicals and Intermediat
I wonder if your mods Bob changed steel from 5 plates to 2 or was it tree farm?
I don't get this why it's so cheap.
I don't get this why it's so cheap.
- Wed Nov 05, 2014 5:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1] Multiplayer mod GUIs broken
- Replies: 9
- Views: 4771
Re: [0.11.1] Multiplayer mod GUI weirdness
Is this mod? Or do you overwrite control in save?
What do you do with that file????
What do you do with that file????
- Wed Nov 05, 2014 12:40 pm
- Forum: General discussion
- Topic: Experiences with multiplayer
- Replies: 14
- Views: 6594
Re: Experiences with multiplayer
Oh wow! Player death needs to be addressed. It's really expensive to die in this game, particularly in the later levels and with more numerous biters. Losing all of your inventory with no item drop just really sucks! Plus losing all of your hotbar slots, too. Ugggh! In single player you lose whole ...
- Wed Nov 05, 2014 7:10 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 90522
Re: [0.11.x][v0.1.7] Bob's Assembly Machines
Would be helpful to hear it.drs9999 wrote:I played(well more tested than played) a mp with treefarm and we didn't encounter any desyncs (as long as you follow the gui-related advide I gave).
Found it: https://forums.factorio.com/forum/vie ... 406#p50406
- Tue Nov 04, 2014 9:09 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 90522
Re: [0.11.x][v0.1.7] Bob's Assembly Machines
So after hours of gameplay with 3 players i use all bobs mods + tree farm, we got in desync hell
- Tue Nov 04, 2014 5:16 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 90522
Re: [0.11.x][v0.1.7] Bob's Assembly Machines
A true factorio fan modderBoogieman14 wrote:Now that's dedication <3bobingabout wrote:My new hard drive arived that day too, I put off installing it untill I was done x3
- Tue Nov 04, 2014 4:02 pm
- Forum: Multiplayer
- Topic: Deleting replay
- Replies: 0
- Views: 2822
Deleting replay
When i delete replay from save it acts weird and always desync.
- Tue Nov 04, 2014 11:57 am
- Forum: Releases
- Topic: Version 0.11.1
- Replies: 118
- Views: 100220
Re: Version 0.11.1
I hope we can disable replay saving for fast multiplayer map loading
- Tue Nov 04, 2014 7:03 am
- Forum: Mods
- Topic: [0.11.13] RoadWorks 2.0.0
- Replies: 126
- Views: 136918
Re: [0.10.3] RoadWorks 1.06 + Soundless version
Please make this for multiplayer.
- Tue Nov 04, 2014 7:01 am
- Forum: Implemented Suggestions
- Topic: disable replaysaving for MP
- Replies: 11
- Views: 5136
Re: disable replaysaving for MP
THIS IS BRILLIANT!!!
- Tue Nov 04, 2014 7:01 am
- Forum: Mods
- Topic: [MOD 0.10.2] Automatic Rail Laying Machine
- Replies: 143
- Views: 84487
Re: [MOD 0.10.2] Automatic Rail Laying Machine
No multiplayer?