I usually walk around going "Why isn't this backed up? I need to find the source of this!"
Or "Ah, now everything is backed up nicely. I can add in another 4 labs and break everything again."
Search found 129 matches
- Wed Aug 20, 2014 10:39 am
- Forum: Gameplay Help
- Topic: Inserter Problems
- Replies: 6
- Views: 2359
- Wed Aug 20, 2014 10:35 am
- Forum: Gameplay Help
- Topic: Struggling with train station layout / signals
- Replies: 19
- Views: 10136
Re: Struggling with train station layout / signals
Have a look at this thread. It's got some different rail network designs. It's a very good idea to have a two-line system with loops at junctions to allow trains to pass through without the system clogging. And getting a standardised station setup is a huge help because it keeps everything super nea...
- Wed Aug 20, 2014 10:16 am
- Forum: General discussion
- Topic: Using a main conveyor track.
- Replies: 27
- Views: 11691
Re: Using a main conveyor track.
Did you get that name from me? I did a video on the tree design a few weeks ago.Skellitor301 wrote:I have sort of adopted a "tree" format
- Tue Aug 19, 2014 11:56 pm
- Forum: General discussion
- Topic: Factorio Lore
- Replies: 22
- Views: 10186
Re: Factorio Lore
I think a core part of any Factorio lore should be the loneliness. This guy is the only human on the entire planet with millions of biters and worms to fend off, and somehow he has to build an entire infrastructure there. The guy is obviously an absolute tech whizz, so maybe he just hops from planet...
- Mon Aug 18, 2014 5:39 pm
- Forum: Gameplay Help
- Topic: How can you avoid gridlocks at a train circle?
- Replies: 11
- Views: 10187
Re: How can you avoid gridlocks at a train circle?
Maybe just put bypasses on the most used part(s) of the circle?
- Mon Aug 18, 2014 5:33 pm
- Forum: Spread the Word
- Topic: Newish LPer stepping out
- Replies: 24
- Views: 17451
Re: Newish LPer stepping out
I know how you feel, man.PharAway wrote:I am still beating myself up that I missed Fish's invitation for the Co-Op
- Mon Aug 18, 2014 10:50 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.x][kovarex] Worms invincible while shooting
- Replies: 4
- Views: 3717
Re: [0.10.x] Worms invincible while shooting
I've noticed this too.
I imagine that the reason is that the death animation starts in an upright position, so the worm must finish it's attack to return to that position so the animation can start, otherwise it would be seen suddenly jerking upright when killed.
I imagine that the reason is that the death animation starts in an upright position, so the worm must finish it's attack to return to that position so the animation can start, otherwise it would be seen suddenly jerking upright when killed.
- Mon Aug 18, 2014 10:43 am
- Forum: Not a bug
- Topic: [0.10.8] Trains cannot path to a station "behind" them
- Replies: 3
- Views: 1764
Re: [0.10.8] Trains cannot path to a station "behind" them
It would make less sense to have the train on the back as the one that lines up with the station, and any position of that train that you want to achieve can be achieved using the current system. Therefore, it's not a bug.
- Sun Aug 17, 2014 8:43 pm
- Forum: Ideas and Suggestions
- Topic: Let the Steam Engines explode when overloaded for too long
- Replies: 7
- Views: 3070
Re: Let the Steam Engines explode when overloaded for too lo
Maybe it could be part of a hardmode or something?
Or perhaps you have to pick an option on the engine to allow overclocking?
OR water temperature can go above 100 degrees which then causes damage?
Or perhaps you have to pick an option on the engine to allow overclocking?
OR water temperature can go above 100 degrees which then causes damage?
- Sun Aug 17, 2014 8:34 pm
- Forum: Gameplay Help
- Topic: Train network issue (basic)
- Replies: 5
- Views: 2145
Re: Train network issue (basic)
That's not a bug, they have the station on the wrong side.Turtle wrote:I tried to make this work, but couldn't. It looks like it's related to this bug.
