Search found 838 matches

by cpy
Sat Jan 27, 2018 1:04 pm
Forum: Balancing
Topic: Kovarex Enrichment is not fun
Replies: 84
Views: 40219

Re: Kovarex Enrichment is not fun

This is just a crappy thing in game. Breeding mechanism from nuclear power mod. Recycling+refining from other nuclear power mod. Best thing ever!
by cpy
Thu Jan 25, 2018 7:47 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 644737

Re: [MOD 0.16.x] pY Coal Processing

Mmm I love the smell of coal in the morning.

Actually not, it stinks as hell and I live near village that uses coal for heating and it smells. But damn this mod is goooood!

Why isn't pY mod sticky with his own topic?
by cpy
Thu Jan 25, 2018 7:45 am
Forum: Atomic Power
Topic: Uranium Power
Replies: 307
Views: 236088

Re: Uranium Power

We already have uranium power in game. Shame we don't have uranium processing and recycling as was in this mod.
by cpy
Wed Jan 24, 2018 10:48 am
Forum: Releases
Topic: Version 0.16.18
Replies: 26
Views: 19066

Re: Version 0.16.18

Stacks on belts yay! Can you make some wooden/iron/steel box/crate icon for stacked items on belt? If you need boxes or crates to box item with stack inserter why not deliver it with elevated pole delivery system? Like production line have. Imagine supplying some minor transport items with those pol...
by cpy
Sat Jan 20, 2018 5:19 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1075907

Re: [0.15] Sea Block Pack 0.1.7

Any update to seablock pack?
by cpy
Tue Jan 16, 2018 5:02 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1075907

Re: [0.15] Sea Block Pack 0.1.7

Thanks man, you're a saviour.
by cpy
Tue Jan 16, 2018 4:00 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1075907

Re: [0.15] Sea Block Pack 0.1.7

Are we back to simple science in new sea block?
by cpy
Mon Jan 15, 2018 8:03 am
Forum: Releases
Topic: Version 0.16.16
Replies: 100
Views: 53571

Re: Version 0.16.16

I hope for stack inserter functionality that loads stacks of items to a stacked belt. You can limit size of max stack to what stack inserter can pickup at once, let's say we increase stack inserter capacity to 32, when stack inserter pickup stacked items it will be converted by inserter to stacked v...
by cpy
Fri Jan 12, 2018 11:09 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 413211

Re: Friday Facts #225 - Bots versus belts (part 2)

Stacks on belts? Count me in! Just make some boxes with item icon on it and we're good man!
by cpy
Thu Jan 11, 2018 7:19 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1075907

Re: [0.15] Sea Block Pack 0.1.7

Theaisa wrote:Wahhhh! Steel is 8 iron now? :shock:

COOL! Anyways i'm still on 0.15 seablock and waiting for first patch to start 0.16 because first balance run fixes obvious exploits that i'd find and abuse without realizing it.
by cpy
Fri Jan 05, 2018 10:12 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 383248

Re: Friday Facts #224 - Bots versus belts

Yeah GL with belts when you play mods that have 8 item input recipes.
by cpy
Fri Jan 05, 2018 1:00 pm
Forum: General discussion
Topic: Defending your base is just to easy!
Replies: 123
Views: 40053

Re: Defending your base is just to easy!

Flying / water biters would be nasty. Here comes torpedo turrets and flak cannons! Yay!
by cpy
Wed Jan 03, 2018 4:57 pm
Forum: General discussion
Topic: Defending your base is just to easy!
Replies: 123
Views: 40053

Re: Defending your base is just to easy!

Use mods, simple as that. Or try deathworld.
You play on easy difficulty and complain about it being easy. Beat marathon deathworld first, complain later.
by cpy
Mon Jan 01, 2018 11:14 am
Forum: Releases
Topic: Version 0.16.12
Replies: 10
Views: 14131

Re: Version 0.16.12

Factorio is love, factorio is life!
by cpy
Sun Dec 31, 2017 7:35 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1075907

Re: [0.15] Sea Block Pack 0.1.7

Hello there :) 3) I started the game on marathon and honestly it seems a bit boring at the start. steel is very expensive and ressources are very limited. if I would not x10 the gamespeed permanently I would still sit there without a real base^^ Maybe balance this a bit? Starting MARATHON mode and ...
by cpy
Fri Dec 29, 2017 4:53 pm
Forum: General discussion
Topic: Dev team should set up a Ko-Fi
Replies: 3
Views: 2315

Re: Dev team should set up a Ko-Fi

I use paypay exclusively and I don't see any problem with it.
by cpy
Fri Dec 22, 2017 12:02 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 265739

Re: [MOD 0.16.x] pY HighTech

New complex stuff to play with? Not soon enough! :D
by cpy
Thu Dec 21, 2017 3:55 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1075907

Re: [0.15] Sea Block Pack 0.1.7

0.16 seems to be getting good. Organic sulfur processing seems nice. Can't wait to play. How about adding some item burning flare stack?
by cpy
Sun Dec 17, 2017 4:08 pm
Forum: Bob's mods
Topic: [0.16.x] Bob's Mods: General Discussion
Replies: 866
Views: 353748

Re: [0.16.x] Bob's Mods: General Discussion

I wanted to give vanilla factorio a try but meh. :D

Seaworld 0.16! :D
by cpy
Sat Dec 16, 2017 11:24 am
Forum: News
Topic: Friday Facts #221 - 0.16 is out
Replies: 155
Views: 63804

Re: Friday Facts #221 - 0.16 is out

I still don't know why offshore pumps still don't need power :D
Does anyone know which mod made offshore pumps use power?

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