Search found 129 matches

by Mangledpork
Sat Oct 18, 2014 3:36 pm
Forum: General discussion
Topic: 0.11/0.12 Multiplayer
Replies: 11
Views: 4509

Re: 0.11/0.12 Multiplayer

DaveMcW wrote:Will there be an option to download the mods directly from the host?
Don't forget, 0.11 is the extremely basic and ropey multiplayer update. The answer is almost certainly "Not yet" unless it's a feature required for multiplayer to run at all.
by Mangledpork
Sat Oct 18, 2014 1:48 pm
Forum: General discussion
Topic: Factorio 0.11 24 or 31 October
Replies: 9
Views: 5405

Re: Factorio 0.11 24 or 31 October

They should just go for the KSP method of Soon(tm) so they don't have to go through the stress of having a deadline date to meet and expectant fans. Personally I'm surprised it's coming out so soon, I was expecting more like mid November.
by Mangledpork
Sun Sep 07, 2014 8:40 pm
Forum: Implemented Suggestions
Topic: Train timer count down
Replies: 8
Views: 4343

Re: Train timer count down

I've thought of this before, and it would be really useful when dealing with trains.
Perhaps it should be made as something to be enabled in the options, and maybe only appears when alt is enabled (so people who don't like numbers appearing everywhere are happy).
by Mangledpork
Sun Sep 07, 2014 8:32 pm
Forum: General discussion
Topic: Purist challenge
Replies: 9
Views: 4633

Re: Purist challenge

I'm glad you liked it! I'm definitely not doing things the fastest way, and it'll be interesting to see the clever ways people can tackle the problem quickly (and indeed normal Factorio. We should have more speedruns!) I notice that until you get the level 2 assembler the challenge is somewhat dull ...
by Mangledpork
Thu Sep 04, 2014 11:26 am
Forum: Technical Help
Topic: 10.9 runs "half speed" ?
Replies: 5
Views: 8276

Re: 10.9 runs "half speed" ?

Try options>other>low frame rate.
When this isn't enabled Factorio runs at 60fps, and if your pc can't keep up with that the fps drops to 30 and the game runs at half speed.
Enabling it makes the game run at 30fps at normal speed.
by Mangledpork
Tue Sep 02, 2014 9:06 pm
Forum: Wiki Talk
Topic: (Re)Naming
Replies: 14
Views: 22138

Re: (Re)Naming

I'd like "diesel locomotive" to be renamed to "steam locomotive" or similar. Currently the name makes no sense (though that may change at some point) and occasionally there has been confusion leading to players resorting to the gameplay help forum. Any name change that can reduce...
by Mangledpork
Fri Aug 22, 2014 5:34 pm
Forum: Balancing
Topic: Overproduction of sulfur
Replies: 18
Views: 21012

Re: Overproduction of sulfur

darkminaz wrote:is there a way to see how mutch you produce? / how mutch you need per min?
P.
by Mangledpork
Fri Aug 22, 2014 12:08 pm
Forum: Releases
Topic: Version 0.10.8
Replies: 20
Views: 30798

Re: 0.10.8

Is it ever Kovarex stable?
At this rate Factorio will be the only game in history with no bugs.
And then the universe will implode and Kovarex will become god.
by Mangledpork
Fri Aug 22, 2014 9:43 am
Forum: Ideas and Suggestions
Topic: Endless Game with Colonization - Ideas of a Fan in Love :)
Replies: 7
Views: 3798

Re: Endless Game with Colonization - Ideas of a Fan in Love

I think the reason why "Colonists" comes up so much, is that the game - as it is now - is talking about exactly that. Youre doing everything so that they can come. If the endgame shouldnt be about colonists, this direction the game suggests now must simply be changed. I think what happene...
by Mangledpork
Fri Aug 22, 2014 9:11 am
Forum: Implemented Suggestions
Topic: Research Window popping up
Replies: 4
Views: 2916

