Search found 117 matches

by doppelEben
Tue Sep 26, 2017 12:40 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351304

Re: [0.15.x] Bob's Mods: General Discussion

Hey there I‘m using almost all bob‘s and angels mods in 0.15; but I‘m kinda stuck somewhat between early and mid-game. Really try to understand the whole oil and gas process; figured out parts of it; but I miss a manual-like thing. Where is the most efficient source for the functions and processes f...
by doppelEben
Sat Sep 23, 2017 11:30 am
Forum: Ideas and Requests For Mods
Topic: [Request/Idea] Population Mod
Replies: 3
Views: 1909

[Request/Idea] Population Mod

oops; think I took the wrong board; if a mod can switch the post to the right; would be nice Just started another playthrough last night with Bob & Angel overhaul on 0.15; and had some thought about a new mod. But to be honest, I dont really know if its actually possible to creat a mod like thi...
by doppelEben
Sat Jul 08, 2017 12:51 am
Forum: News
Topic: Friday Facts #198 - Rail segment visualisation
Replies: 116
Views: 68056

Re: Friday Facts #198 - Rail segment visualisation

Maybe make it visible if one builds a signal?

I'm one of the lesser ones with 600h gameplay and still dont be sure how signals work and have to try-and-fail each time I build up my railsystem :? :oops: :cry:

really looking forward for release
by doppelEben
Mon May 08, 2017 8:30 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 73877

Re: Friday Facts #189 - Specifying the 1.0

Hi, A quick comment about the blueprint based gameplay - I think random is an essential part of Factorio. jon I agree - a whole game mode locked to one map forever seems like a lost opportunity to make such a cool idea even cooler. Maybe there could be a default seed that everyone uses most easily,...
by doppelEben
Sat Apr 29, 2017 10:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.3] Unknown controll sequence: "show info"
Replies: 4
Views: 1906

Re: [0.15.3] Unknown controll sequence: "show info"

Here you go: ; version=2 [path] read-data=__PATH__system-read-data__ write-data=__PATH__system-write-data__ [general] locale=de [other] ; Options: true, false ; verbose-logging=false ; tooltip-delay=0.040000 ; output-console-delay=1200 ; autosave-interval=2 ; autosave-slots=3 ; minimum-latency-in-mu...
by doppelEben
Sat Apr 29, 2017 1:00 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.3] Unknown controll sequence: "show info"
Replies: 4
Views: 1906

[0.15.3] Unknown controll sequence: "show info"

Just started belt-madness (?), and this is what popped up:

http://steamcommunity.com/sharedfiles/f ... =915447012 (screenshot @ steam)
by doppelEben
Fri Apr 28, 2017 6:15 am
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141812

Re: Friday Facts #187 - Space science & 0.15 graphics

At the beginning of this year, I discovered this FFF series but knew nothing about Factorio, but I found it quite interesting and continued reading. After a few dozen entries I wanted to try the game myself and played through the demo missions. After that, I had a better understanding of what the g...
by doppelEben
Mon Apr 24, 2017 6:34 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141812

Re: Friday Facts #187 - Space science & 0.15 graphics

So, am I just horribly missing it, or is there no mention of belt optimization in the release info? No belt optimizations? Please add this as a 0.15.xx update. it has been sorely needed for a long time. may i refer you to https://www.factorio.com/blog/post/fff-176 https://www.reddit.com/r/factorio/...
by doppelEben
Mon Apr 24, 2017 5:42 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141812

Re: Friday Facts #187 - Space science & 0.15 graphics

Same here:
I got this error message each time:
Value must be a dictionary in property tree at ROOT.other
disabling steam-cloud sync seems to work so far. let's go :D
by doppelEben
Sat Apr 22, 2017 6:14 am
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 141812

Re: Friday Facts #187 - Space science & 0.15 graphics

well done guys... really... erm.. just.... awesome and absolutely stunning work over there.

But just a question by looking at the map-screenshot: no labels in 0.15 as mentioned in an earlier FFF?
by doppelEben
Thu Feb 02, 2017 2:44 pm
Forum: Gameplay Help
Topic: Unexplore the world again
Replies: 5
Views: 1710

Unexplore the world again

Hi there We just started a new run with bobs mods on our dedicated server some days ago. My friend started the first days alone and didnt find any enemies - so we discovered the world 1024x1024 with the console. Everything was fine then, enemies on the map and all; but my friend then forgot to reloa...
by doppelEben
Fri Nov 25, 2016 8:29 pm
Forum: General discussion
Topic: Just 3-4 more Ressources?
Replies: 12
Views: 4808

Re: Just 3-4 more Ressources?

4dim uses actualy just extra 5 recources it spawns just gold , aluminium , zinc , tin and lead for t2-t3 recepies Also to note first 3 do not spawn in starting area zone 4dim is like bobs lite , i like it more as it adds more machines and some stuff more complex/harder , but without ridiculousness ...
by doppelEben
Wed Nov 23, 2016 6:52 am
Forum: General discussion
Topic: Just 3-4 more Ressources?
Replies: 12
Views: 4808

Re: Just 3-4 more Ressources?

I just started my solorun with bobs mod last night, besides my already running almost-vanilla-2-player-cooperative-run. I had all startparameters on default; but I think I have way too less lead? Oo Or is that normal that lead is that rare? :roll: If somebody know another mod, wich just adds 3-4 Ore...
by doppelEben
Tue Nov 22, 2016 9:51 pm
Forum: General discussion
Topic: Just 3-4 more Ressources?
Replies: 12
Views: 4808

Re: Just 3-4 more Ressources?

and which one? infinite ore? smelting? I dont want infinite ore-fields; i just want vanilla a little bit more complex; but not complex a.f.
by doppelEben
Tue Nov 22, 2016 9:48 pm
Forum: General discussion
Topic: Just 3-4 more Ressources?
Replies: 12
Views: 4808

Re: Just 3-4 more Ressources?

steinio wrote:Angel's mods add only six new ores *giggle*
are the recipes more simple than in bobs mod? Its not that I'm not able to do so; but I just want some 'intermediate' step
by doppelEben
Mon Nov 21, 2016 5:47 pm
Forum: General discussion
Topic: Just 3-4 more Ressources?
Replies: 12
Views: 4808

Just 3-4 more Ressources?

Hey guys Few weeks ago I started to play factorio and I'm already addicted as hell :D Now I have a question: I just came across bob's mod - interesting stuff; and I downloaded most of them. But for now I just want to have 3-4 more Ressources instead of 20 (feels like). Is there any mod out there, or...
by doppelEben
Fri Nov 04, 2016 5:42 pm
Forum: Technical Help
Topic: [0.14.18] Server doesnt start - can't connect
Replies: 0
Views: 833

[0.14.18] Server doesnt start - can't connect

Hi there A friend of mine and me just used to play Factorio on our root-server. Last time we played we had the version 0.13.x and all things were fine. we could connect, we had no ping issues and so on. really all things worked as they were supposed to be. Now today we wanted so play again on the se...

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