Search found 70 matches

by jimmy_1283
Wed May 22, 2019 7:46 am
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 60699

Re: [Mod 0.17] Power Armor MK3

Ranger_Aurelien wrote: ↑
Tue May 21, 2019 8:39 pm
My apologies! I've been playing mostly vanilla and this may be the first mod I tried that actually had something to build...

Thanks for your patience.
No worries mate, have a good one.
by jimmy_1283
Sun May 19, 2019 10:04 am
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 60699

Re: [Mod 0.17] Power Armor MK4

Hi, the hover cursor Tooltip for the MK4 armour says " Power armor MK4 (WHITE) Power Armor MK3 (YELLOW) " I suspect a copy/paste error from the MK3 armour which correctly says MK3/MK3 MK4_MK3.jpg Otherwise a great mod so far! Thanks! The yellow text is just the name of the mod, you can se...
by jimmy_1283
Fri May 17, 2019 3:37 am
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 60699

Re: [Mod 0.17] Power Armor MK3

I'd say this mod currently strikes great balance between power cost. That is unless you use some kind of mod the pump steroids into the biters in return. :P Sorry I didn't reply to you earlier, I've been rather busy as of late. Thank you for the feedback! I don't get too much and I'm usually uncert...
by jimmy_1283
Sat May 04, 2019 6:18 am
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 60699

Re: [Mod 0.17] Power Armor MK3

Tanoh wrote: ↑
Fri May 03, 2019 6:35 pm
I made a pull request for it yesterday, but no reply yet...

https://github.com/emperorjimmy/Power-Armor-MK3/pull/17
Thank you kindly sir, PR accepted, expect credits to be added.
by jimmy_1283
Tue Apr 16, 2019 1:30 am
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 60699

Re: [Mod 0.17] Power Armor MK3

Since no one has given feedback to the shielded singularity so far, I decided to give some. Although it is really a cool idea and the locigal successor to the fusion energy, I'm afraid it is just an unneccessary addition due to the simple lack of demand. Why would you need it? It gives 3MW of power...
by jimmy_1283
Wed Mar 20, 2019 3:40 am
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 60699

Re: [Mod 0.17] Power Armor MK3

So the newest version has gone live and I'm happy to announce we now have both German and traditional Chinese locales added to the mod via Github thanks to 'LeByom' and 'k98a' respectively. As mentioned in the patch notes I had to fill a few gaps and delete obsolete entries, so if there are any impr...
by jimmy_1283
Tue Mar 19, 2019 2:23 am
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 60699

Re: [Mod 0.17] Power Armor MK3

Redacted
by jimmy_1283
Sun Mar 17, 2019 12:21 pm
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 60699

Re: [Mod 0.17] Power Armor MK3

Any plans for a reactor MK2/3? You know what, I get asked often enough so there's obviously interest in the idea, If there's enough interest I'll consider it. So Vote here to have your say, I'll check back in the next week to see how it goes, check all answers you think are relevant. Straw poll con...
by jimmy_1283
Sun Mar 17, 2019 11:05 am
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 60699

Re: [Mod 0.17] Power Armor MK3

I was looking at the mod on the portal and I see images for belt immunity and nightvision. Both of those are already in vanilla. What purpose does the versions in MK3 serve? More better? (Though not sure how more better you can get than "immunity" :D) Belt Immunity was only added in the b...
by jimmy_1283
Thu Mar 14, 2019 5:16 am
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 60699

Re: [Mod 0.17] Power Armor MK3

Awesome, mod working again :D Btw why do we have a portable nuclear reactor? Also the energy shield being 3x3 saddens me :( The PNR is an early-ish alternative to fusion reactors, depending on which research you focus on of course, and is also 3x3 rather than 4x4; and the MK3 energy shield is MUCH ...
by jimmy_1283
Wed Mar 13, 2019 4:57 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 319258

Re: [MOD 0.17] Orbital Ion Cannon 1.7.0

This might be something that vanilla Factorio is doing. Have you observed it with other mods that play sound effects? It seems to be the case for most sounds, I tried setting the announcer audio files up as utility sounds (click/error/etc.) without much success, I'm not really sure if there is any ...
by jimmy_1283
Tue Mar 12, 2019 4:00 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 319258

