Search found 50 matches

by xeln4g4
Mon Dec 31, 2018 1:09 pm
Forum: Mods
Topic: [MOD 0.16] Realistic Reactors
Replies: 219
Views: 68527

Re: [MOD 0.16] Realistic Reactors

Hi! First things first: Thanks for the great mod! I really enjoy playing around and optimizing the new stuff. When it comes to producing energy I run into a bug with crash: When I place a heat pipe next to the reactor I get the following error message and the game crashes: https://imgur.com/xuuK0To...
by xeln4g4
Sun Aug 26, 2018 9:34 pm
Forum: 1 / 0 magic
Topic: VSync causes 33% FPS drop on Direct3D
Replies: 15
Views: 5578

Re: VSync causes 33% FPS drop on Direct3D

Ok, hope i'll remember, i found out about 0.17 likely to solve the problem, but right now, i couldnt find any solution after few days searching, you were the only one able to help!!!
by xeln4g4
Sun Aug 26, 2018 7:39 pm
Forum: 1 / 0 magic
Topic: VSync causes 33% FPS drop on Direct3D
Replies: 15
Views: 5578

Re: VSync causes 33% FPS drop on Direct3D

Was this problem solved? Anyone??? I either turn on vsync ON and play without stuttering but with FPS/UPS 45/60 or turn Vsync OFF and play 60/60 but with a lot of stuttering due to vertical sync. Hardware not a problem and not a huge factorio base (it's the same when starging a new game from scratc...
by xeln4g4
Sun Aug 26, 2018 12:39 pm
Forum: 1 / 0 magic
Topic: VSync causes 33% FPS drop on Direct3D
Replies: 15
Views: 5578

Re: VSync causes 33% FPS drop on Direct3D

Was this problem solved? Anyone??? I either turn on vsync ON and play without stuttering but with FPS/UPS 45/60 or turn Vsync OFF and play 60/60 but with a lot of stuttering due to vertical sync.
Hardware not a problem and not a huge factorio base (it's the same when starging a new game from scratch).
by xeln4g4
Wed Mar 14, 2018 9:21 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 49353

Re: [MOD 0.16] ShinyBobGFX

So .. I fiddled some with the new (and now optional) Bob's tiers of inserters. Here's is my first pass, I'm hoping for some feedback before I make you use them. =] The darker are normal inserters and the bright are filter. Rows are tiers if you haven't played with the new logistics yet. i like them...
by xeln4g4
Thu Jan 25, 2018 3:31 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Structures
Replies: 99
Views: 81469

Re: [MOD 0.14] AAI Programmable Structures

I found 1 error when I try press button in marked red circle That looks like a pavement drive assist problem. guess so, infact i found this out soon, but thought it was some incompatibility with the other mod. If u click there with remote control in your hand, error does not appear and things work ...
by xeln4g4
Sat Jan 20, 2018 2:26 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Structures
Replies: 99
Views: 81469

Re: [MOD 0.14] AAI Programmable Structures

yeahhh! Great job, gonna download them right now!
by xeln4g4
Thu Jan 18, 2018 9:45 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Structures
Replies: 99
Views: 81469

Re: [MOD 0.14] AAI Programmable Structures

Earendel wrote:I'm hoping to have a mostly working version this weekend. It won't be fully tested so there will be bugs, but I can put it on the forum for people that want to help with finding and reporting bugs and help speed the process along.
Thank you! I am available for it!
by xeln4g4
Thu Jan 18, 2018 2:57 pm
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Structures
Replies: 99
Views: 81469

Re: [MOD 0.14] AAI Programmable Structures

Any news on when this and the other missing 0.16 AAI mods will be ready!? I would like to learn to play with these mods they are such a great addition and fit so well in the game! After 1400 hours of gameplay i feel ready for this :)
by xeln4g4
Tue Jan 16, 2018 11:29 pm
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 86790

