Search found 70 matches

by jimmy_1283
Sun May 28, 2017 6:34 pm
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 60740

Re: [Mod 0.15] Power Armor MK3

Jimmy, whatever your update did today it broke the existing MK4 armor that was made by zifnab06 I have been using. I can't load any of my saves now. Whats up? Having a look now, I'll edit this reply when I figure it out. It seems like there may be an issue with us both using the exact same naming s...
by jimmy_1283
Sun May 28, 2017 12:25 pm
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 60740

Re: [Mod 0.15] Power Armor MK3

I've gone ahead and added a MK4 version of the armor by popular request, at the moment it looks exactly the same as the MK3, as does the tech, and unless someone volunteers a replacement, it's likely to remain that way, as I'm quite frankly terrible with art. As always I'm happy to receive feedback ...
by jimmy_1283
Sun May 21, 2017 5:31 pm
Forum: Modding help
Topic: Problem adding player sprite
Replies: 4
Views: 1678

Re: Problem adding player sprite

Oh thank you so much for this, I knew there was a deep copy method, but couldn't for the life of me figure out how to apply it here, many mod authors will be happy to have this info I reckon, lol.
by jimmy_1283
Sun May 21, 2017 12:37 pm
Forum: Modding help
Topic: Problem adding player sprite
Replies: 4
Views: 1678

Re: Problem adding player sprite

Wait you're replacing complete base game files? I recommend a simple modding tutorial on the basics on how to add stuff in general: https://wiki.factorio.com/Tutorial:Modding_tutorial/Gangsir. I've been over every resource I can find and still no luck, that tutorial was no help either, as it doesn'...
by jimmy_1283
Fri May 19, 2017 9:01 am
Forum: Modding help
Topic: Problem adding player sprite
Replies: 4
Views: 1678

Problem adding player sprite

So I have this mod: https://forums.factorio.com/viewtopic.php?f=93&t=47506 And I want my armor to use the power armor mk2 sprite, which I achieved by way of modifying demo-entities.lua, the problem is I essentially copied the whole file and applied my changes that way, which apparently breaks an...
by jimmy_1283
Sun May 14, 2017 7:05 am
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 60740

Re: [Mod 0.15] Power Armor MK3 0.0.6

Could you make the power grid size configurable? I prefer the 20x20 grid, as there is no upgraded fusion reactor, and dealing with biters just gets tiresome after a while. You can edit the size of the grid manually if you like, just extract the mod and edit equipment-grid2.lua in prototypes/equipme...
by jimmy_1283
Sat May 13, 2017 11:57 pm
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 60740

Re: [Mod 0.15] Power Armor MK3 0.0.6

Reserved just in case.
by jimmy_1283
Sat May 13, 2017 11:56 pm
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 60740

[Mod 1.1] Power Armor MK3

Power Armor MK3 thumbnail.png Version: 0.4.6 Factorio-Version: 1.1 Description: Bigger, better power armors; with a bigger grid (14x14)/(20x20) and larger inventory bonus (+50)/(+60), also adds various equipment and alternatives to light and heavy armor with inventory bonus (+10)/(+20). License: MI...
by jimmy_1283
Sun Nov 20, 2016 10:40 am
Forum: Ideas and Suggestions
Topic: Character Classes/Archetypes
Replies: 6
Views: 2125

Re: Character Classes/Archetypes

Not to be negative or anything like that, but I don't see value being added to a game by going against the root paradigm of the game. Oh I agree, but as mentioned in the OP, the point was only to make the changes relevant very early game, by the time you reach any of the techs you mentioned, the bo...
by jimmy_1283
Thu Nov 03, 2016 12:28 pm
Forum: Ideas and Suggestions
Topic: Character Classes/Archetypes
Replies: 6
Views: 2125

Character Classes/Archetypes

The thought occurred to me that different players prefer different styles of play, and that maybe having different character 'classes' or archetypes to choose from would be worth implementing. In my mind they would offer a little specialization to certain attributes, in much the same way modular arm...

Go to advanced search