Search found 838 matches
- Sat Dec 16, 2017 10:53 am
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1518927
Re: Development and Discussion
Maybe I should just make some special seablock pump that just suck up bottom slag from sea. I also love mod that makes offshore pump use power
- Sat Dec 16, 2017 9:50 am
- Forum: Releases
- Topic: Version 0.16.3
- Replies: 17
- Views: 15430
Re: Version 0.16.3
Do I need to disable texture compression for this update to work?
- Thu Dec 14, 2017 11:33 am
- Forum: Releases
- Topic: Version 0.16.0
- Replies: 130
- Views: 115167
Re: Version 0.16.0
Looking for mad scientist to clone me so that I will have psychic neural link with my other clones so I can play factorio while I play factorio and also go to work or something.
- Tue Dec 12, 2017 9:47 am
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 83821
Re: Friday Facts #220 - The best Friday Facts ever
Time to invade some biters!
Click me
- Mon Dec 04, 2017 4:23 pm
- Forum: General discussion
- Topic: Factorio for education - Licensing and all the Rest
- Replies: 37
- Views: 18097
Re: Factorio for education - Licensing and all the Rest
What kind of education are you getting out of this game?
- Fri Dec 01, 2017 7:21 pm
- Forum: General discussion
- Topic: I wish I had the money.
- Replies: 27
- Views: 12441
Re: I wish I had the money.
I do sympathize, depending on where you live, 20$ can be quite a lot. Where I live, 20$ is : - less than 2 tickets to the cinema - half my Internet monthly subscription - If I had a smartphone (which I don't), that's what one month subscription would cost me (on average) - 1 day of food for my sign...
- Sat Nov 25, 2017 8:17 am
- Forum: News
- Topic: Friday Facts #218 - Import bpy, Export player
- Replies: 67
- Views: 35397
Re: Friday Facts #218 - Import bpy, Export player
I so badly want space endgame
Also damn, that's a lot of rendering!
Also damn, that's a lot of rendering!
- Sat Nov 11, 2017 12:17 pm
- Forum: Mods
- Topic: [MOD 0.15.15+] FNEI Mod
- Replies: 129
- Views: 64894
Re: [MOD 0.15.15+] Factorio NEI 0.0.13
I can confirm bug too.
This mod causes desync first time it is used in MP and everytime new player joins it causes desync also.
FNEI_0.0.11.zip
Is it fixed in 13?
This mod causes desync first time it is used in MP and everytime new player joins it causes desync also.
FNEI_0.0.11.zip
Is it fixed in 13?
- Mon Nov 06, 2017 8:45 am
- Forum: Multiplayer
- Topic: LFP Seablock EU
- Replies: 0
- Views: 637
LFP Seablock EU
If anyone is interrested in playing factorio skyblock and is from EU (lags and timezone lag may apply outside of EU). I'm going to start new game today 17:00 CET. Msg me on steam: CPYPCY
- Mon Nov 06, 2017 8:43 am
- Forum: General discussion
- Topic: i find this game become boring after 100 hour.
- Replies: 110
- Views: 49321
Re: i find this game become boring after 100 hour.
100 hour is my shortest game
Best fun/money ratio game for me.
Best fun/money ratio game for me.
- Mon Nov 06, 2017 7:54 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1074709
Re: [0.15] Sea Block Pack 0.1.6
Looking for EUROPEAN player to start new map in seablock + one extra mod squeak through because it is really needed here
- Fri Sep 22, 2017 8:13 pm
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 59191
Re: Friday Facts #209 - Optimisation is a way of life
Well how about allowing mods to use separate CPU thread to run? I'm sure that factorisimo running in 8 more threads itself with each of mini factory which is world itself would allow us to create insanely big worlds. But that would require some connection that connects those separated worlds. I thi...
- Fri Sep 22, 2017 7:30 pm
- Forum: News
- Topic: Friday Facts #209 - Optimisation is a way of life
- Replies: 95
- Views: 59191
Re: Friday Facts #209 - Optimisation is a way of life
Well how about allowing mods to use separate CPU thread to run? I'm sure that factorisimo running in 8 more threads itself with each of mini factory which is world itself would allow us to create insanely big worlds. But that would require some connection that connects those separated worlds.
- Fri Aug 18, 2017 6:11 pm
- Forum: News
- Topic: Friday Facts #204 - Another day, another optimisation
- Replies: 93
- Views: 42916
Re: Friday Facts #204 - Another day, another optimisation
[Edited by Koub]
- Fri Aug 18, 2017 5:08 pm
- Forum: News
- Topic: Friday Facts #203 - Logistic buffer chest
- Replies: 152
- Views: 75681
Re: Friday Facts #203 - Logistic buffer chest
F5 time! F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5!
Waiting for new FFF is so hard
Waiting for new FFF is so hard
- Mon Aug 07, 2017 1:21 pm
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1035802
Re: Factorio Roadmap for 0.16+
Good call on dirty mining, we already have mods for dirty mining so yeah, optimization is a way to go! New TG and artillery train, i can't wait to see that!
- Thu Aug 03, 2017 9:47 am
- Forum: News
- Topic: Friday Facts #201 - 0.15 Stable, but not really
- Replies: 148
- Views: 57178
Re: Friday Facts #201 - 0.15 Stable, but not really
Not dropping user inputs during save could be a place to start. But if i had to choose, i'd choose main loop update threading anytime.
- Tue Aug 01, 2017 9:45 am
- Forum: News
- Topic: Friday Facts #201 - 0.15 Stable, but not really
- Replies: 148
- Views: 57178
Re: Friday Facts #201 - 0.15 Stable, but not really
So I guess it's nearly impossible to do.
- Tue Aug 01, 2017 8:21 am
- Forum: News
- Topic: Friday Facts #201 - 0.15 Stable, but not really
- Replies: 148
- Views: 57178
Re: Friday Facts #201 - 0.15 Stable, but not really
If only saving didn't stop action ques.
But instead it is hard rubber band.
But instead it is hard rubber band.
- Mon Jul 31, 2017 10:55 am
- Forum: News
- Topic: Friday Facts #201 - 0.15 Stable, but not really
- Replies: 148
- Views: 57178
Re: Save in the background
I'm always annoyed when trying to do something and the saving dialog pops up. And the more you play the larger the problem becomes because saving takes longer on larger factories. Why not save in the background in a separate thread and let the game keep running? "All" this would need to d...