Search found 358 matches
- Thu Oct 08, 2015 9:18 pm
- Forum: Ideas and Requests For Mods
- Topic: A Mountain of Ideas
- Replies: 9
- Views: 9817
Re: A Mountain of Ideas
I made an attempt at the inline crafting idea some time ago but failed. I am interested to see if someone else can get it to work.
- Wed Oct 07, 2015 10:16 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Burner Generator
- Replies: 40
- Views: 48424
Re: [MOD 0.12.x] Burner Generator
How does it generate power by just burning coal? What are the physics you are using here?! :P https://en.wikipedia.org/wiki/Stirling_engine The stirling engine design is a closed loop system, meaning that the fluids used to convert the heat to electric energy are not lost (i.e. not vented.) But sho...
- Wed Oct 07, 2015 3:17 pm
- Forum: Mods
- Topic: [MOD 0.12.11+] Burner Generator
- Replies: 40
- Views: 48424
Re: [MOD 0.12.x] Burner Generator
How does it generate power by just burning coal? What are the physics you are using here?!
- Tue Oct 06, 2015 11:54 am
- Forum: Modding discussion
- Topic: Bidirectional belt
- Replies: 5
- Views: 12343
Re: Bidirectional belt
There was this amazing russian guy that made a belts mod with tons of features. I am not sure if he figured this out though. He was banned or something b/c he refused to post in english.
- Tue Oct 06, 2015 11:23 am
- Forum: Modding help
- Topic: [Solved]How can I change the storage amount of my tank?
- Replies: 4
- Views: 5072
Re: How can I change the storage amount of my tank?
the liquid storage tanks are handled as really large pipes. Just change the base_area in the entity type.
- Tue Oct 06, 2015 11:10 am
- Forum: Modding help
- Topic: Infinite resource with probability
- Replies: 8
- Views: 9580
Re: Infinite resource with probability
I played around with probabilities for mining ores some time ago. As I recall, the numbers worked out in the long term across multiple miners.
I am not sure about this but I believe i had the probabilities sum up to 1.
I am not sure about this but I believe i had the probabilities sum up to 1.
- Sat May 30, 2015 3:40 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 74869
Re: Suggestions
No worries. I just used the console to create the necessary 20 adv circuits and destroyed the ingredients, and from there it works :D . Do you have the mod on github or similar? I'm really interested in modding, and would like to start out by contributing to something I like, if you will accept my ...
- Tue May 26, 2015 8:50 am
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 74869
Re: [MOD 0.11.15] Cartmen's Complete Overhaul [ALPHA v0.2.0]
Call me silly :D but how do I make bronze with current 0.2.0 alpha? I do have both the hg copper and tin ores, but it just tells me it can't be crafted barehanded, and the "crafted in" hint is just plain empty :( I forgot to add a recipe to make bronze without a crusher. And to research t...
- Tue May 26, 2015 8:43 am
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 74869
Re: Suggestions
Hey Cartmen New factorio player here, who mostly bought it for the mods, and I'm really enjoying it so far, especially yours! But is there a bug with the Advanced Circuits? The vanilla recipe is gone, and it can only be crafted in the Electronics Assembler 2, which in itself requires Adv. Circuits....
- Sun Apr 26, 2015 9:26 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 74869
Re: Suggestions
I am working on it but progress is slow. Got a lot of things on my mind these days.
- Sun Apr 05, 2015 3:02 pm
- Forum: Ideas and Requests For Mods
- Topic: Corner "splitter"
- Replies: 8
- Views: 4552
Re: Corner "splitter"
Do I understand it right that what you want is items on a belt going around the corner without getting more spacing between them? I don't think any system in this game is quite perfect but if you're not familiar with loss less corners watch Negative Root's fixit series. can you give me a link to th...
- Sun Apr 05, 2015 8:50 am
- Forum: Ideas and Requests For Mods
- Topic: Corner "splitter"
- Replies: 8
- Views: 4552
Re: Corner "splitter"
Do I understand it right that what you want is items on a belt going around the corner without getting more spacing between them? I don't think any system in this game is quite perfect but if you're not familiar with loss less corners watch Negative Root's fixit series. can you give me a link to th...
- Fri Apr 03, 2015 1:18 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 74869
Suggestions
If you have any suggestions please post them here.
- Fri Apr 03, 2015 1:15 pm
- Forum: Mods
- Topic: [11.20] Cartmen's Modular Mods [BETA]
- Replies: 0
- Views: 6774
[11.20] Cartmen's Modular Mods [BETA]
Cartmen's Modular Mods These mods can be used in any combination possible. Using multiple modules together can change recipes. For example using electronic overhaul and oil&gas together will unlock a tier3 recipe for integrated circuits and a recipe to produce a chemical needed in the productio...
- Fri Apr 03, 2015 10:29 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Upgraded furnace mod (stand alone)
- Replies: 1
- Views: 2209
Re: [Request] Upgraded furnace mod (stand alone)
I can help you out. Are there any specific stats you had in mind? (for example smelting speed or energy consumption)
- Fri Apr 03, 2015 10:27 am
- Forum: Ideas and Requests For Mods
- Topic: Corner "splitter"
- Replies: 8
- Views: 4552
Re: Corner "splitter"
Do I understand it right that what you want is items on a belt going around the corner without getting more spacing between them?
- Tue Mar 31, 2015 9:13 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 74869
Re: [MOD 0.11.15] Cartmen's Complete Overhaul [ALPHA v0.2.0]
haven't looked at it yet.aklesey1 wrote:Any good news about graphics for ores with different grades as you want before?
- Mon Mar 30, 2015 9:08 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 74869
Re: [MOD 0.11.15] Cartmen's Complete Overhaul [ALPHA v0.2.0]
I'ts getting quiet around here. Are you on duty Mr. Cartmen? After a few re-plays of factorio (v. 11.14) with your mod (as it is in update 0.2.0) I think it runs pretty smooth. Besides some minor balance issues and the Graphics up until now it's realy fun to play. I like this mod more than ever. :)...
- Tue Mar 17, 2015 10:05 pm
- Forum: Modding help
- Topic: Decrease radar scanning time
- Replies: 3
- Views: 1287
Re: Decrease radar scanning time
you're welcome
- Tue Mar 17, 2015 9:44 am
- Forum: Modding help
- Topic: Decrease radar scanning time
- Replies: 3
- Views: 1287
Re: Decrease radar scanning time
I believe it has something to do with the energy_per_sector and the energy_usage.