Search found 117 matches
- Mon May 21, 2018 5:26 pm
- Forum: Technical Help
- Topic: Can't catch up with server
- Replies: 1
- Views: 735
Can't catch up with server
Problem I can't catch up with our new factorio server What did you do? We had a factorio-Server on our root but due to desyncs of the server we switched to another host. What happened? It starts with "half of the progress", but slowly decrease till 1/4 of the bar and start again to rise. ...
- Wed Feb 28, 2018 3:35 pm
- Forum: Pending
- Topic: [0.16.26] Pumpjack don't even start to pump
- Replies: 10
- Views: 2237
Re: [16.26] Pumpjack dont even start to pump
I can not reproduce this without mods, so I am inclined to say that this is a mod issue. the picture above is from a state with only base-mod Can you provide a vanilla save that shows the issue? When I remove the mods from your modded save I have to restore power first, this might skew things. I ca...
- Wed Feb 28, 2018 3:13 pm
- Forum: Pending
- Topic: [0.16.26] Pumpjack don't even start to pump
- Replies: 10
- Views: 2237
Re: [16.26] Pumpjack dont even start to pump
Loewchen wrote:I can not reproduce this without mods, so I am inclined to say that this is a mod issue.
the picture above is from a state with only base-mod
- Wed Feb 28, 2018 2:48 pm
- Forum: Pending
- Topic: [0.16.26] Pumpjack don't even start to pump
- Replies: 10
- Views: 2237
Re: [16.26] Pumpjack dont even start to pump
This issue can occur if you had contamination in the pipes (IE oopsed water in there at some point). Mine and re-place the pipe points that connect to the pumps to see if that fixes it. just set up the pipes - nothing other as pumpjack and reffinery connected with pipes. no water. no gas. no other ...
- Wed Feb 28, 2018 2:39 pm
- Forum: Pending
- Topic: [0.16.26] Pumpjack don't even start to pump
- Replies: 10
- Views: 2237
Re: [16.26] Pumpjack dont even start to pump
oh sorry. now its on: savegame here: http://www.psychopathix.net/_autosave3.zip * and the log file here: http://www.psychopathix.net/factorio-current.log log up now and yes; I removed some mods in the savegame like it tells - just tested them for some hours - the problem was before and after that
- Wed Feb 28, 2018 2:27 pm
- Forum: Ideas and Suggestions
- Topic: Holding rightclick to count up
- Replies: 1
- Views: 654
Holding rightclick to count up
TL;DR Holding instead of clicking should count up the addition of items What ? Whhen I right-click; I can pull 1 of a stack to the target-stack. Shift/Ctrl-clicks do also their work, but there is no count-up-click. Would be awesome if one can hold the right click to slowly count it ab (maybe get fa...
- Wed Feb 28, 2018 2:16 pm
- Forum: Pending
- Topic: [0.16.26] Pumpjack don't even start to pump
- Replies: 10
- Views: 2237
[0.16.26] Pumpjack don't even start to pump
My Pumpjack dont work. Its not just the oil, but the gas ones also. * They start; and stop after 1-2 seconds. The pipes are empty as shown on the picture (stop-state and pipe-state) Tested it with mods and without any mod, same result (picture is from play without mods) - it says 27.4 but nothing ha...
- Wed Feb 28, 2018 10:01 am
- Forum: Duplicates
- Topic: [0.16.7] walk-through pipe glitch?
- Replies: 1
- Views: 757
[0.16.7] walk-through pipe glitch?
I saw that I can run through the pipes. But just near the pump - no other spot happend to be squeakthroughly (oO) http://www.psychopathix.net/giphy.gif I have uploaded the savegame here: http://www.psychopathix.net/_autosave2.zip and all the mods used here: http://www.psychopathix.net/mods.7z and th...
- Tue Feb 27, 2018 8:54 pm
- Forum: Bob's mods
- Topic: Classes + Extra bodies
- Replies: 58
- Views: 29777
Re: Classes + Extra bodies
not a feedback but more likely a question: How can I give my char a class in an already existing game? the discuss-tab in the mod-portal doesnt answer this question. My game is in progress and I just set up most early-game stuff. just wondering if I should restart or if there is any way to get the c...