- Sun Aug 17, 2014 8:30 pm
- Forum: Gameplay Help
- Topic: Struggling with train station layout / signals
- Replies: 19
- Views: 10136
Re: Struggling with train station layout / signals
I've got part 2 of 3 half done now, and I've covered all the basic signal uses I can think of. The problem is that there are so many different setups that can be done that I'll always miss something.
- Sun Aug 17, 2014 3:17 pm
- Forum: Gameplay Help
- Topic: Struggling with train station layout / signals
- Replies: 19
- Views: 10136
Re: Struggling with train station layout / signals
Also a train may not pass a signal on it's left unless there is also one on it's right, I believe.
- Sun Aug 17, 2014 3:10 pm
- Forum: Gameplay Help
- Topic: Struggling with train station layout / signals
- Replies: 19
- Views: 10136
Re: Struggling with train station layout / signals
Make sure the stations and signals are all on the right side, putting the on the left is a common cause of no path errors.
Also, maybe you'll get some help from this guide here: http://imgur.com/a/zG13U#0
I've been using it to help me put together the signal tutorial.
Also, maybe you'll get some help from this guide here: http://imgur.com/a/zG13U#0
I've been using it to help me put together the signal tutorial.
- Sun Aug 17, 2014 1:38 pm
- Forum: Gameplay Help
- Topic: Struggling with train station layout / signals
- Replies: 19
- Views: 10136
Re: Struggling with train station layout / signals
No, that's my fault. I like to make sure I have a complete understanding of a system before doing a tutorial, and signals are such a complex thing that I'm still getting the hang of certain aspects. I'm getting there though, and I've got a pretty cool system with 4 stations and 5 trains running on i...
- Sun Aug 17, 2014 12:32 am
- Forum: Gameplay Help
- Topic: Struggling with train station layout / signals
- Replies: 19
- Views: 10136
Re: Struggling with train station layout / signals
Try moving up the signal that should have been red to after where those two pieces of track met. With that slightly weird loop you've got there might be a gap that means the whole system is one block or something. Try moving signals around and seeing what happens and you should get a better feel for...
- Sun Aug 17, 2014 12:16 am
- Forum: General discussion
- Topic: Heresy!
- Replies: 9
- Views: 5326
Re: Heresy!
I did a couple of videos on the uses of burner inserters back when 0.10 first came out:
https://www.youtube.com/watch?v=9FRjELxW0kA
https://www.youtube.com/watch?v=Ia7v-myc9wY
I managed to talk about them for half an hour!
https://www.youtube.com/watch?v=9FRjELxW0kA
https://www.youtube.com/watch?v=Ia7v-myc9wY
I managed to talk about them for half an hour!
- Fri Aug 15, 2014 10:06 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: The Romanesque Factory
- Replies: 13
- Views: 9394
Re: The Romanesque Factory
This is glorious! All my work with trains pales in comparison to this! I'm going to go right now and start massively upgrading my stations. My hope is to build a shunting yard that I can actually make use of, but I think until we get multiplayer and we have different players specialising and needing...
- Fri Aug 15, 2014 9:54 am
- Forum: General discussion
- Topic: New and need some information about factorio
- Replies: 6
- Views: 2465
Re: New and need some information about factorio
In tier 3, you can't specifically name an object. What it means is that if you give them your name then it will be added to a pool of names which is drawn from randomly every time a lab, train, train station, and more is built. When such a building is moused over it will say "dedicated to [your...
- Thu Aug 14, 2014 9:56 pm
- Forum: Gameplay Help
- Topic: Energy shield damage distribution
- Replies: 5
- Views: 4777
Re: Energy shield damage distribution
When you select power armour it opens a menu where you can slot in the shields, solar panels, laser defence etc, all of which must be researched.tangosuckagsc wrote:cant figure out how to equip shield armor is it just crafted with power armor and stuff?
- Wed Aug 13, 2014 11:28 pm
- Forum: Videos
- Topic: Bentham's Factorio Videos
- Replies: 4
- Views: 11228
Bentham's Factorio Videos
Hello! I'm Bentham! And I have a youtube channel, Mangledpork Gaming , where I play Factorio and other games (though mainly Factorio), releasing videos on a daily basis. I'm going to be using this topic to post links to my videos and keep whoever wants to know up to date on my channel. A while back ...