Re: [MOD 0.17] Orbital Ion Cannon 1.7.0

Supercheese wrote: ↑
Mon Mar 11, 2019 5:44 am
-stuff-
I've noticed that the announcer sounds are affected by zoom level and map view, any idea if there is a way around this? I've been trying to figure it out on my own without success.
by jimmy_1283
Tue Mar 12, 2019 1:15 am
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 60699

Re: [Mod 0.17] Power Armor MK3

FallenPaladin wrote: ↑
Tue Mar 12, 2019 1:07 am
You guys just broke your mod...
Sorry about that, it's already fixed in the latest version.
by jimmy_1283
Mon Mar 11, 2019 9:58 am
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 60699

Re: [Mod 0.17] Power Armor MK3

Mattia2510MC wrote: ↑
Sun Mar 10, 2019 9:29 am
In 0.17 they removed the armor durability. Could you remove the durability from the mod?
Oh, didn't even notice that, it'll be done in the next patch, after the Satisfactory Alpha is over, lol.
by jimmy_1283
Tue Mar 05, 2019 12:39 pm
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 60699

Re: [Mod 0.16] Power Armor MK3

No the names a different yours says 'Power armor Mk3' and the other one just extended the defaults ones so 'Power armor 3'. EDIT: Ohh yes, he's Tech-Research gives some upgrades but i also see that your Armor is in his Effects on the research. So if i'm unlock from the 'FactorioExtended Plus-Equipm...
by jimmy_1283
Mon Mar 04, 2019 8:28 am
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 60699

Re: [Mod 0.16] Power Armor MK3

Hi, when i'm playing with your Mod with 'FactorioExtended Plus-Equipment' it delivers also an Mk3 Armor. It doesn't double it but in the Tech-Tree is still for both there to research it. Would you able to prevent it? I would appreciate it. I assume both armors have the same name? There isn't really...
by jimmy_1283
Tue Feb 19, 2019 2:37 pm
Forum: Ideas and Requests For Mods
Topic: [Idea] Player Transport Shuttles
Replies: 4
Views: 932

Re: [Idea] Player Transport Shuttles

AFAIK planes are still vulnerable to ranged attacks ? (With various effects on "crash".) And I know that they have been automated by some people (using AAI), for cargo transport only maybe ? Maybe, I might have to check it out I suppose, but assuming for the sake of the topic that it does...
by jimmy_1283
Tue Feb 19, 2019 10:51 am
Forum: Ideas and Requests For Mods
Topic: [Idea] Player Transport Shuttles
Replies: 4
Views: 932

Re: [Idea] Player Transport Shuttles

Or, to make it even more different from the existing trains/planes : Drop Pod : As often suggested : A way to enter the rocket with specific character(s), to select a destination (probably only an already explored one ?), and to land those characters there, with the other rocket's contents included...
by jimmy_1283
Sun Feb 17, 2019 1:53 pm
Forum: Ideas and Requests For Mods
Topic: [Idea] Player Transport Shuttles
Replies: 4
Views: 932

[Idea] Player Transport Shuttles

Brought on after reading fff-282 and pondering the possibilities of 'island' map generation. The basic idea is to have a launchpad (VTOL?) that the player can research and build. In my mind it works similarly to trains in that you need an origin and a destination station, requires fuel, and the shut...
by jimmy_1283
Fri Feb 01, 2019 1:24 pm
Forum: Mods
Topic: [Mod 1.1] Power Armor MK3
Replies: 100
Views: 60699

Re: [Mod 0.16] Power Armor MK3

M0K wrote: ↑
Mon Jan 28, 2019 2:56 pm
I have made some sprites to the reaserch of power armor MK 3 and 4, if this is useful i can make sprites for icons too.
That's pretty neat, I've seriously been needing new art for ages, and yeah icons would be greatly appreciated as well. Thank you kindly for your effort. :D

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