Search found 358 matches

by cartmen180
Thu Oct 08, 2015 9:18 pm
Forum: Ideas and Requests For Mods
Topic: A Mountain of Ideas
Replies: 9
Views: 9817

Re: A Mountain of Ideas

I made an attempt at the inline crafting idea some time ago but failed. I am interested to see if someone else can get it to work.
by cartmen180
Wed Oct 07, 2015 10:16 pm
Forum: Mods
Topic: [MOD 0.12.11+] Burner Generator
Replies: 40
Views: 48424

Re: [MOD 0.12.x] Burner Generator

How does it generate power by just burning coal? What are the physics you are using here?! :P https://en.wikipedia.org/wiki/Stirling_engine The stirling engine design is a closed loop system, meaning that the fluids used to convert the heat to electric energy are not lost (i.e. not vented.) But sho...
by cartmen180
Wed Oct 07, 2015 3:17 pm
Forum: Mods
Topic: [MOD 0.12.11+] Burner Generator
Replies: 40
Views: 48424

Re: [MOD 0.12.x] Burner Generator

How does it generate power by just burning coal? What are the physics you are using here?! :P
by cartmen180
Tue Oct 06, 2015 11:54 am
Forum: Modding discussion
Topic: Bidirectional belt
Replies: 5
Views: 12343

Re: Bidirectional belt

There was this amazing russian guy that made a belts mod with tons of features. I am not sure if he figured this out though. He was banned or something b/c he refused to post in english.
by cartmen180
Tue Oct 06, 2015 11:23 am
Forum: Modding help
Topic: [Solved]How can I change the storage amount of my tank?
Replies: 4
Views: 5072

Re: How can I change the storage amount of my tank?

the liquid storage tanks are handled as really large pipes. Just change the base_area in the entity type.
by cartmen180
Tue Oct 06, 2015 11:10 am
Forum: Modding help
Topic: Infinite resource with probability
Replies: 8
Views: 9580

Re: Infinite resource with probability

I played around with probabilities for mining ores some time ago. As I recall, the numbers worked out in the long term across multiple miners.
I am not sure about this but I believe i had the probabilities sum up to 1.
by cartmen180
Sat May 30, 2015 3:40 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 74869

Re: Suggestions

No worries. I just used the console to create the necessary 20 adv circuits and destroyed the ingredients, and from there it works :D . Do you have the mod on github or similar? I'm really interested in modding, and would like to start out by contributing to something I like, if you will accept my ...
by cartmen180
Tue May 26, 2015 8:50 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 74869

Re: [MOD 0.11.15] Cartmen's Complete Overhaul [ALPHA v0.2.0]

Call me silly :D but how do I make bronze with current 0.2.0 alpha? I do have both the hg copper and tin ores, but it just tells me it can't be crafted barehanded, and the "crafted in" hint is just plain empty :( I forgot to add a recipe to make bronze without a crusher. And to research t...
by cartmen180
Tue May 26, 2015 8:43 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 74869

Re: Suggestions

Hey Cartmen New factorio player here, who mostly bought it for the mods, and I'm really enjoying it so far, especially yours! But is there a bug with the Advanced Circuits? The vanilla recipe is gone, and it can only be crafted in the Electronics Assembler 2, which in itself requires Adv. Circuits....
by cartmen180
Sun Apr 26, 2015 9:26 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 74869

Re: Suggestions

I am working on it but progress is slow. Got a lot of things on my mind these days.
by cartmen180
Sun Apr 05, 2015 3:02 pm
Forum: Ideas and Requests For Mods
Topic: Corner "splitter"
Replies: 8
Views: 4552

Re: Corner "splitter"

Do I understand it right that what you want is items on a belt going around the corner without getting more spacing between them? I don't think any system in this game is quite perfect but if you're not familiar with loss less corners watch Negative Root's fixit series. can you give me a link to th...
by cartmen180
Sun Apr 05, 2015 8:50 am
Forum: Ideas and Requests For Mods
Topic: Corner "splitter"
Replies: 8
Views: 4552

Re: Corner "splitter"

Do I understand it right that what you want is items on a belt going around the corner without getting more spacing between them? I don't think any system in this game is quite perfect but if you're not familiar with loss less corners watch Negative Root's fixit series. can you give me a link to th...
by cartmen180
Fri Apr 03, 2015 1:18 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 74869

Suggestions

If you have any suggestions please post them here.
by cartmen180
Fri Apr 03, 2015 1:15 pm
Forum: Mods
Topic: [11.20] Cartmen's Modular Mods [BETA]
Replies: 0
Views: 6774

[11.20] Cartmen's Modular Mods [BETA]

Cartmen's Modular Mods These mods can be used in any combination possible. Using multiple modules together can change recipes. For example using electronic overhaul and oil&gas together will unlock a tier3 recipe for integrated circuits and a recipe to produce a chemical needed in the productio...
by cartmen180
Fri Apr 03, 2015 10:29 am
Forum: Ideas and Requests For Mods
Topic: [Request] Upgraded furnace mod (stand alone)
Replies: 1
Views: 2209

Re: [Request] Upgraded furnace mod (stand alone)

I can help you out. Are there any specific stats you had in mind? (for example smelting speed or energy consumption)
by cartmen180
Fri Apr 03, 2015 10:27 am
Forum: Ideas and Requests For Mods
Topic: Corner "splitter"
Replies: 8
Views: 4552

Re: Corner "splitter"

Do I understand it right that what you want is items on a belt going around the corner without getting more spacing between them?
by cartmen180
Tue Mar 31, 2015 9:13 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 74869

Re: [MOD 0.11.15] Cartmen's Complete Overhaul [ALPHA v0.2.0]

aklesey1 wrote:Any good news about graphics for ores with different grades as you want before? 8-)
haven't looked at it yet.
by cartmen180
Mon Mar 30, 2015 9:08 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 74869

Re: [MOD 0.11.15] Cartmen's Complete Overhaul [ALPHA v0.2.0]

I'ts getting quiet around here. Are you on duty Mr. Cartmen? After a few re-plays of factorio (v. 11.14) with your mod (as it is in update 0.2.0) I think it runs pretty smooth. Besides some minor balance issues and the Graphics up until now it's realy fun to play. I like this mod more than ever. :)...
by cartmen180
Tue Mar 17, 2015 10:05 pm
Forum: Modding help
Topic: Decrease radar scanning time
Replies: 3
Views: 1287

Re: Decrease radar scanning time

you're welcome :)
by cartmen180
Tue Mar 17, 2015 9:44 am
Forum: Modding help
Topic: Decrease radar scanning time
Replies: 3
Views: 1287

Re: Decrease radar scanning time

I believe it has something to do with the energy_per_sector and the energy_usage.

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