No worries mate, have a good one.Ranger_Aurelien wrote: βTue May 21, 2019 8:39 pmMy apologies! I've been playing mostly vanilla and this may be the first mod I tried that actually had something to build...
Thanks for your patience.
Search found 70 matches
- Wed May 22, 2019 7:46 am
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 60699
Re: [Mod 0.17] Power Armor MK3
- Sun May 19, 2019 10:04 am
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 60699
Re: [Mod 0.17] Power Armor MK4
Hi, the hover cursor Tooltip for the MK4 armour says " Power armor MK4 (WHITE) Power Armor MK3 (YELLOW) " I suspect a copy/paste error from the MK3 armour which correctly says MK3/MK3 MK4_MK3.jpg Otherwise a great mod so far! Thanks! The yellow text is just the name of the mod, you can se...
- Fri May 17, 2019 3:37 am
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 60699
Re: [Mod 0.17] Power Armor MK3
I'd say this mod currently strikes great balance between power cost. That is unless you use some kind of mod the pump steroids into the biters in return. :P Sorry I didn't reply to you earlier, I've been rather busy as of late. Thank you for the feedback! I don't get too much and I'm usually uncert...
- Sat May 04, 2019 6:18 am
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 60699
Re: [Mod 0.17] Power Armor MK3
Thank you kindly sir, PR accepted, expect credits to be added.Tanoh wrote: βFri May 03, 2019 6:35 pmI made a pull request for it yesterday, but no reply yet...
https://github.com/emperorjimmy/Power-Armor-MK3/pull/17
- Tue Apr 16, 2019 1:30 am
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 60699
Re: [Mod 0.17] Power Armor MK3
Since no one has given feedback to the shielded singularity so far, I decided to give some. Although it is really a cool idea and the locigal successor to the fusion energy, I'm afraid it is just an unneccessary addition due to the simple lack of demand. Why would you need it? It gives 3MW of power...
- Wed Mar 20, 2019 3:40 am
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 60699
Re: [Mod 0.17] Power Armor MK3
So the newest version has gone live and I'm happy to announce we now have both German and traditional Chinese locales added to the mod via Github thanks to 'LeByom' and 'k98a' respectively. As mentioned in the patch notes I had to fill a few gaps and delete obsolete entries, so if there are any impr...
- Tue Mar 19, 2019 2:23 am
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 60699
Re: [Mod 0.17] Power Armor MK3
Redacted
- Sun Mar 17, 2019 12:21 pm
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 60699
Re: [Mod 0.17] Power Armor MK3
Any plans for a reactor MK2/3? You know what, I get asked often enough so there's obviously interest in the idea, If there's enough interest I'll consider it. So Vote here to have your say, I'll check back in the next week to see how it goes, check all answers you think are relevant. Straw poll con...
- Sun Mar 17, 2019 11:05 am
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 60699
Re: [Mod 0.17] Power Armor MK3
I was looking at the mod on the portal and I see images for belt immunity and nightvision. Both of those are already in vanilla. What purpose does the versions in MK3 serve? More better? (Though not sure how more better you can get than "immunity" :D) Belt Immunity was only added in the b...
- Thu Mar 14, 2019 5:16 am
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 60699
Re: [Mod 0.17] Power Armor MK3
Awesome, mod working again :D Btw why do we have a portable nuclear reactor? Also the energy shield being 3x3 saddens me :( The PNR is an early-ish alternative to fusion reactors, depending on which research you focus on of course, and is also 3x3 rather than 4x4; and the MK3 energy shield is MUCH ...
- Wed Mar 13, 2019 4:57 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 319258
Re: [MOD 0.17] Orbital Ion Cannon 1.7.0
This might be something that vanilla Factorio is doing. Have you observed it with other mods that play sound effects? It seems to be the case for most sounds, I tried setting the announcer audio files up as utility sounds (click/error/etc.) without much success, I'm not really sure if there is any ...
- Tue Mar 12, 2019 4:00 am
- Forum: Mods
- Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
- Replies: 502
- Views: 319258
Re: [MOD 0.17] Orbital Ion Cannon 1.7.0
I've noticed that the announcer sounds are affected by zoom level and map view, any idea if there is a way around this? I've been trying to figure it out on my own without success.
- Tue Mar 12, 2019 1:15 am
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 60699
Re: [Mod 0.17] Power Armor MK3
Sorry about that, it's already fixed in the latest version.
- Mon Mar 11, 2019 9:58 am
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 60699
Re: [Mod 0.17] Power Armor MK3
Oh, didn't even notice that, it'll be done in the next patch, after the Satisfactory Alpha is over, lol.Mattia2510MC wrote: βSun Mar 10, 2019 9:29 amIn 0.17 they removed the armor durability. Could you remove the durability from the mod?
- Tue Mar 05, 2019 12:39 pm
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 60699
Re: [Mod 0.16] Power Armor MK3
No the names a different yours says 'Power armor Mk3' and the other one just extended the defaults ones so 'Power armor 3'. EDIT: Ohh yes, he's Tech-Research gives some upgrades but i also see that your Armor is in his Effects on the research. So if i'm unlock from the 'FactorioExtended Plus-Equipm...
- Mon Mar 04, 2019 8:28 am
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 60699
Re: [Mod 0.16] Power Armor MK3
Hi, when i'm playing with your Mod with 'FactorioExtended Plus-Equipment' it delivers also an Mk3 Armor. It doesn't double it but in the Tech-Tree is still for both there to research it. Would you able to prevent it? I would appreciate it. I assume both armors have the same name? There isn't really...
- Tue Feb 19, 2019 2:37 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Player Transport Shuttles
- Replies: 4
- Views: 932
Re: [Idea] Player Transport Shuttles
AFAIK planes are still vulnerable to ranged attacks ? (With various effects on "crash".) And I know that they have been automated by some people (using AAI), for cargo transport only maybe ? Maybe, I might have to check it out I suppose, but assuming for the sake of the topic that it does...
- Tue Feb 19, 2019 10:51 am
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Player Transport Shuttles
- Replies: 4
- Views: 932
Re: [Idea] Player Transport Shuttles
Or, to make it even more different from the existing trains/planes : Drop Pod : As often suggested : A way to enter the rocket with specific character(s), to select a destination (probably only an already explored one ?), and to land those characters there, with the other rocket's contents included...
- Sun Feb 17, 2019 1:53 pm
- Forum: Ideas and Requests For Mods
- Topic: [Idea] Player Transport Shuttles
- Replies: 4
- Views: 932
[Idea] Player Transport Shuttles
Brought on after reading fff-282 and pondering the possibilities of 'island' map generation. The basic idea is to have a launchpad (VTOL?) that the player can research and build. In my mind it works similarly to trains in that you need an origin and a destination station, requires fuel, and the shut...
- Fri Feb 01, 2019 1:24 pm
- Forum: Mods
- Topic: [Mod 1.1] Power Armor MK3
- Replies: 100
- Views: 60699
Re: [Mod 0.16] Power Armor MK3
That's pretty neat, I've seriously been needing new art for ages, and yeah icons would be greatly appreciated as well. Thank you kindly for your effort.