Search found 45 matches

by i-make-robots
Wed Aug 18, 2021 5:11 pm
Forum: Mods
Topic: [0.17] Even Distribution
Replies: 52
Views: 37586

Re: [0.17] Even Distribution

Good day! 2021-08-18, latest factorio update seems to have broken ED v 1.0.8. all mods up to date, game is 1.1.38 (build 58907, win64). Error message is Error while running event even-distribution::on_player_fast_transferred (ID 129) LuaEntity doesn't contain key x. stack traceback: [C]: in function...
by i-make-robots
Tue Jul 27, 2021 5:57 pm
Forum: Not a bug
Topic: Starting new Tutorial should disable mods
Replies: 3
Views: 986

Starting new Tutorial should disable mods

Problem:
The base game tutorial is not intended to be run with mods.
If I enable bobs+angels and run the tutorial, ore patches are not in their expected locations and instructions say "mine here!" with a big arrow pointing to nothing.

Solution:
Force tutorial to essential-only mods.
by i-make-robots
Tue Jul 27, 2021 5:02 pm
Forum: Ideas and Suggestions
Topic: Griefing: a modest proposal
Replies: 3
Views: 1120

Re: Griefing: a modest proposal

Aside from that... I actually perversely enjoy "hunt the troll", it's like a fancy version of Among Us. Could that be a game mode? No Mementos, no "last touched by", no map... just paranoia.
by i-make-robots
Tue Jul 27, 2021 4:59 pm
Forum: Ideas and Suggestions
Topic: Griefing: a modest proposal
Replies: 3
Views: 1120

Griefing: a modest proposal

In multiplayer the problem is trolls. Turning something or tweaking an assembler shows "last touched by". Deleting an item leaves no trace. Therefore the #1 method of trolling is to remove something. This has a side effect that many servers won't let new players remove items until they hav...
by i-make-robots
Mon May 17, 2021 2:33 am
Forum: Ideas and Suggestions
Topic: Sync multiplayer saves to avoid downloading big maps / Synchronizing Maps / Avoid Multiplayer Download / Use local copy
Replies: 13
Views: 2450

Easier loading for long term huge maps

Hello and thank you for this great game. I'm currently into a long Space Exploration session over many weeks with friends 10 time zones away. Every time they connect now is a very long download and sync. This seems a little odd because they have saves and autosaves. My suggestion is that reconnectin...
by i-make-robots
Sun Mar 17, 2019 10:58 pm
Forum: Mods
Topic: [MOD 0.13] Score Extended - rocket score replacement
Replies: 94
Views: 32797

Re: [MOD 0.13] Score Extended - rocket score replacement

Please update for 0.17. I really appreciate this mod and the work you've done. Thank you!
by i-make-robots
Mon Mar 04, 2019 8:07 pm
Forum: Duplicates
Topic: [0.17.4] mod upgrade UI blank last item until mouseover
Replies: 2
Views: 780

Re: [0.17.4] mod upgrade UI blank last item until mouseover

ah sorry, I tried a search first and didn't find it :(
by i-make-robots
Mon Mar 04, 2019 9:08 am
Forum: Duplicates
Topic: [0.17.4] mod upgrade UI blank last item until mouseover
Replies: 2
Views: 780

[0.17.4] mod upgrade UI blank last item until mouseover

19 mods to upgrade. last item blank. hover cursor over item, name appears.
begin upgrade. as each item is removed from the list the effect reappears.
windows 10, fwiw.

pic: https://steamcommunity.com/id/aggrav8d/ ... 6628114103
by i-make-robots
Sun Jan 20, 2019 8:01 pm
Forum: Mod portal Discussion
Topic: activate relevant dependencies
Replies: 0
Views: 796

activate relevant dependencies

Dear devs, Great game! 1000+ hours spent. I'm trying to start a SeaBlock run. I activate the Seablock Pack mod. it lists many dependencies. problem 1: the dependency names do not exactly match the names listed in the mod list on the left. problem 2: to activate a dependency i have to leave this list...
by i-make-robots
Wed Dec 20, 2017 7:45 am
Forum: Not a bug
Topic: Artillery can be built before tank is researched
Replies: 5
Views: 1661

