30mb save, running a softmod as well
https://drive.google.com/file/d/0B8JCku ... sp=sharing
Search found 30 matches
- Thu May 25, 2017 2:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.12] [kovarex] Huge FPS drop when low on power late game
- Replies: 5
- Views: 2014
- Thu May 25, 2017 1:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.12] [kovarex] Huge FPS drop when low on power late game
- Replies: 5
- Views: 2014
[0.15.12] [kovarex] Huge FPS drop when low on power late game
FPS drop to 5, when power drops from green to yellow, recovers fps when power recovers.
Running 0.15.12
Running 0.15.12
- Sat May 06, 2017 8:14 pm
- Forum: Not a bug
- Topic: [15.9] Severe performace loss
- Replies: 18
- Views: 4445
Re: [15.9] Severe performace loss
My confusion is that I have been using the high resolution textures and smoke the whole time and there was no problem at all up through .15.6. ... Basically, I went to bed with no problems at all on .15.6, then the next day with .15.8 the issue was there. Yes, exactly the same for me except i went ...
- Sat May 06, 2017 7:29 pm
- Forum: Not a bug
- Topic: [15.9] Severe performace loss
- Replies: 18
- Views: 4445
Re: [15.9] Severe performace loss
I noticed severe frame drops after upgrading from 15.6 to 15.9 as well Base is big with ~4k robots flying around, i had no problems running at 60/60 then after upgrade can drop up to 14/60 if zoom out from the character. Unfortunately i dont have time to make a proper comparison with screenshots rig...
- Sat May 06, 2017 7:42 am
- Forum: Not a bug
- Topic: [0.15.9] Water Pumps pull water after landfilled
- Replies: 1
- Views: 877
[0.15.9] Water Pumps pull water after landfilled
After filling the water with landfill next to the pumps, they are still pulling water
v0.15.9
v0.15.9
- Fri Nov 04, 2016 9:28 pm
- Forum: News
- Topic: Friday Facts #163 - New rails & New problems
- Replies: 66
- Views: 35855
Re: Friday Facts #163 - New rails & New problems
Stable 0.14 and new rails...Great news! My thoughts.... * I think the new rails are looking nice, however they seem to float above the terrain the "integration" part need some tweaking IMO something with Ambient Occlusion perhaps? * The stones on the rails look a bit too round, i think sha...
- Sat Oct 29, 2016 3:26 am
- Forum: News
- Topic: Friday Facts #162 - Theme Art Again
- Replies: 173
- Views: 63588
Re: Friday Facts #162 - Theme Art Again
I think overall the conflict with the bugs need to be improved, as evident from lots of various suggestions by others. If we step back and take a look at the story and concept behind the game: We crash on the alien planet, and as I understand we want to build a rocket to escape (OR DO WE? I say this...
- Tue Oct 18, 2016 2:42 am
- Forum: Videos
- Topic: Comprehensive Train Tutorial v0.13,v0.14+
- Replies: 2
- Views: 1971
Re: Comprehensive Train Tutorial v0.13,v0.14+
Im sorry, i looked for a "Tutorials" section (coming from Blenderartists forums, they had one) and wasn't there, and it seemed "Gameplay Help" was people asking questions not posting tutorials, so i guess "Show your Creations/Videos" would be better? Thanks
- Mon Oct 17, 2016 2:44 pm
- Forum: Videos
- Topic: Comprehensive Train Tutorial v0.13,v0.14+
- Replies: 2
- Views: 1971
Comprehensive Train Tutorial v0.13,v0.14+
Hey all, i made this train tutorial that people seem to be liking, so i thought, i'd post this here for more to view if you haven't already :D Covers a lot of train stuff, perfect for beginners. Enjoy! https://www.youtube.com/watch?v=oaEFUGvjeEk PS. If you have any other cool ways for doing anything...
- Mon Oct 17, 2016 2:40 pm
- Forum: Releases
- Topic: Version 0.14.14
- Replies: 17
- Views: 22517
Re: Version 0.14.14
Haha, no more mini maps filled with names on massive multiplayer games like Arumba's or Steejo's, that was crazyAdded "Show player names on minimap" option to graphics settings.