Re: Research Window popping up

I'm interested to see how research will work in multiplayer. It would be good if there was an option for global science or individual science (for competitive play), but for that you might need player-owned buildings, and it gets fiddly pretty fast.
by Mangledpork
Fri Aug 22, 2014 9:06 am
Forum: Ideas and Suggestions
Topic: Endless Game with Colonization - Ideas of a Fan in Love :)
Replies: 7
Views: 3798

Re: Endless Game with Colonization - Ideas of a Fan in Love

I'm very much for having an endless (or a least much longer) game, but I don't think colonists are the answer, and yet it's the only answer that ever comes up in the suggestions. I think the concept of colonisation just doesn't fit with the rest of Factorio, and if you stick a colonist bit in, it's ...
by Mangledpork
Fri Aug 22, 2014 8:18 am
Forum: Multiplayer
Topic: Multiplayer
Replies: 12
Views: 14033

Re: Multiplayer

Count me in for any English server and I'll do videos on it and such.
by Mangledpork
Thu Aug 21, 2014 10:56 pm
Forum: Gameplay Help
Topic: More trains vs. longer trains
Replies: 16
Views: 23408

Re: More trains vs. longer trains

* If multiple mines of the same resource are closer to each other than they are the base, I'll put a transfer facility in the middle of them. Smaller trains will bring ore from the mines to the transfer station, to be loaded onto a larger train to bring the load home. I never thought of that! I'm g...
by Mangledpork
Thu Aug 21, 2014 10:15 pm
Forum: Gameplay Help
Topic: Factory grinding to a hault as i add more machines
Replies: 7
Views: 4153

Re: Factory grinding to a hault as i add more machines

The trick is to make scalable production, meaning that you can keep on adding more assemblers and extending conveyors without running into other production areas. I made a video demonstrating the "tree" method of setting up your production to allow complete scalability limited only by the ...
by Mangledpork
Thu Aug 21, 2014 10:19 am
Forum: Resolved Problems and Bugs
Topic: [0.10.8] Assembler placing bug
Replies: 1
Views: 899

[0.10.8] Assembler placing bug

I made this 10 second video showing the bug I spotted. I imagine it's the result of the change to assembler placement in 0.10.7/8. To recreate: Get an assembler tasked with making something Take 2+ (I think) of a different assembler Change the assembler, hold down the button, and move the mouse arou...
by Mangledpork
Thu Aug 21, 2014 10:01 am
Forum: Gameplay Help
Topic: More trains vs. longer trains
Replies: 16
Views: 23408

Re: More trains vs. longer trains

The coal usage is over time. It uses coal to push itself up to top speed and once there, a smaller amount to maintain the speed (i'm pretty sure of that anyway). When slowing down none is used. Anyway, a problem with longer trains is what happens when you have a bunch of them at a junction (for exam...
by Mangledpork
Thu Aug 21, 2014 9:48 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: Introducing Factory No. 6
Replies: 7
Views: 6471

Re: Introducing Factory No. 6

The Phoenixian wrote:Image

...HERESY!
One day, when everyone's steam power fails from cycles of mining drills slowing down and shutting down the boilers, they will come to understand and respect this design, and the steam engines shall never fail again.
by Mangledpork
Wed Aug 20, 2014 10:00 pm
Forum: General discussion
Topic: Factorio Lore
Replies: 22
Views: 10186

Re: Factorio Lore

The day must be longer than it appears in-game, because if the planet rotated fast enough for days to pass like that, it would cancel out the gravity and fling everything into space.
by Mangledpork
Wed Aug 20, 2014 3:05 pm
Forum: General discussion
Topic: Using a main conveyor track.
Replies: 27
Views: 11691

Re: Using a main conveyor track.

I have sort of adopted a "tree" format Did you get that name from me? I did a video on the tree design a few weeks ago. As a matter of a fact yes, quite the modular design I must say Awesome! It's great to see my suggestions being used, and more importantly built on, in the community! You...

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