Search found 117 matches
- Tue Sep 26, 2017 12:40 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 351304
Re: [0.15.x] Bob's Mods: General Discussion
Hey there I‘m using almost all bob‘s and angels mods in 0.15; but I‘m kinda stuck somewhat between early and mid-game. Really try to understand the whole oil and gas process; figured out parts of it; but I miss a manual-like thing. Where is the most efficient source for the functions and processes f...
- Sat Sep 23, 2017 11:30 am
- Forum: Ideas and Requests For Mods
- Topic: [Request/Idea] Population Mod
- Replies: 3
- Views: 1909
[Request/Idea] Population Mod
oops; think I took the wrong board; if a mod can switch the post to the right; would be nice Just started another playthrough last night with Bob & Angel overhaul on 0.15; and had some thought about a new mod. But to be honest, I dont really know if its actually possible to creat a mod like thi...
- Sat Jul 08, 2017 12:51 am
- Forum: News
- Topic: Friday Facts #198 - Rail segment visualisation
- Replies: 116
- Views: 68056
Re: Friday Facts #198 - Rail segment visualisation
Maybe make it visible if one builds a signal?
I'm one of the lesser ones with 600h gameplay and still dont be sure how signals work and have to try-and-fail each time I build up my railsystem
really looking forward for release
I'm one of the lesser ones with 600h gameplay and still dont be sure how signals work and have to try-and-fail each time I build up my railsystem
really looking forward for release
- Mon May 08, 2017 8:30 pm
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 73877
Re: Friday Facts #189 - Specifying the 1.0
Hi, A quick comment about the blueprint based gameplay - I think random is an essential part of Factorio. jon I agree - a whole game mode locked to one map forever seems like a lost opportunity to make such a cool idea even cooler. Maybe there could be a default seed that everyone uses most easily,...
- Sat Apr 29, 2017 10:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.3] Unknown controll sequence: "show info"
- Replies: 4
- Views: 1906
Re: [0.15.3] Unknown controll sequence: "show info"
Here you go: ; version=2 [path] read-data=__PATH__system-read-data__ write-data=__PATH__system-write-data__ [general] locale=de [other] ; Options: true, false ; verbose-logging=false ; tooltip-delay=0.040000 ; output-console-delay=1200 ; autosave-interval=2 ; autosave-slots=3 ; minimum-latency-in-mu...
- Sat Apr 29, 2017 1:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.3] Unknown controll sequence: "show info"
- Replies: 4
- Views: 1906
[0.15.3] Unknown controll sequence: "show info"
Just started belt-madness (?), and this is what popped up:
http://steamcommunity.com/sharedfiles/f ... =915447012 (screenshot @ steam)
http://steamcommunity.com/sharedfiles/f ... =915447012 (screenshot @ steam)
- Fri Apr 28, 2017 6:15 am
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 141812
Re: Friday Facts #187 - Space science & 0.15 graphics
At the beginning of this year, I discovered this FFF series but knew nothing about Factorio, but I found it quite interesting and continued reading. After a few dozen entries I wanted to try the game myself and played through the demo missions. After that, I had a better understanding of what the g...
- Mon Apr 24, 2017 6:34 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 141812
Re: Friday Facts #187 - Space science & 0.15 graphics
So, am I just horribly missing it, or is there no mention of belt optimization in the release info? No belt optimizations? Please add this as a 0.15.xx update. it has been sorely needed for a long time. may i refer you to https://www.factorio.com/blog/post/fff-176 https://www.reddit.com/r/factorio/...
- Mon Apr 24, 2017 5:42 pm
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 141812
Re: Friday Facts #187 - Space science & 0.15 graphics
Same here:
disabling steam-cloud sync seems to work so far. let's goI got this error message each time:
Value must be a dictionary in property tree at ROOT.other
- Sat Apr 22, 2017 6:14 am
- Forum: News
- Topic: Friday Facts #187 - Space science & 0.15 graphics
- Replies: 362
- Views: 141812
Re: Friday Facts #187 - Space science & 0.15 graphics
well done guys... really... erm.. just.... awesome and absolutely stunning work over there.
But just a question by looking at the map-screenshot: no labels in 0.15 as mentioned in an earlier FFF?
But just a question by looking at the map-screenshot: no labels in 0.15 as mentioned in an earlier FFF?
- Thu Feb 02, 2017 2:44 pm
- Forum: Gameplay Help
- Topic: Unexplore the world again
- Replies: 5
- Views: 1710
Unexplore the world again
Hi there We just started a new run with bobs mods on our dedicated server some days ago. My friend started the first days alone and didnt find any enemies - so we discovered the world 1024x1024 with the console. Everything was fine then, enemies on the map and all; but my friend then forgot to reloa...
- Fri Nov 25, 2016 8:29 pm
- Forum: General discussion
- Topic: Just 3-4 more Ressources?
- Replies: 12
- Views: 4808
Re: Just 3-4 more Ressources?
4dim uses actualy just extra 5 recources it spawns just gold , aluminium , zinc , tin and lead for t2-t3 recepies Also to note first 3 do not spawn in starting area zone 4dim is like bobs lite , i like it more as it adds more machines and some stuff more complex/harder , but without ridiculousness ...
- Wed Nov 23, 2016 6:52 am
- Forum: General discussion
- Topic: Just 3-4 more Ressources?
- Replies: 12
- Views: 4808
Re: Just 3-4 more Ressources?
I just started my solorun with bobs mod last night, besides my already running almost-vanilla-2-player-cooperative-run. I had all startparameters on default; but I think I have way too less lead? Oo Or is that normal that lead is that rare? :roll: If somebody know another mod, wich just adds 3-4 Ore...
- Tue Nov 22, 2016 9:51 pm
- Forum: General discussion
- Topic: Just 3-4 more Ressources?
- Replies: 12
- Views: 4808
Re: Just 3-4 more Ressources?
and which one? infinite ore? smelting? I dont want infinite ore-fields; i just want vanilla a little bit more complex; but not complex a.f.
- Tue Nov 22, 2016 9:48 pm
- Forum: General discussion
- Topic: Just 3-4 more Ressources?
- Replies: 12
- Views: 4808
Re: Just 3-4 more Ressources?
are the recipes more simple than in bobs mod? Its not that I'm not able to do so; but I just want some 'intermediate' stepsteinio wrote:Angel's mods add only six new ores *giggle*
- Mon Nov 21, 2016 5:47 pm
- Forum: General discussion
- Topic: Just 3-4 more Ressources?
- Replies: 12
- Views: 4808
Just 3-4 more Ressources?
Hey guys Few weeks ago I started to play factorio and I'm already addicted as hell :D Now I have a question: I just came across bob's mod - interesting stuff; and I downloaded most of them. But for now I just want to have 3-4 more Ressources instead of 20 (feels like). Is there any mod out there, or...
- Fri Nov 04, 2016 5:42 pm
- Forum: Technical Help
- Topic: [0.14.18] Server doesnt start - can't connect
- Replies: 0
- Views: 833
[0.14.18] Server doesnt start - can't connect
Hi there A friend of mine and me just used to play Factorio on our root-server. Last time we played we had the version 0.13.x and all things were fine. we could connect, we had no ping issues and so on. really all things worked as they were supposed to be. Now today we wanted so play again on the se...