Search found 62 matches

by tecxx
Wed Nov 12, 2014 7:37 pm
Forum: Balancing
Topic: Science Pack Balancing
Replies: 18
Views: 22504

Re: Science Pack Balancing

i was and still am really disappointed about how easy science pack 4's are made. i would expect the super ultra complex production line for pack 4, which tops 1, 2 and 3 combined. would appreciate a change in this regard.... the idea to require more red and green packs for higher tech levels (e.g. l...
by tecxx
Tue Nov 11, 2014 3:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1] Gates and Cars
Replies: 17
Views: 8049

Re: [0.11.1] Gates and Cars

i would also like to see this modified. it seems the gates take the player walking speed as a reference, and open way too late when in a vehicle.
by tecxx
Sat Nov 08, 2014 7:28 pm
Forum: Resolved Problems and Bugs
Topic: Multiplayer map keeps de-syncing
Replies: 15
Views: 7646

Re: Multiplayer map keeps de-syncing

hello, we just had it again in a 3 player game. it started after we used tanks for the first time.... so we got an idea. - load savegame before problem happened - put down tanks, drive around, kill stuff (it was at least 15 minutes) - exit tanks, put all tanks back in inventory - save game - exit, l...
by tecxx
Fri Nov 07, 2014 11:13 am
Forum: News
Topic: Friday Facts #58 - It is here
Replies: 45
Views: 35935

Re: Friday Facts #58 - It is here

i meant 0.11.2, sorry for typo. just curious if we can expect some bugfixes tonight. we will Play anyway ;)
by tecxx
Thu Nov 06, 2014 7:58 pm
Forum: News
Topic: Friday Facts #58 - It is here
Replies: 45
Views: 35935

Re: Friday Facts #58 - It is here

we're doing a 3 player session this weekend, yaaay. anyone knows if a .12(?) update gets released this friday?
by tecxx
Thu Nov 06, 2014 7:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.12] changing production while saving
Replies: 4
Views: 3491

Re: [0.10.12] changing production while saving

alright, that explains what happened to me several times too. somehow managed to get two windows open, with one not beeing able to close anymore, followed by a factorio crash some seconds later.
by tecxx
Thu Nov 06, 2014 8:49 am
Forum: General discussion
Topic: Experiences with multiplayer
Replies: 14
Views: 6520

Re: Experiences with multiplayer

i'm ok with losing everything when dying, except one thing: the settings of the player logistics request slots are reset. this is a very annoying.
by tecxx
Wed Nov 05, 2014 6:20 pm
Forum: Resolved Problems and Bugs
Topic: Multiplayer map keeps de-syncing
Replies: 15
Views: 7646

Re: Multiplayer map keeps de-syncing

we have exactly the same issue. one player died for some reason (probably got run over by a train too ;) and we reloaded the autosave -> desync. we then tried to fix it per some forum suggestions but nothing solved it (turn off autosave, pause/unpause, run round alone, join later, join very later, e...
by tecxx
Sat Nov 01, 2014 8:22 am
Forum: Multiplayer
Topic: Multiplayer IPv6
Replies: 18
Views: 28722

Re: Multiplayer IPv6

open config.ini and search for "port"
by tecxx
Sat Nov 01, 2014 8:14 am
Forum: Technical Help
Topic: faulty multiplayer
Replies: 14
Views: 10795

Re: faulty multiplayer

@prez that is really out of line here. the multiplayer release clearly mentions beeing experimental. and LAN only.

and on top of that, if you are unable to "logon to your router settings" then maybe you shouldn't be fiddling with development releases at all.
by tecxx
Sat Nov 01, 2014 7:26 am
Forum: General discussion
Topic: Experiences with multiplayer
Replies: 14
Views: 6520

Re: Experiences with multiplayer

not to clutter the forum with the same topics, i take the freedom to post here in this one. our experience yesterday night has been incredible. we played a two player game for roughly 5 hours, on one pc using softxpand (one pc + 2 monitors + 2 mice + 2 keyboards) only one crash happened, with a gui ...
by tecxx
Fri Oct 31, 2014 6:05 pm
Forum: Releases
Topic: Version 0.11.0
Replies: 81
Views: 104937

Re: Version 0.11.0

fyi, i am using softxpand (http://www.miniframe.com/) to run two desktops on one computer (one pc + 2 screens + 2 mice + 2 keyboards) to run factorio for two players with this setup, one person needs to change the default port in config.ini, otherwise the game will crash on connect. so, player 1 can...
by tecxx
Fri Oct 31, 2014 2:55 pm
Forum: Multiplayer
Topic: Final MP testing
Replies: 24
Views: 25074

Re: Final MP testing

2 players is good enough. vodka bull is prepared, pizza ordered. unleash the madness! :)
by tecxx
Tue Sep 16, 2014 3:13 pm
Forum: News
Topic: Friday Facts #51 - First MP Game
Replies: 46
Views: 32960

Re: Friday Facts #51 - First MP Game

my wife is SO waiting for multiplayer.
actually, i am the one who is waiting for multiplayer, to play factorio with my wife :)
by tecxx
Sun Aug 31, 2014 3:56 pm
Forum: General discussion
Topic: Take down pirates
Replies: 14
Views: 6982

Re: Take down pirates

the "piracy helps sales" argument may be right in many cases, and i have "tried before buyed" myself many times.

for foctorio, the argument is wrong. why? because there is a very well done demo available.
i tried the demo, then bought the copy. no excuses here!
by tecxx
Fri Aug 01, 2014 9:00 am
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 321574

Re: You know you play Factorio too much when...

....when it's again 02.00 in the night and you're still not satisfied with the belt layout. damn!!!!
by tecxx
Wed Jul 30, 2014 2:41 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 576
Views: 322169

Re: Thank you (Make the dev-team happy today!)

Also I would like to thank for all the great feedback, we value it a lot and it adds us motivation. It helps me to get over the impression that the game is broken and full of bugs when just fixing bugs all the time these days. broken? i showed the trailer Video to my coworkers in our IT dept and 4 ...
by tecxx
Tue Jul 29, 2014 9:40 pm
Forum: Development Proposals
Topic: Peace with Aliens
Replies: 205
Views: 230609

Re: Peace with Aliens

i also put my vote for the idea of some kind of peaceful/diplomatic mode. not that i dislike fighting/shooting games. but the concept "build base->kill everything" is already so dull and abused, an optional different approach (or a combination) would be welcome. i'm just thinking - i am st...
by tecxx
Thu Jul 24, 2014 10:11 pm
Forum: Implemented Suggestions
Topic: Get rid of Pickaxe tool ☸
Replies: 50
Views: 29872

Re: Get rid of Pickaxe tool

Crash land. Knock down tree with small space gadget. Make wooden pick out of raw wood. Mine stone with wooden pick. Make stone pickaxe out of stone and raw wood. Now chop more trees and mine ores. Make iron pickaxe out of iron plate and iron shaft. Make steel pickaxe out of steel plate and steel sh...
by tecxx
Thu Jul 24, 2014 10:08 pm
Forum: Ideas and Suggestions
Topic: Assign Near/Far on Miner
Replies: 5
Views: 2451

Assign Near/Far on Miner

This is splitted from https://forums.factorio.com/forum/viewtopic.php?f=6&t=3629 -- ssilk ----------------- i am positive that this request will pop up many more times when this game gets more popular, so, i ask to reconsider. mod availability or not, this "design desicion" just seems...

Go to advanced search