Search found 839 matches
- Mon Jul 30, 2018 1:14 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 322870
Re: pY HighTech Discussion
So what kind of biter settings you use? Because it takes lot of time to get anything done. Peaceful?
- Mon Jul 30, 2018 1:08 pm
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 591064
Re: pY Raw Ores Discussion
Anyone knows how much is roughly done and when this mod come out?
- Mon Jul 30, 2018 12:53 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 322870
Re: pY HighTech Discussion
Did Pyanodon actually played PURE Pyanodon modpack? Last time I tried with only pymods and no bob it felt like complete insanity when it came to circuit production, even with bob mods you get easy pass. But with puritan approach of pyonly it felt like it wasn't done or something. It may have changed ...
- Mon Jul 30, 2018 8:45 am
- Forum: News
- Topic: Friday Facts #252 - Sound design & Map editor
- Replies: 92
- Views: 53638
Re: Friday Facts #252 - Sound design & Map editor
If only we had cool reaload sound for guns and reload mechanics.
- Wed Jul 18, 2018 12:07 pm
- Forum: News
- Topic: Friday Facts #251 - A Fistful of Frames
- Replies: 80
- Views: 44057
Re: Friday Facts #251 - A Fistful of Frames
When will we get this new render engine to game?
- Sat Jul 07, 2018 4:48 am
- Forum: News
- Topic: Friday Facts #250 - Dead end conclusion
- Replies: 142
- Views: 71491
Re: Friday Facts #250 - Dead end conclusion
Looks better than it is now.
- Tue Jun 19, 2018 6:19 am
- Forum: News
- Topic: Friday Facts #247 - Pricing and its exploits
- Replies: 140
- Views: 77543
Re: Friday Facts #247 - Pricing and its exploits
I like 2D games, I love 3D games but 2.5D games are godtier. (SC4)
Can satisfactory have 30 servers running one single ultra giant base? I don't think so!
Factorio can probably just add some ultra end game aliens to fight for masochists to enjoy spending their science points. Maybe to make a fair ...
Can satisfactory have 30 servers running one single ultra giant base? I don't think so!
Factorio can probably just add some ultra end game aliens to fight for masochists to enjoy spending their science points. Maybe to make a fair ...
- Fri Jun 15, 2018 1:14 pm
- Forum: Releases
- Topic: Version 0.16.51
- Replies: 121
- Views: 107911
Re: Version 0.16.51
51 versions? Version number overflow next!
- Tue Jun 05, 2018 4:52 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 322870
Re: pY HighTech Discussion
Not to mention you actually have to produce extra steam, farm wheat, farm wood (more complex than bob), make coke and you have to create creosote from that process. Also too much creosote clogs system, syngas power juggling and many many more fun stuff.
In bob you shove copper and iron and be ...
- Mon Jun 04, 2018 12:00 pm
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 322870
Re: pY HighTech Discussion
Circuits on Pyanodon if you want to automate require like 16 different materials so, yeah bob makes it easier. I'll post planner screenshot, but I forgot what that mod was called. I`ll post it later today.
Here it is, so yeah about 2-3x more complex than pybobs:
circuit 1.jpg
Not to mention you ...
Here it is, so yeah about 2-3x more complex than pybobs:
circuit 1.jpg
Not to mention you ...
- Mon Jun 04, 2018 8:41 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 322870
Re: pY HighTech Discussion
So bob+pyanodon is less or more complex than just pure pyanodon mods?
defiantly more complex as it adds all of bobs ores and other things. while i dont have an exact break down on what changes with adding bobs to pymods i can say with a bit of certainty a py+bob game is like and angel+bob game ...
defiantly more complex as it adds all of bobs ores and other things. while i dont have an exact break down on what changes with adding bobs to pymods i can say with a bit of certainty a py+bob game is like and angel+bob game ...
- Sun Jun 03, 2018 5:37 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 322870
Re: pY HighTech Discussion
So bob+pyanodon is less or more complex than just pure pyanodon mods?
- Thu May 31, 2018 11:56 am
- Forum: General discussion
- Topic: efficiency of dragon's teeth on biters
- Replies: 32
- Views: 20017
Re: efficiency of dragon's teeth on biters
I feared that vector field might eat ram like chrome on steroids.
Damn deterministic kraken, screwing up our multiplayer games.
Damn deterministic kraken, screwing up our multiplayer games.

- Thu May 31, 2018 11:50 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 322870
Re: pY HighTech Discussion
AB what? Is it pure pyanodon and no bobs? Or angel bob? Angel bob seems way easier than pure Py mods. Py+bob is the question.
I played vanilla, bob, angelbob, pyanodon.
Complexity of vanilla : 100%, bob 250%, angelbob 500%, pyanodon without bob 1000-5000% , py-bob? Never played.
Bob mod makes ...
I played vanilla, bob, angelbob, pyanodon.
Complexity of vanilla : 100%, bob 250%, angelbob 500%, pyanodon without bob 1000-5000% , py-bob? Never played.
Bob mod makes ...
- Thu May 31, 2018 10:11 am
- Forum: General discussion
- Topic: efficiency of dragon's teeth on biters
- Replies: 32
- Views: 20017
Re: efficiency of dragon's teeth on biters
How about using multithreaded A*?
What about JPS?
Vector field pathfinding?
Man making games is hard and complex!
What about JPS?
Vector field pathfinding?
Man making games is hard and complex!
- Thu May 31, 2018 9:40 am
- Forum: PyMods
- Topic: pY HighTech Discussion
- Replies: 790
- Views: 322870
Re: pY HighTech Discussion
Is it better to play pymods with bob mods or just play stand alone?
I tried pymods only with zombie mod, and making circuits is really pain after one update. They used to be craftable in assemblers but not anymore.
I tried pymods only with zombie mod, and making circuits is really pain after one update. They used to be craftable in assemblers but not anymore.
- Fri May 25, 2018 4:02 pm
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 75431
Re: Friday Facts #243 - New GUI tileset
I like what devs are doing, those screenshots with that font is just plain ugly.
- Sat May 05, 2018 4:43 am
- Forum: News
- Topic: Friday Facts #241 - New player experience
- Replies: 117
- Views: 57341
Re: Friday Facts #241 - New player experience
Someone needs to make game on factor.io 

- Fri Mar 30, 2018 3:37 pm
- Forum: News
- Topic: Price change
- Replies: 108
- Views: 49130
Re: Price change
Meh, I have name in the game edition because it is the only way! Supporting team that makes my crack? I spent way too much time in this game and I don't even play steam version to not worry about hours spent in game. 

- Fri Mar 30, 2018 6:57 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1154071
Re: Factorio Roadmap for 0.17+
So no space platforms? 