- Mon Feb 26, 2018 11:31 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 350260
Re: [0.15.x] Bob's Mods: General Discussion
thanks for the help guys. I truely missed that there is a structure I didnt looked up. and voila. it works fine now. and thanks for the picture
- Sat Feb 24, 2018 8:27 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 350260
Re: [0.15.x] Bob's Mods: General Discussion
I got following problem: How do I make Clay bricks? Oo Claybricks needs clay / sand / lime clay needs cencentrated mud water / water cencentrated mud water needs heavy mud water / water heavy mud water needs viscious mud water / water viscious mud water needs mud / water and mud needs water and eith...
- Fri Feb 16, 2018 6:36 pm
- Forum: News
- Topic: Friday Facts #230 - Engine modernisation
- Replies: 81
- Views: 45678
Re: Friday Facts #230 - Engine modernisation
First! Damnit...not actually first. oh pleeease stop that crap already again; or better dont even start with it! Please dont act like on hltv (or severall other fanboi-pages) where every article 48329 dudes/dudinas spam *first* just to try to be first Oo I can feel special if I want to. Don't be th...
- Fri Feb 16, 2018 5:25 pm
- Forum: News
- Topic: Friday Facts #230 - Engine modernisation
- Replies: 81
- Views: 45678
Re: Friday Facts #230 - Engine modernisation
Great write-up as always! That last gif makes me dizzy. :lol: imagine you get hit by a specific biter and from then on you see all things like that, for about 10-30 minutes :> :> :> drugstorio <3 great work @ devs, as always [Koub] Please look at the red light here ... Nothing happened @ jitka/t-sh...
- Sun Jan 28, 2018 5:10 pm
- Forum: News
- Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
- Replies: 116
- Views: 46178
Re: Friday Facts #227 - Rendering, Trees & Scenario talk
Having a set of recipes that randomly change will result in much more variation, especially when the ingredients change and not only the ratios. For example for a green circuit you could need: * 1-6 copper wires * 0-1 iron plates * 0-1 wood (instead of iron plates) * 0-0.1 copper plates * 0-0.1 coa...
- Sun Jan 28, 2018 7:48 am
- Forum: News
- Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
- Replies: 116
- Views: 46178
Re: Friday Facts #227 - Rendering, Trees & Scenario talk
When making new capmaign make sure to get inspiration from old C&C:RA campaigns with 'interior' maps (or from interior maps from Starcraft). I.e. part of campaign might consist of base inside of the mountain or cave or something like that: http://www.totalplanlos.de/sites/default/files/userfile...
- Sat Jan 27, 2018 10:01 am
- Forum: News
- Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
- Replies: 116
- Views: 46178
Re: Friday Facts #227 - Rendering, Trees & Scenario talk
The only problem is : how much success would the game have had if there had not been any multiplayer in it ? Look at the different catégories I have enumerated at the beginning of my post. Fit famous games in them, and ask yourselves how much success these games would have had if they had been only...
- Sat Jan 27, 2018 8:47 am
- Forum: News
- Topic: Friday Facts #227 - Rendering, Trees & Scenario talk
- Replies: 116
- Views: 46178
Re: Friday Facts #227 - Rendering, Trees & Scenario talk
Do you have any ideas for new scenarios, or improvements to the current ones? Instead of quoting a long list of ideas i would have myself: WC3 and SC2 fun maps. They should give heaps of ideas of what could be done in Factorio (in it's own style), especially on the PvP side which you seem to fancy....
- Sat Jan 13, 2018 1:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [TOGos] [For 0.17] [0.16.1] Cliffs not spawning, or only spawning in starting zone
- Replies: 20
- Views: 48312
Re: [TOGos][For 0.17][16.1] Cliffs not spawning, or only spawning in starting zone
It's a known issue. Unfortunately the fix will be in 0.17 since we can't change map generator without creating glitches in existing saves. makes totally sense... this way all 0.16 savegames have glitches aswell, right? instead of fix it now and play 0.16 ff. with proper savegames and better map-gen...
- Sat Dec 30, 2017 1:42 am
- Forum: Spread the Word
- Topic: The Steam Awards 2017 [Factorio is Nominated!]
- Replies: 33
- Views: 13857
Re: The Steam Awards 2017 [Factorio is Nominated!]
voted! and some not-factorio-related-mates voted too. HYPE
- Wed Dec 27, 2017 9:01 pm
- Forum: Ideas and Suggestions
- Topic: Game Launcher
- Replies: 10
- Views: 2922
Game Launcher
First of all; I tried to search for "launcher" but most threads I found only had rocket launcher, grenade launcher or artillery launcher in it. There was one thread where a game launcher was mentioned, but the suggestion wasn't about the launcher itself TL;DR A Game Launcher that let you ...