Search found 62 matches
- Wed Nov 12, 2014 7:37 pm
- Forum: Balancing
- Topic: Science Pack Balancing
- Replies: 18
- Views: 22504
Re: Science Pack Balancing
i was and still am really disappointed about how easy science pack 4's are made. i would expect the super ultra complex production line for pack 4, which tops 1, 2 and 3 combined. would appreciate a change in this regard.... the idea to require more red and green packs for higher tech levels (e.g. l...
- Tue Nov 11, 2014 3:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1] Gates and Cars
- Replies: 17
- Views: 8049
Re: [0.11.1] Gates and Cars
i would also like to see this modified. it seems the gates take the player walking speed as a reference, and open way too late when in a vehicle.
- Sat Nov 08, 2014 7:28 pm
- Forum: Resolved Problems and Bugs
- Topic: Multiplayer map keeps de-syncing
- Replies: 15
- Views: 7646
Re: Multiplayer map keeps de-syncing
hello, we just had it again in a 3 player game. it started after we used tanks for the first time.... so we got an idea. - load savegame before problem happened - put down tanks, drive around, kill stuff (it was at least 15 minutes) - exit tanks, put all tanks back in inventory - save game - exit, l...
- Fri Nov 07, 2014 11:13 am
- Forum: News
- Topic: Friday Facts #58 - It is here
- Replies: 45
- Views: 35935
Re: Friday Facts #58 - It is here
i meant 0.11.2, sorry for typo. just curious if we can expect some bugfixes tonight. we will Play anyway
- Thu Nov 06, 2014 7:58 pm
- Forum: News
- Topic: Friday Facts #58 - It is here
- Replies: 45
- Views: 35935
Re: Friday Facts #58 - It is here
we're doing a 3 player session this weekend, yaaay. anyone knows if a .12(?) update gets released this friday?
- Thu Nov 06, 2014 7:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.12] changing production while saving
- Replies: 4
- Views: 3491
Re: [0.10.12] changing production while saving
alright, that explains what happened to me several times too. somehow managed to get two windows open, with one not beeing able to close anymore, followed by a factorio crash some seconds later.
- Thu Nov 06, 2014 8:49 am
- Forum: General discussion
- Topic: Experiences with multiplayer
- Replies: 14
- Views: 6520
Re: Experiences with multiplayer
i'm ok with losing everything when dying, except one thing: the settings of the player logistics request slots are reset. this is a very annoying.
- Wed Nov 05, 2014 6:20 pm
- Forum: Resolved Problems and Bugs
- Topic: Multiplayer map keeps de-syncing
- Replies: 15
- Views: 7646
Re: Multiplayer map keeps de-syncing
we have exactly the same issue. one player died for some reason (probably got run over by a train too ;) and we reloaded the autosave -> desync. we then tried to fix it per some forum suggestions but nothing solved it (turn off autosave, pause/unpause, run round alone, join later, join very later, e...
- Sat Nov 01, 2014 8:22 am
- Forum: Multiplayer
- Topic: Multiplayer IPv6
- Replies: 18
- Views: 28722
Re: Multiplayer IPv6
open config.ini and search for "port"
- Sat Nov 01, 2014 8:14 am
- Forum: Technical Help
- Topic: faulty multiplayer
- Replies: 14
- Views: 10795
Re: faulty multiplayer
@prez that is really out of line here. the multiplayer release clearly mentions beeing experimental. and LAN only.
and on top of that, if you are unable to "logon to your router settings" then maybe you shouldn't be fiddling with development releases at all.
and on top of that, if you are unable to "logon to your router settings" then maybe you shouldn't be fiddling with development releases at all.
- Sat Nov 01, 2014 7:26 am
- Forum: General discussion
- Topic: Experiences with multiplayer
- Replies: 14
- Views: 6520
Re: Experiences with multiplayer
not to clutter the forum with the same topics, i take the freedom to post here in this one. our experience yesterday night has been incredible. we played a two player game for roughly 5 hours, on one pc using softxpand (one pc + 2 monitors + 2 mice + 2 keyboards) only one crash happened, with a gui ...
- Fri Oct 31, 2014 6:05 pm
- Forum: Releases
- Topic: Version 0.11.0
- Replies: 81
- Views: 104937
Re: Version 0.11.0
fyi, i am using softxpand (http://www.miniframe.com/) to run two desktops on one computer (one pc + 2 screens + 2 mice + 2 keyboards) to run factorio for two players with this setup, one person needs to change the default port in config.ini, otherwise the game will crash on connect. so, player 1 can...
- Fri Oct 31, 2014 2:55 pm
- Forum: Multiplayer
- Topic: Final MP testing
- Replies: 24
- Views: 25074
Re: Final MP testing
2 players is good enough. vodka bull is prepared, pizza ordered. unleash the madness!
- Tue Sep 16, 2014 3:13 pm
- Forum: News
- Topic: Friday Facts #51 - First MP Game
- Replies: 46
- Views: 32960
Re: Friday Facts #51 - First MP Game
my wife is SO waiting for multiplayer.
actually, i am the one who is waiting for multiplayer, to play factorio with my wife
actually, i am the one who is waiting for multiplayer, to play factorio with my wife
- Sun Aug 31, 2014 3:56 pm
- Forum: General discussion
- Topic: Take down pirates
- Replies: 14
- Views: 6982
Re: Take down pirates
the "piracy helps sales" argument may be right in many cases, and i have "tried before buyed" myself many times.
for foctorio, the argument is wrong. why? because there is a very well done demo available.
i tried the demo, then bought the copy. no excuses here!
for foctorio, the argument is wrong. why? because there is a very well done demo available.
i tried the demo, then bought the copy. no excuses here!
- Fri Aug 01, 2014 9:00 am
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 321574
Re: You know you play Factorio too much when...
....when it's again 02.00 in the night and you're still not satisfied with the belt layout. damn!!!!
- Wed Jul 30, 2014 2:41 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 576
- Views: 322169
Re: Thank you (Make the dev-team happy today!)
Also I would like to thank for all the great feedback, we value it a lot and it adds us motivation. It helps me to get over the impression that the game is broken and full of bugs when just fixing bugs all the time these days. broken? i showed the trailer Video to my coworkers in our IT dept and 4 ...
- Tue Jul 29, 2014 9:40 pm
- Forum: Development Proposals
- Topic: Peace with Aliens
- Replies: 205
- Views: 230609
Re: Peace with Aliens
i also put my vote for the idea of some kind of peaceful/diplomatic mode. not that i dislike fighting/shooting games. but the concept "build base->kill everything" is already so dull and abused, an optional different approach (or a combination) would be welcome. i'm just thinking - i am st...
- Thu Jul 24, 2014 10:11 pm
- Forum: Implemented Suggestions
- Topic: Get rid of Pickaxe tool βΈ
- Replies: 50
- Views: 29872
Re: Get rid of Pickaxe tool
Crash land. Knock down tree with small space gadget. Make wooden pick out of raw wood. Mine stone with wooden pick. Make stone pickaxe out of stone and raw wood. Now chop more trees and mine ores. Make iron pickaxe out of iron plate and iron shaft. Make steel pickaxe out of steel plate and steel sh...
- Thu Jul 24, 2014 10:08 pm
- Forum: Ideas and Suggestions
- Topic: Assign Near/Far on Miner
- Replies: 5
- Views: 2451
Assign Near/Far on Miner
This is splitted from https://forums.factorio.com/forum/viewtopic.php?f=6&t=3629 -- ssilk ----------------- i am positive that this request will pop up many more times when this game gets more popular, so, i ask to reconsider. mod availability or not, this "design desicion" just seems...