Search found 286 matches
- Wed Dec 06, 2023 3:03 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 181
- Views: 30115
Re: Friday Facts #380 - Remote view
You can already change the color of spidertrons just like locomotives, and the remotes will take on that color.
- Sat Dec 02, 2023 5:57 am
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 181
- Views: 30115
Re: Friday Facts #380 - Remote view
Couldn't you just throw the top left gui into map view and call it a day? Good idea. But they already thought of that, if you read the full FFF. But once we started playing, it became obvious, that this system is horrible. The solution was to integrate everything together. Whenever you open the rem...
- Thu Nov 23, 2023 5:05 am
- Forum: Releases
- Topic: Version 1.1.98
- Replies: 12
- Views: 7888
- Fri Nov 17, 2023 7:38 am
- Forum: Ideas and Suggestions
- Topic: Prevent electric poles from mistakenly merging isolated networks
- Replies: 0
- Views: 262
Prevent electric poles from mistakenly merging isolated networks
TL;DR When an electric pole is built, copper cables should not auto-connect to an existing pole if the resulting network would contain a power switch that loops back on itself. What ? I suggest a smarter behavior for electric pole auto-connect, which helps to preserve desired electric network separ...
- Wed Nov 15, 2023 11:53 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 328
- Views: 45212
Re: Friday Facts #384 - Combinators 2.0
I was wondering actually, since the wire connection logic has been rewritten, do combinators keep their connections when 'cut & pasted' The behavior of red/green wires when pasted will not change. Obviously the connections within a blueprint are kept, now and then. Is this confirmed somewhere? ...
- Mon Nov 13, 2023 11:47 am
- Forum: Ideas and Suggestions
- Topic: Roboport Improvements
- Replies: 17
- Views: 1341
Re: Roboport Improvements
Chunk boundaries matter when it comes to multiple inserters interacting with a single entity. Within the same chunk, multiple inserters will alternate, but when the inserters are in different chunks, one will always take priority.
- Mon Nov 13, 2023 11:25 am
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 328
- Views: 45212
Re: Friday Facts #384 - Combinators 2.0
Overall pretty cool changes! More suggestions: make the wire highlight when hovering over an entity more noticeable -- I often have to squint when trying to figure out how parts are connected when a condition is met, change the text color from white to black to better contrast against the green back...
- Tue Oct 31, 2023 1:31 pm
- Forum: Ideas and Suggestions
- Topic: Sort item icons in rich text by where they would appear in the inventory
- Replies: 28
- Views: 3836
Re: Sort item icons in rich text by where they would appear in the inventory
+1
Looked at Sachertorte's mod code, doesn't seem too difficult. Good job figuring that out!
Looked at Sachertorte's mod code, doesn't seem too difficult. Good job figuring that out!
- Fri Oct 27, 2023 12:39 pm
- Forum: Ideas and Suggestions
- Topic: Not zoom to cursor
- Replies: 41
- Views: 3592
Re: Not zoom to cursor
That argument doesn't work so much for keybindings IMO. There are already many screens worth of keybindings, so two more is hardly going to be noticed. Luckily, the keybindings are categorized and searchable, so there is even less reason to worry. The other options menus are neatly organized and not...
- Wed Oct 25, 2023 7:44 am
- Forum: Ideas and Suggestions
- Topic: Not zoom to cursor
- Replies: 41
- Views: 3592
Re: Not zoom to cursor
I think there has been enough explanations and I'm getting slightly annoyed by the reply notifications for this endless back and forth. You may want to read Vulkandrache's posts again: Currently the map zooms to the position of the cursor. This is awful and i would like the option to turn that off. ...
- Mon Oct 23, 2023 5:23 pm
- Forum: Ideas and Suggestions
- Topic: Not zoom to cursor
- Replies: 41
- Views: 3592
Re: Not zoom to cursor
Perhaps this could be a separate input option (with no default keybinding).
- Tue Oct 17, 2023 9:00 am
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 181
- Views: 30115
Re: Friday Facts #380 - Remote view
Something not mentioned yet is picking up items (normally by pressing "F" while standing near items on the ground or on a belt). Will that be possible to do remotely? To fix situations where items have accidentally entered the wrong belt, for example, because underground was placed sideway...
- Wed Oct 11, 2023 6:03 pm
- Forum: Ideas and Suggestions
- Topic: Export blueprint as image
- Replies: 6
- Views: 1269
Re: Export blueprint as image
A cool little game I played recently (Compressure) has a neat way of letting you share puzzle solutions: you can click a button and it copies an image to your clipboard which you can paste into Discord and other places. The image also has data embedded in it (steganography) which the game can read t...
- Tue Oct 03, 2023 1:08 pm
- Forum: Ideas and Suggestions
- Topic: Clarify Spidertron toggle "Enable logistics while moving"
- Replies: 0
- Views: 211
Clarify Spidertron toggle "Enable logistics while moving"
The label should be changed to "Enable roboports while moving".
The current label made me think that this option refers to logistic requests (in the logistics tab).
Alternatively, it should have a tooltip explaining what it does.
The current label made me think that this option refers to logistic requests (in the logistics tab).
Alternatively, it should have a tooltip explaining what it does.
- Mon Oct 02, 2023 12:12 pm
- Forum: Ideas and Suggestions
- Topic: Change the R key to a mode switch for construction
- Replies: 7
- Views: 789
Re: Change the R key to a mode switch for construction
I'm unclear on what you're suggesting.
Something like these mods?
Something like these mods?
- Sun Oct 01, 2023 2:17 pm
- Forum: Minor issues
- Topic: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
- Replies: 7
- Views: 5236
Re: [1.1.4] [Spoilers] Can't insert item stacks simultaneously in rocket silo payload
+1 I want to efficiently automate fish to be able to make more legendary spidertrons/fish in the expansion (assuming quality modules work in this case).
- Fri Sep 29, 2023 7:40 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 49811
Re: Friday Facts #377 - New new rails
I love this!
- Sat Aug 27, 2022 2:16 pm
- Forum: Ideas and Suggestions
- Topic: 'Paste' button in 'Map generator' dialog
- Replies: 3
- Views: 795
Re: 'Paste' button in 'Map generator' dialog
Genuine question: wouldn't it be simpler to just import the map exchange string when you click the import button? If there's no recognizable map exchange string in the clipboard, the button can just be disabled. Similarly for export, why doesn't it just copy to the clipboard directly instead of open...
- Sat Aug 27, 2022 2:00 pm
- Forum: Ideas and Requests For Mods
- Topic: Blueprint Book Search
- Replies: 0
- Views: 542
Blueprint Book Search
When you pick up a blueprint book under your mouse cursor, a button or shortcut could bring up a text search field. After typing your search text, it would find all matching blueprints (including ones nested in other blueprint books) and put a new blueprint book containing all of the matches in your...
- Sat Aug 27, 2022 12:14 pm
- Forum: Ideas and Requests For Mods
- Topic: Pressure-Controlled Fluid Flow Valve
- Replies: 0
- Views: 582
Pressure-Controlled Fluid Flow Valve
Add a small fluid valve with four fluid connections, which controls fluid flow by pressure difference. Details: Two fluid connections (A and B) on opposite sides allowing fluid to flow from either side to the other, at a rate that is proportional to the valve aperture. Two valve controls: One fluid ...