Re: Artillery can be built before tank is researched

I'm sorry but I don't have a save file & log file from the time between artillery built and tank researched. I only reported the but on reddit after, and was told to repeat it here.
by i-make-robots
Wed Dec 20, 2017 7:44 am
Forum: Not a bug
Topic: Artillery can be built before tank is researched
Replies: 5
Views: 1661

Artillery can be built before tank is researched

it is possible to build an artillery gun for which ammunition has never existed, and the knowledge of ammunition has never existed. um...what? I researched and built only items required to build the rocket. having achieved that, I thought I'd add artillery and check it out. once completed I had an a...
by i-make-robots
Mon Jun 27, 2016 9:00 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 178466

Re: Version 0.13.0

I built a two-headed train on a brand new track. The 10-rail placement system fought me several times, I couldn't seem to cancel it without changing the active item in my inventory. The double-headed train seemed to confuse the rail signal system - it would only let me place signals on one side of t...
by i-make-robots
Fri Sep 18, 2015 1:48 am
Forum: Show your Creations
Topic: I'm building an inserter in real life
Replies: 12
Views: 18335

Re: I'm building an inserter in real life

This filter is set FOR PEOPLE.
by i-make-robots
Thu Sep 17, 2015 12:39 am
Forum: Show your Creations
Topic: I'm building an inserter in real life
Replies: 12
Views: 18335

Re: I'm building an inserter in real life

How's this? https://instagram.com/p/7tjjpAofC_/

I don't have a soft suction cup to grab a flat sheet (yet), but I do have a suction nozzle and air pump.

Opening a beer is on the way still. Rotating the wrist around an arbitrary point in space is hard to explain to a machine.
by i-make-robots
Thu Sep 03, 2015 12:20 am
Forum: Show your Creations
Topic: I'm building an inserter in real life
Replies: 12
Views: 18335

Re: I'm building an inserter in real life

https://instagram.com/p/7JZ-vAofH0/ I'm a lot closer now. The beer is still on the way. I have the new recipe: the brain is actually one blue PCB, one purple PCB, three white, and two green. Soon I should have all the electronics off the table, safely stored on the back of the arm. A friend is curre...
by i-make-robots
Wed Aug 26, 2015 1:20 am
Forum: Show your Creations
Topic: I'm building an inserter in real life
Replies: 12
Views: 18335

Re: I'm building an inserter in real life

I was going to try to open and pour a beer. I could do a metal plate.
by i-make-robots
Tue Aug 25, 2015 5:20 pm
Forum: Show your Creations
Topic: I'm building an inserter in real life
Replies: 12
Views: 18335

Re: I'm building an inserter in real life

@xterminator - I'll do that for sure. I want to show it doing something useful.

Here's a link to the hackaday.io project page: https://hackaday.io/project/945-afforda ... -robot-arm
by i-make-robots
Tue Aug 25, 2015 2:16 pm
Forum: Show your Creations
Topic: I'm building an inserter in real life
Replies: 12
Views: 18335

I'm building an inserter in real life

https://instagram.com/p/6yzLU6IfNx I've got computer controlled movement on 5 axies now, and enough lifting power to pull the robot off the table. Maybe it could drag itself from place to place? I want to say thank you to Factorio for the experience. I recently designed my first PCB and for every wi...
by i-make-robots
Thu Aug 28, 2014 6:02 pm
Forum: Implemented Suggestions
Topic: Copy from factory to requester chest
Replies: 6
Views: 2837

Re: Copy from factory to requester chest

Dave - I think the idea is to set up quicker. copy all the settings, then remove the few you don't need. still less back and forth than the current method.
by i-make-robots
Tue Aug 26, 2014 2:29 am
Forum: Implemented Suggestions
Topic: Copy from factory to requester chest
Replies: 6
Views: 2837

Re: Copy from factory to requester chest

Someone on reddit suggested this should also work for green inserters.

I notice right now if I copy from a grey factory to a blue or vice versa it screws up the instruction, even if the instruction should be valid.

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