Search found 838 matches

by cpy
Sat Dec 16, 2017 10:53 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3791
Views: 1518927

Re: Development and Discussion

Maybe I should just make some special seablock pump that just suck up bottom slag from sea. I also love mod that makes offshore pump use power :D
by cpy
Sat Dec 16, 2017 9:50 am
Forum: Releases
Topic: Version 0.16.3
Replies: 17
Views: 15430

Re: Version 0.16.3

Do I need to disable texture compression for this update to work?
by cpy
Thu Dec 14, 2017 11:33 am
Forum: Releases
Topic: Version 0.16.0
Replies: 130
Views: 115167

Re: Version 0.16.0

Looking for mad scientist to clone me so that I will have psychic neural link with my other clones so I can play factorio while I play factorio and also go to work or something.
by cpy
Tue Dec 12, 2017 9:47 am
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 83821

Re: Friday Facts #220 - The best Friday Facts ever

Time to invade some biters!
Click me
by cpy
Mon Dec 04, 2017 4:23 pm
Forum: General discussion
Topic: Factorio for education - Licensing and all the Rest
Replies: 37
Views: 18097

Re: Factorio for education - Licensing and all the Rest

What kind of education are you getting out of this game?
by cpy
Fri Dec 01, 2017 7:21 pm
Forum: General discussion
Topic: I wish I had the money.
Replies: 27
Views: 12441

Re: I wish I had the money.

I do sympathize, depending on where you live, 20$ can be quite a lot. Where I live, 20$ is : - less than 2 tickets to the cinema - half my Internet monthly subscription - If I had a smartphone (which I don't), that's what one month subscription would cost me (on average) - 1 day of food for my sign...
by cpy
Sat Nov 25, 2017 8:17 am
Forum: News
Topic: Friday Facts #218 - Import bpy, Export player
Replies: 67
Views: 35397

Re: Friday Facts #218 - Import bpy, Export player

I so badly want space endgame :D
Also damn, that's a lot of rendering!
by cpy
Sat Nov 11, 2017 12:17 pm
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 64894

Re: [MOD 0.15.15+] Factorio NEI 0.0.13

I can confirm bug too.
This mod causes desync first time it is used in MP and everytime new player joins it causes desync also.

FNEI_0.0.11.zip
Is it fixed in 13?
by cpy
Mon Nov 06, 2017 8:45 am
Forum: Multiplayer
Topic: LFP Seablock EU
Replies: 0
Views: 637

LFP Seablock EU

If anyone is interrested in playing factorio skyblock and is from EU (lags and timezone lag may apply outside of EU). I'm going to start new game today 17:00 CET. Msg me on steam: CPYPCY
by cpy
Mon Nov 06, 2017 8:43 am
Forum: General discussion
Topic: i find this game become boring after 100 hour.
Replies: 110
Views: 49321

Re: i find this game become boring after 100 hour.

100 hour is my shortest game :D
Best fun/money ratio game for me.
by cpy
Mon Nov 06, 2017 7:54 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1074709

Re: [0.15] Sea Block Pack 0.1.6

Looking for EUROPEAN player to start new map in seablock + one extra mod squeak through because it is really needed here :D
by cpy
Fri Sep 22, 2017 8:13 pm
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 59191

Re: Friday Facts #209 - Optimisation is a way of life

Well how about allowing mods to use separate CPU thread to run? I'm sure that factorisimo running in 8 more threads itself with each of mini factory which is world itself would allow us to create insanely big worlds. But that would require some connection that connects those separated worlds. I thi...
by cpy
Fri Sep 22, 2017 7:30 pm
Forum: News
Topic: Friday Facts #209 - Optimisation is a way of life
Replies: 95
Views: 59191

Re: Friday Facts #209 - Optimisation is a way of life

Well how about allowing mods to use separate CPU thread to run? I'm sure that factorisimo running in 8 more threads itself with each of mini factory which is world itself would allow us to create insanely big worlds. But that would require some connection that connects those separated worlds.
by cpy
Fri Aug 18, 2017 6:11 pm
Forum: News
Topic: Friday Facts #204 - Another day, another optimisation
Replies: 93
Views: 42916

Re: Friday Facts #204 - Another day, another optimisation

[Edited by Koub]
by cpy
Fri Aug 18, 2017 5:08 pm
Forum: News
Topic: Friday Facts #203 - Logistic buffer chest
Replies: 152
Views: 75681

Re: Friday Facts #203 - Logistic buffer chest

F5 time! F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5F5!

Waiting for new FFF is so hard :)
by cpy
Mon Aug 07, 2017 1:21 pm
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1035802

Re: Factorio Roadmap for 0.16+

Good call on dirty mining, we already have mods for dirty mining so yeah, optimization is a way to go! New TG and artillery train, i can't wait to see that! :D
by cpy
Thu Aug 03, 2017 9:47 am
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 57178

Re: Friday Facts #201 - 0.15 Stable, but not really

Not dropping user inputs during save could be a place to start. But if i had to choose, i'd choose main loop update threading anytime.
by cpy
Tue Aug 01, 2017 9:45 am
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 57178

Re: Friday Facts #201 - 0.15 Stable, but not really

So I guess it's nearly impossible to do.
by cpy
Tue Aug 01, 2017 8:21 am
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 57178

Re: Friday Facts #201 - 0.15 Stable, but not really

If only saving didn't stop action ques. :(
But instead it is hard rubber band.
by cpy
Mon Jul 31, 2017 10:55 am
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 57178

Re: Save in the background

I'm always annoyed when trying to do something and the saving dialog pops up. And the more you play the larger the problem becomes because saving takes longer on larger factories. Why not save in the background in a separate thread and let the game keep running? "All" this would need to d...

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