Search found 839 matches

by cpy
Mon Jul 30, 2018 1:14 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 322870

Re: pY HighTech Discussion

So what kind of biter settings you use? Because it takes lot of time to get anything done. Peaceful?
by cpy
Mon Jul 30, 2018 1:08 pm
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 591064

Re: pY Raw Ores Discussion

Anyone knows how much is roughly done and when this mod come out?
by cpy
Mon Jul 30, 2018 12:53 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 322870

Re: pY HighTech Discussion

Did Pyanodon actually played PURE Pyanodon modpack? Last time I tried with only pymods and no bob it felt like complete insanity when it came to circuit production, even with bob mods you get easy pass. But with puritan approach of pyonly it felt like it wasn't done or something. It may have changed ...
by cpy
Mon Jul 30, 2018 8:45 am
Forum: News
Topic: Friday Facts #252 - Sound design & Map editor
Replies: 92
Views: 53638

Re: Friday Facts #252 - Sound design & Map editor

If only we had cool reaload sound for guns and reload mechanics.
by cpy
Wed Jul 18, 2018 12:07 pm
Forum: News
Topic: Friday Facts #251 - A Fistful of Frames
Replies: 80
Views: 44057

Re: Friday Facts #251 - A Fistful of Frames

When will we get this new render engine to game?
by cpy
Sat Jul 07, 2018 4:48 am
Forum: News
Topic: Friday Facts #250 - Dead end conclusion
Replies: 142
Views: 71491

Re: Friday Facts #250 - Dead end conclusion

Looks better than it is now.
by cpy
Tue Jun 19, 2018 6:19 am
Forum: News
Topic: Friday Facts #247 - Pricing and its exploits
Replies: 140
Views: 77543

Re: Friday Facts #247 - Pricing and its exploits

I like 2D games, I love 3D games but 2.5D games are godtier. (SC4)

Can satisfactory have 30 servers running one single ultra giant base? I don't think so!

Factorio can probably just add some ultra end game aliens to fight for masochists to enjoy spending their science points. Maybe to make a fair ...
by cpy
Fri Jun 15, 2018 1:14 pm
Forum: Releases
Topic: Version 0.16.51
Replies: 121
Views: 107911

Re: Version 0.16.51

51 versions? Version number overflow next!
by cpy
Tue Jun 05, 2018 4:52 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 322870

Re: pY HighTech Discussion


Not to mention you actually have to produce extra steam, farm wheat, farm wood (more complex than bob), make coke and you have to create creosote from that process. Also too much creosote clogs system, syngas power juggling and many many more fun stuff.
In bob you shove copper and iron and be ...
by cpy
Mon Jun 04, 2018 12:00 pm
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 322870

Re: pY HighTech Discussion

Circuits on Pyanodon if you want to automate require like 16 different materials so, yeah bob makes it easier. I'll post planner screenshot, but I forgot what that mod was called. I`ll post it later today.

Here it is, so yeah about 2-3x more complex than pybobs:

circuit 1.jpg

Not to mention you ...
by cpy
Mon Jun 04, 2018 8:41 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 322870

Re: pY HighTech Discussion

So bob+pyanodon is less or more complex than just pure pyanodon mods?
defiantly more complex as it adds all of bobs ores and other things. while i dont have an exact break down on what changes with adding bobs to pymods i can say with a bit of certainty a py+bob game is like and angel+bob game ...
by cpy
Sun Jun 03, 2018 5:37 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 322870

Re: pY HighTech Discussion

So bob+pyanodon is less or more complex than just pure pyanodon mods?
by cpy
Thu May 31, 2018 11:56 am
Forum: General discussion
Topic: efficiency of dragon's teeth on biters
Replies: 32
Views: 20017

Re: efficiency of dragon's teeth on biters

I feared that vector field might eat ram like chrome on steroids.
Damn deterministic kraken, screwing up our multiplayer games. :D
by cpy
Thu May 31, 2018 11:50 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 322870

Re: pY HighTech Discussion

AB what? Is it pure pyanodon and no bobs? Or angel bob? Angel bob seems way easier than pure Py mods. Py+bob is the question.

I played vanilla, bob, angelbob, pyanodon.
Complexity of vanilla : 100%, bob 250%, angelbob 500%, pyanodon without bob 1000-5000% , py-bob? Never played.
Bob mod makes ...
by cpy
Thu May 31, 2018 10:11 am
Forum: General discussion
Topic: efficiency of dragon's teeth on biters
Replies: 32
Views: 20017

Re: efficiency of dragon's teeth on biters

How about using multithreaded A*?
What about JPS?
Vector field pathfinding?

Man making games is hard and complex!
by cpy
Thu May 31, 2018 9:40 am
Forum: PyMods
Topic: pY HighTech Discussion
Replies: 790
Views: 322870

Re: pY HighTech Discussion

Is it better to play pymods with bob mods or just play stand alone?

I tried pymods only with zombie mod, and making circuits is really pain after one update. They used to be craftable in assemblers but not anymore.
by cpy
Fri May 25, 2018 4:02 pm
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 75431

Re: Friday Facts #243 - New GUI tileset

I like what devs are doing, those screenshots with that font is just plain ugly.
by cpy
Sat May 05, 2018 4:43 am
Forum: News
Topic: Friday Facts #241 - New player experience
Replies: 117
Views: 57341

Re: Friday Facts #241 - New player experience

Someone needs to make game on factor.io :D
by cpy
Fri Mar 30, 2018 3:37 pm
Forum: News
Topic: Price change
Replies: 108
Views: 49130

Re: Price change

Meh, I have name in the game edition because it is the only way! Supporting team that makes my crack? I spent way too much time in this game and I don't even play steam version to not worry about hours spent in game. :D
by cpy
Fri Mar 30, 2018 6:57 am
Forum: Releases
Topic: Factorio Roadmap for 1.0.
Replies: 801
Views: 1154071

Re: Factorio Roadmap for 0.17+

So no space platforms? :(

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