Re: [0.14] Reactors & Atomic Locomotives

Any news on this? Please this was the best version of Reactor around, it was so satisfying to play with this!!!
by xeln4g4
Sat Jan 06, 2018 5:50 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 223812

Re: Friday Facts #224 - Bots versus belts

I really don't get why features (bots) should be removed from the game or nerfed even more, i also never actually liked them for the same reason you explained (look like kinda cheating to me ...), but honestly ... just don't build them in your base if you don't like them, or limit their use. I think...
by xeln4g4
Sat Dec 16, 2017 10:09 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 253457

Re: [MOD 0.15] Orbital Ion Cannon 1.5.3

IMPORTANT NOTE: This is for 0.15.40, haven't installed 0.16.X yet
Germanfragger wrote:Is it Possible to implement an option (in the GUI for example) to enable/disable the Auto-Targeting?

and has it been ported to 0.16 yet? for some reason i cant find it anywere!
by xeln4g4
Sat Nov 25, 2017 9:35 pm
Forum: News
Topic: Friday Facts #218 - Import bpy, Export player
Replies: 67
Views: 22720

Re: Friday Facts #218 - Import bpy, Export player

such a nice and informing FFF! Thank you for nice reading
by xeln4g4
Sat Oct 14, 2017 6:51 pm
Forum: News
Topic: Friday Facts #212 - The GUI update (Part 1)
Replies: 151
Views: 44234

Re: Friday Facts #212 - The GUI update (Part 1)

This new GUI really look wonderful! Looking forward to have it ingame!
by xeln4g4
Thu Sep 28, 2017 7:23 pm
Forum: Bob's mods
Topic: [MOD 0.18] ShinyBobGFX
Replies: 141
Views: 49353

Re: [MOD 0.15] ShinyBobGFX

hallo, what happened to Titanium chest and Tungsten chest?!
by xeln4g4
Fri Sep 22, 2017 6:54 pm
Forum: Mods
Topic: [0.14] Reactors & Atomic Locomotives
Replies: 175
Views: 86790

Re: [0.14] Reactors & Atomic Locomotives

I'm not porting Reactors to 0.15. I think the new reactors actually work quite well, and I have other demands on my time. I'm with Optera, I understand you have other priorities, but I find it unfortunate because I think your reactors and processing were done better than the new vanilla ones (and I...
by xeln4g4
Fri Apr 28, 2017 3:10 am
Forum: General discussion
Topic: The Inevitable Alien Artifact Poll
Replies: 11
Views: 2936

Re: The Inevitable Alien Artifact Poll

I agree with making artifacts not required for science progression. I am sad to see them entirely eliminated, though. I really like what bob's mods did, with small artifacts directly from biters, and then ways to turn different colors of artifacts into different types of ammunition. agree, hope Bob...
by xeln4g4
Fri Apr 28, 2017 3:09 am
Forum: General discussion
Topic: The Inevitable Alien Artifact Poll
Replies: 11
Views: 2936

Re: The Inevitable Alien Artifact Poll

Seems like developer made their research before taking AA away ... 77% agree with their decision. Didn't expect that much against AA! Anyway, the best thing of this game is that you can have it as you like it (yeah the modding way!). So ... RIP AA.
by xeln4g4
Sat Feb 25, 2017 1:18 am
Forum: News
Topic: Friday Facts #179 - New resource graphics & concrete
Replies: 108
Views: 37793

Re: Friday Facts #179 - New resource graphics & concrete

I like that toxic green! Nice post, looking foeward to 0.15!
by xeln4g4
Thu Feb 23, 2017 4:01 am
Forum: Bob's mods
Topic: Mods to use with Bobsmods
Replies: 12
Views: 3272

Re: Mods to use with Bobsmods

Most of the mods you can add later, with no problem i also changed some reciepes and some graphics during play with no particular problems, just make a back up save ....just in case. Usually the modder warn you when his mod might break your savegame.

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